Browse Source

Further separated Rest/Rpc/Socket logic, added separate improvements from SocketClient

tags/1.0-rc
RogueException 8 years ago
parent
commit
b95f2095ef
10 changed files with 445 additions and 529 deletions
  1. +36
    -233
      src/Discord.Net/API/DiscordRestApiClient.cs
  2. +36
    -120
      src/Discord.Net/API/DiscordRpcAPIClient.cs
  3. +240
    -0
      src/Discord.Net/API/DiscordSocketApiClient.cs
  4. +29
    -30
      src/Discord.Net/DiscordRestClient.cs
  5. +66
    -117
      src/Discord.Net/DiscordRpcClient.cs
  6. +1
    -1
      src/Discord.Net/DiscordRpcConfig.cs
  7. +6
    -2
      src/Discord.Net/DiscordSocketClient.cs
  8. +4
    -24
      src/Discord.Net/Entities/Users/SelfUser.cs
  9. +26
    -1
      src/Discord.Net/Entities/WebSocket/Users/SocketSelfUser.cs
  10. +1
    -1
      src/Discord.Net/IDiscordClient.cs

src/Discord.Net/API/DiscordAPIClient.cs → src/Discord.Net/API/DiscordRestApiClient.cs View File

@@ -21,91 +21,48 @@ using System.Threading.Tasks;

namespace Discord.API
{
public class DiscordApiClient : IDisposable
public class DiscordRestApiClient : IDisposable
{
private object _eventLock = new object();

public event Func<string, string, double, Task> SentRequest { add { _sentRequestEvent.Add(value); } remove { _sentRequestEvent.Remove(value); } }
private readonly AsyncEvent<Func<string, string, double, Task>> _sentRequestEvent = new AsyncEvent<Func<string, string, double, Task>>();
public event Func<GatewayOpCode, Task> SentGatewayMessage { add { _sentGatewayMessageEvent.Add(value); } remove { _sentGatewayMessageEvent.Remove(value); } }
private readonly AsyncEvent<Func<GatewayOpCode, Task>> _sentGatewayMessageEvent = new AsyncEvent<Func<GatewayOpCode, Task>>();

public event Func<GatewayOpCode, int?, string, object, Task> ReceivedGatewayEvent { add { _receivedGatewayEvent.Add(value); } remove { _receivedGatewayEvent.Remove(value); } }
private readonly AsyncEvent<Func<GatewayOpCode, int?, string, object, Task>> _receivedGatewayEvent = new AsyncEvent<Func<GatewayOpCode, int?, string, object, Task>>();
public event Func<Exception, Task> Disconnected { add { _disconnectedEvent.Add(value); } remove { _disconnectedEvent.Remove(value); } }
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();

private readonly RequestQueue _requestQueue;
private readonly JsonSerializer _serializer;
private readonly IRestClient _restClient;
private readonly IWebSocketClient _gatewayClient;
private readonly SemaphoreSlim _connectionLock;
private CancellationTokenSource _loginCancelToken, _connectCancelToken;
private string _authToken;
private string _gatewayUrl;
private bool _isDisposed;
protected readonly JsonSerializer _serializer;
protected readonly SemaphoreSlim _stateLock;
private readonly RestClientProvider _restClientProvider;

protected string _authToken;
protected bool _isDisposed;
private CancellationTokenSource _loginCancelToken;
private IRestClient _restClient;

public LoginState LoginState { get; private set; }
public ConnectionState ConnectionState { get; private set; }
public TokenType AuthTokenType { get; private set; }
internal RequestQueue RequestQueue { get; private set; }

public DiscordApiClient(RestClientProvider restClientProvider, WebSocketProvider webSocketProvider = null, JsonSerializer serializer = null, RequestQueue requestQueue = null)
public DiscordRestApiClient(RestClientProvider restClientProvider, JsonSerializer serializer = null, RequestQueue requestQueue = null)
{
_connectionLock = new SemaphoreSlim(1, 1);
_restClientProvider = restClientProvider;
_serializer = serializer ?? new JsonSerializer { ContractResolver = new DiscordContractResolver() };
RequestQueue = requestQueue;

_requestQueue = requestQueue ?? new RequestQueue();
_stateLock = new SemaphoreSlim(1, 1);

_restClient = restClientProvider(DiscordRestConfig.ClientAPIUrl);
SetBaseUrl(DiscordConfig.ClientAPIUrl);
}
internal void SetBaseUrl(string baseUrl)
{
_restClient = _restClientProvider(baseUrl);
_restClient.SetHeader("accept", "*/*");
_restClient.SetHeader("user-agent", DiscordRestConfig.UserAgent);
if (webSocketProvider != null)
{
_gatewayClient = webSocketProvider();
//_gatewayClient.SetHeader("user-agent", DiscordConfig.UserAgent); (Causes issues in .Net 4.6+)
_gatewayClient.BinaryMessage += async (data, index, count) =>
{
using (var compressed = new MemoryStream(data, index + 2, count - 2))
using (var decompressed = new MemoryStream())
{
using (var zlib = new DeflateStream(compressed, CompressionMode.Decompress))
zlib.CopyTo(decompressed);
decompressed.Position = 0;
using (var reader = new StreamReader(decompressed))
using (var jsonReader = new JsonTextReader(reader))
{
var msg = _serializer.Deserialize<WebSocketMessage>(jsonReader);
await _receivedGatewayEvent.InvokeAsync((GatewayOpCode)msg.Operation, msg.Sequence, msg.Type, msg.Payload).ConfigureAwait(false);
}
}
};
_gatewayClient.TextMessage += async text =>
{
using (var reader = new StringReader(text))
using (var jsonReader = new JsonTextReader(reader))
{
var msg = _serializer.Deserialize<WebSocketMessage>(jsonReader);
await _receivedGatewayEvent.InvokeAsync((GatewayOpCode)msg.Operation, msg.Sequence, msg.Type, msg.Payload).ConfigureAwait(false);
}
};
_gatewayClient.Closed += async ex =>
{
await DisconnectAsync().ConfigureAwait(false);
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
};
}

_serializer = serializer ?? new JsonSerializer { ContractResolver = new DiscordContractResolver() };
}
private void Dispose(bool disposing)
internal virtual void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (disposing)
{
_loginCancelToken?.Dispose();
_connectCancelToken?.Dispose();
(_restClient as IDisposable)?.Dispose();
(_gatewayClient as IDisposable)?.Dispose();
}
_isDisposed = true;
}
@@ -114,12 +71,12 @@ namespace Discord.API

public async Task LoginAsync(TokenType tokenType, string token, RequestOptions options = null)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
await _stateLock.WaitAsync().ConfigureAwait(false);
try
{
await LoginInternalAsync(tokenType, token, options).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
finally { _stateLock.Release(); }
}
private async Task LoginInternalAsync(TokenType tokenType, string token, RequestOptions options = null)
{
@@ -134,7 +91,7 @@ namespace Discord.API
AuthTokenType = TokenType.User;
_authToken = null;
_restClient.SetHeader("authorization", null);
await _requestQueue.SetCancelTokenAsync(_loginCancelToken.Token).ConfigureAwait(false);
await RequestQueue.SetCancelTokenAsync(_loginCancelToken.Token).ConfigureAwait(false);
_restClient.SetCancelToken(_loginCancelToken.Token);

