* Fixed GetUsersAsync to use MaxUsersPerBatch const as limit instead of MaxMessagesPerBatch.
Requests are now returning up to 1000 guild user entities instead of the previous 100.
* Added StartedAt and EndsAt timespans for SpotifyGame.
They make it possible to expose track's Elapsed and Remaining properties.
* Moved Duration to be initialized within model construction.
* Updated StartedAt and EndsAt comments.
* Fix#1335 Add isMentionable parameter to CreateRoleAsync in non-breaking manner
This PR adds the isMentionable parameter to the CreateRoleAsync method
in a way that prevents it from being interface-breaking. This has been done
by adding it as an optional parameter at the end of publicly-exposed
methods.
This parameter determines if the newly created role can be mentioned as it is
created.
* Overload CreateRoleAsync methods
* Implement CustomStatusGame activity
Adds the CustomStatusGame class, which is the activity corresponding to the custom status feature.
* Remove unused import from Game.cs
* Added support for Message References
* Removed unused usings, added debugger display, updated ToString override
* Changed snowflakes to be wrapped in an optional instead of a nullable.
* Update all dependencies and deal with warning/errors
* Add updated AsyncEnumerable implementation
* Fix broken target
* Cleanup
* Remove obsolete message
* typo
* Update azure pipelines
* Update samples to .NET Core 3.0
* Pull out test change
* Install the .net core 3 SDK on the ubuntu image for the time being
* Target net core 3 for the unit tests because pipelines
* Fix#1381 Guild PreferredLocale support
Adds support for getting and modifying a guild's preferred_locale. This is a language tag in IETF BCP 47 format, which works with the built-in CultureInfo.
While Discord only supports a number of cultures, I think that this restriction should be handled at the API and not by the wrapper. (Also easier on our end)
* Add PreferredCulture to IGuild
This property was defined in RestGuild and SocketGuild, so it only makes sense to make it part of IGuild as well.
* docs: adjust wording of ActivityType.Watching enum
Adjusts the xmldoc summary wording of the ActivityType.Watching enum to
fix a wording issue.
* Add D.NET Logo to Open Graph meta tags
* Update DescriptionGenerator
...And update color to suit the logo better
* Disable smooth scrolling due to user complaints
* Remove unnecessary spacing in sideaffix
* Update footer version
* Remove featherlight plugin
As it is unnecessary and can break image tags
* Adjust wordings regarding safe-handling of secrets
* Fix formatting for first bot token sample
* Add badges to homepage
* Minor wording fixes on terminal
* Update to higher quality PNG
* Add Discord.Net.Example in sln for build validation
* Clarify all instances of IAsnycEnumerable
* Clarify overridden props in SocketNewsChannel
* Add returns and params docs for SyncPermissionsAsync
* Remove/fix invalid XMLdoc strings
* Remove AppVeyor and add GitHub badge
* feature: support X-RateLimit-Reset-After
Users may now optionally disable using the system clock to calculate
the ratelimit duration. This may be overrided globally, via
DiscordConfig, or per RequestOptions.
This change has been built and tested via the integrated test suite,
but has not been tested in the real world. Please verify this does not
break any of the edge-case ratelimits.
* patch: wire new config properties to ApiClient
* patch: update Reset-After parsing precision
This patch applies the changes made to parsing precision in 606dac3.
* Support filtering audit log entries on user, type, and before id
Adds support for filtering audit log entires with GetAuditLogsAsync. Adds the ability to specify a userId and ActionType to filter. Exposes the beforeId filter which was already implemented, yet unused (even when requesting > 100 entries)?
Was thinking that this could expose overloads of GetAuditLogAsync that accepts a IUser and IAuditLogEntry, but dealing with all the combinations of these types may be excessive.
* use only stringbuilder for args instead of string interpolation
* Parse double for X-Reset-After instead of float, needs more precision
Float did not contain enough precision to store the millisecond unix
time value, which resulted in the second and millisecond values being
slightly off.
This can be easily tested using:
```cs
> DateTimeOffset.FromUnixTimeMilliseconds((long)(1470173022.123f *
1000)).Millisecond
160 // wrong
> DateTimeOffset.FromUnixTimeMilliseconds((long)(1470173022.123 *
1000)).Millisecond
123 // correct
```
* Parse RateLimit-Reset using an IFormatProvider
* State NumberStyle and use CultureInfo.InvariantCulture for any parsing
This updates most occurances in the code where a Parse or TryParse method was used to explicitly state the NumberStyle, and to use CultureInfo.InvariantCulture.
