Browse Source

Fixed VoiceChannel.ConnectAsync nullref and race conditions

tags/1.0-rc
RogueException 8 years ago
parent
commit
c98bd6820e
3 changed files with 109 additions and 32 deletions
  1. +6
    -1
      src/Discord.Net/WebSocket/DiscordSocketClient.cs
  2. +3
    -6
      src/Discord.Net/WebSocket/Entities/Channels/SocketVoiceChannel.cs
  3. +100
    -25
      src/Discord.Net/WebSocket/Entities/Guilds/SocketGuild.cs

+ 6
- 1
src/Discord.Net/WebSocket/DiscordSocketClient.cs View File

@@ -1402,12 +1402,17 @@ namespace Discord.WebSocket
{
before = guild.GetVoiceState(data.UserId)?.Clone() ?? new VoiceState(null, null, false, false, false);
after = guild.AddOrUpdateVoiceState(data, DataStore);
if (data.UserId == _currentUser.Id)
{
var _ = guild.FinishJoinAudioChannel().ConfigureAwait(false);
}
}
else
{
before = guild.RemoveVoiceState(data.UserId) ?? new VoiceState(null, null, false, false, false);
after = new VoiceState(null, data);
}

user = guild.GetUser(data.UserId);
}
else
@@ -1460,7 +1465,7 @@ namespace Discord.WebSocket
if (guild != null)
{
string endpoint = data.Endpoint.Substring(0, data.Endpoint.LastIndexOf(':'));
var _ = guild.ConnectAudio(_nextAudioId++, endpoint, data.Token).ConfigureAwait(false);
var _ = guild.FinishConnectAudio(_nextAudioId++, endpoint, data.Token).ConfigureAwait(false);
}
else
{


+ 3
- 6
src/Discord.Net/WebSocket/Entities/Channels/SocketVoiceChannel.cs View File

@@ -41,13 +41,10 @@ namespace Discord
var audioMode = Discord.AudioMode;
if (audioMode == AudioMode.Disabled)
throw new InvalidOperationException($"Audio is not enabled on this client, {nameof(DiscordSocketConfig.AudioMode)} in {nameof(DiscordSocketConfig)} must be set.");
await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, Id,
(audioMode & AudioMode.Incoming) == 0,
return await Guild.ConnectAudioAsync(Id,
(audioMode & AudioMode.Incoming) == 0,
(audioMode & AudioMode.Outgoing) == 0).ConfigureAwait(false);

await Guild.AudioConnectPromise.ConfigureAwait(false);
return Guild.AudioClient;
}

public SocketVoiceChannel Clone() => MemberwiseClone() as SocketVoiceChannel;


+ 100
- 25
src/Discord.Net/WebSocket/Entities/Guilds/SocketGuild.cs View File

@@ -24,7 +24,8 @@ namespace Discord
internal override bool IsAttached => true;

private readonly SemaphoreSlim _audioLock;
private TaskCompletionSource<bool> _syncPromise, _downloaderPromise, _audioConnectPromise;
private TaskCompletionSource<bool> _syncPromise, _downloaderPromise;
private TaskCompletionSource<AudioClient> _audioConnectPromise;
private ConcurrentHashSet<ulong> _channels;
private ConcurrentDictionary<ulong, SocketGuildUser> _members;
private ConcurrentDictionary<ulong, VoiceState> _voiceStates;
@@ -39,7 +40,6 @@ namespace Discord
public bool IsSynced => _syncPromise.Task.IsCompleted;
public Task SyncPromise => _syncPromise.Task;
public Task DownloaderPromise => _downloaderPromise.Task;
public Task AudioConnectPromise => _audioConnectPromise.Task;

public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient;
public SocketGuildUser CurrentUser => GetUser(Discord.CurrentUser.Id);
@@ -261,38 +261,99 @@ namespace Discord
return null;
}

public async Task ConnectAudio(int id, string url, string token)
public async Task<IAudioClient> ConnectAudioAsync(ulong channelId, bool selfDeaf, bool selfMute)
{
try
{
TaskCompletionSource<AudioClient> promise;