AuthTokenType = tokenType;
@@ -165,12 +122,12 @@ namespace Discord.API

public async Task LogoutAsync()
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
await _stateLock.WaitAsync().ConfigureAwait(false);
try
{
await LogoutInternalAsync().ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
finally { _stateLock.Release(); }
}
private async Task LogoutInternalAsync()
{
@@ -182,87 +139,16 @@ namespace Discord.API
catch { }

await DisconnectInternalAsync().ConfigureAwait(false);
await _requestQueue.ClearAsync().ConfigureAwait(false);
await RequestQueue.ClearAsync().ConfigureAwait(false);

await _requestQueue.SetCancelTokenAsync(CancellationToken.None).ConfigureAwait(false);
await RequestQueue.SetCancelTokenAsync(CancellationToken.None).ConfigureAwait(false);
_restClient.SetCancelToken(CancellationToken.None);

LoginState = LoginState.LoggedOut;
}

public async Task ConnectAsync()
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await ConnectInternalAsync().ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task ConnectInternalAsync()
{
if (LoginState != LoginState.LoggedIn)
throw new InvalidOperationException("You must log in before connecting.");
if (_gatewayClient == null)
throw new NotSupportedException("This client is not configured with websocket support.");

ConnectionState = ConnectionState.Connecting;
try
{
_connectCancelToken = new CancellationTokenSource();
if (_gatewayClient != null)
_gatewayClient.SetCancelToken(_connectCancelToken.Token);

if (_gatewayUrl == null)
{
var gatewayResponse = await GetGatewayAsync().ConfigureAwait(false);
_gatewayUrl = $"{gatewayResponse.Url}?v={DiscordConfig.APIVersion}&encoding={DiscordSocketConfig.GatewayEncoding}";
}
await _gatewayClient.ConnectAsync(_gatewayUrl).ConfigureAwait(false);

ConnectionState = ConnectionState.Connected;
}
catch (Exception)
{
_gatewayUrl = null; //Uncache in case the gateway url changed
await DisconnectInternalAsync().ConfigureAwait(false);
throw;
}
}

public async Task DisconnectAsync()
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectInternalAsync().ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
public async Task DisconnectAsync(Exception ex)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectInternalAsync().ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task DisconnectInternalAsync()
{
if (_gatewayClient == null)
throw new NotSupportedException("This client is not configured with websocket support.");

if (ConnectionState == ConnectionState.Disconnected) return;
ConnectionState = ConnectionState.Disconnecting;

try { _connectCancelToken?.Cancel(false); }
catch { }

await _gatewayClient.DisconnectAsync().ConfigureAwait(false);

ConnectionState = ConnectionState.Disconnected;
}
internal virtual Task ConnectInternalAsync() => Task.CompletedTask;
internal virtual Task DisconnectInternalAsync() => Task.CompletedTask;

//REST
public Task SendAsync(string method, string endpoint,
@@ -306,15 +192,6 @@ namespace Discord.API
GuildBucket bucket, ulong guildId, RequestOptions options = null) where TResponse : class
=> DeserializeJson<TResponse>(await SendMultipartInternalAsync(method, endpoint, multipartArgs, false, BucketGroup.Guild, (int)bucket, guildId, options).ConfigureAwait(false));

//Gateway
public Task SendGatewayAsync(GatewayOpCode opCode, object payload,
GlobalBucket bucket = GlobalBucket.GeneralGateway, RequestOptions options = null)
=> SendGatewayInternalAsync(opCode, payload, BucketGroup.Global, (int)bucket, 0, options);

public Task SendGatewayAsync(GatewayOpCode opCode, object payload,
GuildBucket bucket, ulong guildId, RequestOptions options = null)
=> SendGatewayInternalAsync(opCode, payload, BucketGroup.Guild, (int)bucket, guildId, options);

//Core
private async Task<Stream> SendInternalAsync(string method, string endpoint, object payload, bool headerOnly,
BucketGroup group, int bucketId, ulong guildId, RequestOptions options = null)
@@ -323,7 +200,7 @@ namespace Discord.API
string json = null;
if (payload != null)
json = SerializeJson(payload);
var responseStream = await _requestQueue.SendAsync(new RestRequest(_restClient, method, endpoint, json, headerOnly, options), group, bucketId, guildId).ConfigureAwait(false);
var responseStream = await RequestQueue.SendAsync(new RestRequest(_restClient, method, endpoint, json, headerOnly, options), group, bucketId, guildId).ConfigureAwait(false);
stopwatch.Stop();

double milliseconds = ToMilliseconds(stopwatch);
@@ -335,7 +212,7 @@ namespace Discord.API
BucketGroup group, int bucketId, ulong guildId, RequestOptions options = null)
{
var stopwatch = Stopwatch.StartNew();
var responseStream = await _requestQueue.SendAsync(new RestRequest(_restClient, method, endpoint, multipartArgs, headerOnly, options), group, bucketId, guildId).ConfigureAwait(false);
var responseStream = await RequestQueue.SendAsync(new RestRequest(_restClient, method, endpoint, multipartArgs, headerOnly, options), group, bucketId, guildId).ConfigureAwait(false);
int bytes = headerOnly ? 0 : (int)responseStream.Length;
stopwatch.Stop();

@@ -344,17 +221,6 @@ namespace Discord.API

return responseStream;
}
private async Task SendGatewayInternalAsync(GatewayOpCode opCode, object payload,
BucketGroup group, int bucketId, ulong guildId, RequestOptions options)
{
//TODO: Add ETF
byte[] bytes = null;
payload = new WebSocketMessage { Operation = (int)opCode, Payload = payload };
if (payload != null)
bytes = Encoding.UTF8.GetBytes(SerializeJson(payload));
await _requestQueue.SendAsync(new WebSocketRequest(_gatewayClient, bytes, true, options), group, bucketId, guildId).ConfigureAwait(false);
await _sentGatewayMessageEvent.InvokeAsync(opCode).ConfigureAwait(false);
}

//Auth
public async Task ValidateTokenAsync(RequestOptions options = null)
@@ -362,69 +228,6 @@ namespace Discord.API
await SendAsync("GET", "auth/login", options: options).ConfigureAwait(false);
}

