diff --git a/src/Discord.Net.WebSocket/DiscordSocketConfig.cs b/src/Discord.Net.WebSocket/DiscordSocketConfig.cs
index 8392105f0..e4e7f59dc 100644
--- a/src/Discord.Net.WebSocket/DiscordSocketConfig.cs
+++ b/src/Discord.Net.WebSocket/DiscordSocketConfig.cs
@@ -102,7 +102,7 @@ namespace Discord.WebSocket
///
public bool AlwaysDownloadUsers { get; set; } = false;
///
- /// Gets or sets the timeout for event handlers, in milliseconds, after which a warning will be logged.
+ /// Gets or sets the timeout for event handlers, in milliseconds, after which a warning will be logged.
/// nulldisables this check.
///
public int? HandlerTimeout { get; set; } = 3000;
@@ -138,16 +138,17 @@ namespace Discord.WebSocket
///
public int IdentifyMaxConcurrency { get; set; } = 1;
+ ///
/// Gets or sets the maximum wait time in milliseconds between GUILD_AVAILABLE events before firing READY.
- ///
/// If zero, READY will fire as soon as it is received and all guilds will be unavailable.
///
///
- /// This property is measured in milliseconds, negative values will throw an exception.
+ /// This property is measured in milliseconds; negative values will throw an exception.
/// If a guild is not received before READY, it will be unavailable.
///
///
- /// The maximum wait time in milliseconds between GUILD_AVAILABLE events before firing READY.
+ /// A representing the maximum wait time in milliseconds between GUILD_AVAILABLE events
+ /// before firing READY.
///
/// Value must be at least 0.
public int MaxWaitBetweenGuildAvailablesBeforeReady {
@@ -162,7 +163,7 @@ namespace Discord.WebSocket
}
}
private int _maxWaitForGuildAvailable = 10000;
-
+
///
/// Gets or sets gateway intents to limit what events are sent from Discord. Allows for more granular control than the property.
///