* WIP commit, update IActivity and IUser with missing types
* incomplete implementation of interfaces
* Add implementation of activity flags, and extension method to check flag
* remove usings that were not required
* clean up files and add documentation where missing
* remove unused usings
* Add remark saying that premium_type info may be inaccessible to bots
it seems that this information can not be accessed by any user,
and may require the identity oauth scope
* Add locale property to the user model
adds the locale property to the user model, which appears not to be
specified for bots
* rename ActivityFlags
* Add incomplete xmldoc to ActivityFlag
Added xmldoc to the ActivityFlag type, excluded flags that i was unsure about
* rename the UserFlags file
* Add incomplete xmldoc to UserFlag enum
* Remove unnecessary extension methods and use built-in functionality
* use <c> tag for xmldoc 'null's
* Add xmldoc for JoinRequest ActivityFlag
* improve the PremiumType xmldoc
* Add zero activityflag
* Add summary tag verbs, example of IUser locale
* Rename Flag enum types to use Properties suffix
* Expose the details field in the Game model
* update Activity extension methods to support Details field
* Use inherited Details implementation in RichGame
* lint: remove commented out code from debugging
* Fix issue in previous commit
* Move oauth-only user fields to SelfUser classes
Moves the implementation of the Flags, PremiumType, and Locale user fields to ISelfUser classes. In testing, it seemed that normal bot accounts did not have this information supplied to them. When tested with a Bearer token in the Rest client, these fields are set.
* remove old HypeSquadEvents flag that appears to have been replaced with the new HypeSquad flags
The DiscordSocketClient and DiscordSocketRestClient share the same
backing API client, so the Log events on both clients will be raised
from the same API calls. Proxying log events from the
DiscordSocketRestClient then means that the Log event the user hooks
into will be raised twice for a single log message.
Thanks to @TheCasino for noticing this.
Resolves#1238.
I'm not sure where this bug came from, a git blame revealed no change to
the timed event handler code since it was initiall written two years
ago.
I've found that when the event handler times out, the handler task will
be manually completed (as opposed to within Task.WhenAny), which then
bubbles the exception and allows the error to be logged.
Ensuring that the handler is completed individually, regardless of
whether or not the timeout task completed, seems to fix this problem.
Resolves#1216.
* Add support for spoiler formatting
* Implement support for sending message attachments that are spoilers
* use consistent naming
* update docstring for new isSpoiler param
* move extension method to be under core project, make spoiler prefix a const
* typo fix
* update missing xmldocs
* move SpoilerPrefix const outside of interface
* Add isSpoiler support to webhook client
adds the isSpoiler field to uploading files with a webhook, which will only
insert "SPOILER_" to the start of the filename. This does not include other
fields in the payload, as this is not in the documentation, and was not observed
like in the regular client
* Remove template in favor of official samples
* Fixed a variable name copy pasta mistake
line 35 was _database.GetData() instead of DBService.GetData()
* Experimental theme change
* Change paragraph, code, heading fonts
* Widen viewport
* Update DocFX.Plugins.LastModified v1.2.3
* Exclude Discord.API in docs
* Add remarks for SocketReaction properties
* Add examples for BaseSocketClient.Events
* Add additional clarification for some methods
* Move IUser and IGuildChannel examples
* Clarify several guides samples with notes
- Reword TypeReader comment to avoid giving the idea that the sample itself is "obsolete"
- Remove CommandException logging comment regarding C#7.0 as the version is now the standard across VS2017 and up
- Remove suggestion about handling result in command handler since it is now advised to use CommandExecuted instead
+ Add additional comment to clarify ctor for DI setup
* Add/migrate code examples
* Incorporate material design theme
License @ https://github.com/ovasquez
* Update installation and nightly guide
* Fix improper indentations made obvious by the widen viewport
* Fix minor grammar issues
+ Add installation for nightly build using dotnet CLI
* Fix nav level indentation
* Revise "Your First Bot" article
* Merge some paragraphs to avoid clutter while keeping readability
* Reword the use of command framework
+ Add additional warning/note about environment variable
* Add additional indent level
* Fix indentation text warping
* Remove connections sample
* Update logging sample
Remove redundant part of the sample
* Remove mention of RPC
* Remove misleading section about commands
- Remove command sample from complete snippet
* Revise "Your First Bot" command paragraphs
* Change wording to hint devs that additional command parser packages may be available, as more and more begin to crop up
* Update themes
* Add XML docs contribution guidelines
Update guidelines
* Update CommandExecuted remarks
* Fix precondition remarks typo
no one saw that ok
* Fix permission sample in docfx
* Fix IMessageChannel samples
* Update docs/_template/light-dark-theme/styles/docfx.vendor.minify.css
Co-Authored-By: Still34 <341464@gmail.com>
* Update docs/_template/light-dark-theme/styles/material.css
Co-Authored-By: Still34 <341464@gmail.com>
* Update docs/_template/light-dark-theme/styles/material.css
Co-Authored-By: Still34 <341464@gmail.com>
* add News channel type
* remove (very outdated) todo
* add [Socket/Rest]NewsChannel types
* update TextChannel properties to include a Type optional parameter with validation
as of writing, this feature is still only available to verified guilds, which makes it impossible for testing.
