This change fixes a bug that was introduced in PR #1406. Games were falsely detected to be CustomStatusGames, based on the Id property being included in the model payload.
This fixes the false detection of Games as CustomStatusGame. An activity will only be considered a CustomStatusGame if the Id has a value of "custom".
This change has been tested by listening to the GuildMemberUpdated event, and opening/closing games with a custom status set.
* Fixed GetUsersAsync to use MaxUsersPerBatch const as limit instead of MaxMessagesPerBatch.
Requests are now returning up to 1000 guild user entities instead of the previous 100.
* Added StartedAt and EndsAt timespans for SpotifyGame.
They make it possible to expose track's Elapsed and Remaining properties.
* Moved Duration to be initialized within model construction.
* Updated StartedAt and EndsAt comments.
* Implement CustomStatusGame activity
Adds the CustomStatusGame class, which is the activity corresponding to the custom status feature.
* Remove unused import from Game.cs
* WIP commit, update IActivity and IUser with missing types
* incomplete implementation of interfaces
* Add implementation of activity flags, and extension method to check flag
* remove usings that were not required
* clean up files and add documentation where missing
* remove unused usings
* Add remark saying that premium_type info may be inaccessible to bots
it seems that this information can not be accessed by any user,
and may require the identity oauth scope
* Add locale property to the user model
adds the locale property to the user model, which appears not to be
specified for bots
* rename ActivityFlags
* Add incomplete xmldoc to ActivityFlag
Added xmldoc to the ActivityFlag type, excluded flags that i was unsure about
* rename the UserFlags file
* Add incomplete xmldoc to UserFlag enum
* Remove unnecessary extension methods and use built-in functionality
* use <c> tag for xmldoc 'null's
* Add xmldoc for JoinRequest ActivityFlag
* improve the PremiumType xmldoc
* Add zero activityflag
* Add summary tag verbs, example of IUser locale
* Rename Flag enum types to use Properties suffix
* Expose the details field in the Game model
* update Activity extension methods to support Details field
* Use inherited Details implementation in RichGame
* lint: remove commented out code from debugging
* Fix issue in previous commit
* Move oauth-only user fields to SelfUser classes
Moves the implementation of the Flags, PremiumType, and Locale user fields to ISelfUser classes. In testing, it seemed that normal bot accounts did not have this information supplied to them. When tested with a Bearer token in the Rest client, these fields are set.
* remove old HypeSquadEvents flag that appears to have been replaced with the new HypeSquad flags
- Add a helper under CDN for cover art URLs
It would be bad practice of us to leave CDN urls hardcoded in the
deserializer, would be harder to change down the line should Spotify
ever change their CDN.
I'm not entirely supportive of leaving Spotify's CDN hardcoded in our lib
either, but there's no better alternative.
- Change SpotifyGame#Artists to an IEnumerable<string>
Seems pretty common to prefer IEnumerables in place of Arrays.
* Initial Spotify support
* Remove GameAsset#ToEntity
- appId doesn't seem to be necessary, and Spotify Game doesn't return appId either.
* Implement SpotifyGame details
* Implement song Duration prop
* Add album art CDN
* Fix ActivityType
* Remove payload debug
* Add changes according to review
+ Make `ApplicationId` nullable
+ Move ctor after props
This resolves#931
As part of this change, StreamingType has been refactored to realign
with how Discord seems to define the 'type' field on activities now.
StreamType is renamed to ActivityType, and the following properties have
been changed:
- NotStreaming -> Playing
- Twitch -> Streaming
Additionally, the StreamType property/parameter has been removed from
StreamingGame, and moved up a scope to Game.
Normal Games may now set their type, to line up with changes in
Discord's official clients.
* Add API-level support for Rich Presences
* Add library-level support for Game presences
* Add model conversions for outgoing+incoming rich presences
* Refactored Game into Activities
* Integrated Activities with user entities
rebase hell from 5f3cb947a9
* Fix JSON converters for Activities
* Finish rebase, activity should be set on BaseSocketClient
* Use ApplicationId to define a rich presence
* Added SetActivityAsync to Base and Sharded Socket clients
* Remove public parameterless Game constructor
* Remove GameAssets, refactored to GameAsset
* Hide constructors for types that should be read-only
* Revert changes to Discord.Net.sln
got damned visual studio caching
* Refactor GameParty to use dedicated current/capacity values
Per feedback from @khionu