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Fixed several voice stability issues, redesigned single-server voice

tags/docs-0.9
RogueException 9 years ago
parent
commit
d81fb12b26
7 changed files with 255 additions and 122 deletions
  1. +8
    -2
      src/Discord.Net.Audio.Net5/Discord.Net.Audio.csproj
  2. +87
    -71
      src/Discord.Net.Audio/AudioClient.cs
  3. +50
    -41
      src/Discord.Net.Audio/AudioService.cs
  4. +23
    -0
      src/Discord.Net.Audio/IAudioClient.cs
  5. +7
    -7
      src/Discord.Net.Audio/Net/WebSockets/VoiceWebSocket.cs
  6. +79
    -0
      src/Discord.Net.Audio/SimpleAudioClient.cs
  7. +1
    -1
      src/Discord.Net.Audio/Sodium/SecretBox.cs

+ 8
- 2
src/Discord.Net.Audio.Net5/Discord.Net.Audio.csproj View File

@@ -45,6 +45,9 @@
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Discord.Net.Audio\AudioClient.cs">
<Link>AudioClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\AudioExtensions.cs">
<Link>AudioExtensions.cs</Link>
</Compile>
@@ -54,8 +57,8 @@
<Compile Include="..\Discord.Net.Audio\AudioServiceConfig.cs">
<Link>AudioServiceConfig.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\DiscordAudioClient.cs">
<Link>DiscordAudioClient.cs</Link>
<Compile Include="..\Discord.Net.Audio\IAudioClient.cs">
<Link>IAudioClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.cs">
<Link>Net\WebSockets\VoiceWebSocket.cs</Link>
@@ -72,6 +75,9 @@
<Compile Include="..\Discord.Net.Audio\Opus\OpusEncoder.cs">
<Link>Opus\OpusEncoder.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\SimpleAudioClient.cs">
<Link>SimpleAudioClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net.Audio\Sodium.cs">
<Link>Sodium.cs</Link>
</Compile>


src/Discord.Net.Audio/DiscordAudioClient.cs → src/Discord.Net.Audio/AudioClient.cs View File

@@ -8,7 +8,7 @@ using System.Threading.Tasks;

namespace Discord.Audio
{
public partial class DiscordAudioClient
internal class AudioClient : IAudioClient
{
private readonly Semaphore _connectionLock;
private readonly JsonSerializer _serializer;
@@ -20,19 +20,19 @@ namespace Discord.Audio
public GatewaySocket GatewaySocket { get; }
public VoiceWebSocket VoiceSocket { get; }

public ulong? ServerId => VoiceSocket.ServerId;
public ulong? ChannelId => VoiceSocket.ChannelId;
public ConnectionState State => VoiceSocket.State;
public Server Server => VoiceSocket.Server;
public Channel Channel => VoiceSocket.Channel;

public DiscordAudioClient(AudioService service, int id, Logger logger, GatewaySocket gatewaySocket)
public AudioClient(AudioService service, int clientId, Server server, GatewaySocket gatewaySocket, Logger logger)
{
Service = service;
Id = id;
Logger = logger;
Id = clientId;
GatewaySocket = gatewaySocket;

_connectionLock = new Semaphore(1, 1);

Logger = logger;
_connectionLock = new Semaphore(1, 1);
_serializer = new JsonSerializer();
_serializer.DateTimeZoneHandling = DateTimeZoneHandling.Utc;
_serializer.Error += (s, e) =>
@@ -41,7 +41,10 @@ namespace Discord.Audio
Logger.Error("Serialization Failed", e.ErrorContext.Error);
};

VoiceSocket = new VoiceWebSocket(service.Client, this, _serializer, logger);
GatewaySocket.ReceivedDispatch += OnReceivedDispatch;

VoiceSocket = new VoiceWebSocket(service.Client, this, _serializer, logger);
VoiceSocket.Server = server;

/*_voiceSocket.Connected += (s, e) => RaiseVoiceConnected();
_voiceSocket.Disconnected += async (s, e) =>
@@ -76,58 +79,54 @@ namespace Discord.Audio
{
_voiceSocket.ParentCancelToken = _cancelToken;
};*/