CultureInfo was used over NumberInfo, as it also works on DateTime parsing too.
* Use default format spec in Commands
* support X-RateLimit-Reset sending integer or float values
This changes the way that the X-RateLimit-Request header is parsed, so that it will work with both integer seconds and float values with seconds and milliseconds
* Add RateLimitPrecision enum, set X-RateLimit-Precision
Adds the RateLimitPrecision enum, with Second and Millisecond values. (Do we want to use an extension method to convert it into a string, or is ToString().ToLower() fine?)
Adds RateLimitPrecision as a parameter to DiscordRestApiClient, and to DiscordConfig so that it can set the X-RateLimit-Precision header.
* Move reaction methods of IUserMessage to IReactionMessage
Moves the reaction-related methods contained in IUserMessage to the IReactionMessage type. Updates the type of ISystemMessage so that it implements IReactionMessage.
* Move rest reaction implementation to RestReactionMessage
Copies the reaction implementation from RestUserMessage to RestReactionMessage. Updates RestUserMessage and RestSystemMessage to be derived from RestReactionMessage instead of RestMessage.
* Move WS reaction implementation to SocketReactionMessage
Copies the reaction implementation from SocketUserMessage into SocketReactionMessage. Updates SocketSystemMessage and SocketUserMessage to use SocketReactionMessage as the base class.
* docs: update summary for ReactionMessage classes
* Remove ReactionMessage types, move reaction impl to IMessage
Removes the IReactionMessage and derived types, which was unnecessary since all classes derived from IReactionMessage were IMessage.
Moves the reaction implementation to IMessage and derived types.
While it might be more proper to refer to a voice state as composing
a stream (i.e., the IVoiceState is a Stream), this property is ported
up most often to actual user entities. It makes more sense to
communicate that the user is streaming, rather than stating that the
user itself is a stream.
This is also more gramatically consistent with the other voice state
properties (e.g., IsMuted). Movement from noun-form to participle-form
remains inline with the past-participle form used on the other
properties.
* Add self_stream voice state property
Adds the self_stream property which is set true when a user is streaming a video to a voice channel
* use flags for selfstream state instead of its own prop
* implement a fix for tags being found in code blocks
still needs polish, consider this a rough draft
* refactor to reuse a local function
uses CheckWrappedInCode to check that there are no code blocks that surround the tag being parsed
* Add more test coverage of MessageHelper.ParseTags
* reset indexes for @ here mention
* add a test case to catch error fixed from prev commit
* wip commit of most test cases working
* fix the Enclosed in block util method
* code cleanup
* lint whitespace
* lint brackets for single line if blocks
* move messagehelpertests to the new unit test dir
* expose internals to the unit test project
this seems to have been breaking the build, since CI would build the merged branch, where rest wasn't exposed to the unit tests
* Implement Quote Formatting
Adds support for block quote text formatting. This feature is currently only implemented in the Canary client.
This formatting adds a "> " to each new line from the input text.
* add > char to character sanitization
* change assumptions around whitespace strings
* add blockquote (>>>) formatting + test
* Implement Client Status Support
Adds support for using the client_status as sent as part of the Presence model. This value can be used to determine if a user is active on the native desktop app, the mobile app, or the website.
* lint: whitespace in IPresence
* Remove breaking change to IPresence interface with a note for 2.1
* update comment to not reference 2.1
* re-add interface break to IPresence
* add example payload for client_status
* use inline declaration for Enum.TryParse
* add new MessageTypes
* Add new properties to the updated models
* add the SystemChannelMessageDeny
unsure if there would be a better name for this enum, given it's inverted nature, open for suggestions
* add PremiumTier flag, add Guild description property
* add method for getting vanity image from CDN
* make the size of GetGuildVanityUrl optional
* lint: remove commented out code from prev commit
* add a None flag to SystemChannelMessage enum
* implement the new modify guild params
* implement additional model properties in IGuild types
* implement GuildMember PremiumSince
* docs: reword size param explanation
* add extension methods that make it easier to check the SystemChannelMessage flags for end users
because the flag is inverted, this ideally should make it easier for the user. it may also be useful to do something similar for modifying this property
* docs: correct typo from copy-paste
* add the premium_subscription_count property
* fix vanity url code and banner switchup
a mistake was made somewhere, that's all I know for sure
* clarify remark on inverted logic for system channel flags
* fix PremiumSubscriptionCount optional value
* add another example to the systemchannelflags xmldoc remark
* docs: fix typos, clarify wording
* use DateTimeOffset for PremiumSince, follow conventions from other prop
* Squashed commit of test rewrite changes
fix missing priority speaker flag
rewrite the TestChannelPermissionModify test
add test for GuildPermission modify
separate unit and integration tests, start writing channel and guild permission tests
copy over the color tests
copy over the emote tests
copy the token utils tests
make the mocked entities sealed classes
copy the TypeReaderTests class
properly dispose the CommandService in the TypeReaderTests
start writing tests for EmbedBuilder and related classes
test that properties throw ArgumentException when invalid
add tests for the embed length property
add withFooter tests
finish adding tests to EmbedBuilder
fix bug in value validation of EmbedFieldBuilder
hey, these tests actually found a bug!