* actually create the news channels when given the type
* throw NotSupportedException in News channel
throw a NotSupportedException whenever trying to use SlowModeInterval or anything related to overwrite permissions
* make RestNewsChannel throw NotSupportedException also
* remove the (untested) ability to change channel types
After talking at the Discord.Net channel, @Quahu stated the `member` prop doesn't contain the `user` in this payload (and it's described as being a partial at https://discordapp.com/developers/docs/resources/channel#message-object).
I completed it using the `author` prop, that I believe it's the cleanest way of dealing with it (without changing the GuildMember class or the AddOrUpdateUser method).
Solves #1267
* Use a relative path for docs index page logo
Changes the paths for the logo on the index page of the documentation
to use relative links instead of absolute ones.
The current absolute path is just fine as long as the site
is not hosted under another directory. When opening files locally
(without serving them in docfx) these images will fail to load.
In addition, if these files are served under a directory that is
not the root endpoint (like: `docs.com/stable/`) the images will
also break.
I tested these changes locally using these steps:
- Build & serve docs: `docfx docs/docfx.json --serve`
- Verify that logo shows up on index page using all 3 themes
- Open `docs/_site/index.html`
- Verify logo works on all 3 themes
* Minor grammar fix in DiscordSocketClient
* Fix broken link (#11)
* Fix typos and improve wording
* Add information for IGuildUser
+ Add GetPermission sample
+ Add ModifyAsync remarks
* Add information for IGuildChannel
+ Add ModifyAsync remarks
+ Add GetOverwritePermissionAsync examples
* Add warning for Direction.Around
* Fix indentations and references
* Move IRole.ModifyAsync sample
* Add information for IUser
+ Add example, remarks for Get(Default)AvatarUrl
+ Add example, remarks for GetOrCreateDMChannelAsync
+ Add missing remarks/summary/returns for other properties of the class
* Change verbs used in IVoiceState summary/remarks
* Add additional explanation for IGuildUser.RoleIds
* Change verbs used in IMessage summary/remarks
* Clarify IUserMessage Add/RemoveReactionAsync samples
* Fix command handler sample typo
* Add information for DiscordSocketConfig
+ Add remarks/example to the class
+ Add remarks to AlwaysDownloadUsers
* Fix documentation for SlowMode
* Add additional remarks for Guild/TextChannelProperties
* Update DocFx.Plugins.LastModified to v1.2.0
This should drastically improve docfx build time.
* Add missing dependencies
* Update DocFx.Plugins.LastModified to v1.2.1
Improve performance
* Update DocFx.Plugins.LastModified to v1.2.2
* Clarify deployment.md
+ Rewritten .NET Core deployment strategies for better clarification
* Split deployment types into framework-dependent and self-contained
* Clarify the benefits of using different types of publishing
* Include a sample of how to execute dotnet application with the dotnet command in a TIP dialog for visibility
* Update post-execution article and samples
+ This change is to reflect changes made in https://github.com/RogueException/Discord.Net/pull/1164, where CommandInfo is now passed into the CommandExecuted event as an Optional<T>
* Update DocFX.Plugin.DescriptionGenerator to v1.1.1
* Adjust according to recent CommandExecuted changes
See:
+ f549da50e0
+ 6260749095
* Add further documentation for https://github.com/RogueException/Discord.Net/pull/1037
* Add partial documentation for the precondition helper class
* Include CHANGELOG.md in docs
* Revise post-execution docs
* Fix incorrect Optional<T> usage
* Indent some sample code and add a comment reminding the user that the post-execution basic sample code is not ideal.
