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Implemented emoji endpoints (#835)

* Implemented emoji endpoints.

* Fixed: now using API entities for REST client.

* Removed emoji listing endpoint, as per @foxbot's request.
tags/2.0.0-beta
Mateusz Brawański Christopher F 7 years ago
parent
commit
b4bf046ad4
8 changed files with 154 additions and 0 deletions
  1. +10
    -0
      src/Discord.Net.Core/Entities/Emotes/EmoteProperties.cs
  2. +9
    -0
      src/Discord.Net.Core/Entities/Guilds/IGuild.cs
  3. +16
    -0
      src/Discord.Net.Rest/API/Rest/CreateGuildEmoteParams.cs
  4. +14
    -0
      src/Discord.Net.Rest/API/Rest/ModifyGuildEmoteParams.cs
  5. +44
    -0
      src/Discord.Net.Rest/DiscordRestApiClient.cs
  6. +41
    -0
      src/Discord.Net.Rest/Entities/Guilds/GuildHelper.cs
  7. +10
    -0
      src/Discord.Net.Rest/Entities/Guilds/RestGuild.cs
  8. +10
    -0
      src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs

+ 10
- 0
src/Discord.Net.Core/Entities/Emotes/EmoteProperties.cs View File

@@ -0,0 +1,10 @@
using System.Collections.Generic;

namespace Discord
{
public class EmoteProperties
{
public Optional<string> Name { get; set; }
public Optional<IEnumerable<IRole>> Roles { get; set; }
}
}

+ 9
- 0
src/Discord.Net.Core/Entities/Guilds/IGuild.cs View File

@@ -117,5 +117,14 @@ namespace Discord
Task DownloadUsersAsync();
/// <summary> Removes all users from this guild if they have not logged on in a provided number of days or, if simulate is true, returns the number of users that would be removed. </summary>
Task<int> PruneUsersAsync(int days = 30, bool simulate = false, RequestOptions options = null);

/// <summary> Gets a specific emote from this guild. </summary>
Task<GuildEmote> GetEmoteAsync(ulong id, RequestOptions options = null);
/// <summary> Creates a new emote in this guild. </summary>
Task<GuildEmote> CreateEmoteAsync(string name, Image image, Optional<IEnumerable<IRole>> roles = default(Optional<IEnumerable<IRole>>), RequestOptions options = null);
/// <summary> Modifies an existing emote in this guild. </summary>
Task<GuildEmote> ModifyEmoteAsync(GuildEmote emote, Action<EmoteProperties> func, RequestOptions options = null);
/// <summary> Deletes an existing emote from this guild. </summary>
Task DeleteEmoteAsync(GuildEmote emote, RequestOptions options = null);
}
}

+ 16
- 0
src/Discord.Net.Rest/API/Rest/CreateGuildEmoteParams.cs View File

@@ -0,0 +1,16 @@
#pragma warning disable CS1591
using Newtonsoft.Json;

namespace Discord.API.Rest
{
[JsonObject(MemberSerialization = MemberSerialization.OptIn)]
internal class CreateGuildEmoteParams
{
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("image")]
public Image Image { get; set; }
[JsonProperty("roles")]
public Optional<ulong[]> RoleIds { get; set; }
}
}

+ 14
- 0
src/Discord.Net.Rest/API/Rest/ModifyGuildEmoteParams.cs View File

@@ -0,0 +1,14 @@
#pragma warning disable CS1591
using Newtonsoft.Json;

namespace Discord.API.Rest
{
[JsonObject(MemberSerialization = MemberSerialization.OptIn)]
internal class ModifyGuildEmoteParams
{
[JsonProperty("name")]
public Optional<string> Name { get; set; }
[JsonProperty("roles")]
public Optional<ulong[]> RoleIds { get; set; }
}
}

+ 44
- 0
src/Discord.Net.Rest/DiscordRestApiClient.cs View File

@@ -1066,6 +1066,50 @@ namespace Discord.API
return await SendJsonAsync<IReadOnlyCollection<Role>>("PATCH", () => $"guilds/{guildId}/roles", args, ids, options: options).ConfigureAwait(false);
}

//Guild emoji
public async Task<Emoji> GetGuildEmoteAsync(ulong guildId, ulong emoteId, RequestOptions options = null)
{
Preconditions.NotEqual(guildId, 0, nameof(guildId));
Preconditions.NotEqual(emoteId, 0, nameof(emoteId));
options = RequestOptions.CreateOrClone(options);

var ids = new BucketIds(guildId: guildId);
return await SendAsync<Emoji>("GET", () => $"guilds/{guildId}/emojis/{emoteId}", ids, options: options);
}

public async Task<Emoji> CreateGuildEmoteAsync(ulong guildId, Rest.CreateGuildEmoteParams args, RequestOptions options = null)
{
Preconditions.NotEqual(guildId, 0, nameof(guildId));
Preconditions.NotNull(args, nameof(args));
Preconditions.NotNullOrWhitespace(args.Name, nameof(args.Name));
Preconditions.NotNull(args.Image.Stream, nameof(args.Image));
options = RequestOptions.CreateOrClone(options);

var ids = new BucketIds(guildId: guildId);
return await SendJsonAsync<Emoji>("POST", () => $"guilds/{guildId}/emojis", args, ids, options: options);
}

