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Fix outgoing activity sending (#916)

This change resolves #916

Discord requires the {"type": 0} payload for all non-streaming
activities. This change fixes a bug where name-only games would fail to
include this payload, causing the presence change to be discarded by
Discord.
tags/2.0.0-beta
Christopher F 7 years ago
parent
commit
fdd2c80d2b
1 changed files with 12 additions and 9 deletions
  1. +12
    -9
      src/Discord.Net.WebSocket/DiscordSocketClient.cs

+ 12
- 9
src/Discord.Net.WebSocket/DiscordSocketClient.cs View File

@@ -1,4 +1,4 @@
#pragma warning disable CS0618
#pragma warning disable CS0618
using Discord.API; using Discord.API;
using Discord.API.Gateway; using Discord.API.Gateway;
using Discord.Logging; using Discord.Logging;
@@ -328,9 +328,9 @@ namespace Discord.WebSocket
} }
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
{ {
if (streamUrl != null)
if (!string.IsNullOrEmpty(streamUrl))
Activity = new StreamingGame(name, streamUrl, streamType); Activity = new StreamingGame(name, streamUrl, streamType);
else if (name != null)
else if (!string.IsNullOrEmpty(name))
Activity = new Game(name); Activity = new Game(name);
else else
Activity = null; Activity = null;
@@ -346,21 +346,24 @@ namespace Discord.WebSocket
{ {
if (CurrentUser == null) if (CurrentUser == null)
return; return;
var activity = Activity;
var status = Status; var status = Status;
var statusSince = _statusSince; var statusSince = _statusSince;
CurrentUser.Presence = new SocketPresence(status, activity);
CurrentUser.Presence = new SocketPresence(status, Activity);


var gameModel = new GameModel(); var gameModel = new GameModel();
// Discord only accepts rich presence over RPC, don't even bother building a payload // Discord only accepts rich presence over RPC, don't even bother building a payload
if (activity is RichGame game) throw new NotSupportedException("Outgoing Rich Presences are not supported");
if (activity is StreamingGame stream)
if (Activity is RichGame game)
throw new NotSupportedException("Outgoing Rich Presences are not supported");
else if (Activity is StreamingGame stream)
{ {
gameModel.StreamUrl = stream.Url; gameModel.StreamUrl = stream.Url;
gameModel.StreamType = stream.StreamType; gameModel.StreamType = stream.StreamType;
} }
else if (activity != null)
gameModel.Name = activity.Name;
else if (Activity != null)
{
gameModel.Name = Activity.Name;
gameModel.StreamType = StreamType.NotStreaming;
}


await ApiClient.SendStatusUpdateAsync( await ApiClient.SendStatusUpdateAsync(
status, status,


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