diff --git a/src/Discord.Net.WebSocket/BaseSocketClient.Events.cs b/src/Discord.Net.WebSocket/BaseSocketClient.Events.cs index e15e6a687..c947e2d24 100644 --- a/src/Discord.Net.WebSocket/BaseSocketClient.Events.cs +++ b/src/Discord.Net.WebSocket/BaseSocketClient.Events.cs @@ -347,6 +347,7 @@ namespace Discord.WebSocket } internal readonly AsyncEvent> _userUpdatedEvent = new AsyncEvent>(); /// Fired when a guild member is updated, or a member presence is updated. + /// The first user (state before) might be null if they weren't in the cache. public event Func GuildMemberUpdated { add { _guildMemberUpdatedEvent.Add(value); } remove { _guildMemberUpdatedEvent.Remove(value); } diff --git a/src/Discord.Net.WebSocket/DiscordSocketClient.cs b/src/Discord.Net.WebSocket/DiscordSocketClient.cs index 0e854421e..c0638af8f 100644 --- a/src/Discord.Net.WebSocket/DiscordSocketClient.cs +++ b/src/Discord.Net.WebSocket/DiscordSocketClient.cs @@ -996,11 +996,8 @@ namespace Discord.WebSocket } else { - if (!guild.HasAllMembers) - await IncompleteGuildUserAsync(type, data.User.Id, data.GuildId).ConfigureAwait(false); - else - await UnknownGuildUserAsync(type, data.User.Id, data.GuildId).ConfigureAwait(false); - return; + user = guild.AddOrUpdateUser(data); + await TimedInvokeAsync(_guildMemberUpdatedEvent, nameof(GuildMemberUpdated), null, user).ConfigureAwait(false); } } else