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Fires Ready event after Resumed dispatch message is done

The Ready event isn't fired when the client recovers from being disconnected from Discord, this solves the gap between Connected and Ready for this case.
pull/590/head
Chris GitHub 8 years ago
parent
commit
e5f382ab77
1 changed files with 1 additions and 0 deletions
  1. +1
    -0
      src/Discord.Net.WebSocket/DiscordSocketClient.cs

+ 1
- 0
src/Discord.Net.WebSocket/DiscordSocketClient.cs View File

@@ -519,6 +519,7 @@ namespace Discord.WebSocket
await GuildAvailableAsync(guild).ConfigureAwait(false); await GuildAvailableAsync(guild).ConfigureAwait(false);
} }


await _readyEvent.InvokeAsync().ConfigureAwait(false);
await _gatewayLogger.InfoAsync("Resumed previous session").ConfigureAwait(false); await _gatewayLogger.InfoAsync("Resumed previous session").ConfigureAwait(false);
} }
break; break;


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