add tests for the MentionUtils class
add tests for the Format util class
remove all of the old tests
add analyzer tests (copied from old tests)
add tests for the SnowflakeUtils class
add integration tests
these get around the issue of state persisting between tests by creating and deleting a guild for each set of tests. these shouldn't be run excessively because of the rate limits, but should be fine every now and then
remove unnecessary launchSettings.json
update outdated string
don't create a new guild each time, as that can result in errors
this can happen if a bot creates too many guilds without properly deleting them
add some tests that show that guild can be modified
await async assert
add more measures that created channels are deleted when done
remove "Test" prefix from test method names
I think that this prefix when already displayed under a class with a suffix of "Tests" is redundant
Remove mention of old test project
fix an issue from forgetting to await Assert.ThrowsAsync
explicitly disable parallelization on integration tests
add test for GuildPermission modify
separate unit and integration tests, start writing channel and guild permission tests
copy over the color tests
copy over the emote tests
make the mocked entities sealed classes
properly dispose the CommandService in the TypeReaderTests
fix bug in value validation of EmbedFieldBuilder
hey, these tests actually found a bug!
add tests for the MentionUtils class
add tests for the Format util class
remove all of the old tests
add analyzer tests (copied from old tests)
add tests for the SnowflakeUtils class
add integration tests
these get around the issue of state persisting between tests by creating and deleting a guild for each set of tests. these shouldn't be run excessively because of the rate limits, but should be fine every now and then
remove unnecessary launchSettings.json
update outdated string
don't create a new guild each time, as that can result in errors
this can happen if a bot creates too many guilds without properly deleting them
add more measures that created channels are deleted when done
remove "Test" prefix from test method names
I think that this prefix when already displayed under a class with a suffix of "Tests" is redundant
Remove mention of old test project
fix an issue from forgetting to await Assert.ThrowsAsync
explicitly disable parallelization on integration tests
update the azure CI build script
separate execution of test projects so that if one fails the other will not pass
one of the unit tests failed, but the analzyer tests passed
fix test that would break in different timezones
enable the integration tests (only on dev branch)
* Squashed commit of test rewrite changes
fix missing priority speaker flag
rewrite the TestChannelPermissionModify test
add test for GuildPermission modify
separate unit and integration tests, start writing channel and guild permission tests
copy over the color tests
copy over the emote tests
copy the token utils tests
make the mocked entities sealed classes
copy the TypeReaderTests class
properly dispose the CommandService in the TypeReaderTests
start writing tests for EmbedBuilder and related classes
test that properties throw ArgumentException when invalid
add tests for the embed length property
add withFooter tests
finish adding tests to EmbedBuilder
fix bug in value validation of EmbedFieldBuilder
hey, these tests actually found a bug!
add tests for the MentionUtils class
add tests for the Format util class
remove all of the old tests
add analyzer tests (copied from old tests)
add tests for the SnowflakeUtils class
add integration tests
these get around the issue of state persisting between tests by creating and deleting a guild for each set of tests. these shouldn't be run excessively because of the rate limits, but should be fine every now and then
remove unnecessary launchSettings.json
update outdated string
don't create a new guild each time, as that can result in errors
this can happen if a bot creates too many guilds without properly deleting them
add some tests that show that guild can be modified
await async assert
add more measures that created channels are deleted when done
remove "Test" prefix from test method names
I think that this prefix when already displayed under a class with a suffix of "Tests" is redundant
Remove mention of old test project
fix an issue from forgetting to await Assert.ThrowsAsync
explicitly disable parallelization on integration tests
add test for GuildPermission modify
separate unit and integration tests, start writing channel and guild permission tests
copy over the color tests
copy over the emote tests
make the mocked entities sealed classes
properly dispose the CommandService in the TypeReaderTests
fix bug in value validation of EmbedFieldBuilder
hey, these tests actually found a bug!