//Gateway
public async Task<GetGatewayResponse> GetGatewayAsync(RequestOptions options = null)
{
return await SendAsync<GetGatewayResponse>("GET", "gateway", options: options).ConfigureAwait(false);
}
public async Task SendIdentifyAsync(int largeThreshold = 100, bool useCompression = true, RequestOptions options = null)
{
var props = new Dictionary<string, string>
{
["$device"] = "Discord.Net"
};
var msg = new IdentifyParams()
{
Token = _authToken,
Properties = props,
LargeThreshold = largeThreshold,
UseCompression = useCompression
};
await SendGatewayAsync(GatewayOpCode.Identify, msg, options: options).ConfigureAwait(false);
}
public async Task SendResumeAsync(string sessionId, int lastSeq, RequestOptions options = null)
{
var msg = new ResumeParams()
{
Token = _authToken,
SessionId = sessionId,
Sequence = lastSeq
};
await SendGatewayAsync(GatewayOpCode.Resume, msg, options: options).ConfigureAwait(false);
}
public async Task SendHeartbeatAsync(int lastSeq, RequestOptions options = null)
{
await SendGatewayAsync(GatewayOpCode.Heartbeat, lastSeq, options: options).ConfigureAwait(false);
}
public async Task SendStatusUpdateAsync(long? idleSince, Game game, RequestOptions options = null)
{
var args = new StatusUpdateParams
{
IdleSince = idleSince,
Game = game
};
await SendGatewayAsync(GatewayOpCode.StatusUpdate, args, options: options).ConfigureAwait(false);
}
public async Task SendRequestMembersAsync(IEnumerable<ulong> guildIds, RequestOptions options = null)
{
await SendGatewayAsync(GatewayOpCode.RequestGuildMembers, new RequestMembersParams { GuildIds = guildIds, Query = "", Limit = 0 }, options: options).ConfigureAwait(false);
}
public async Task SendVoiceStateUpdateAsync(ulong guildId, ulong? channelId, bool selfDeaf, bool selfMute, RequestOptions options = null)
{
var payload = new VoiceStateUpdateParams
{
GuildId = guildId,
ChannelId = channelId,
SelfDeaf = selfDeaf,
SelfMute = selfMute
};
await SendGatewayAsync(GatewayOpCode.VoiceStateUpdate, payload, options: options).ConfigureAwait(false);
}
public async Task SendGuildSyncAsync(IEnumerable<ulong> guildIds, RequestOptions options = null)
{
await SendGatewayAsync(GatewayOpCode.GuildSync, guildIds, options: options).ConfigureAwait(false);
}

//Channels
public async Task<Channel> GetChannelAsync(ulong channelId, RequestOptions options = null)
{
@@ -1230,8 +1033,8 @@ namespace Discord.API
}

//Helpers
private static double ToMilliseconds(Stopwatch stopwatch) => Math.Round((double)stopwatch.ElapsedTicks / (double)Stopwatch.Frequency * 1000.0, 2);
private string SerializeJson(object value)
protected static double ToMilliseconds(Stopwatch stopwatch) => Math.Round((double)stopwatch.ElapsedTicks / (double)Stopwatch.Frequency * 1000.0, 2);
protected string SerializeJson(object value)
{
var sb = new StringBuilder(256);
using (TextWriter text = new StringWriter(sb, CultureInfo.InvariantCulture))
@@ -1239,7 +1042,7 @@ namespace Discord.API
_serializer.Serialize(writer, value);
return sb.ToString();
}
private T DeserializeJson<T>(Stream jsonStream)
protected T DeserializeJson<T>(Stream jsonStream)
{
using (TextReader text = new StreamReader(jsonStream))
using (JsonReader reader = new JsonTextReader(text))

+ 36
- 120
src/Discord.Net/API/DiscordRpcAPIClient.cs View File

@@ -2,6 +2,7 @@
using Discord.Logging;
using Discord.Net.Converters;
using Discord.Net.Queue;
using Discord.Net.Rest;
using Discord.Net.WebSockets;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
@@ -17,7 +18,7 @@ using System.Threading.Tasks;

namespace Discord.API
{
public class DiscordRpcApiClient : IDisposable
public class DiscordRpcApiClient : DiscordRestApiClient, IDisposable
{
private abstract class RpcRequest
{
@@ -60,19 +61,16 @@ namespace Discord.API

private readonly ConcurrentDictionary<Guid, RpcRequest> _requests;
private readonly RequestQueue _requestQueue;
private readonly JsonSerializer _serializer;
private readonly IWebSocketClient _webSocketClient;
private readonly SemaphoreSlim _connectionLock;
private readonly string _clientId;
private CancellationTokenSource _loginCancelToken, _connectCancelToken;
private string _authToken;
private string _origin;
private bool _isDisposed;

public LoginState LoginState { get; private set; }
public ConnectionState ConnectionState { get; private set; }

public DiscordRpcApiClient(string clientId, string origin, WebSocketProvider webSocketProvider, JsonSerializer serializer = null, RequestQueue requestQueue = null)
public DiscordRpcApiClient(string clientId, string origin, RestClientProvider restClientProvider, WebSocketProvider webSocketProvider, JsonSerializer serializer = null, RequestQueue requestQueue = null)
: base(restClientProvider, serializer, requestQueue)
{
_connectionLock = new SemaphoreSlim(1, 1);
_clientId = clientId;
@@ -80,33 +78,19 @@ namespace Discord.API

_requestQueue = requestQueue ?? new RequestQueue();
_requests = new ConcurrentDictionary<Guid, RpcRequest>();

if (webSocketProvider != null)
_webSocketClient = webSocketProvider();
//_webSocketClient.SetHeader("user-agent", DiscordConfig.UserAgent); (Causes issues in .Net 4.6+)
_webSocketClient.SetHeader("origin", _origin);
_webSocketClient.BinaryMessage += async (data, index, count) =>
{
_webSocketClient = webSocketProvider();
//_webSocketClient.SetHeader("user-agent", DiscordConfig.UserAgent); (Causes issues in .Net 4.6+)
_webSocketClient.SetHeader("origin", _origin);
_webSocketClient.BinaryMessage += async (data, index, count) =>
using (var compressed = new MemoryStream(data, index + 2, count - 2))
using (var decompressed = new MemoryStream())
{
using (var compressed = new MemoryStream(data, index + 2, count - 2))
using (var decompressed = new MemoryStream())
{
using (var zlib = new DeflateStream(compressed, CompressionMode.Decompress))
zlib.CopyTo(decompressed);
decompressed.Position = 0;
using (var reader = new StreamReader(decompressed))
using (var jsonReader = new JsonTextReader(reader))
{
var msg = _serializer.Deserialize<RpcMessage>(jsonReader);
await _receivedRpcEvent.InvokeAsync(msg.Cmd, msg.Event, msg.Data).ConfigureAwait(false);
if (msg.Nonce.IsSpecified && msg.Nonce.Value.HasValue)
ProcessMessage(msg);
}
}
};
_webSocketClient.TextMessage += async text =>
{
using (var reader = new StringReader(text))
using (var zlib = new DeflateStream(compressed, CompressionMode.Decompress))
zlib.CopyTo(decompressed);
decompressed.Position = 0;
using (var reader = new StreamReader(decompressed))
using (var jsonReader = new JsonTextReader(reader))
{
var msg = _serializer.Deserialize<RpcMessage>(jsonReader);
@@ -114,17 +98,26 @@ namespace Discord.API
if (msg.Nonce.IsSpecified && msg.Nonce.Value.HasValue)
ProcessMessage(msg);
}
};
_webSocketClient.Closed += async ex =>
}
};
_webSocketClient.TextMessage += async text =>
{
using (var reader = new StringReader(text))
using (var jsonReader = new JsonTextReader(reader))
{
await DisconnectAsync().ConfigureAwait(false);
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
};
}

