* Set the @everyone IRole for @everyone and @here tags
Adds support for setting the IRole corresponding to @everyone or @here in a the tags of a message. Previously this would only set the TagType, but leave the value as null.
This does not distinguish between @everyone and @here, as that's done using TagType. The values of both will be the same.
This issue was suggested by @TheCasino
* use the EveryoneRole property
oops
* use null conditional operator instead of a null check
The DiscordSocketClient and DiscordSocketRestClient share the same
backing API client, so the Log events on both clients will be raised
from the same API calls. Proxying log events from the
DiscordSocketRestClient then means that the Log event the user hooks
into will be raised twice for a single log message.
Thanks to @TheCasino for noticing this.
Resolves#1238.
I'm not sure where this bug came from, a git blame revealed no change to
the timed event handler code since it was initiall written two years
ago.
I've found that when the event handler times out, the handler task will
be manually completed (as opposed to within Task.WhenAny), which then
bubbles the exception and allows the error to be logged.
Ensuring that the handler is completed individually, regardless of
whether or not the timeout task completed, seems to fix this problem.
Resolves#1216.
* Add support for spoiler formatting
* Implement support for sending message attachments that are spoilers
* use consistent naming
* update docstring for new isSpoiler param
* move extension method to be under core project, make spoiler prefix a const
* typo fix
* update missing xmldocs
* move SpoilerPrefix const outside of interface
* Add isSpoiler support to webhook client
adds the isSpoiler field to uploading files with a webhook, which will only
insert "SPOILER_" to the start of the filename. This does not include other
fields in the payload, as this is not in the documentation, and was not observed
like in the regular client
The embed should not display nickname#discriminator as that's incorrect.
So the extension was scrapped altogether to use the IUser (and by inheritance, IGuildUser) one.
* Remove template in favor of official samples
* Fixed a variable name copy pasta mistake
line 35 was _database.GetData() instead of DBService.GetData()
* Experimental theme change
* Change paragraph, code, heading fonts
* Widen viewport
* Update DocFX.Plugins.LastModified v1.2.3
* Exclude Discord.API in docs
* Add remarks for SocketReaction properties
* Add examples for BaseSocketClient.Events
* Add additional clarification for some methods
* Move IUser and IGuildChannel examples
* Clarify several guides samples with notes
- Reword TypeReader comment to avoid giving the idea that the sample itself is "obsolete"
- Remove CommandException logging comment regarding C#7.0 as the version is now the standard across VS2017 and up
- Remove suggestion about handling result in command handler since it is now advised to use CommandExecuted instead
+ Add additional comment to clarify ctor for DI setup
* Add/migrate code examples
* Incorporate material design theme
License @ https://github.com/ovasquez
* Update installation and nightly guide
* Fix improper indentations made obvious by the widen viewport
* Fix minor grammar issues
+ Add installation for nightly build using dotnet CLI
* Fix nav level indentation
* Revise "Your First Bot" article
* Merge some paragraphs to avoid clutter while keeping readability
* Reword the use of command framework
+ Add additional warning/note about environment variable
* Add additional indent level
* Fix indentation text warping
* Remove connections sample
* Update logging sample
Remove redundant part of the sample
* Remove mention of RPC
* Remove misleading section about commands
- Remove command sample from complete snippet
* Revise "Your First Bot" command paragraphs
* Change wording to hint devs that additional command parser packages may be available, as more and more begin to crop up
* Update themes
* Add XML docs contribution guidelines
Update guidelines
* Update CommandExecuted remarks
* Fix precondition remarks typo
no one saw that ok
* Fix permission sample in docfx
* Fix IMessageChannel samples
* Update docs/_template/light-dark-theme/styles/docfx.vendor.minify.css
Co-Authored-By: Still34 <341464@gmail.com>
* Update docs/_template/light-dark-theme/styles/material.css
Co-Authored-By: Still34 <341464@gmail.com>
* Update docs/_template/light-dark-theme/styles/material.css
Co-Authored-By: Still34 <341464@gmail.com>
* Trim whitespace from tokens before logging in
This change trims whitespace characters from the supplied token before it is used to log in. Users can encounter this accidentally if they read their token from a file that ends with a blank line.
Leading whitespace will make the token invalid. Trailing whitespace or \n (not \r\n) will also fail to log in. \r\n (CRLF) doesn't fail because of the line break style for http request headers.
* revert trimming api token
* add check for whitespace or newline characters to existing token validation
Checks to see if a token contains any illegal characters, like whitespace or a newline. If it is, throws an ArgumentException warning the user that their token may be invalid.
I considered only checking the first and last character, but given that a token containing whitespace or a newline wouldn't work either I figured this made sense.
* removed unused usings
These were leftover from a previous approach using an ImmutableHashSet
* Add webhook url overload for DiscordWebhookClient
Adds an overloaded constructor for `DiscordWebhookClient` which accepts the webhook URL. This URL is parsed using a regex for the id and token. If the token is invalid an `ArgumentException` is thrown.