add tests for the MentionUtils class
add tests for the Format util class
remove all of the old tests
add analyzer tests (copied from old tests)
add tests for the SnowflakeUtils class
add integration tests
these get around the issue of state persisting between tests by creating and deleting a guild for each set of tests. these shouldn't be run excessively because of the rate limits, but should be fine every now and then
remove unnecessary launchSettings.json
update outdated string
don't create a new guild each time, as that can result in errors
this can happen if a bot creates too many guilds without properly deleting them
add more measures that created channels are deleted when done
remove "Test" prefix from test method names
I think that this prefix when already displayed under a class with a suffix of "Tests" is redundant
Remove mention of old test project
fix an issue from forgetting to await Assert.ThrowsAsync
explicitly disable parallelization on integration tests
update the azure CI build script
separate execution of test projects so that if one fails the other will not pass
one of the unit tests failed, but the analzyer tests passed
fix test that would break in different timezones
enable the integration tests (only on dev branch)
* Update mocked channels for changed SendFileAsync signature
* comment out the integration tests from the build script
no bot token is provided to this script, and use of integration tests in CI is questionable here
* force rebuild because Azure linux build broke
* WIP commit, update IActivity and IUser with missing types
* incomplete implementation of interfaces
* Add implementation of activity flags, and extension method to check flag
* remove usings that were not required
* clean up files and add documentation where missing
* remove unused usings
* Add remark saying that premium_type info may be inaccessible to bots
it seems that this information can not be accessed by any user,
and may require the identity oauth scope
* Add locale property to the user model
adds the locale property to the user model, which appears not to be
specified for bots
* rename ActivityFlags
* Add incomplete xmldoc to ActivityFlag
Added xmldoc to the ActivityFlag type, excluded flags that i was unsure about
* rename the UserFlags file
* Add incomplete xmldoc to UserFlag enum
* Remove unnecessary extension methods and use built-in functionality
* use <c> tag for xmldoc 'null's
* Add xmldoc for JoinRequest ActivityFlag
* improve the PremiumType xmldoc
* Add zero activityflag
* Add summary tag verbs, example of IUser locale
* Rename Flag enum types to use Properties suffix
* Expose the details field in the Game model
* update Activity extension methods to support Details field
* Use inherited Details implementation in RichGame
* lint: remove commented out code from debugging
* Fix issue in previous commit
* Move oauth-only user fields to SelfUser classes
Moves the implementation of the Flags, PremiumType, and Locale user fields to ISelfUser classes. In testing, it seemed that normal bot accounts did not have this information supplied to them. When tested with a Bearer token in the Rest client, these fields are set.
* remove old HypeSquadEvents flag that appears to have been replaced with the new HypeSquad flags
* Feature: Disconnect users from voice channels
Updates GuildUserProperties to allow for setting either Channel or ChannelId to null, which will disconnect users from voice channels.
The type of ChannelId has been updated from a ulong to ulong?, which matches the latest api documentation.
* docs: update xmldoc wording
* breaking workaround, revert ChannelId to ulong
This is a workaround to prevent this PR from being a breaking
change. Reverts the type of GuildUserProperties#ChannelId to a
ulong from a ulong?. Guild Users may no longer be kicked by
setting this property to null, but setting
GuildUserProperties#Channel should still work.
Resolves#1216.
* Add support for spoiler formatting
* Implement support for sending message attachments that are spoilers
* use consistent naming
* update docstring for new isSpoiler param
* move extension method to be under core project, make spoiler prefix a const
* typo fix
* update missing xmldocs
* move SpoilerPrefix const outside of interface
* Add isSpoiler support to webhook client
adds the isSpoiler field to uploading files with a webhook, which will only
insert "SPOILER_" to the start of the filename. This does not include other
fields in the payload, as this is not in the documentation, and was not observed
like in the regular client
The embed should not display nickname#discriminator as that's incorrect.
So the extension was scrapped altogether to use the IUser (and by inheritance, IGuildUser) one.
