* Allow arbitrary attributes to be added to commands
I still don't approve adding type info back into commands, so
I decided to use this solution for allowing arbitrary attributes to be
added to commands.
Add attributes property to ParameterBuilder
Add Attributes properties to info types
* Why on earth git
* Add using for system so that Attribute can be used
* C#7 features in commands, CommandInfo in ModuleBase
* Update TypeReaders with C#7 features and IServiceProvider
* Add best-choice command selection to CommandService
* Normalize type reader scores correctly
* Fix logic error and rebase onto dev
* Change GetMethod for SetMethod in ReflectionUtils
Should be checking against setters, not getters
* Ensure args/params scores do not overwhelm Priority
* Remove possibility of NaNs
* Add various property validation in EmbedBuilder
* Embed URI changes
Changes property types for any URLs in Embeds to System.URI.
Adding field name/value null/empty checks.
* including property names in argumentexceptions
* Adds overall embed length check
* Add grouping of preconditions to allow for flexible precondition logic.
* Fix checking Module Preconditions twice (and none of the command's own)
* Fix command preconditions group 0 looping over every other precondition anyway #whoopsies
* Use custom message when a non-zero Precondition Group fails.
* Fix doc comment rendering.
* Refactor loops into local function
* Considering a new result type
* Switch to IReadOnlyCollection<T> and fix compiler errors
* Revert PreconditionResult -> IResult in return types - Change PreconditionResult to a class that PreconditionGroupResult inherits.
* Feedback on property name.
* Change grouping type int -> string
* Explicitly use an ordinal StringComparer
* Full stops on error messages
* Remove some sillyness.
* Remove unneeded using.
Parameter preconditions were always getting the empty service provider,
even when a custom one was provided in ExecuteAsync, which means that
preconditions which use services cannot work properly.
* Made GetOrCreateUser always call AddRef and added check to PRESENCE_UPDATE to avoid readding users who have been removed from guilds
* Removed AddRef as per dev guild discussion