Browse Source

Moved Presence storage up to CachedGlobalUser

tags/1.0-rc
RogueException 9 years ago
parent
commit
bbbd00de4b
6 changed files with 44 additions and 33 deletions
  1. +1
    -1
      src/Discord.Net/DiscordSocketClient.cs
  2. +2
    -4
      src/Discord.Net/Entities/Channels/DMChannel.cs
  3. +6
    -6
      src/Discord.Net/Entities/WebSocket/CachedDMUser.cs
  4. +13
    -3
      src/Discord.Net/Entities/WebSocket/CachedGlobalUser.cs
  5. +5
    -19
      src/Discord.Net/Entities/WebSocket/CachedGuildUser.cs
  6. +17
    -0
      src/Discord.Net/Entities/WebSocket/Presence.cs

+ 1
- 1
src/Discord.Net/DiscordSocketClient.cs View File

@@ -596,7 +596,7 @@ namespace Discord
}
}
break;
case "GUILD_EMOJIS_UPDATE": //TODO: Add
case "GUILD_EMOJIS_UPDATE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_EMOJIS_UPDATE)").ConfigureAwait(false);



+ 2
- 4
src/Discord.Net/Entities/Channels/DMChannel.cs View File

@@ -28,11 +28,9 @@ namespace Discord
}
public void Update(Model model, UpdateSource source)
{
if (source == UpdateSource.Rest && IsAttached) return;
if (/*source == UpdateSource.Rest && */IsAttached) return;
//TODO: Is this cast okay?
if (Recipient is User)
(Recipient as User).Update(model.Recipient.Value, source);
(Recipient as User).Update(model.Recipient.Value, source);
}

public async Task UpdateAsync()


+ 6
- 6
src/Discord.Net/Entities/WebSocket/CachedDMUser.cs View File

@@ -7,11 +7,12 @@ namespace Discord
{
public CachedGlobalUser User { get; }

public Game Game { get; private set; }
public UserStatus Status { get; private set; }

public DiscordSocketClient Discord => User.Discord;

public Game Game => Presence.Game;
public UserStatus Status => Presence.Status;
public Presence Presence => User.Presence; //{ get; private set; }

public ulong Id => User.Id;
public string AvatarUrl => User.AvatarUrl;
public DateTimeOffset CreatedAt => User.CreatedAt;
@@ -30,8 +31,7 @@ namespace Discord

public void Update(PresenceModel model, UpdateSource source)
{
Status = model.Status;
Game = model.Game != null ? new Game(model.Game) : null;
User.Update(model, source);
}

public CachedDMUser Clone() => MemberwiseClone() as CachedDMUser;


+ 13
- 3
src/Discord.Net/Entities/WebSocket/CachedGlobalUser.cs View File

@@ -1,6 +1,6 @@
using System;
using Discord.API;
using Model = Discord.API.User;
using PresenceModel = Discord.API.Presence;

namespace Discord
{
@@ -8,9 +8,9 @@ namespace Discord
{
private ushort _references;

public Presence Presence { get; private set; }

public new DiscordSocketClient Discord { get { throw new NotSupportedException(); } }
public override UserStatus Status => UserStatus.Unknown;// _status;
public override Game Game => null; //_game;

public CachedGlobalUser(Model model)
: base(model)
@@ -39,6 +39,16 @@ namespace Discord
lock (this)
base.Update(model, source);
}
public void Update(PresenceModel model, UpdateSource source)
{
//Race conditions are okay here. Multiple shards racing already cant guarantee presence in order.

//lock (this)
//{
var game = model.Game != null ? new Game(model.Game) : null;
Presence = new Presence(game, model.Status);
//}
}

public CachedGlobalUser Clone() => MemberwiseClone() as CachedGlobalUser;
ICachedUser ICachedUser.Clone() => Clone();


+ 5
- 19
src/Discord.Net/Entities/WebSocket/CachedGuildUser.cs View File

@@ -3,28 +3,12 @@ using PresenceModel = Discord.API.Presence;

namespace Discord
{
//TODO: C#7 Candidate for record type
internal struct Presence : IPresence
{
public Game Game { get; }
public UserStatus Status { get; }

public Presence(Game game, UserStatus status)
{
Game = game;
Status = status;
}

public Presence Clone() => this;
}

internal class CachedGuildUser : GuildUser, ICachedUser
{
public Presence Presence { get; private set; }

public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient;
public new CachedGuild Guild => base.Guild as CachedGuild;
public new CachedGlobalUser User => base.User as CachedGlobalUser;
public Presence Presence => User.Presence; //{ get; private set; }

public override Game Game => Presence.Game;
public override UserStatus Status => Presence.Status;
@@ -38,7 +22,7 @@ namespace Discord
public CachedGuildUser(CachedGuild guild, CachedGlobalUser user, Model model)
: base(guild, user, model)
{
Presence = new Presence(null, UserStatus.Offline);
//Presence = new Presence(null, UserStatus.Offline);
}
public CachedGuildUser(CachedGuild guild, CachedGlobalUser user, PresenceModel model)
: base(guild, user, model)
@@ -50,7 +34,9 @@ namespace Discord
base.Update(model, source);

var game = model.Game != null ? new Game(model.Game) : null;
Presence = new Presence(game, model.Status);
//Presence = new Presence(game, model.Status);

User.Update(model, source);
}

public CachedGuildUser Clone() => MemberwiseClone() as CachedGuildUser;


+ 17
- 0
src/Discord.Net/Entities/WebSocket/Presence.cs View File

@@ -0,0 +1,17 @@
namespace Discord
{
//TODO: C#7 Candidate for record type
internal struct Presence : IPresence
{
public Game Game { get; }
public UserStatus Status { get; }

public Presence(Game game, UserStatus status)
{
Game = game;
Status = status;
}

public Presence Clone() => this;
}
}

Loading…
Cancel
Save