* Remove template in favor of official samples
* Fixed a variable name copy pasta mistake
line 35 was _database.GetData() instead of DBService.GetData()
* Experimental theme change
* Change paragraph, code, heading fonts
* Widen viewport
* Update DocFX.Plugins.LastModified v1.2.3
* Exclude Discord.API in docs
* Add remarks for SocketReaction properties
* Add examples for BaseSocketClient.Events
* Add additional clarification for some methods
* Move IUser and IGuildChannel examples
* Clarify several guides samples with notes
- Reword TypeReader comment to avoid giving the idea that the sample itself is "obsolete"
- Remove CommandException logging comment regarding C#7.0 as the version is now the standard across VS2017 and up
- Remove suggestion about handling result in command handler since it is now advised to use CommandExecuted instead
+ Add additional comment to clarify ctor for DI setup
* Add/migrate code examples
* Incorporate material design theme
License @ https://github.com/ovasquez
* Update installation and nightly guide
* Fix improper indentations made obvious by the widen viewport
* Fix minor grammar issues
+ Add installation for nightly build using dotnet CLI
* Fix nav level indentation
* Revise "Your First Bot" article
* Merge some paragraphs to avoid clutter while keeping readability
* Reword the use of command framework
+ Add additional warning/note about environment variable
* Add additional indent level
* Fix indentation text warping
* Remove connections sample
* Update logging sample
Remove redundant part of the sample
* Remove mention of RPC
* Remove misleading section about commands
- Remove command sample from complete snippet
* Revise "Your First Bot" command paragraphs
* Change wording to hint devs that additional command parser packages may be available, as more and more begin to crop up
* Update themes
* Add XML docs contribution guidelines
Update guidelines
* Update CommandExecuted remarks
* Fix precondition remarks typo
no one saw that ok
* Fix permission sample in docfx
* Fix IMessageChannel samples
* Update docs/_template/light-dark-theme/styles/docfx.vendor.minify.css
Co-Authored-By: Still34 <341464@gmail.com>
* Update docs/_template/light-dark-theme/styles/material.css
Co-Authored-By: Still34 <341464@gmail.com>
* Update docs/_template/light-dark-theme/styles/material.css
Co-Authored-By: Still34 <341464@gmail.com>
* Trim whitespace from tokens before logging in
This change trims whitespace characters from the supplied token before it is used to log in. Users can encounter this accidentally if they read their token from a file that ends with a blank line.
Leading whitespace will make the token invalid. Trailing whitespace or \n (not \r\n) will also fail to log in. \r\n (CRLF) doesn't fail because of the line break style for http request headers.
* revert trimming api token
* add check for whitespace or newline characters to existing token validation
Checks to see if a token contains any illegal characters, like whitespace or a newline. If it is, throws an ArgumentException warning the user that their token may be invalid.
I considered only checking the first and last character, but given that a token containing whitespace or a newline wouldn't work either I figured this made sense.
* removed unused usings
These were leftover from a previous approach using an ImmutableHashSet
* add News channel type
* remove (very outdated) todo
* add [Socket/Rest]NewsChannel types
* update TextChannel properties to include a Type optional parameter with validation
as of writing, this feature is still only available to verified guilds, which makes it impossible for testing.
* actually create the news channels when given the type
* throw NotSupportedException in News channel
throw a NotSupportedException whenever trying to use SlowModeInterval or anything related to overwrite permissions
* make RestNewsChannel throw NotSupportedException also
* remove the (untested) ability to change channel types
* add a util method for padding base64 strings if they are not of an expected length
* return the original string if it already contains padding, do not throw
* add tests for padding method, and for token that needs padding
* Fix broken link (#11)
* Fix typos and improve wording
* Add information for IGuildUser
+ Add GetPermission sample
+ Add ModifyAsync remarks
* Add information for IGuildChannel
+ Add ModifyAsync remarks
+ Add GetOverwritePermissionAsync examples
* Add warning for Direction.Around
* Fix indentations and references
* Move IRole.ModifyAsync sample
* Add information for IUser
+ Add example, remarks for Get(Default)AvatarUrl
+ Add example, remarks for GetOrCreateDMChannelAsync
+ Add missing remarks/summary/returns for other properties of the class
* Change verbs used in IVoiceState summary/remarks
* Add additional explanation for IGuildUser.RoleIds
* Change verbs used in IMessage summary/remarks
* Clarify IUserMessage Add/RemoveReactionAsync samples
* Fix command handler sample typo
* Add information for DiscordSocketConfig
+ Add remarks/example to the class
+ Add remarks to AlwaysDownloadUsers
* Fix documentation for SlowMode
* Add additional remarks for Guild/TextChannelProperties
* Update DocFx.Plugins.LastModified to v1.2.0
This should drastically improve docfx build time.