_serializer = serializer ?? new JsonSerializer { ContractResolver = new DiscordContractResolver() };
var msg = _serializer.Deserialize<RpcMessage>(jsonReader);
await _receivedRpcEvent.InvokeAsync(msg.Cmd, msg.Event, msg.Data).ConfigureAwait(false);
if (msg.Nonce.IsSpecified && msg.Nonce.Value.HasValue)
ProcessMessage(msg);
}
};
_webSocketClient.Closed += async ex =>
{
await DisconnectAsync().ConfigureAwait(false);
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
};
}
private void Dispose(bool disposing)
internal override void Dispose(bool disposing)
{
if (!_isDisposed)
{
@@ -136,67 +129,6 @@ namespace Discord.API
_isDisposed = true;
}
}
public void Dispose() => Dispose(true);

public async Task LoginAsync(TokenType tokenType, string token, bool upgrade = false, RequestOptions options = null)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await LoginInternalAsync(tokenType, token, upgrade, options).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task LoginInternalAsync(TokenType tokenType, string token, bool upgrade = false, RequestOptions options = null)
{
if (!upgrade && LoginState != LoginState.LoggedOut)
await LogoutInternalAsync().ConfigureAwait(false);

if (tokenType != TokenType.Bearer)
throw new InvalidOperationException("RPC only supports bearer tokens");

LoginState = LoginState.LoggingIn;
try
{
_loginCancelToken = new CancellationTokenSource();
await _requestQueue.SetCancelTokenAsync(_loginCancelToken.Token).ConfigureAwait(false);
_authToken = token;

LoginState = LoginState.LoggedIn;
}
catch (Exception)
{
await LogoutInternalAsync().ConfigureAwait(false);
throw;
}
}

public async Task LogoutAsync()
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await LogoutInternalAsync().ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task LogoutInternalAsync()
{
//An exception here will lock the client into the unusable LoggingOut state, but that's probably fine since our client is in an undefined state too.
if (LoginState == LoginState.LoggedOut) return;
LoginState = LoginState.LoggingOut;

try { _loginCancelToken?.Cancel(false); }
catch { }

await DisconnectInternalAsync().ConfigureAwait(false);
await _requestQueue.ClearAsync().ConfigureAwait(false);

await _requestQueue.SetCancelTokenAsync(CancellationToken.None).ConfigureAwait(false);

LoginState = LoginState.LoggedOut;
}

public async Task ConnectAsync()
{
@@ -207,7 +139,7 @@ namespace Discord.API
}
finally { _connectionLock.Release(); }
}
private async Task ConnectInternalAsync()
internal override async Task ConnectInternalAsync()
{
/*if (LoginState != LoginState.LoggedIn)
throw new InvalidOperationException("You must log in before connecting.");*/
@@ -226,6 +158,7 @@ namespace Discord.API
{
string url = $"wss://discordapp.io:{port}/?v={DiscordRpcConfig.RpcAPIVersion}&client_id={_clientId}";
await _webSocketClient.ConnectAsync(url).ConfigureAwait(false);
SetBaseUrl($"https://discordapp.io:{port}");
success = true;
break;
}
@@ -254,7 +187,7 @@ namespace Discord.API
}
finally { _connectionLock.Release(); }
}
private async Task DisconnectInternalAsync()
internal override async Task DisconnectInternalAsync()
{
if (_webSocketClient == null)
throw new NotSupportedException("This client is not configured with websocket support.");
@@ -421,22 +354,5 @@ namespace Discord.API
else
return false;
}

//Helpers
private static double ToMilliseconds(Stopwatch stopwatch) => Math.Round((double)stopwatch.ElapsedTicks / (double)Stopwatch.Frequency * 1000.0, 2);
private string SerializeJson(object value)
{
var sb = new StringBuilder(256);
using (TextWriter text = new StringWriter(sb, CultureInfo.InvariantCulture))
using (JsonWriter writer = new JsonTextWriter(text))
_serializer.Serialize(writer, value);
return sb.ToString();
}
private T DeserializeJson<T>(Stream jsonStream)
{
using (TextReader text = new StreamReader(jsonStream))
using (JsonReader reader = new JsonTextReader(text))
return _serializer.Deserialize<T>(reader);
}
}
}

+ 240
- 0
src/Discord.Net/API/DiscordSocketApiClient.cs View File

@@ -0,0 +1,240 @@
using Discord.API.Gateway;
using Discord.API.Rest;
using Discord.Net.Queue;
using Discord.Net.Rest;
using Discord.Net.WebSockets;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace Discord.API
{
public class DiscordSocketApiClient : DiscordRestApiClient
{
public event Func<GatewayOpCode, Task> SentGatewayMessage { add { _sentGatewayMessageEvent.Add(value); } remove { _sentGatewayMessageEvent.Remove(value); } }
private readonly AsyncEvent<Func<GatewayOpCode, Task>> _sentGatewayMessageEvent = new AsyncEvent<Func<GatewayOpCode, Task>>();
public event Func<GatewayOpCode, int?, string, object, Task> ReceivedGatewayEvent { add { _receivedGatewayEvent.Add(value); } remove { _receivedGatewayEvent.Remove(value); } }
private readonly AsyncEvent<Func<GatewayOpCode, int?, string, object, Task>> _receivedGatewayEvent = new AsyncEvent<Func<GatewayOpCode, int?, string, object, Task>>();

public event Func<Exception, Task> Disconnected { add { _disconnectedEvent.Add(value); } remove { _disconnectedEvent.Remove(value); } }
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();

private readonly IWebSocketClient _gatewayClient;
private CancellationTokenSource _connectCancelToken;
private string _gatewayUrl;

public ConnectionState ConnectionState { get; private set; }

public DiscordSocketApiClient(RestClientProvider restClientProvider, WebSocketProvider webSocketProvider, JsonSerializer serializer = null, RequestQueue requestQueue = null)
: base(restClientProvider, serializer, requestQueue)
{
_gatewayClient = webSocketProvider();
//_gatewayClient.SetHeader("user-agent", DiscordConfig.UserAgent); (Causes issues in .Net 4.6+)
_gatewayClient.BinaryMessage += async (data, index, count) =>
{
using (var compressed = new MemoryStream(data, index + 2, count - 2))
using (var decompressed = new MemoryStream())
{
using (var zlib = new DeflateStream(compressed, CompressionMode.Decompress))
zlib.CopyTo(decompressed);
decompressed.Position = 0;
using (var reader = new StreamReader(decompressed))
using (var jsonReader = new JsonTextReader(reader))
{
var msg = _serializer.Deserialize<WebSocketMessage>(jsonReader);
await _receivedGatewayEvent.InvokeAsync((GatewayOpCode)msg.Operation, msg.Sequence, msg.Type, msg.Payload).ConfigureAwait(false);
}
}
};
_gatewayClient.TextMessage += async text =>
{
using (var reader = new StringReader(text))
using (var jsonReader = new JsonTextReader(reader))
{
var msg = _serializer.Deserialize<WebSocketMessage>(jsonReader);
await _receivedGatewayEvent.InvokeAsync((GatewayOpCode)msg.Operation, msg.Sequence, msg.Type, msg.Payload).ConfigureAwait(false);
}
};
_gatewayClient.Closed += async ex =>
{
await DisconnectAsync().ConfigureAwait(false);
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
};
}
internal override void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (disposing)
{
_connectCancelToken?.Dispose();
(_gatewayClient as IDisposable)?.Dispose();
}
_isDisposed = true;
}
}

public async Task ConnectAsync()
{
await _stateLock.WaitAsync().ConfigureAwait(false);
try
{
await ConnectInternalAsync().ConfigureAwait(false);
}
finally { _stateLock.Release(); }
}
internal override async Task ConnectInternalAsync()
{
if (LoginState != LoginState.LoggedIn)
throw new InvalidOperationException("You must log in before connecting.");
if (_gatewayClient == null)
throw new NotSupportedException("This client is not configured with websocket support.");