* Streamline docs for Attachment
+ This commit also adds further explanation for why Embeds and Attachments are read-only collections
* Add further documentation for MessageActivity and MessageApplication
* Add caching-related docs to ISocketMessageChannel
* Add missing documentation inheritance for SyncPermissionsAsync
* Streamline documentation process
This is done by changing the documentation of the implementations required by interfaces to redirect to the interface method instead (e.g., SocketDMChannel#GetMessagesAsync refer to IMessageChannel.GetMessagesAsync within the remarks of the method).
* Cleanup 92bf8363ca
* Update src/Discord.Net.Core/Entities/Channels/Direction.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update src/Discord.Net.Core/Entities/Channels/Direction.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update src/Discord.Net.Core/Entities/Channels/GuildChannelProperties.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update src/Discord.Net.WebSocket/DiscordSocketConfig.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update according to PR suggestions
* Reword sentences of deployment article for clarification & remove mention of portability
* Fix typos/grammar errors within TextChannelProperties
* Add the logo SVG to the page navbar
* Implement changing logo image based on theme color using CSS background image
* Add a favicon
* use the purple logomark instead of white
* hack? set the title to navbar svg to read "Discord.Net Docs"
This resolves a bug where disconnecting the socket client would not
actually close the websocket. Bots would appear to remain online in the
discord client until their connection to discord eventually timed out.
The underlying cause of this issue sourced from the cancellation token
passed into the websocket's ReceiveAsync method - when entering the
disconnect process, the first step is to cancel out all of the
connection tokens. Unfortunately, the standard ClientWebSocket handles a
token cancellation by aborting the socket, rendering it inoperable for a
safe closure.
This change removes the inner cancellation token passed into
ReceiveAsync. The cancellation token is still retained for use in the
receive loop, so the receive task should gracefully complete once some
event satisfies the ClientWebSocket's blocking receive.
To ensure that all clients succesfully close, regardless of their
traffic, the disconnect procedure was rearranged such that awaiting the
receive task now occurs last, after the socket has been closed. Closing
the socket will propagate an event up to the ClientWebSocket's receive
method, which will allow the loop to iterate and gracefully complete.
So far, I have validated this change against basic connection opening
and closing, for both the gateway and voice clients. I have not yet
validated against unplanned connection interruptions, though I believe
that this change might actually improve some of those connection bugs,
since the ClientWebSocket should never find itself in an aborted state.
* feature: add DiscordSocketRestClient
this resolves#803.
Users can access a DiscordSocketRestClient from the new
`DiscordSocketClient.Rest` property.
DiscordSocketRestClient is a wrapper over DiscordRestClient with certain
state-modifying methods, such as Login/Logout disabled, to prevent users
from breaking the client state.
DiscordSocketRestClient uses the same API client as the
DiscordSocketClient, allowing for shared ratelimiting - meaning users
can now force HTTP requests without needing to wory about running into
429s.
* fix: disallow users from bypassing shadowed login
* Initial set of dispose implementations
Not handled yet:
- Discord.Net.Websocket/Entities/SocketGuild
- Discord.Net.Tests
* Refactor DiscordSocketClient init into ctor
This way we remove an IDisposableAnalyzer warning for not disposing
the client when we set the client variable.
* Dispose of clients when disposing sharded client
* Finish implementing IDisposable where appropriate
I opted to use NoWarn in the Tests project as it wasn't really necessary
considering that our tests only run once
* Tweak samples after feedback
* Added ability to specify position when creating a channel
* Adjusted categories to include guildproperties and allow specifying position when creating channel categories
* fixed unimplemented methods (for CreateCategoryChannelAsync) and added appropriate documentation
* Add SocketUser.MutualGuilds + various ext. methods.
* Search through submodules for GetExecutableCommandAsync
* Allow GetExecutableCommandsAsync(ModuleInfo) to recurse properly to all submodules.
* Bump down lang. version & whitespace cleanup.
* Change to use Task.WhenAll
* Change to ICollection<CommandInfo>
* Resolve build errors.
