This adds the following property to ITextChannel
- SlowMode (int)
The SlowMode field defines the time in seconds users must wait between
sending messages; if zero, slow-mode is disabled.
Bots are not affected by slow-mode, and as such, no changes need to be
made to the REST client's internal ratelimiting. This is strictly a
read/write cosmetic property for bots.
* Fix swapped parameters in ArgumentException and ArgumentNullException cstrs
The constructors of ArgumentException and ArgumentNullException are inconsistent with each other, which results in their parameters being swapped here and there.
* Use named parameters for ArgumentException constructors
Cleans up some of the methods of EmbedBuilder to use simpler syntax as well
* Add input validation for bot tokens based on their length
* Add token validation to BaseDiscordClient#LoginAsync
Adds a TokenUtils class which is used to validate that tokens are correct
* Revert changes to DiscordRestApiClient
* Add Unit tests to the TokenUtils class, fix a logic error that was caught by those tests
* Allow for API to throw exceptions
Moves the validation of tokens to be inside of LoginInternalAsync, and writes a Warning to the console when the supplied tokens are invalid
* Added GetJumpUrl() as an IMessage extension method
* Removed extra line for consistency
* Moved the namespace from Discord.Commands to Discord
* lint: remove eof newline
* lint: use TextChannel to get GuildID
* Mark guild as optional for invite
* Mark partial InviteMetadata members as Optional<T>
* Some of them aren't sent when requesting through the general GET invite endpoint
* Remove GetInviteParams
* It was kinda stupid in the first place, might as well always get the count instead of having to ask the user whether they want the two fields filled or not.
* Add ChannelType property
* Add vanity invite support
* fix channel permissions modify parameter to use nullable boolean, correct default value
* Add general tests for the ChannelPermissions.Modify method to test default values
* remove unused cast in tests
* add guildpermission modify no param tests
* Add no-param modify tests for OverwritePermissions
* fix inconsistent parameters in GuildPermissions cstr
* Adjust formatting of methods and cstrs with many parameters
* remove temp file that was included. no idea what that is
* Fix System dependency
I should really stop fixing merge conflicts in the github website.
* Fix#995 ICategoryChannel.CategoryID throws NotSupportedException
* Add tests
* change run mode of TestChannelCategories
* Add throw for GetCategoryAsync
* Add xml doc explaining why exception is thrown
* Add test coverage for text and voice channel categories
* initial implementation of INestedChannel
* more implementation of INestedChannel design
* Add case in RestChannel Create for Category type
* set the CategoryID for RestVoiceChannel
* rewrite channel category tests to work with existing pattern
* remove outdated todo
* Make IVoiceChannel implement INestedChannel
* remove redundant interface implementation
* Add c#7 feature from feedback
* Remove redundant GetCategoryAsync methods from socket entities
* Added configureawait to async methods
* change signature of interface GetCategoryAsync
* Add check for cachemode in rest channel GetCategory
* remove redundant IGuildChannel interface from ITextChannel and IVoiceChannel
- Fixes indentation with a few files (looks like a bad copy+paste job)
- Renames RoleInfo to RoleEditInfo
- Moves RoleInfo from MemberRoleAuditLogData into its own class
All of this should improve docs.
- Replaces the usages of `ReadMessages` with `ViewChannel`
- Renames the read message parameters of `GuildPermissions#Modify` to be view channel as well
* Update deps, fix test warnings.
* Support ns2.0
* Fix typo
* Remove ns1.1 support
* Net.Http and Net.Websockets.Client are not needed in ns2.0
* Move to net46 per volt
* Remove ns1.3 constants