ConnectionState = ConnectionState.Connecting;
try
{
_connectCancelToken = new CancellationTokenSource();
if (_gatewayClient != null)
_gatewayClient.SetCancelToken(_connectCancelToken.Token);

if (_gatewayUrl == null)
{
var gatewayResponse = await GetGatewayAsync().ConfigureAwait(false);
_gatewayUrl = $"{gatewayResponse.Url}?v={DiscordConfig.APIVersion}&encoding={DiscordSocketConfig.GatewayEncoding}";
}
await _gatewayClient.ConnectAsync(_gatewayUrl).ConfigureAwait(false);

ConnectionState = ConnectionState.Connected;
}
catch (Exception)
{
_gatewayUrl = null; //Uncache in case the gateway url changed
await DisconnectInternalAsync().ConfigureAwait(false);
throw;
}
}

public async Task DisconnectAsync()
{
await _stateLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectInternalAsync().ConfigureAwait(false);
}
finally { _stateLock.Release(); }
}
public async Task DisconnectAsync(Exception ex)
{
await _stateLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectInternalAsync().ConfigureAwait(false);
}
finally { _stateLock.Release(); }
}
internal override async Task DisconnectInternalAsync()
{
if (_gatewayClient == null)
throw new NotSupportedException("This client is not configured with websocket support.");

if (ConnectionState == ConnectionState.Disconnected) return;
ConnectionState = ConnectionState.Disconnecting;

try { _connectCancelToken?.Cancel(false); }
catch { }

await _gatewayClient.DisconnectAsync().ConfigureAwait(false);

ConnectionState = ConnectionState.Disconnected;
}

//Core
private async Task SendGatewayInternalAsync(GatewayOpCode opCode, object payload,
BucketGroup group, int bucketId, ulong guildId, RequestOptions options)
{
//TODO: Add ETF
byte[] bytes = null;
payload = new WebSocketMessage { Operation = (int)opCode, Payload = payload };
if (payload != null)
bytes = Encoding.UTF8.GetBytes(SerializeJson(payload));
await RequestQueue.SendAsync(new WebSocketRequest(_gatewayClient, bytes, true, options), group, bucketId, guildId).ConfigureAwait(false);
await _sentGatewayMessageEvent.InvokeAsync(opCode).ConfigureAwait(false);
}

//Gateway
public Task SendGatewayAsync(GatewayOpCode opCode, object payload,
GlobalBucket bucket = GlobalBucket.GeneralGateway, RequestOptions options = null)
=> SendGatewayInternalAsync(opCode, payload, BucketGroup.Global, (int)bucket, 0, options);

public Task SendGatewayAsync(GatewayOpCode opCode, object payload,
GuildBucket bucket, ulong guildId, RequestOptions options = null)
=> SendGatewayInternalAsync(opCode, payload, BucketGroup.Guild, (int)bucket, guildId, options);

public async Task<GetGatewayResponse> GetGatewayAsync(RequestOptions options = null)
{
return await SendAsync<GetGatewayResponse>("GET", "gateway", options: options).ConfigureAwait(false);
}
public async Task SendIdentifyAsync(int largeThreshold = 100, bool useCompression = true, RequestOptions options = null)
{
var props = new Dictionary<string, string>
{
["$device"] = "Discord.Net"
};
var msg = new IdentifyParams()
{
Token = _authToken,
Properties = props,
LargeThreshold = largeThreshold,
UseCompression = useCompression
};
await SendGatewayAsync(GatewayOpCode.Identify, msg, options: options).ConfigureAwait(false);
}
public async Task SendResumeAsync(string sessionId, int lastSeq, RequestOptions options = null)
{
var msg = new ResumeParams()
{
Token = _authToken,
SessionId = sessionId,
Sequence = lastSeq
};
await SendGatewayAsync(GatewayOpCode.Resume, msg, options: options).ConfigureAwait(false);
}
public async Task SendHeartbeatAsync(int lastSeq, RequestOptions options = null)
{
await SendGatewayAsync(GatewayOpCode.Heartbeat, lastSeq, options: options).ConfigureAwait(false);
}
public async Task SendStatusUpdateAsync(long? idleSince, Game game, RequestOptions options = null)
{
var args = new StatusUpdateParams
{
IdleSince = idleSince,
Game = game
};
await SendGatewayAsync(GatewayOpCode.StatusUpdate, args, options: options).ConfigureAwait(false);
}
public async Task SendRequestMembersAsync(IEnumerable<ulong> guildIds, RequestOptions options = null)
{
await SendGatewayAsync(GatewayOpCode.RequestGuildMembers, new RequestMembersParams { GuildIds = guildIds, Query = "", Limit = 0 }, options: options).ConfigureAwait(false);
}
public async Task SendVoiceStateUpdateAsync(ulong guildId, ulong? channelId, bool selfDeaf, bool selfMute, RequestOptions options = null)
{
var payload = new VoiceStateUpdateParams
{
GuildId = guildId,
ChannelId = channelId,
SelfDeaf = selfDeaf,
SelfMute = selfMute
};
await SendGatewayAsync(GatewayOpCode.VoiceStateUpdate, payload, options: options).ConfigureAwait(false);
}
public async Task SendGuildSyncAsync(IEnumerable<ulong> guildIds, RequestOptions options = null)
{
await SendGatewayAsync(GatewayOpCode.GuildSync, guildIds, options: options).ConfigureAwait(false);
}
}
}

+ 29
- 30
src/Discord.Net/DiscordRestClient.cs View File

@@ -27,20 +27,21 @@ namespace Discord

internal readonly ILogger _clientLogger, _restLogger, _queueLogger;
internal readonly SemaphoreSlim _connectionLock;
internal readonly RequestQueue _requestQueue;
internal SelfUser _currentUser;
private bool _isFirstLogSub;
internal bool _isDisposed;

public API.DiscordApiClient ApiClient { get; }
public API.DiscordRestApiClient ApiClient { get; }
internal LogManager LogManager { get; }
public LoginState LoginState { get; private set; }