await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectAudioInternalAsync().ConfigureAwait(false);
promise = new TaskCompletionSource<AudioClient>();
_audioConnectPromise = promise;
await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, channelId, selfDeaf, selfMute).ConfigureAwait(false);
}
finally
{
_audioLock.Release();
}

var timeoutTask = Task.Delay(15000);
if (await Task.WhenAny(promise.Task, timeoutTask) == timeoutTask)
throw new TimeoutException();
return await promise.Task.ConfigureAwait(false);
}
catch (Exception)
{
await DisconnectAudioInternalAsync().ConfigureAwait(false);
throw;
}
}
public async Task DisconnectAudioAsync(AudioClient client = null)
{
AudioClient audioClient;
await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectAudioInternalAsync(client).ConfigureAwait(false);
}
finally
{
_audioLock.Release();
}
}
private async Task DisconnectAudioInternalAsync(AudioClient client = null)
{
var oldClient = AudioClient;
if (oldClient != null)
{
if (client == null || oldClient == client)
{
_audioConnectPromise?.TrySetCanceledAsync(); //Cancel any previous audio connection
_audioConnectPromise = null;
}
if (oldClient == client)
{
AudioClient = null;
await oldClient.DisconnectAsync().ConfigureAwait(false);
}
}
}
public async Task FinishConnectAudio(int id, string url, string token)
{
var voiceState = GetVoiceState(CurrentUser.Id).Value;

await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
audioClient = AudioClient;
if (audioClient == null)
if (AudioClient == null)
{
audioClient = new AudioClient(this, id);
var audioClient = new AudioClient(this, id);
audioClient.Disconnected += async ex =>
{
await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
if (ex != null)
if (AudioClient == audioClient) //Only reconnect if we're still assigned as this guild's audio client
{
//Reconnect if we still have channel info.
//TODO: Is this threadsafe? Could channel data be deleted before we access it?
var voiceState2 = GetVoiceState(CurrentUser.Id);
if (voiceState2.HasValue)
if (ex != null)
{
var voiceChannelId = voiceState2.Value.VoiceChannel?.Id;
if (voiceChannelId != null)
await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, voiceChannelId, voiceState2.Value.IsSelfDeafened, voiceState2.Value.IsSelfMuted);
//Reconnect if we still have channel info.
//TODO: Is this threadsafe? Could channel data be deleted before we access it?
var voiceState2 = GetVoiceState(CurrentUser.Id);
if (voiceState2.HasValue)
{
var voiceChannelId = voiceState2.Value.VoiceChannel?.Id;
if (voiceChannelId != null)
await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, voiceChannelId, voiceState2.Value.IsSelfDeafened, voiceState2.Value.IsSelfMuted);
}
}
else
{
try { AudioClient.Dispose(); } catch { }
AudioClient = null;
}
}
else
{
try { AudioClient.Dispose(); } catch { }
AudioClient = null;
}
}
finally
@@ -302,20 +363,34 @@ namespace Discord
};
AudioClient = audioClient;
}
await AudioClient.ConnectAsync(url, CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
await _audioConnectPromise.TrySetResultAsync(AudioClient).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
await DisconnectAudioAsync();
}
catch (Exception e)
{
await _audioConnectPromise.SetExceptionAsync(e).ConfigureAwait(false);
await DisconnectAudioAsync();
}
finally
{
_audioLock.Release();
}

}
public async Task FinishJoinAudioChannel()
{
await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
await audioClient.ConnectAsync(url, CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
await _audioConnectPromise.TrySetResultAsync(true).ConfigureAwait(false);
if (AudioClient != null)
await _audioConnectPromise.TrySetResultAsync(AudioClient).ConfigureAwait(false);
}
catch(Exception e)
finally
{
await _audioConnectPromise.SetExceptionAsync(e).ConfigureAwait(false);
_audioLock.Release();
}
}



Loading…
Cancel
Save