| @@ -29,8 +29,6 @@ namespace Discord | |||
| private int _lastSeq; | |||
| private ImmutableDictionary<string, VoiceRegion> _voiceRegions; | |||
| private TaskCompletionSource<bool> _connectTask; | |||
| private ConcurrentHashSet<ulong> _syncedGuilds; | |||
| private SemaphoreSlim _syncedGuildsLock; | |||
| private CancellationTokenSource _cancelToken; | |||
| private Task _heartbeatTask, _guildDownloadTask, _reconnectTask; | |||
| private long _heartbeatTime; | |||
| @@ -104,8 +102,6 @@ namespace Discord | |||
| _voiceRegions = ImmutableDictionary.Create<string, VoiceRegion>(); | |||
| _largeGuilds = new ConcurrentQueue<ulong>(); | |||
| _syncedGuilds = new ConcurrentHashSet<ulong>(); | |||
| _syncedGuildsLock = new SemaphoreSlim(1, 1); | |||
| } | |||
| protected override async Task OnLoginAsync() | |||
| @@ -309,7 +305,6 @@ namespace Discord | |||
| } | |||
| internal CachedGuild RemoveGuild(ulong id) | |||
| { | |||
| _syncedGuilds.TryRemove(id); | |||
| var guild = DataStore.RemoveGuild(id); | |||
| foreach (var channel in guild.Channels) | |||
| guild.RemoveChannel(channel.Id); | |||
| @@ -380,26 +375,9 @@ namespace Discord | |||
| var cachedGuilds = guilds.ToArray(); | |||
| if (cachedGuilds.Length == 0) return; | |||
| //Sync guilds | |||
| if (ApiClient.AuthTokenType == TokenType.User) | |||
| { | |||
| await _syncedGuildsLock.WaitAsync().ConfigureAwait(false); | |||
| try | |||
| { | |||
| foreach (var guild in cachedGuilds) | |||
| _syncedGuilds.TryAdd(guild.Id); | |||
| await ApiClient.SendGuildSyncAsync(_syncedGuilds).ConfigureAwait(false); | |||
| await Task.WhenAll(cachedGuilds.Select(x => x.SyncPromise)); | |||
| //Reduce the list only to those with members left to download | |||
| cachedGuilds = cachedGuilds.Where(x => !x.HasAllMembers).ToArray(); | |||
| if (cachedGuilds.Length == 0) return; | |||
| } | |||
| finally | |||
| { | |||
| _syncedGuildsLock.Release(); | |||
| } | |||
| } | |||
| var unsyncedGuilds = guilds.Select(x => x.SyncPromise).Where(x => !x.IsCompleted).ToArray(); | |||
| if (unsyncedGuilds.Length > 0) | |||
| await Task.WhenAll(unsyncedGuilds); | |||
| //Download offline members | |||
| const short batchSize = 50; | |||
| @@ -521,7 +499,6 @@ namespace Discord | |||
| var currentUser = new CachedSelfUser(this, data.User); | |||
| int unavailableGuilds = 0; | |||
| //dataStore.GetOrAddUser(data.User.Id, _ => currentUser); | |||
| for (int i = 0; i < data.Guilds.Length; i++) | |||
| { | |||
| var model = data.Guilds[i]; | |||
| @@ -536,20 +513,12 @@ namespace Discord | |||
| _currentUser = currentUser; | |||
| _unavailableGuilds = unavailableGuilds; | |||
| _lastGuildAvailableTime = Environment.TickCount; | |||
| await _syncedGuildsLock.WaitAsync().ConfigureAwait(false); | |||
| try | |||
| { | |||
| _syncedGuilds = new ConcurrentHashSet<ulong>(); | |||
| } | |||
| finally | |||
| { | |||
| _syncedGuildsLock.Release(); | |||
| } | |||
| DataStore = dataStore; | |||
| DataStore = dataStore; | |||
| _guildDownloadTask = WaitForGuildsAsync(_cancelToken.Token); | |||
| await _readyEvent.InvokeAsync().ConfigureAwait(false); | |||
| await SyncGuildsAsync().ConfigureAwait(false); | |||
| _connectTask.TrySetResult(true); //Signal the .Connect() call to complete | |||
| await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false); | |||
| @@ -579,6 +548,7 @@ namespace Discord | |||
| if (data.Unavailable != false) | |||
| { | |||
| guild = AddGuild(data, DataStore); | |||
| await SyncGuildsAsync().ConfigureAwait(false); | |||
| await _joinedGuildEvent.InvokeAsync(guild).ConfigureAwait(false); | |||
| await _gatewayLogger.InfoAsync($"Joined {data.Name}").ConfigureAwait(false); | |||
| } | |||
| @@ -1280,5 +1250,11 @@ namespace Discord | |||
| while ((_unavailableGuilds != 0) && (Environment.TickCount - _lastGuildAvailableTime < 2000)) | |||
| await Task.Delay(500, cancelToken).ConfigureAwait(false); | |||
| } | |||
| private async Task SyncGuildsAsync() | |||
| { | |||
| var guildIds = Guilds.Where(x => x.Available).Select(x => x.Id).ToArray(); | |||
| if (guildIds.Length > 0) | |||
| await ApiClient.SendGuildSyncAsync(guildIds).ConfigureAwait(false); | |||
| } | |||
| } | |||
| } | |||