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WaitForGuildsAsync should wait for GUILD_SYNCs

tags/1.0-rc
RogueException 9 years ago
parent
commit
db0f839b32
1 changed files with 12 additions and 7 deletions
  1. +12
    -7
      src/Discord.Net/DiscordSocketClient.cs

+ 12
- 7
src/Discord.Net/DiscordSocketClient.cs View File

@@ -562,7 +562,7 @@ namespace Discord
{
var model = data.Guilds[i];
var guild = AddGuild(model, dataStore);
if (model.Unavailable == true)
if (!guild._available || ApiClient.AuthTokenType == TokenType.User)
unavailableGuilds++;
else
await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
@@ -573,9 +573,7 @@ namespace Discord
_sessionId = data.SessionId;
_currentUser = currentUser;
_unavailableGuilds = unavailableGuilds;
_lastGuildAvailableTime = Environment.TickCount;
DataStore = dataStore;

}
catch (Exception ex)
{
@@ -583,10 +581,13 @@ namespace Discord
return;
}

if (ApiClient.AuthTokenType == TokenType.User)
await SyncGuildsAsync().ConfigureAwait(false);

_lastGuildAvailableTime = Environment.TickCount;
_guildDownloadTask = WaitForGuildsAsync(_cancelToken.Token, _clientLogger);

await _readyEvent.InvokeAsync().ConfigureAwait(false);
await SyncGuildsAsync().ConfigureAwait(false);

var _ = _connectTask.TrySetResultAsync(true); //Signal the .Connect() call to complete
await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false);
@@ -625,7 +626,8 @@ namespace Discord
if (data.Unavailable != false)
{
guild = AddGuild(data, DataStore);
await SyncGuildsAsync().ConfigureAwait(false);
if (ApiClient.AuthTokenType == TokenType.User)
await SyncGuildsAsync().ConfigureAwait(false);
await _joinedGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
}
else
@@ -700,6 +702,9 @@ namespace Discord
{
var before = guild.Clone();
guild.Update(data, UpdateSource.WebSocket, DataStore);
//This is treated as an extension of GUILD_AVAILABLE
_unavailableGuilds--;
_lastGuildAvailableTime = Environment.TickCount;
await _guildUpdatedEvent.InvokeAsync(before, guild).ConfigureAwait(false);
}
else
@@ -727,7 +732,6 @@ namespace Discord
await _leftGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
else
_unavailableGuilds++;

}
else
{
@@ -1522,6 +1526,7 @@ namespace Discord
}
private async Task WaitForGuildsAsync(CancellationToken cancelToken, ILogger logger)
{
//Wait for GUILD_AVAILABLEs
try
{
await logger.DebugAsync("GuildDownloader Started").ConfigureAwait(false);
@@ -1540,7 +1545,7 @@ namespace Discord
}
private async Task SyncGuildsAsync()
{
var guildIds = Guilds.Where(x => x.Available).Select(x => x.Id).ToArray();
var guildIds = Guilds.Where(x => !x.IsSynced).Select(x => x.Id).ToArray();
if (guildIds.Length > 0)
await ApiClient.SendGuildSyncAsync(guildIds).ConfigureAwait(false);
}


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