}

internal async Task SetServer(ulong serverId)
{
if (serverId != VoiceSocket.ServerId)
{
await Disconnect().ConfigureAwait(false);
VoiceSocket.ServerId = serverId;
VoiceSocket.ChannelId = null;
SendVoiceUpdate();
}
}
public Task JoinChannel(Channel channel)
public async Task Join(Channel channel)
{
if (channel == null) throw new ArgumentNullException(nameof(channel));
var serverId = channel.Server?.Id;
var channelId = channel.Id;
if (serverId != ServerId)
throw new InvalidOperationException("Cannot join a channel on a different server than this voice client.");
if (channelId == VoiceSocket.ChannelId)
return TaskHelper.CompletedTask;
//CheckReady(checkVoice: true);
return Task.Run(async () =>
{
_connectionLock.WaitOne();
GatewaySocket.ReceivedDispatch += OnReceivedDispatch;
try
{
if (State != ConnectionState.Disconnected)
await Disconnect().ConfigureAwait(false);
if (channel.Type != ChannelType.Voice)
throw new ArgumentException("Channel must be a voice channel.", nameof(channel));
if (channel.Server != VoiceSocket.Server)
throw new ArgumentException("This is channel is not part of the current server.", nameof(channel));
if (channel == VoiceSocket.Channel) return;
if (VoiceSocket.Server == null)
throw new InvalidOperationException("This client has been closed.");

_cancelTokenSource = new CancellationTokenSource();
var cancelToken = _cancelTokenSource.Token;
VoiceSocket.ParentCancelToken = cancelToken;
_connectionLock.WaitOne();
try
{
_cancelTokenSource = new CancellationTokenSource();
var cancelToken = _cancelTokenSource.Token;
VoiceSocket.ParentCancelToken = cancelToken;
VoiceSocket.Channel = channel;

VoiceSocket.ChannelId = channelId;
await Task.Run(() =>
{
SendVoiceUpdate();

VoiceSocket.WaitForConnection(cancelToken);
}
finally
{
GatewaySocket.ReceivedDispatch -= OnReceivedDispatch;
_connectionLock.Release();
}
});
});
}
finally
{
_connectionLock.Release();
}
}
public async Task Disconnect()
{
_connectionLock.WaitOne();
try
{
Service.RemoveClient(VoiceSocket.Server, this);
VoiceSocket.Channel = null;
SendVoiceUpdate();
await VoiceSocket.Disconnect();
}
finally
{
_connectionLock.Release();
}
}
public Task Disconnect()
=> VoiceSocket.Disconnect();

private async void OnReceivedDispatch(object sender, WebSocketEventEventArgs e)
{
@@ -135,12 +134,31 @@ namespace Discord.Audio
{
switch (e.Type)
{
case "VOICE_STATE_UPDATE":
{
var data = e.Payload.ToObject<VoiceStateUpdateEvent>(_serializer);
if (data.GuildId == VoiceSocket.Server?.Id && data.UserId == Service.Client.CurrentUser?.Id)
{
if (data.ChannelId == null)
await Disconnect();
else
{
var channel = Service.Client.GetChannel(data.ChannelId.Value);
if (channel != null)
VoiceSocket.Channel = channel;
else
{
Logger.Warning("VOICE_STATE_UPDATE referenced an unknown channel, disconnecting.");
await Disconnect();
}
}
}
}
break;
case "VOICE_SERVER_UPDATE":
{
var data = e.Payload.ToObject<VoiceServerUpdateEvent>(_serializer);
var serverId = data.GuildId;

if (serverId == ServerId)
if (data.GuildId == VoiceSocket.Server?.Id)
{
var client = Service.Client;
VoiceSocket.Token = data.Token;
@@ -164,34 +182,32 @@ namespace Discord.Audio
{
if (data == null) throw new ArgumentException(nameof(data));
if (count < 0) throw new ArgumentOutOfRangeException(nameof(count));
//CheckReady(checkVoice: true);
if (VoiceSocket.Server == null) return; //Has been closed

if (count != 0)
if (count != 0)
VoiceSocket.SendPCMFrames(data, count);
}

/// <summary> Clears the PCM buffer. </summary>
public void Clear()
{
//CheckReady(checkVoice: true);

VoiceSocket.ClearPCMFrames();
}
/// <summary> Clears the PCM buffer. </summary>
public void Clear()
{
if (VoiceSocket.Server == null) return; //Has been closed
VoiceSocket.ClearPCMFrames();
}

/// <summary> Returns a task that completes once the voice output buffer is empty. </summary>
public void Wait()
{
//CheckReady(checkVoice: true);

VoiceSocket.WaitForQueue();
{
if (VoiceSocket.Server == null) return; //Has been closed
VoiceSocket.WaitForQueue();
}

private void SendVoiceUpdate()
{
var serverId = VoiceSocket.ServerId;
var serverId = VoiceSocket.Server?.Id;
if (serverId != null)
{
GatewaySocket.SendUpdateVoice(serverId, VoiceSocket.ChannelId,
GatewaySocket.SendUpdateVoice(serverId, VoiceSocket.Channel?.Id,
(Service.Config.Mode | AudioMode.Outgoing) == 0,
(Service.Config.Mode | AudioMode.Incoming) == 0);
}

