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Added TryReadFrame and AvailableFrames to AudioInStream

tags/1.0.0-rc2
RogueException 8 years ago
parent
commit
f3b8937686
2 changed files with 22 additions and 7 deletions
  1. +2
    -0
      src/Discord.Net.Core/Audio/AudioInStream.cs
  2. +20
    -7
      src/Discord.Net.WebSocket/Audio/Streams/InputStream.cs

+ 2
- 0
src/Discord.Net.Core/Audio/AudioInStream.cs View File

@@ -10,8 +10,10 @@ namespace Discord.Audio
public override bool CanRead => true; public override bool CanRead => true;
public override bool CanSeek => false; public override bool CanSeek => false;
public override bool CanWrite => true; public override bool CanWrite => true;
public abstract int AvailableFrames { get; }


public abstract Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken); public abstract Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken);
public abstract bool TryReadFrame(CancellationToken cancelToken, out RTPFrame frame);


public RTPFrame ReadFrame() public RTPFrame ReadFrame()
{ {


+ 20
- 7
src/Discord.Net.WebSocket/Audio/Streams/InputStream.cs View File

@@ -8,7 +8,7 @@ namespace Discord.Audio.Streams
///<summary> Reads the payload from an RTP frame </summary> ///<summary> Reads the payload from an RTP frame </summary>
public class InputStream : AudioInStream public class InputStream : AudioInStream
{ {
private const int MaxFrames = 100;
private const int MaxFrames = 100; //1-2 Seconds


private ConcurrentQueue<RTPFrame> _frames; private ConcurrentQueue<RTPFrame> _frames;
private SemaphoreSlim _signal; private SemaphoreSlim _signal;
@@ -20,6 +20,7 @@ namespace Discord.Audio.Streams
public override bool CanRead => !_isDisposed; public override bool CanRead => !_isDisposed;
public override bool CanSeek => false; public override bool CanSeek => false;
public override bool CanWrite => false; public override bool CanWrite => false;
public override int AvailableFrames => _signal.CurrentCount;


public InputStream() public InputStream()
{ {
@@ -27,14 +28,17 @@ namespace Discord.Audio.Streams
_signal = new SemaphoreSlim(0, MaxFrames); _signal = new SemaphoreSlim(0, MaxFrames);
} }


public override async Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken)
public override bool TryReadFrame(CancellationToken cancelToken, out RTPFrame frame)
{ {
cancelToken.ThrowIfCancellationRequested(); cancelToken.ThrowIfCancellationRequested();


RTPFrame frame;
await _signal.WaitAsync(cancelToken).ConfigureAwait(false);
_frames.TryDequeue(out frame);
return frame;
if (_signal.Wait(0))
{
_frames.TryDequeue(out frame);
return true;
}
frame = default(RTPFrame);
return false;
} }
public override async Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancelToken) public override async Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancelToken)
{ {
@@ -46,6 +50,15 @@ namespace Discord.Audio.Streams
Buffer.BlockCopy(frame.Payload, 0, buffer, offset, frame.Payload.Length); Buffer.BlockCopy(frame.Payload, 0, buffer, offset, frame.Payload.Length);
return frame.Payload.Length; return frame.Payload.Length;
} }
public override async Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken)
{
cancelToken.ThrowIfCancellationRequested();

RTPFrame frame;
await _signal.WaitAsync(cancelToken).ConfigureAwait(false);
_frames.TryDequeue(out frame);
return frame;
}


public void WriteHeader(ushort seq, uint timestamp) public void WriteHeader(ushort seq, uint timestamp)
{ {
@@ -59,7 +72,7 @@ namespace Discord.Audio.Streams
{ {
cancelToken.ThrowIfCancellationRequested(); cancelToken.ThrowIfCancellationRequested();


if (_frames.Count > MaxFrames) //1-2 seconds
if (_signal.CurrentCount >= MaxFrames) //1-2 seconds
{ {
_hasHeader = false; _hasHeader = false;
return Task.Delay(0); //Buffer overloaded return Task.Delay(0); //Buffer overloaded


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