/// <summary> Creates a new REST-only discord client. </summary>
public DiscordRestClient() : this(new DiscordRestConfig()) { }
public DiscordRestClient(DiscordRestConfig config) : this(config, CreateApiClient(config)) { }
/// <summary> Creates a new REST-only discord client. </summary>
public DiscordRestClient(DiscordRestConfig config)
internal DiscordRestClient(DiscordRestConfig config, API.DiscordRestApiClient client)
{
ApiClient = client;
LogManager = new LogManager(config.LogLevel);
LogManager.Message += async msg => await _logEvent.InvokeAsync(msg).ConfigureAwait(false);
_clientLogger = LogManager.CreateLogger("Client");
@@ -50,19 +51,16 @@ namespace Discord

_connectionLock = new SemaphoreSlim(1, 1);

_requestQueue = new RequestQueue();
_requestQueue.RateLimitTriggered += async (id, bucket, millis) =>
ApiClient.RequestQueue.RateLimitTriggered += async (id, bucket, millis) =>
{
await _queueLogger.WarningAsync($"Rate limit triggered (id = \"{id ?? "null"}\")").ConfigureAwait(false);
if (bucket == null && id != null)
await _queueLogger.WarningAsync($"Unknown rate limit bucket \"{id ?? "null"}\"").ConfigureAwait(false);
};

var restProvider = config.RestClientProvider;
var webSocketProvider = (this is DiscordSocketClient) ? (config as DiscordSocketConfig)?.WebSocketProvider : null; //TODO: Clean this check
ApiClient = new API.DiscordApiClient(restProvider, webSocketProvider, requestQueue: _requestQueue);
ApiClient.SentRequest += async (method, endpoint, millis) => await _restLogger.VerboseAsync($"{method} {endpoint}: {millis} ms").ConfigureAwait(false);
}
private static API.DiscordRestApiClient CreateApiClient(DiscordRestConfig config)
=> new API.DiscordRestApiClient(config.RestClientProvider, requestQueue: new RequestQueue());

/// <inheritdoc />
public async Task LoginAsync(TokenType tokenType, string token, bool validateToken = true)
@@ -89,27 +87,9 @@ namespace Discord
try
{
await ApiClient.LoginAsync(tokenType, token).ConfigureAwait(false);

if (validateToken)
{
try
{
var user = await GetCurrentUserAsync().ConfigureAwait(false);
if (user == null) //Is using a cached DiscordClient
user = new SelfUser(this, await ApiClient.GetMyUserAsync().ConfigureAwait(false));

if (user.IsBot && tokenType == TokenType.User)
throw new InvalidOperationException($"A bot token used provided with {nameof(TokenType)}.{nameof(TokenType.User)}");
else if (!user.IsBot && tokenType == TokenType.Bot) //Discord currently sends a 401 in this case
throw new InvalidOperationException($"A user token used provided with {nameof(TokenType)}.{nameof(TokenType.Bot)}");
}
catch (HttpException ex)
{
throw new ArgumentException("Token validation failed", nameof(token), ex);
}
}

await OnLoginAsync().ConfigureAwait(false);
await ValidateTokenAsync(tokenType, token).ConfigureAwait(false);
await OnLoginAsync(tokenType, token).ConfigureAwait(false);

LoginState = LoginState.LoggedIn;
}
@@ -121,7 +101,26 @@ namespace Discord

await _loggedInEvent.InvokeAsync().ConfigureAwait(false);
}
protected virtual Task OnLoginAsync() => Task.CompletedTask;
protected virtual async Task ValidateTokenAsync(TokenType tokenType, string token)
{
try
{
var user = await GetCurrentUserAsync().ConfigureAwait(false);
if (user == null) //Is using a cached DiscordClient
user = new SelfUser(this, await ApiClient.GetMyUserAsync().ConfigureAwait(false));

if (user.IsBot && tokenType == TokenType.User)
throw new InvalidOperationException($"A bot token used provided with {nameof(TokenType)}.{nameof(TokenType.User)}");
else if (!user.IsBot && tokenType == TokenType.Bot) //Discord currently sends a 401 in this case
throw new InvalidOperationException($"A user token used provided with {nameof(TokenType)}.{nameof(TokenType.Bot)}");
}
catch (HttpException ex)
{
throw new ArgumentException("Token validation failed", nameof(token), ex);
}
}
protected virtual Task OnLoginAsync(TokenType tokenType, string token) => Task.CompletedTask;


/// <inheritdoc />
public async Task LogoutAsync()


+ 66
- 117
src/Discord.Net/DiscordRpcClient.cs View File

@@ -1,6 +1,7 @@
using Discord.API.Rpc;
using Discord.Logging;
using Discord.Net.Converters;
using Discord.Net.Queue;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
@@ -10,16 +11,8 @@ using System.Threading.Tasks;

namespace Discord
{
public class DiscordRpcClient
public class DiscordRpcClient : DiscordRestClient
{
public event Func<LogMessage, Task> Log { add { _logEvent.Add(value); } remove { _logEvent.Remove(value); } }
private readonly AsyncEvent<Func<LogMessage, Task>> _logEvent = new AsyncEvent<Func<LogMessage, Task>>();

public event Func<Task> LoggedIn { add { _loggedInEvent.Add(value); } remove { _loggedInEvent.Remove(value); } }
private readonly AsyncEvent<Func<Task>> _loggedInEvent = new AsyncEvent<Func<Task>>();
public event Func<Task> LoggedOut { add { _loggedOutEvent.Add(value); } remove { _loggedOutEvent.Remove(value); } }
private readonly AsyncEvent<Func<Task>> _loggedOutEvent = new AsyncEvent<Func<Task>>();

public event Func<Task> Connected { add { _connectedEvent.Add(value); } remove { _connectedEvent.Remove(value); } }
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
public event Func<Exception, Task> Disconnected { add { _disconnectedEvent.Add(value); } remove { _disconnectedEvent.Remove(value); } }
@@ -28,44 +21,36 @@ namespace Discord
public event Func<Task> Ready { add { _readyEvent.Add(value); } remove { _readyEvent.Remove(value); } }
private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>();
private readonly ILogger _clientLogger, _rpcLogger;
private readonly SemaphoreSlim _connectionLock;
private readonly ILogger _rpcLogger;
private readonly JsonSerializer _serializer;

private TaskCompletionSource<bool> _connectTask;
private CancellationTokenSource _cancelToken;
internal SelfUser _currentUser;
private CancellationTokenSource _cancelToken, _reconnectCancelToken;
private Task _reconnectTask;
private bool _isFirstLogSub;
private bool _isReconnecting;
private bool _isDisposed;
private bool _canReconnect;

public API.DiscordRpcApiClient ApiClient { get; }
internal LogManager LogManager { get; }
public LoginState LoginState { get; private set; }
public ConnectionState ConnectionState { get; private set; }

public new API.DiscordRpcApiClient ApiClient => base.ApiClient as API.DiscordRpcApiClient;

/// <summary> Creates a new RPC discord client. </summary>
public DiscordRpcClient(string clientId, string origin) : this(new DiscordRpcConfig(clientId, origin)) { }
/// <summary> Creates a new RPC discord client. </summary>
public DiscordRpcClient(DiscordRpcConfig config)
: base(config, CreateApiClient(config))
{
LogManager = new LogManager(config.LogLevel);
LogManager.Message += async msg => await _logEvent.InvokeAsync(msg).ConfigureAwait(false);
_clientLogger = LogManager.CreateLogger("Client");
_rpcLogger = LogManager.CreateLogger("RPC");
_isFirstLogSub = true;