public async Task<Emoji> ModifyGuildEmoteAsync(ulong guildId, ulong emoteId, ModifyGuildEmoteParams args, RequestOptions options = null)
{
Preconditions.NotEqual(guildId, 0, nameof(guildId));
Preconditions.NotEqual(emoteId, 0, nameof(emoteId));
Preconditions.NotNull(args, nameof(args));
options = RequestOptions.CreateOrClone(options);

var ids = new BucketIds(guildId: guildId);
return await SendJsonAsync<Emoji>("PATCH", () => $"guilds/{guildId}/emojis/{emoteId}", args, ids, options: options);
}

public async Task DeleteGuildEmoteAsync(ulong guildId, ulong emoteId, RequestOptions options = null)
{
Preconditions.NotEqual(guildId, 0, nameof(guildId));
Preconditions.NotEqual(emoteId, 0, nameof(emoteId));
options = RequestOptions.CreateOrClone(options);

var ids = new BucketIds(guildId: guildId);
await SendAsync("DELETE", () => $"guilds/{guildId}/emojis/{emoteId}", ids, options: options);
}

//Users
public async Task<User> GetUserAsync(ulong userId, RequestOptions options = null)
{


+ 41
- 0
src/Discord.Net.Rest/Entities/Guilds/GuildHelper.cs View File

@@ -253,5 +253,46 @@ namespace Discord.Rest
model = await client.ApiClient.BeginGuildPruneAsync(guild.Id, args, options).ConfigureAwait(false);
return model.Pruned;
}

//Emotes
public static async Task<GuildEmote> GetEmoteAsync(IGuild guild, BaseDiscordClient client, ulong id, RequestOptions options)
{
var emote = await client.ApiClient.GetGuildEmoteAsync(guild.Id, id, options);
return emote.ToEntity();
}
public static async Task<GuildEmote> CreateEmoteAsync(IGuild guild, BaseDiscordClient client, string name, Image image, Optional<IEnumerable<IRole>> roles,
RequestOptions options)
{
var apiargs = new CreateGuildEmoteParams
{
Name = name,
Image = image.ToModel()
};
if (roles.IsSpecified)
apiargs.RoleIds = roles.Value?.Select(xr => xr.Id)?.ToArray();

var emote = await client.ApiClient.CreateGuildEmoteAsync(guild.Id, apiargs, options);
return emote.ToEntity();
}
public static async Task<GuildEmote> ModifyEmoteAsync(IGuild guild, BaseDiscordClient client, ulong id, Action<EmoteProperties> func,
RequestOptions options)
{
if (func == null) throw new ArgumentNullException(nameof(func));

var props = new EmoteProperties();
func(props);

var apiargs = new ModifyGuildEmoteParams
{
Name = props.Name
};
if (props.Roles.IsSpecified)
apiargs.RoleIds = props.Roles.Value?.Select(xr => xr.Id)?.ToArray();

var emote = await client.ApiClient.ModifyGuildEmoteAsync(guild.Id, id, apiargs, options);
return emote.ToEntity();
}
public static Task DeleteEmoteAsync(IGuild guild, BaseDiscordClient client, ulong id, RequestOptions options)
=> client.ApiClient.DeleteGuildEmoteAsync(guild.Id, id, options);
}
}

+ 10
- 0
src/Discord.Net.Rest/Entities/Guilds/RestGuild.cs View File

@@ -260,6 +260,16 @@ namespace Discord.Rest
public override string ToString() => Name;
private string DebuggerDisplay => $"{Name} ({Id})";

//Emotes
public Task<GuildEmote> GetEmoteAsync(ulong id, RequestOptions options = null)
=> GuildHelper.GetEmoteAsync(this, Discord, id, options);
public Task<GuildEmote> CreateEmoteAsync(string name, Image image, Optional<IEnumerable<IRole>> roles = default(Optional<IEnumerable<IRole>>), RequestOptions options = null)
=> GuildHelper.CreateEmoteAsync(this, Discord, name, image, roles, options);
public Task<GuildEmote> ModifyEmoteAsync(GuildEmote emote, Action<EmoteProperties> func, RequestOptions options = null)
=> GuildHelper.ModifyEmoteAsync(this, Discord, emote.Id, func, options);
public Task DeleteEmoteAsync(GuildEmote emote, RequestOptions options = null)
=> GuildHelper.DeleteEmoteAsync(this, Discord, emote.Id, options);

//IGuild
bool IGuild.Available => Available;
IAudioClient IGuild.AudioClient => null;


+ 10
- 0
src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs View File

@@ -433,6 +433,16 @@ namespace Discord.WebSocket
_downloaderPromise.TrySetResultAsync(true);
}

//Emotes
public Task<GuildEmote> GetEmoteAsync(ulong id, RequestOptions options = null)
=> GuildHelper.GetEmoteAsync(this, Discord, id, options);
public Task<GuildEmote> CreateEmoteAsync(string name, Image image, Optional<IEnumerable<IRole>> roles = default(Optional<IEnumerable<IRole>>), RequestOptions options = null)
=> GuildHelper.CreateEmoteAsync(this, Discord, name, image, roles, options);
public Task<GuildEmote> ModifyEmoteAsync(GuildEmote emote, Action<EmoteProperties> func, RequestOptions options = null)
=> GuildHelper.ModifyEmoteAsync(this, Discord, emote.Id, func, options);
public Task DeleteEmoteAsync(GuildEmote emote, RequestOptions options = null)
=> GuildHelper.DeleteEmoteAsync(this, Discord, emote.Id, options);

//Voice States
internal async Task<SocketVoiceState> AddOrUpdateVoiceStateAsync(ClientState state, VoiceStateModel model)
{


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