@@ -30,11 +30,11 @@ namespace Discord.Net
private readonly Random _nonceRand;
private readonly RestClient _rest;
private readonly Logger _logger;
private readonly ConcurrentQueue<int > _pendingSends;
private readonly ConcurrentQueue<Message > _pendingSends;
private readonly ConcurrentQueue<MessageEdit> _pendingEdits;
private readonly ConcurrentQueue<Message> _pendingDeletes;
private readonly ConcurrentDictionary<int, Message > _pendingSendsByNonce;
private readonly ConcurrentQueue<Task> _pendingTasks;
private readonly ConcurrentDictionary<int, string > _pendingSendsByNonce;
// private readonly ConcurrentQueue<Task> _pendingTasks;
private int _nextWarning;
private int _count;
@@ -47,11 +47,11 @@ namespace Discord.Net
_logger = logger;
_nonceRand = new Random();
_pendingSends = new ConcurrentQueue<int >();
_pendingSends = new ConcurrentQueue<Message >();
_pendingEdits = new ConcurrentQueue<MessageEdit>();
_pendingDeletes = new ConcurrentQueue<Message>();
_pendingSendsByNonce = new ConcurrentDictionary<int, Message >();
_pendingTasks = new ConcurrentQueue<Task>();
_pendingSendsByNonce = new ConcurrentDictionary<int, string >();
// _pendingTasks = new ConcurrentQueue<Task>();
}
internal Message QueueSend(Channel channel, string text, bool isTTS)
@@ -60,11 +60,11 @@ namespace Discord.Net
msg.RawText = text;
msg.Text = msg.Resolve(text);
msg.Nonce = GenerateNonce();
if (_pendingSendsByNonce.TryAdd(msg.Nonce, msg ))
if (_pendingSendsByNonce.TryAdd(msg.Nonce, text ))
{
msg.State = MessageState.Queued;
IncrementCount();
_pendingSends.Enqueue(msg.Nonce );
_pendingSends.Enqueue(msg);
}
else
msg.State = MessageState.Failed;
@@ -72,12 +72,15 @@ namespace Discord.Net
}
internal void QueueEdit(Message msg, string text)
{
string msgText = msg.RawText;
if (msg.State == MessageState.Queued && _pendingSendsByNonce.TryUpdate(msg.Nonce, msgText, text))
return;
IncrementCount();
_pendingEdits.Enqueue(new MessageEdit(msg, text));
}
internal void QueueDelete(Message msg)
{
Message ignored;
string ignored;
if (msg.State == MessageState.Queued && _pendingSendsByNonce.TryRemove(msg.Nonce, out ignored))
{
//Successfully stopped the message from being sent in the first place
@@ -95,7 +98,7 @@ namespace Discord.Net
RunSendQueue(cancelToken),
RunEditQueue(cancelToken),
RunDeleteQueue(cancelToken),
RunTaskQueue(cancelToken)
// RunTaskQueue(cancelToken)
};
}
private Task RunSendQueue(CancellationToken cancelToken)
@@ -107,12 +110,16 @@ namespace Discord.Net
{
while (!cancelToken.IsCancellationRequested)
{
int nonce ;
while (_pendingSends.TryDequeue(out nonce ))
Message msg ;
while (_pendingSends.TryDequeue(out msg ))
{
Message msg;
if (_pendingSendsByNonce.TryRemove(nonce, out msg)) //If it was delete from queue, this will fail
string text;
if (_pendingSendsByNonce.TryRemove(msg.Nonce, out text)) //If it was delete from queue, this will fail
{
msg.RawText = text;
msg.Text = msg.Resolve(text);
await Send(msg).ConfigureAwait(false);
}
}
await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
@@ -135,7 +142,7 @@ namespace Discord.Net
{
_pendingEdits.TryDequeue(out edit);
if (edit.Message.State == MessageState.Normal)
await Edit(edit.Message, edit.NewText);
await Edit(edit.Message, edit.NewText).ConfigureAwait(false) ;
}
await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
@@ -158,7 +165,7 @@ namespace Discord.Net
{
_pendingDeletes.TryDequeue(out msg);
if (msg.State == MessageState.Normal)
_pendingTasks.Enqueue(Delete(msg) );
await Delete(msg).ConfigureAwait(false );
}
await Task.Delay((int)Discord.DiscordConfig.MessageQueueInterval).ConfigureAwait(false);
@@ -167,7 +174,7 @@ namespace Discord.Net
catch (OperationCanceledException) { }
}));
}
private Task RunTaskQueue(CancellationToken cancelToken)
/* private Task RunTaskQueue(CancellationToken cancelToken)
{
return Task.Run(async () =>
{
@@ -190,7 +197,7 @@ namespace Discord.Net
await task.ConfigureAwait(false);
}
});
}
}*/
internal async Task Send(Message msg)
{
@@ -263,14 +270,13 @@ namespace Discord.Net
/// <summary> Clears all queued message sends/edits/deletes. </summary>
public void Clear()
{
int nonce;
while (_pendingSends.TryDequeue(out nonce)) { }
Message msg;
MessageEdit edit;
while (_pendingEdits.TryDequeue(out edit)) { }
Message msg;
while (_pendingSends.TryDequeue(out msg)) { }
while (_pendingEdits.TryDequeue(out edit)) { }
while (_pendingDeletes.TryDequeue(out msg)) { }
_pendingSendsByNonce.Clear();
}
private int GenerateNonce()