* Add ExplicitContentFilter property to Guild
* re-order properties to match order listed on api docs
* re-order SystemChannelId to match api docs
* Implement ApplicationId in Guild model
* Add ExplicitContentFilter property to Guild
* re-order properties to match order listed on api docs
* re-order SystemChannelId to match api docs
* Implement ApplicationId in Guild model
* Improve xmldoc for IGuild ExplicitContentFilter
* Update xmldoc
* docs "Id" -> "ID"
* rename Test.GuildPermissions to a more general Test.Guilds
* Add ExplicitContentFilter to GuildProperties
* Add a test for ExplicitContentFilterLevel modification behavior
* Implement ModifyAsync behavior
* simplify ExplicitContentFilter test
* Add RestGuild ApplicationId inheritdoc
* Implement message Activity and Application model update
* RestMessage Application and Activity implementation
* add ToString to MessageApplication
* Add IconUrl property to MessageApplication
* clean up whitespace
* another excessive whitespace removal
* fix: don't assume the member will always be included on MESSAGE_CREATE
This resolves#1153.
Member objects are only included on a message when the user has
transitioned from an offline state to an online state (i think?), so
this change will fall back to the prior behavior, where we just create
an incomplete member object for these states.
* lint: use a ternary in place of an if/else block
* Add XML docs
* Clean up style switcher
* Squash commits on branch docs/faq-n-patches
* Fix broken theme selector
* Add local image embed instruction
* Add a bunch of XML docs
* Add a bunch of XML docs
* Fix broken search
+ DocFX by default ships with an older version of jQuery, switching to a newer version confuses parts of the DocFX Javascript.
* Minor fixes for CONTRIBUTING.md and README.md
* Clean up filterConfig.yml
+ New config exposes Discord.Net namespace since it has several common public exceptions that may be helpful to users
* Add XML docs
* Read token from Environment Variable instead of hardcode
* Add XMLDocs
* Compress some assets & add OAuth2 URL generator
* Fix sample link & add missing pictures
* Add tag examples
* Fix embed docs consistency
* Add details regarding userbot support
* Add XML Docs
* Add XML Docs
* Add XML Docs
* Minor fixes in documentations
+ Fix unescaped '<'
+ Fix typo
* Fix seealso for preconditions and add missing descriptions
* Add missing exceptions
* Document exposed TypeReaders
* Fix letter-casing for files
* Add 'last modified' plugin
Source: https://github.com/Still34/DocFx.Plugin.LastModified
Licensed under MIT License
* XML Docs
* Fix minor consistencies & redundant impl
* Add properties examples to overwrite
* Fix missing Username prop
* Add warning for bulk-delete endpoint
* Replace note block
* Add BaseSocketClient docs
* Add XML docs
* Replace langword null to code block null instead
- Because DocFX sucks at rendering langword
* Replace all langword placements with code block
* Add more IGuild docs
* Add details to SpotifyGame
* Initial proofread of the articles
* Add explanation for RunMode
* Add event docs
- MessageReceived
- ChannelUpdated/Destroyed/Created
* Fix light theme link color
* Fix xml docs error
* Add partial documentation for audit log impl
* Add documentation for some REST-based objects
* Add partial documentation for audit log objects
* Add more XML comments to quotation mark alias map stuff, including an example
* Add reference to CommandServiceConfig from the util docs'
* Add explanation that if " is removed then it wont work
* Fix missing service provider in example
* Add documentation for new INestedChannel
* Add documentation
* Add documentation for new API version & few events
* Revise guide paragraphs/samples
+ Fix various formatting.
+ Provide a more detailed walkthrough for dependency injection.
+ Add C# note at intro.
* Fix typos & formatting
* Improve group module example
* Small amount to see if I'm doing it right
* Remove/cleanup redundant variables
* Fix EnterTypingState impl for doc inheritance
* Fix Test to resolve changes made in 15b58e
* Improve precondition documentation
+ Add precondition usage sample
+ Add precondition group usage sample
+ Move precondition samples to its own sample folder
* Move samples to individual folders
* Clarify token source
* Cleanup styling of README.md for docs
* Replace InvalidPathChars for NS1.3
* InvalidPathChars does not exist in NS1.3; replaced with GetInvalidPathChars instead.
