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Added Channel documentation

tags/docs-0.9
Brandon Smith 9 years ago
parent
commit
b372f1695e
1 changed files with 13 additions and 2 deletions
  1. +13
    -2
      src/Discord.Net/Channel.cs

+ 13
- 2
src/Discord.Net/Channel.cs View File

@@ -8,26 +8,37 @@ namespace Discord
{
private readonly DiscordClient _client;

/// <summary> Returns the unique identifier for this channel. </summary>
public string Id { get; }

private string _name;
/// <summary> Returns the name of this channel. </summary>
public string Name { get { return !IsPrivate ? $"#{_name}" : $"@{Recipient.Name}"; } internal set { _name = value; } }

/// <summary> Returns false is this is a public chat and true if this is a private chat with another user (see Recipient). </summary>
public bool IsPrivate { get; }
/// <summary> Returns the type of this channel (see ChannelTypes). </summary>
public string Type { get; internal set; }

/// <summary> Returns the id of the server containing this channel. </summary>
public string ServerId { get; }
/// <summary> Returns the server containing this channel. </summary>
[JsonIgnore]
public Server Server => ServerId != null ? _client.GetServer(ServerId) : null;

/// For private chats, returns the Id of the target user, otherwise null.
[JsonIgnore]
public string RecipientId { get; internal set; }
/// For private chats, returns the target user, otherwise null.
public User Recipient => _client.GetUser(RecipientId);

/// <summary> Returns a collection of all messages the client has in cache. </summary>
/// <remarks> This collection does not guarantee any ordering. </remarks>
[JsonIgnore]
public IEnumerable<Message> Messages => _client.Messages.Where(x => x.ChannelId == Id);

//Not Implemented
//TODO: Not Implemented
/// <summary> Not implemented, stored for reference. </summary>
public object[] PermissionOverwrites { get; internal set; }

internal Channel(string id, string serverId, DiscordClient client)


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