+ 50
- 41
src/Discord.Net.Audio/AudioService.cs View File

@@ -46,8 +46,8 @@ namespace Discord.Audio

public class AudioService : IService
{
private DiscordAudioClient _defaultClient;
private ConcurrentDictionary<ulong, DiscordAudioClient> _voiceClients;
private AudioClient _defaultClient;
private ConcurrentDictionary<ulong, IAudioClient> _voiceClients;
private ConcurrentDictionary<User, bool> _talkingUsers;
//private int _nextClientId;

@@ -91,11 +91,11 @@ namespace Discord.Audio
{
_client = client;
if (Config.EnableMultiserver)
_voiceClients = new ConcurrentDictionary<ulong, DiscordAudioClient>();
_voiceClients = new ConcurrentDictionary<ulong, IAudioClient>();
else
{
var logger = Client.Log.CreateLogger("Voice");
_defaultClient = new DiscordAudioClient(this, 0, logger, _client.GatewaySocket);
_defaultClient = new SimpleAudioClient(this, 0, logger);
}
_talkingUsers = new ConcurrentDictionary<User, bool>();

@@ -118,34 +118,29 @@ namespace Discord.Audio
};
}

public DiscordAudioClient GetClient(Server server)
public IAudioClient GetClient(Server server)
{
if (server == null) throw new ArgumentNullException(nameof(server));

if (!Config.EnableMultiserver)
{
if (server.Id == _defaultClient.ServerId)
return _defaultClient;
else
return null;
}

DiscordAudioClient client;
if (_voiceClients.TryGetValue(server.Id, out client))
return client;
else
return null;
if (!Config.EnableMultiserver)
{
if (server == _defaultClient.Server)
return (_defaultClient as SimpleAudioClient).CurrentClient;
else
return null;
}
else
{
IAudioClient client;
if (_voiceClients.TryGetValue(server.Id, out client))
return client;
else
return null;
}
}
private async Task<DiscordAudioClient> CreateClient(Server server)
private Task<IAudioClient> CreateClient(Server server)
{
if (!Config.EnableMultiserver)
{
await _defaultClient.SetServer(server.Id);
return _defaultClient;
}
else
throw new InvalidOperationException("Multiserver voice is not currently supported");

throw new NotImplementedException();
/*var client = _voiceClients.GetOrAdd(server.Id, _ =>
{
int id = unchecked(++_nextClientId);
@@ -169,30 +164,44 @@ namespace Discord.Audio
return Task.FromResult(client);*/
}

public async Task<DiscordAudioClient> Join(Channel channel)
//TODO: This isn't threadsafe
internal void RemoveClient(Server server, IAudioClient client)
{
if (Config.EnableMultiserver && server != null)
_voiceClients.TryRemove(server.Id, out client);
}

public async Task<IAudioClient> Join(Channel channel)
{
if (channel == null) throw new ArgumentNullException(nameof(channel));
//CheckReady(true);

var client = await CreateClient(channel.Server).ConfigureAwait(false);
await client.JoinChannel(channel).ConfigureAwait(false);
IAudioClient client;
if (!Config.EnableMultiserver)
client = await (_defaultClient as SimpleAudioClient).Connect(channel).ConfigureAwait(false);
else
{
client = await CreateClient(channel.Server).ConfigureAwait(false);
await client.Join(channel).ConfigureAwait(false);
}
return client;
}
public async Task Leave(Server server)
{
if (server == null) throw new ArgumentNullException(nameof(server));
//CheckReady(true);

if (Config.EnableMultiserver)
{
//client.CheckReady();
DiscordAudioClient client;
if (_voiceClients.TryRemove(server.Id, out client))
await client.Disconnect().ConfigureAwait(false);
}
else
await _defaultClient.Disconnect().ConfigureAwait(false);
if (Config.EnableMultiserver)
{
IAudioClient client;
if (_voiceClients.TryRemove(server.Id, out client))
await client.Disconnect().ConfigureAwait(false);
}
else
{
IAudioClient client = GetClient(server);
if (client != null)
await (_defaultClient as SimpleAudioClient).Leave(client as SimpleAudioClient.VirtualClient).ConfigureAwait(false);
}
}
}
}

+ 23
- 0
src/Discord.Net.Audio/IAudioClient.cs View File

@@ -0,0 +1,23 @@
using System.Threading.Tasks;

namespace Discord.Audio
{
public interface IAudioClient
{
ConnectionState State { get; }
Channel Channel { get; }
Server Server { get; }

Task Join(Channel channel);
Task Disconnect();

/// <summary> Sends a PCM frame to the voice server. Will block until space frees up in the outgoing buffer. </summary>
/// <param name="data">PCM frame to send. This must be a single or collection of uncompressed 48Kz monochannel 20ms PCM frames. </param>
/// <param name="count">Number of bytes in this frame. </param>
void Send(byte[] data, int count);
/// <summary> Clears the PCM buffer. </summary>
void Clear();
/// <summary> Blocks until the voice output buffer is empty. </summary>
void Wait();
}
}