* add null or whitespace check
* add some tests for the new DiscordWebhookClient constructor
* make the Regex static, specify flags
* update regex to look for "discordapp"
* specify reason why exception is thrown despite regex match
* move parsing logic into new function for testing
* Fix#1270 Add the AuthorId to MessageDeleteAuditLogData
Fix#1270
Adds the AuthorId property to MessageDeleteAuditLogData, which is set
by the TargetId in the audit log entry data.
This property is the user id that created those messages in the first place.
I am not aware of an instance of when this value would not be supplied.
* Adjust xmldoc wording
* add News channel type
* remove (very outdated) todo
* add [Socket/Rest]NewsChannel types
* update TextChannel properties to include a Type optional parameter with validation
as of writing, this feature is still only available to verified guilds, which makes it impossible for testing.
* actually create the news channels when given the type
* throw NotSupportedException in News channel
throw a NotSupportedException whenever trying to use SlowModeInterval or anything related to overwrite permissions
* make RestNewsChannel throw NotSupportedException also
* remove the (untested) ability to change channel types
After talking at the Discord.Net channel, @Quahu stated the `member` prop doesn't contain the `user` in this payload (and it's described as being a partial at https://discordapp.com/developers/docs/resources/channel#message-object).
I completed it using the `author` prop, that I believe it's the cleanest way of dealing with it (without changing the GuildMember class or the AddOrUpdateUser method).
Solves #1267
* Use a relative path for docs index page logo
Changes the paths for the logo on the index page of the documentation
to use relative links instead of absolute ones.
The current absolute path is just fine as long as the site
is not hosted under another directory. When opening files locally
(without serving them in docfx) these images will fail to load.
In addition, if these files are served under a directory that is
not the root endpoint (like: `docs.com/stable/`) the images will
also break.
I tested these changes locally using these steps:
- Build & serve docs: `docfx docs/docfx.json --serve`
- Verify that logo shows up on index page using all 3 themes
- Open `docs/_site/index.html`
- Verify logo works on all 3 themes
* Minor grammar fix in DiscordSocketClient
* add a util method for padding base64 strings if they are not of an expected length
* return the original string if it already contains padding, do not throw
* add tests for padding method, and for token that needs padding
Before this change, non-remainder string arguments like @"test \n"
would escape the character 'n', even though there is no reason to.
For the purposes of the command parser, the only character(s) that
can be escaped is the closing quotation mark (typically '"').
This change only removes the backslash character from the resulting
argument if it matches the closing quotation mark. This change
does not affect remainder parameters.
For example:
@"`\\test`" now results in @"`\\test`", not @"`\test`"
@"test \n" results in @"test \n", not "test n"
This resolves#1224.
Previously, raising CommandExecuted for errors was dependent on the
failed result making it back to ExecuteAsync. This is not possible with
async commands, which always pass back a succesful promise result,
rather than their fulfilled result.
This change moves the event invocation for exception'd ExecuteResults to
their source, and excludes ExecuteResult from the late event invocation
in CommandService#ExecuteAsync.
* Fix broken link (#11)
* Fix typos and improve wording
* Add information for IGuildUser
+ Add GetPermission sample
+ Add ModifyAsync remarks
* Add information for IGuildChannel
+ Add ModifyAsync remarks
+ Add GetOverwritePermissionAsync examples
* Add warning for Direction.Around
* Fix indentations and references
* Move IRole.ModifyAsync sample
* Add information for IUser
+ Add example, remarks for Get(Default)AvatarUrl
+ Add example, remarks for GetOrCreateDMChannelAsync
+ Add missing remarks/summary/returns for other properties of the class
* Change verbs used in IVoiceState summary/remarks
* Add additional explanation for IGuildUser.RoleIds
* Change verbs used in IMessage summary/remarks
* Clarify IUserMessage Add/RemoveReactionAsync samples
* Fix command handler sample typo
* Add information for DiscordSocketConfig
+ Add remarks/example to the class
+ Add remarks to AlwaysDownloadUsers
* Fix documentation for SlowMode
* Add additional remarks for Guild/TextChannelProperties
* Update DocFx.Plugins.LastModified to v1.2.0
This should drastically improve docfx build time.
* Add missing dependencies
* Update DocFx.Plugins.LastModified to v1.2.1
Improve performance
* Update DocFx.Plugins.LastModified to v1.2.2
* Clarify deployment.md
+ Rewritten .NET Core deployment strategies for better clarification
* Split deployment types into framework-dependent and self-contained
* Clarify the benefits of using different types of publishing
* Include a sample of how to execute dotnet application with the dotnet command in a TIP dialog for visibility
* Update post-execution article and samples
+ This change is to reflect changes made in https://github.com/RogueException/Discord.Net/pull/1164, where CommandInfo is now passed into the CommandExecuted event as an Optional<T>
* Update DocFX.Plugin.DescriptionGenerator to v1.1.1
* Adjust according to recent CommandExecuted changes
See:
+ f549da50e0
+ 6260749095
* Add further documentation for https://github.com/RogueException/Discord.Net/pull/1037
* Add partial documentation for the precondition helper class
* Include CHANGELOG.md in docs
* Revise post-execution docs
* Fix incorrect Optional<T> usage
* Indent some sample code and add a comment reminding the user that the post-execution basic sample code is not ideal.
