Browse Source

Properly implement UserUpdated for Username or Avatar Changes

tags/1.0-rc
Christopher F 8 years ago
parent
commit
c80f73764c
2 changed files with 28 additions and 12 deletions
  1. +24
    -12
      src/Discord.Net.WebSocket/DiscordSocketClient.cs
  2. +4
    -0
      src/Discord.Net.WebSocket/Entities/Users/SocketGuildUser.cs

+ 24
- 12
src/Discord.Net.WebSocket/DiscordSocketClient.cs View File

@@ -1423,6 +1423,7 @@ namespace Discord.WebSocket
await _gatewayLogger.DebugAsync("Received Dispatch (PRESENCE_UPDATE)").ConfigureAwait(false);

var data = (payload as JToken).ToObject<API.Presence>(_serializer);

if (data.GuildId.IsSpecified)
{
var guild = State.GetGuild(data.GuildId.Value);
@@ -1437,24 +1438,35 @@ namespace Discord.WebSocket
return;
}

SocketPresence before;
SocketPresence beforePresence;
SocketGuildUser beforeGuild;
SocketGlobalUser before;
var user = guild.GetUser(data.User.Id);
if (user != null)
{
before = user.Presence.Clone();

beforePresence = user.Presence.Clone();
before = user.GlobalUser.Clone();
beforeGuild = user.Clone();
user.Update(State, data);
}
else
{
before = new SocketPresence(UserStatus.Offline, null);
beforePresence = new SocketPresence(UserStatus.Offline, null);
user = guild.AddOrUpdateUser(data);
before = user.GlobalUser.Clone();
beforeGuild = user.Clone();
}

await _userPresenceUpdatedEvent.InvokeAsync(guild, user, beforePresence, user.Presence).ConfigureAwait(false);
if (data.Roles.IsSpecified || data.Nick.IsSpecified)
{
await _guildMemberUpdatedEvent.InvokeAsync(beforeGuild, user).ConfigureAwait(false);
}

await _userPresenceUpdatedEvent.InvokeAsync(guild, user, before, user.Presence).ConfigureAwait(false);
if (data.User.Username.IsSpecified || data.Roles.IsSpecified || data.Nick.IsSpecified)
if (data.User.Username.IsSpecified || data.User.Avatar.IsSpecified)
{
var before2 = user.Clone();
await _guildMemberUpdatedEvent.InvokeAsync(before2, user).ConfigureAwait(false);
await _userUpdatedEvent.InvokeAsync(before, user).ConfigureAwait(false);
}
}
else
@@ -1463,14 +1475,14 @@ namespace Discord.WebSocket
if (channel != null)
{
var user = channel.GetUser(data.User.Id);
var before = user.Presence.Clone();
var beforePresence = user.Presence.Clone();
var before = user.Clone();
user.Update(State, data);

await _userPresenceUpdatedEvent.InvokeAsync(Optional.Create<SocketGuild>(), user, before, user.Presence).ConfigureAwait(false);
if (data.User.Username.IsSpecified)
await _userPresenceUpdatedEvent.InvokeAsync(Optional.Create<SocketGuild>(), user, beforePresence, user.Presence).ConfigureAwait(false);
if (data.User.Username.IsSpecified || data.User.Avatar.IsSpecified)
{
var before2 = user.Clone();
await _userUpdatedEvent.InvokeAsync(before2, user).ConfigureAwait(false);
await _userUpdatedEvent.InvokeAsync(before, user).ConfigureAwait(false);
}
}
}


+ 4
- 0
src/Discord.Net.WebSocket/Entities/Users/SocketGuildUser.cs View File

@@ -92,6 +92,10 @@ namespace Discord.WebSocket
UpdateRoles(model.Roles.Value);
if (model.Nick.IsSpecified)
Nickname = model.Nick.Value;
if (model.User.Username.IsSpecified)
GlobalUser.Username = model.User.Username.Value;
if (model.User.Avatar.IsSpecified)
GlobalUser.AvatarId = model.User.Avatar.Value;
}
private void UpdateRoles(ulong[] roleIds)
{


Loading…
Cancel
Save