Browse Source

Added WaitVoice

tags/docs-0.9
Brandon Smith 9 years ago
parent
commit
bd803b622a
2 changed files with 28 additions and 5 deletions
  1. +10
    -0
      src/Discord.Net/DiscordClient.cs
  2. +18
    -5
      src/Discord.Net/DiscordVoiceSocket.cs

+ 10
- 0
src/Discord.Net/DiscordClient.cs View File

@@ -667,6 +667,16 @@ namespace Discord
RaiseOnDebugMessage(DebugMessageType.VoiceOutput, $"Cleared the voice buffer.");
_voiceWebSocket.ClearPCMFrames();
}

/// <summary> Returns a task that completes once the voice output buffer is empty. </summary>
public async Task WaitVoice()
{
CheckReady();
if (!_config.EnableVoice) throw new InvalidOperationException("Voice is not enabled for this client.");

_voiceWebSocket.Wait();
await TaskHelper.CompletedTask;
}
#endif

//Helpers


+ 18
- 5
src/Discord.Net/DiscordVoiceSocket.cs View File

@@ -26,7 +26,7 @@ namespace Discord
private OpusEncoder _encoder;
private ConcurrentQueue<byte[]> _sendQueue;
private ManualResetEventSlim _sendQueueWait;
private ManualResetEventSlim _sendQueueWait, _sendQueueEmptyWait;
private UdpClient _udp;
private IPEndPoint _endpoint;
private bool _isReady, _isClearing;
@@ -45,6 +45,7 @@ namespace Discord
_connectWaitOnLogin = new ManualResetEventSlim(false);
_sendQueue = new ConcurrentQueue<byte[]>();
_sendQueueWait = new ManualResetEventSlim(true);
_sendQueueEmptyWait = new ManualResetEventSlim(true);
_encoder = new OpusEncoder(48000, 1, 20, Application.Audio);
_encodingBuffer = new byte[4000];
_targetAudioBufferLength = audioBufferLength / 20;
@@ -170,10 +171,6 @@ namespace Discord

while (!cancelToken.IsCancellationRequested)
{
//If we have less than our target data buffered, request more
if (_sendQueue.Count < _targetAudioBufferLength)
_sendQueueWait.Set();

double ticksToNextFrame = nextTicks - sw.ElapsedTicks;
if (ticksToNextFrame <= 0.0)
{
@@ -199,6 +196,16 @@ namespace Discord
}
timestamp = unchecked(timestamp + samplesPerFrame);
nextTicks += ticksPerFrame;

//If we have less than our target data buffered, request more
int count = _sendQueue.Count;
if (count == 0)
{
_sendQueueWait.Set();
_sendQueueEmptyWait.Set();
}
else if (count < _targetAudioBufferLength)
_sendQueueWait.Set();
}
}
}
@@ -391,6 +398,7 @@ namespace Discord
_sendQueue.Enqueue(payload);
if (_sendQueue.Count >= _targetAudioBufferLength)
_sendQueueWait.Reset();
_sendQueueEmptyWait.Reset();
}
public void ClearPCMFrames()
{
@@ -412,6 +420,11 @@ namespace Discord
{
return new VoiceWebSocketCommands.KeepAlive();
}

public void Wait()
{
_sendQueueEmptyWait.Wait();
}
}
}
#endif

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