* Add a missing change for 2c7cc738
* Update LastModified to v1.1.0 & add license
* Rewrite installation page for Core 2.1
* Fix anchor link
* Bump post-processor to v1.1.1
* Add fixes to partial file & add license
* Moved theme-switcher code to scripts partial file
+ Add author's MIT license to featherlight javascript
* Remove unused bootstrap plugin
* Bump LastModified plugin
* Changed the path from 'lastmodified' to 'last-modified' for consistency
* Cleanup README & Contribution guide
* Changes to last pr
* Fix GetCategoryAsync docs
* Proofread and cleanup articles
* Change passive voice in "Get Started" to active
* Fix improper preposition in Commands Introduction page
* Fix minor grammar mistakes in "Your First Bot" (future tense -> present tense/subjunctive mood -> indicative mood/proper noun casing/incorrect noun/add missing article)
* Fix minor grammar mistakes in "Installation" (missing article)
* no hablo ingles
* Try try try again
* I'm sure you're having as much fun as I am
* Cleanup TOC & fix titles
* Improve styling
+ Change title font to Noto Sans
+ Add materialized design for commit message box
* Add DescriptionGenerator plugin
* Add nightly section for clarification
* Fix typos in Nightlies & Post-execution
* Bump DescriptionGenerator to v1.1.0
+ This build adds the functionality of generating managed references' summary into the description tag.
* Initial emoji article draft
* Add 'additional information' section for emoji article
* Add cosmetic changes to the master css
* Alter info box color
+ Add transition to article content
* Add clarification in the emoji article
* Emphasize that normal emoji string will not translate to its Unicode representation.
* Clean up or add some of the samples featured in the article.
+ Add emoji/emote declaration section for clarification.
+ Add WebSocket emote sample.
- Remove inconsistent styling ('wacky memes' proves to be too out of place).
* Improve readability for nightlies article
* Move 'Bundled Preconditions' section
* Bump LastModified to fix UTC DateTime parsing
* Add langwordMapping.yml
* Add XML docs
* Add VSC workspace rule
* The root workspace limits the ruler to 120 characters for member documentations and excludes folders such as 'samples' and 'docs'.
* The docs workspace limits the ruler to 70 characters for standard conceptual article to comply with documentation's CONTRIBUTING.md rule, and excludes temprorary folders created by DocFX.
* Update CONTRIBUTING.md
* Add documentation style rule
* Fix styling of several member documentation
* Fix ' />' caused by Agent Smith oddities
* Fix styling to be more specific about the mention of IDs
* Fix exception summary to comply with official Microsoft Docs style
* References
https://docs.microsoft.com/en-us/dotnet/api/system.argumentnullexception?view=netframework-4.7.2https://docs.microsoft.com/en-us/dotnet/api/system.platformnotsupportedexception?view=netframework-4.7.2https://docs.microsoft.com/en-us/dotnet/api/system.badimageformatexception?view=netframework-4.7.2
* Add XML documentations
* Shift color return docs
* Fix minor docs
* Added documentation for SocketDMChannel, SocketGuildChannel, and SocketTextChannel
* Add XML docs
* Corrections to SocketGuildChannel
* Corrections to SocketTextChannel
* Corrections to SocketDMChannel
* Swapped out 'id' for 'snowflake identifier
* Swapped out 'id' for 'snowflake identifier'
* SocketDMChannel amendments
* SocketGuildChannel amendments
* SocketTextChannel amendments
* Add XML docs & patch return types
+ Starting from this commit, all return types for tasks will use style similar to most documentations featured on docs.microsoft.com
References:
https://docs.microsoft.com/en-us/dotnet/api/microsoft.entityframeworkcore.dbcontext.-ctor?view=efcore-2.1https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.readasync?view=netcore-2.1https://docs.microsoft.com/en-us/dotnet/api/system.io.textwriter.writelineasync?view=netcore-2.1#System_IO_TextWriter_WriteLineAsync_System_Char___
And many more other asynchronous method documentations featured in the latest BCL.
* Added documentation for many audit log data types, fixed vowel indefinite articles
* Change audit log data types to start with 'Contains' (verb) instead of an article
* Fix some documentation issues and document some more audit log data types
* Fix English posession
* Add XML doc
* Documented two more types
* Documented RoleCreateAuditLogData
* Document remaining audit log data types
* Added RestDMChannel documentation
* Added RestGuildChannel documentation
* Added RestTextChannel documentation
* Added RestVoiceChannel documentation
* Added RestUser documentation
* Added RestRole documentation
* Added RestMessage documentation
* Slightly better wording
* Contains -> Contains a piece of (describe article)
* [EN] Present perf. -> past perf.
