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Refactoring variable to fit lib standards

pull/1537/head
Paulo 5 years ago
parent
commit
e5299e85f6
4 changed files with 4 additions and 5 deletions
  1. +1
    -1
      src/Discord.Net.WebSocket/BaseSocketClient.cs
  2. +1
    -1
      src/Discord.Net.WebSocket/DiscordShardedClient.cs
  3. +1
    -1
      src/Discord.Net.WebSocket/DiscordSocketClient.cs
  4. +1
    -2
      src/Discord.Net.WebSocket/DiscordSocketConfig.cs

+ 1
- 1
src/Discord.Net.WebSocket/BaseSocketClient.cs View File

@@ -80,7 +80,7 @@ namespace Discord.WebSocket
internal BaseSocketClient(DiscordSocketConfig config, DiscordRestApiClient client) internal BaseSocketClient(DiscordSocketConfig config, DiscordRestApiClient client)
: base(config, client) => BaseConfig = config; : base(config, client) => BaseConfig = config;
private static DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config) private static DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config._websocketRequestQueue,
=> new DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.WebsocketRequestQueue,
rateLimitPrecision: config.RateLimitPrecision, rateLimitPrecision: config.RateLimitPrecision,
useSystemClock: config.UseSystemClock); useSystemClock: config.UseSystemClock);




+ 1
- 1
src/Discord.Net.WebSocket/DiscordShardedClient.cs View File

@@ -95,7 +95,7 @@ namespace Discord.WebSocket
}; };
} }
private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config) private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config._websocketRequestQueue,
=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.WebsocketRequestQueue,
rateLimitPrecision: config.RateLimitPrecision); rateLimitPrecision: config.RateLimitPrecision);


internal override async Task OnLoginAsync(TokenType tokenType, string token) internal override async Task OnLoginAsync(TokenType tokenType, string token)


+ 1
- 1
src/Discord.Net.WebSocket/DiscordSocketClient.cs View File

@@ -190,7 +190,7 @@ namespace Discord.WebSocket
_largeGuilds = new ConcurrentQueue<ulong>(); _largeGuilds = new ConcurrentQueue<ulong>();
} }
private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config) private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config._websocketRequestQueue, config.GatewayHost,
=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, DiscordRestConfig.UserAgent, config.WebsocketRequestQueue, config.GatewayHost,
rateLimitPrecision: config.RateLimitPrecision); rateLimitPrecision: config.RateLimitPrecision);
/// <inheritdoc /> /// <inheritdoc />
internal override void Dispose(bool disposing) internal override void Dispose(bool disposing)


+ 1
- 2
src/Discord.Net.WebSocket/DiscordSocketConfig.cs View File

@@ -133,7 +133,7 @@ namespace Discord.WebSocket
/// </summary> /// </summary>
public GatewayLimits GatewayLimits { get; set; } = new GatewayLimits(); public GatewayLimits GatewayLimits { get; set; } = new GatewayLimits();


internal RequestQueue _websocketRequestQueue;
internal RequestQueue WebsocketRequestQueue { get; } = new RequestQueue();


/// <summary> /// <summary>
/// Initializes a default configuration. /// Initializes a default configuration.
@@ -142,7 +142,6 @@ namespace Discord.WebSocket
{ {
WebSocketProvider = DefaultWebSocketProvider.Instance; WebSocketProvider = DefaultWebSocketProvider.Instance;
UdpSocketProvider = DefaultUdpSocketProvider.Instance; UdpSocketProvider = DefaultUdpSocketProvider.Instance;
_websocketRequestQueue = new RequestQueue();
} }


internal DiscordSocketConfig Clone() => MemberwiseClone() as DiscordSocketConfig; internal DiscordSocketConfig Clone() => MemberwiseClone() as DiscordSocketConfig;


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