_connectionLock = new SemaphoreSlim(1, 1);

_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
_serializer.Error += (s, e) =>
{
_rpcLogger.WarningAsync(e.ErrorContext.Error).GetAwaiter().GetResult();
e.ErrorContext.Handled = true;
};

ApiClient = new API.DiscordRpcApiClient(config.ClientId, config.Origin, config.WebSocketProvider);
ApiClient.SentRpcMessage += async opCode => await _rpcLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
ApiClient.ReceivedRpcEvent += ProcessMessageAsync;
ApiClient.Disconnected += async ex =>
@@ -79,91 +64,48 @@ namespace Discord
await _rpcLogger.WarningAsync($"Connection Closed").ConfigureAwait(false);
};
}
private void Dispose(bool disposing)
private static API.DiscordRpcApiClient CreateApiClient(DiscordRpcConfig config)
=> new API.DiscordRpcApiClient(config.ClientId, config.Origin, config.RestClientProvider, config.WebSocketProvider, requestQueue: new RequestQueue());

internal override void Dispose(bool disposing)
{
if (!_isDisposed)
{
ApiClient.Dispose();
_isDisposed = true;
}
}
public void Dispose() => Dispose(true);

/// <inheritdoc />
public async Task LoginAsync(TokenType tokenType, string token, bool validateToken = true)
protected override async Task OnLoginAsync(TokenType tokenType, string token)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await LoginInternalAsync(tokenType, token, validateToken).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
await ApiClient.LoginAsync(tokenType, token).ConfigureAwait(false);
}
private async Task LoginInternalAsync(TokenType tokenType, string token, bool validateToken)
protected override async Task OnLogoutAsync()
{
if (_isFirstLogSub)
{
_isFirstLogSub = false;
await WriteInitialLog().ConfigureAwait(false);
}

if (LoginState != LoginState.LoggedOut)
await LogoutInternalAsync().ConfigureAwait(false);
LoginState = LoginState.LoggingIn;

try
{
await ApiClient.LoginAsync(tokenType, token).ConfigureAwait(false);

LoginState = LoginState.LoggedIn;
}
catch (Exception)
{
await LogoutInternalAsync().ConfigureAwait(false);
throw;
}

await _loggedInEvent.InvokeAsync().ConfigureAwait(false);
await ApiClient.LogoutAsync().ConfigureAwait(false);
}

/// <inheritdoc />
public async Task LogoutAsync()
protected override Task ValidateTokenAsync(TokenType tokenType, string token)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await LogoutInternalAsync().ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
return Task.CompletedTask; //Validation is done in DiscordRpcAPIClient
}
private async Task LogoutInternalAsync()
{
if (LoginState == LoginState.LoggedOut) return;
LoginState = LoginState.LoggingOut;

await ApiClient.LogoutAsync().ConfigureAwait(false);

_currentUser = null;

LoginState = LoginState.LoggedOut;

await _loggedOutEvent.InvokeAsync().ConfigureAwait(false);
}
public async Task ConnectAsync()
/// <inheritdoc />
public Task ConnectAsync() => ConnectAsync(false);
internal async Task ConnectAsync(bool ignoreLoginCheck)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
_isReconnecting = false;
await ConnectInternalAsync().ConfigureAwait(false);
await ConnectInternalAsync(ignoreLoginCheck, false).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task ConnectInternalAsync(bool ignoreLoginCheck = false)
private async Task ConnectInternalAsync(bool ignoreLoginCheck, bool isReconnecting)
{
if (LoginState != LoginState.LoggedIn)
throw new InvalidOperationException("You must log in before connecting or call ConnectAndAuthorizeAsync.");
if (!ignoreLoginCheck && LoginState != LoginState.LoggedIn)
throw new InvalidOperationException("You must log in before connecting.");
if (!isReconnecting && _reconnectCancelToken != null && !_reconnectCancelToken.IsCancellationRequested)
_reconnectCancelToken.Cancel();

if (_isFirstLogSub)
{
@@ -173,7 +115,7 @@ namespace Discord

var state = ConnectionState;
if (state == ConnectionState.Connecting || state == ConnectionState.Connected)
await DisconnectInternalAsync(null).ConfigureAwait(false);
await DisconnectInternalAsync(null, isReconnecting).ConfigureAwait(false);

ConnectionState = ConnectionState.Connecting;
await _rpcLogger.InfoAsync("Connecting").ConfigureAwait(false);
@@ -185,13 +127,13 @@ namespace Discord
await _connectedEvent.InvokeAsync().ConfigureAwait(false);

await _connectTask.Task.ConfigureAwait(false);
_canReconnect = true;
ConnectionState = ConnectionState.Connected;
await _rpcLogger.InfoAsync("Connected").ConfigureAwait(false);
}
catch (Exception)
{
await DisconnectInternalAsync(null).ConfigureAwait(false);
await DisconnectInternalAsync(null, isReconnecting).ConfigureAwait(false);
throw;
}
}
@@ -202,12 +144,20 @@ namespace Discord
try
{
_isReconnecting = false;
await DisconnectInternalAsync(null).ConfigureAwait(false);
await DisconnectInternalAsync(null, false).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task DisconnectInternalAsync(Exception ex)
private async Task DisconnectInternalAsync(Exception ex, bool isReconnecting)
{
if (!isReconnecting)
{
_canReconnect = false;

if (_reconnectCancelToken != null && !_reconnectCancelToken.IsCancellationRequested)
_reconnectCancelToken.Cancel();
}

if (ConnectionState == ConnectionState.Disconnected) return;
ConnectionState = ConnectionState.Disconnecting;
await _rpcLogger.InfoAsync("Disconnecting").ConfigureAwait(false);
@@ -228,53 +178,51 @@ namespace Discord

private async Task StartReconnectAsync(Exception ex)
{
//TODO: Is this thread-safe?
if (_reconnectTask != null) return;