+ 7
- 7
src/Discord.Net.Audio/Net/WebSockets/VoiceWebSocket.cs View File

@@ -28,7 +28,7 @@ namespace Discord.Net.WebSockets
private readonly int _targetAudioBufferLength;
private readonly ConcurrentDictionary<uint, OpusDecoder> _decoders;
private readonly DiscordAudioClient _audioClient;
private readonly AudioClient _audioClient;
private readonly AudioServiceConfig _config;
private Thread _sendThread, _receiveThread;
private VoiceBuffer _sendBuffer;
@@ -44,13 +44,13 @@ namespace Discord.Net.WebSockets
private int _ping;

public string Token { get; internal set; }
public ulong? ServerId { get; internal set; }
public ulong? ChannelId { get; internal set; }
public Server Server { get; internal set; }
public Channel Channel { get; internal set; }

public int Ping => _ping;
internal VoiceBuffer OutputBuffer => _sendBuffer;

public VoiceWebSocket(DiscordClient client, DiscordAudioClient audioClient, JsonSerializer serializer, Logger logger)
internal VoiceWebSocket(DiscordClient client, AudioClient audioClient, JsonSerializer serializer, Logger logger)
: base(client, serializer, logger)
{
_audioClient = audioClient;
@@ -65,7 +65,7 @@ namespace Discord.Net.WebSockets
public Task Connect()
=> BeginConnect();
public async Task Reconnect()
private async Task Reconnect()
{
try
{
@@ -234,7 +234,7 @@ namespace Discord.Net.WebSockets

ulong userId;
if (_ssrcMapping.TryGetValue(ssrc, out userId))
RaiseOnPacket(userId, ChannelId.Value, result, resultOffset, resultLength);
RaiseOnPacket(userId, Channel.Id, result, resultOffset, resultLength);
}
}
}
@@ -477,7 +477,7 @@ namespace Discord.Net.WebSockets
public override void SendHeartbeat()
=> QueueMessage(new HeartbeatCommand());
public void SendIdentify()
=> QueueMessage(new IdentifyCommand { GuildId = ServerId.Value, UserId = _client.CurrentUser.Id,
=> QueueMessage(new IdentifyCommand { GuildId = Server.Id, UserId = _client.CurrentUser.Id,
SessionId = _client.SessionId, Token = Token });
public void SendSelectProtocol(string externalAddress, int externalPort)
=> QueueMessage(new SelectProtocolCommand { Protocol = "udp", ExternalAddress = externalAddress,


+ 79
- 0
src/Discord.Net.Audio/SimpleAudioClient.cs View File

@@ -0,0 +1,79 @@
using Discord.Logging;
using System.Threading;
using System.Threading.Tasks;

namespace Discord.Audio
{
internal class SimpleAudioClient : AudioClient
{
internal class VirtualClient : IAudioClient
{
private readonly SimpleAudioClient _client;

ConnectionState IAudioClient.State => _client.VoiceSocket.State;
Server IAudioClient.Server => _client.VoiceSocket.Server;
Channel IAudioClient.Channel => _client.VoiceSocket.Channel;

public VirtualClient(SimpleAudioClient client)
{
_client = client;
}

Task IAudioClient.Disconnect() => _client.Leave(this);
Task IAudioClient.Join(Channel channel) => _client.Join(channel);

void IAudioClient.Send(byte[] data, int count) => _client.Send(data, count);
void IAudioClient.Clear() => _client.Clear();
void IAudioClient.Wait() => _client.Wait();
}

private readonly Semaphore _connectionLock;

internal VirtualClient CurrentClient { get; private set; }

public SimpleAudioClient(AudioService service, int id, Logger logger)
: base(service, id, null, service.Client.GatewaySocket, logger)
{
_connectionLock = new Semaphore(1, 1);
}

//Only disconnects if is current a member of this server
public async Task Leave(VirtualClient client)
{
_connectionLock.WaitOne();
try
{
if (CurrentClient == client)
{
CurrentClient = null;
await Disconnect();
}
}
finally
{
_connectionLock.Release();
}
}

internal async Task<IAudioClient> Connect(Channel channel)
{
_connectionLock.WaitOne();
try
{
bool changeServer = channel.Server != VoiceSocket.Server;
if (changeServer || CurrentClient == null)
{
await Disconnect().ConfigureAwait(false);
CurrentClient = new VirtualClient(this);
VoiceSocket.Server = channel.Server;
}
await Join(channel);
return CurrentClient;
}
finally
{
_connectionLock.Release();
}
}
}
}

+ 1
- 1
src/Discord.Net.Audio/Sodium/SecretBox.cs View File

@@ -3,7 +3,7 @@ using System.Security;

namespace Discord.Audio.Sodium
{
public unsafe static class SecretBox
internal unsafe static class SecretBox
{
#if NET45
[SuppressUnmanagedCodeSecurity]


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