* Add XML docs
* Fix arrow alignment
* Clarify supported nullable type
* Fixed a typo in ISnowflakeEntity
* Added RestUser Documentation
* Added RestInvite documentation
* Add XML docs & minor optimizations
* Minor optimization for doc rendering
* Rollback font optimization changes
* Amendments to RestUser
* Added SocketDMChannel documentation
* Added RestDMChannel documentation
* Added RestGuild documentation
* Adjustment to SocketDMChannel
* Added minimal descriptions from the API documentation for Integration types
* Added obsolete mention to the ReadMessages flag.
* Added remarks about 2FA requirement for guild permissions
* Added xmldoc for GuildPermission methods
* Added xml doc for ToAllowList and ToDenyList
* Added specification of how the bits of the color raw value are packed
* Added discord API documentation to IConnection interface
* I can spell :^)
* Fix whitespace in ChannelPermission
* fix spacing of values in guildpermission
* Made changes to get field descriptions from feedback, added returns tag to IConnection
* Added property get standard for IntegrationAccount
* Added property get pattern to xml docs and identical returns tag.
* Change all color class references to struct
...because it isn't a class.
* Add XML docs
* Rewrote the returns tags in IGuildIntegration, removed the ones I was unsure about.
* Rewrote the rest of the returns tags
* Amendments
* Cleanup doc for c1d78189
* Added types to <returns> tags where missing
* Added second sample for adding reactions
* Added some class summaries
* Missed a period
* Amendments
* restored the removed line break
* Removed unnecessary see tag
* Use consistent quotation marks around subscribers, the name for these users are dependant on the source of where they are integrated from (youtube or twitch), so we should not use a name that is specific to one platform
* Add <remarks> tag to the IGuildIntegration xmldocs
* Fix grammar issue
* Update DescriptionGenerator
* Cleanup of https://github.com/Still34/Discord.Net/pull/8
* Cleanup previous PR
* Fix for misleading behaviour in the emoji guide
+ Original lines stated that sending a emoji wrapped in colon will not be parsed, but that was incorrect; replaced with reactions instead of sending messages as the example
* Add strings for dictionary in DotSettings
* Add XML docs
* Fix lots of typos in comments
+ Geez, I didn't know there were so many.
* Add XML docs & rewrite GetMessagesAsync docs
This commit rewrites the remarks section of GetMessagesAsync, as well as adding examples to several methods.
* Update 'Your First Bot'
+ This commit reflects the new changes made to the Discord Application Developer Portal after its major update
* Initial optimization for DocFX render & add missing files
* Add examples in message methods
* Cleanup https://github.com/RogueException/Discord.Net/pull/1128
* Fix first bot note
* Cleanup FAQ structure
* Add XML docs
* Update docfx plugins
* Fix navbar collapsing issue
* Fix broken xref
* Cleanup FAQ section
+ Add introductory paragraphs to each FAQ section.
+ Add 'missing dependency' entry to commands FAQ.
* Split commands FAQ to 'General' and 'DI' sections.
* Cleanup https://github.com/RogueException/Discord.Net/pull/1139
* Fix missing namespace
* Add missing highlighting css for the light theme
* Add additional clarification for installing packages
* Add indentation to example for clarity
* Cleanup several articles to be more human-friendly and easier to read
* Remove RPC-related notes
* Cleanup slow-mode-related documentation strings
* Add an additional note about cross-guild emote usage
* Add CreateTextChannel sample
* Add XMLDocs
This adds the following property to ITextChannel
- SlowMode (int)
The SlowMode field defines the time in seconds users must wait between
sending messages; if zero, slow-mode is disabled.
Bots are not affected by slow-mode, and as such, no changes need to be
made to the REST client's internal ratelimiting. This is strictly a
read/write cosmetic property for bots.
* Mark guild as optional for invite
* Mark partial InviteMetadata members as Optional<T>
* Some of them aren't sent when requesting through the general GET invite endpoint
* Remove GetInviteParams
* It was kinda stupid in the first place, might as well always get the count instead of having to ask the user whether they want the two fields filled or not.
* Add ChannelType property
* Add vanity invite support