_connectTask?.TrySetException(ex);
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectInternalAsync(ex).ConfigureAwait(false);
if (_reconnectTask != null) return;
_isReconnecting = true;
_reconnectTask = ReconnectInternalAsync();
if (!_canReconnect || _reconnectTask != null) return;
await DisconnectInternalAsync(null, true).ConfigureAwait(false);
_reconnectCancelToken = new CancellationTokenSource();
_reconnectTask = ReconnectInternalAsync(_reconnectCancelToken.Token);
}
finally { _connectionLock.Release(); }
}
private async Task ReconnectInternalAsync()
private async Task ReconnectInternalAsync(CancellationToken cancelToken)
{
try
{
Random jitter = new Random();
int nextReconnectDelay = 1000;
while (_isReconnecting)
while (true)
{
await Task.Delay(nextReconnectDelay, cancelToken).ConfigureAwait(false);
nextReconnectDelay = nextReconnectDelay * 2 + jitter.Next(-250, 250);
if (nextReconnectDelay > 60000)
nextReconnectDelay = 60000;

await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await Task.Delay(nextReconnectDelay).ConfigureAwait(false);
nextReconnectDelay *= 2;
if (nextReconnectDelay > 30000)
nextReconnectDelay = 30000;

await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await ConnectInternalAsync().ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
if (cancelToken.IsCancellationRequested) return;
await ConnectInternalAsync(false, true).ConfigureAwait(false);
_reconnectTask = null;
return;
}
catch (Exception ex)
{
await _rpcLogger.WarningAsync("Reconnect failed", ex).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
}
finally
catch (OperationCanceledException)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
_isReconnecting = false;
await _rpcLogger.DebugAsync("Reconnect cancelled").ConfigureAwait(false);
_reconnectTask = null;
}
finally { _connectionLock.Release(); }
@@ -283,7 +231,7 @@ namespace Discord

public async Task<string> AuthorizeAsync(string[] scopes)
{
await ConnectAsync().ConfigureAwait(false);
await ConnectAsync(true).ConfigureAwait(false);
var result = await ApiClient.SendAuthorizeAsync(scopes).ConfigureAwait(false);
await DisconnectAsync().ConfigureAwait(false);
return result.Code;
@@ -314,7 +262,8 @@ namespace Discord
//CancellationToken = cancelToken //TODO: Implement
};
await ApiClient.SendAuthenticateAsync(options).ConfigureAwait(false); //Has bearer
if (LoginState != LoginState.LoggedOut)
await ApiClient.SendAuthenticateAsync(options).ConfigureAwait(false); //Has bearer

var __ = _connectTask.TrySetResultAsync(true); //Signal the .Connect() call to complete
await _rpcLogger.InfoAsync("Ready").ConfigureAwait(false);


+ 1
- 1
src/Discord.Net/DiscordRpcConfig.cs View File

@@ -2,7 +2,7 @@

namespace Discord
{
public class DiscordRpcConfig : DiscordConfig
public class DiscordRpcConfig : DiscordRestConfig
{
public const int RpcAPIVersion = 1;



+ 6
- 2
src/Discord.Net/DiscordSocketClient.cs View File

@@ -3,6 +3,7 @@ using Discord.Audio;
using Discord.Extensions;
using Discord.Logging;
using Discord.Net.Converters;
using Discord.Net.Queue;
using Discord.Net.WebSockets;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
@@ -52,6 +53,7 @@ namespace Discord
internal DataStore DataStore { get; private set; }
internal WebSocketProvider WebSocketProvider { get; private set; }

public new API.DiscordSocketApiClient ApiClient => base.ApiClient as API.DiscordSocketApiClient;
internal SocketSelfUser CurrentUser => _currentUser as SocketSelfUser;
internal IReadOnlyCollection<SocketGuild> Guilds => DataStore.Guilds;
internal IReadOnlyCollection<VoiceRegion> VoiceRegions => _voiceRegions.ToReadOnlyCollection();
@@ -60,7 +62,7 @@ namespace Discord
public DiscordSocketClient() : this(new DiscordSocketConfig()) { }
/// <summary> Creates a new REST/WebSocket discord client. </summary>
public DiscordSocketClient(DiscordSocketConfig config)
: base(config)
: base(config, CreateApiClient(config))
{
ShardId = config.ShardId;
TotalShards = config.TotalShards;
@@ -106,8 +108,10 @@ namespace Discord
_voiceRegions = ImmutableDictionary.Create<string, VoiceRegion>();
_largeGuilds = new ConcurrentQueue<ulong>();
}
private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
=> new API.DiscordSocketApiClient(config.RestClientProvider, config.WebSocketProvider, requestQueue: new RequestQueue());

protected override async Task OnLoginAsync()
protected override async Task OnLoginAsync(TokenType tokenType, string token)
{
var voiceRegions = await ApiClient.GetVoiceRegionsAsync().ConfigureAwait(false);
_voiceRegions = voiceRegions.Select(x => new VoiceRegion(x)).ToImmutableDictionary(x => x.Id);


+ 4
- 24
src/Discord.Net/Entities/Users/SelfUser.cs View File

@@ -7,9 +7,9 @@ namespace Discord
{
internal class SelfUser : User, ISelfUser
{
private long _idleSince;
private UserStatus _status;
private Game _game;
protected long _idleSince;
protected UserStatus _status;
protected Game _game;

public string Email { get; private set; }
public bool IsVerified { get; private set; }
@@ -61,27 +61,7 @@ namespace Discord
var model = await Discord.ApiClient.ModifySelfAsync(args).ConfigureAwait(false);
Update(model, UpdateSource.Rest);
}
public async Task ModifyStatusAsync(Action<ModifyPresenceParams> func)
{
if (func == null) throw new NullReferenceException(nameof(func));
var args = new ModifyPresenceParams();
func(args);

var game = args._game.GetValueOrDefault(_game);
var status = args._status.GetValueOrDefault(_status);

long idleSince = _idleSince;
if (status == UserStatus.Idle && _status != UserStatus.Idle)
idleSince = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
var apiGame = game != null ? new API.Game { Name = game.Name, StreamType = game.StreamType, StreamUrl = game.StreamUrl } : null;

await Discord.ApiClient.SendStatusUpdateAsync(status == UserStatus.Idle ? _idleSince : (long?)null, apiGame).ConfigureAwait(false);
//Save values
_idleSince = idleSince;
_game = game;
_status = status;
}
Task ISelfUser.ModifyStatusAsync(Action<ModifyPresenceParams> func) { throw new NotSupportedException(); }
}
}

+ 26
- 1
src/Discord.Net/Entities/WebSocket/Users/SocketSelfUser.cs View File

@@ -1,4 +1,6 @@
using System;
using Discord.API.Rest;
using System;
using System.Threading.Tasks;
using Model = Discord.API.User;

namespace Discord
@@ -15,6 +17,29 @@ namespace Discord
{
}

public async Task ModifyStatusAsync(Action<ModifyPresenceParams> func)
{
if (func == null) throw new NullReferenceException(nameof(func));

var args = new ModifyPresenceParams();
func(args);

var game = args._game.GetValueOrDefault(_game);
var status = args._status.GetValueOrDefault(_status);

long idleSince = _idleSince;
if (status == UserStatus.Idle && _status != UserStatus.Idle)
idleSince = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
var apiGame = game != null ? new API.Game { Name = game.Name, StreamType = game.StreamType, StreamUrl = game.StreamUrl } : null;

await Discord.ApiClient.SendStatusUpdateAsync(status == UserStatus.Idle ? _idleSince : (long?)null, apiGame).ConfigureAwait(false);

//Save values
_idleSince = idleSince;
_game = game;
_status = status;
}

public SocketSelfUser Clone() => MemberwiseClone() as SocketSelfUser;
ISocketUser ISocketUser.Clone() => Clone();
}


+ 1
- 1
src/Discord.Net/IDiscordClient.cs View File

@@ -13,7 +13,7 @@ namespace Discord
{
ConnectionState ConnectionState { get; }

DiscordApiClient ApiClient { get; }
DiscordRestApiClient ApiClient { get; }
ILogManager LogManager { get; }

Task ConnectAsync();


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