* Streamline docs for Attachment
+ This commit also adds further explanation for why Embeds and Attachments are read-only collections
* Add further documentation for MessageActivity and MessageApplication
* Add caching-related docs to ISocketMessageChannel
* Add missing documentation inheritance for SyncPermissionsAsync
* Streamline documentation process
This is done by changing the documentation of the implementations required by interfaces to redirect to the interface method instead (e.g., SocketDMChannel#GetMessagesAsync refer to IMessageChannel.GetMessagesAsync within the remarks of the method).
* Cleanup 92bf8363ca
* Update src/Discord.Net.Core/Entities/Channels/Direction.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update src/Discord.Net.Core/Entities/Channels/Direction.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update src/Discord.Net.Core/Entities/Channels/GuildChannelProperties.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update src/Discord.Net.WebSocket/DiscordSocketConfig.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update according to PR suggestions
* Reword sentences of deployment article for clarification & remove mention of portability
* Fix typos/grammar errors within TextChannelProperties
* Add the logo SVG to the page navbar
* Implement changing logo image based on theme color using CSS background image
* Add a favicon
* use the purple logomark instead of white
* hack? set the title to navbar svg to read "Discord.Net Docs"
This resolves a bug where disconnecting the socket client would not
actually close the websocket. Bots would appear to remain online in the
discord client until their connection to discord eventually timed out.
The underlying cause of this issue sourced from the cancellation token
passed into the websocket's ReceiveAsync method - when entering the
disconnect process, the first step is to cancel out all of the
connection tokens. Unfortunately, the standard ClientWebSocket handles a
token cancellation by aborting the socket, rendering it inoperable for a
safe closure.
This change removes the inner cancellation token passed into
ReceiveAsync. The cancellation token is still retained for use in the
receive loop, so the receive task should gracefully complete once some
event satisfies the ClientWebSocket's blocking receive.
To ensure that all clients succesfully close, regardless of their
traffic, the disconnect procedure was rearranged such that awaiting the
receive task now occurs last, after the socket has been closed. Closing
the socket will propagate an event up to the ClientWebSocket's receive
method, which will allow the loop to iterate and gracefully complete.
So far, I have validated this change against basic connection opening
and closing, for both the gateway and voice clients. I have not yet
validated against unplanned connection interruptions, though I believe
that this change might actually improve some of those connection bugs,
since the ClientWebSocket should never find itself in an aborted state.
Co-authored-by: Chris Johnston <chris@thejohnstons.net>
commit 23f5abba48
Author: Christopher Felegy <foxbot@protonmail.com>
Date: Thu Dec 20 17:10:21 2018 -0500
lint: clean up some long lines
commit 4a8a809db0
Author: Chris Johnston <chris@thejohnstons.net>
Date: Sat Dec 15 00:33:05 2018 -0800
Explain why CreatorId can be null sometimes
commit 9442e4e635
Author: Chris Johnston <chris@thejohnstons.net>
Date: Fri Dec 14 23:59:01 2018 -0800
Add the CreatorId property to GuildEmote implementation
commit e0eb94d44c
Author: Chris Johnston <chris@thejohnstons.net>
Date: Fri Dec 14 23:41:54 2018 -0800
Update the Emoji API model to add User? attribute
* feature: add DiscordSocketRestClient
this resolves#803.
Users can access a DiscordSocketRestClient from the new
`DiscordSocketClient.Rest` property.
DiscordSocketRestClient is a wrapper over DiscordRestClient with certain
state-modifying methods, such as Login/Logout disabled, to prevent users
from breaking the client state.
DiscordSocketRestClient uses the same API client as the
DiscordSocketClient, allowing for shared ratelimiting - meaning users
can now force HTTP requests without needing to wory about running into
429s.
* fix: disallow users from bypassing shadowed login
* improve bot token validation by trying to decode user id from token
Try to decode the user id from the supplied bot token as a way of validating the token. If this should fail, indicate that the token is invalid.
* Update the tokenutils tests to pass the new validation checks
* Add test case for CheckBotTokenValidity method
* lint: clean up whitespace
* Add check for null or whitespace string, lint whitespace
* fix userid conversion
* Add hint to user to check that token is not an oauth client secret
* Catch exception that can be thrown by GetString
* Refactor token conversion logic into it's own testable method
* Update the minimum bot token length to 58 char
- Updates the minimum length of a bot token to be 58 characters. An older 58 char bot token was found by Moiph
- Makes this value an internal const instead of a magic number
* update the TokenUtils tests for 58 char min