* Add missing dependencies
* Update DocFx.Plugins.LastModified to v1.2.1
Improve performance
* Update DocFx.Plugins.LastModified to v1.2.2
* Clarify deployment.md
+ Rewritten .NET Core deployment strategies for better clarification
* Split deployment types into framework-dependent and self-contained
* Clarify the benefits of using different types of publishing
* Include a sample of how to execute dotnet application with the dotnet command in a TIP dialog for visibility
* Update post-execution article and samples
+ This change is to reflect changes made in https://github.com/RogueException/Discord.Net/pull/1164, where CommandInfo is now passed into the CommandExecuted event as an Optional<T>
* Update DocFX.Plugin.DescriptionGenerator to v1.1.1
* Adjust according to recent CommandExecuted changes
See:
+ f549da50e0
+ 6260749095
* Add further documentation for https://github.com/RogueException/Discord.Net/pull/1037
* Add partial documentation for the precondition helper class
* Include CHANGELOG.md in docs
* Revise post-execution docs
* Fix incorrect Optional<T> usage
* Indent some sample code and add a comment reminding the user that the post-execution basic sample code is not ideal.
* Streamline docs for Attachment
+ This commit also adds further explanation for why Embeds and Attachments are read-only collections
* Add further documentation for MessageActivity and MessageApplication
* Add caching-related docs to ISocketMessageChannel
* Add missing documentation inheritance for SyncPermissionsAsync
* Streamline documentation process
This is done by changing the documentation of the implementations required by interfaces to redirect to the interface method instead (e.g., SocketDMChannel#GetMessagesAsync refer to IMessageChannel.GetMessagesAsync within the remarks of the method).
* Cleanup 92bf8363ca
* Update src/Discord.Net.Core/Entities/Channels/Direction.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update src/Discord.Net.Core/Entities/Channels/Direction.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update src/Discord.Net.Core/Entities/Channels/GuildChannelProperties.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update src/Discord.Net.WebSocket/DiscordSocketConfig.cs
Co-Authored-By: Still34 <341464@gmail.com>
* Update according to PR suggestions
* Reword sentences of deployment article for clarification & remove mention of portability
* Fix typos/grammar errors within TextChannelProperties
* Add the logo SVG to the page navbar
* Implement changing logo image based on theme color using CSS background image
* Add a favicon
* use the purple logomark instead of white
* hack? set the title to navbar svg to read "Discord.Net Docs"
Co-authored-by: Chris Johnston <chris@thejohnstons.net>
commit 23f5abba48
Author: Christopher Felegy <foxbot@protonmail.com>
Date: Thu Dec 20 17:10:21 2018 -0500
lint: clean up some long lines
commit 4a8a809db0
Author: Chris Johnston <chris@thejohnstons.net>
Date: Sat Dec 15 00:33:05 2018 -0800
Explain why CreatorId can be null sometimes
commit 9442e4e635
Author: Chris Johnston <chris@thejohnstons.net>
Date: Fri Dec 14 23:59:01 2018 -0800
Add the CreatorId property to GuildEmote implementation
commit e0eb94d44c
Author: Chris Johnston <chris@thejohnstons.net>
Date: Fri Dec 14 23:41:54 2018 -0800
Update the Emoji API model to add User? attribute
* improve bot token validation by trying to decode user id from token
Try to decode the user id from the supplied bot token as a way of validating the token. If this should fail, indicate that the token is invalid.
* Update the tokenutils tests to pass the new validation checks
* Add test case for CheckBotTokenValidity method
* lint: clean up whitespace
* Add check for null or whitespace string, lint whitespace
* fix userid conversion
* Add hint to user to check that token is not an oauth client secret
* Catch exception that can be thrown by GetString
* Refactor token conversion logic into it's own testable method
* Update the minimum bot token length to 58 char
- Updates the minimum length of a bot token to be 58 characters. An older 58 char bot token was found by Moiph
- Makes this value an internal const instead of a magic number
* update the TokenUtils tests for 58 char min
* Initial set of dispose implementations
Not handled yet:
- Discord.Net.Websocket/Entities/SocketGuild
- Discord.Net.Tests
* Refactor DiscordSocketClient init into ctor
This way we remove an IDisposableAnalyzer warning for not disposing
the client when we set the client variable.
* Dispose of clients when disposing sharded client
* Finish implementing IDisposable where appropriate
I opted to use NoWarn in the Tests project as it wasn't really necessary
considering that our tests only run once
* Tweak samples after feedback