| @@ -11,7 +11,6 @@ namespace Discord.Audio | |||||
| private readonly byte[] _nonce, _secretKey; | private readonly byte[] _nonce, _secretKey; | ||||
| private int _samplesPerFrame; | private int _samplesPerFrame; | ||||
| private uint _ssrc, _timestamp = 0; | private uint _ssrc, _timestamp = 0; | ||||
| private bool _isDisposed; | |||||
| protected readonly byte[] _buffer; | protected readonly byte[] _buffer; | ||||
| @@ -35,16 +34,6 @@ namespace Discord.Audio | |||||
| _nonce[11] = (byte)(_ssrc >> 0); | _nonce[11] = (byte)(_ssrc >> 0); | ||||
| } | } | ||||
| protected override void Dispose(bool disposing) | |||||
| { | |||||
| if (disposing && !_isDisposed) | |||||
| { | |||||
| _isDisposed = true; | |||||
| Flush(); | |||||
| } | |||||
| base.Dispose(disposing); | |||||
| } | |||||
| public override void Write(byte[] buffer, int offset, int count) | public override void Write(byte[] buffer, int offset, int count) | ||||
| { | { | ||||
| WriteAsync(buffer, offset, count, CancellationToken.None).GetAwaiter().GetResult(); | WriteAsync(buffer, offset, count, CancellationToken.None).GetAwaiter().GetResult(); | ||||