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[Docs] Update samples to use `MessageContent` intent & update `v2 => v3 guide` (#2471)

tags/3.9.0
Misha133 GitHub 2 years ago
parent
commit
a4d34f6947
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9 changed files with 22 additions and 9 deletions
  1. +1
    -0
      docs/guides/v2_v3_guide/v2_to_v3_guide.md
  2. +8
    -1
      samples/BasicBot/Program.cs
  3. +2
    -2
      samples/BasicBot/_BasicBot.csproj
  4. +1
    -1
      samples/InteractionFramework/_InteractionFramework.csproj
  5. +2
    -1
      samples/ShardedClient/Program.cs
  6. +1
    -1
      samples/ShardedClient/_ShardedClient.csproj
  7. +4
    -0
      samples/TextCommandFramework/Program.cs
  8. +2
    -2
      samples/TextCommandFramework/_TextCommandFramework.csproj
  9. +1
    -1
      samples/WebhookClient/_WebhookClient.csproj

+ 1
- 0
docs/guides/v2_v3_guide/v2_to_v3_guide.md View File

@@ -37,6 +37,7 @@ _client = new DiscordSocketClient(config);
- AllUnprivileged: This is a group of most common intents, that do NOT require any [developer portal] intents to be enabled.
This includes intents that receive messages such as: `GatewayIntents.GuildMessages, GatewayIntents.DirectMessages`
- GuildMembers: An intent disabled by default, as you need to enable it in the [developer portal].
- MessageContent: An intent also disabled by default as you also need to enable it in the [developer portal].
- GuildPresences: Also disabled by default, this intent together with `GuildMembers` are the only intents not included in `AllUnprivileged`.
- All: All intents, it is ill advised to use this without care, as it _can_ cause a memory leak from presence.
The library will give responsive warnings if you specify unnecessary intents.


+ 8
- 1
samples/BasicBot/Program.cs View File

@@ -34,9 +34,16 @@ namespace BasicBot

public Program()
{
// Config used by DiscordSocketClient
// Define intents for the client
var config = new DiscordSocketConfig
{
GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.MessageContent
};

// It is recommended to Dispose of a client when you are finished
// using it, at the end of your app's lifetime.
_client = new DiscordSocketClient();
_client = new DiscordSocketClient(config);

// Subscribing to client events, so that we may receive them whenever they're invoked.
_client.Log += LogAsync;


+ 2
- 2
samples/BasicBot/_BasicBot.csproj View File

@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<OutputType>Exe</OutputType>
@@ -6,7 +6,7 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Discord.Net.WebSocket" Version="3.6.1"/>
<PackageReference Include="Discord.Net.WebSocket" Version="3.8.1"/>
</ItemGroup>

</Project>

+ 1
- 1
samples/InteractionFramework/_InteractionFramework.csproj View File

@@ -13,7 +13,7 @@
<PackageReference Include="Microsoft.Extensions.Configuration.EnvironmentVariables" Version="5.0.0" />
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="5.0.0" />
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="5.0.2" />
<PackageReference Include="Discord.Net.Interactions" Version="3.6.1" />
<PackageReference Include="Discord.Net.Interactions" Version="3.8.1" />
</ItemGroup>

</Project>

+ 2
- 1
samples/ShardedClient/Program.cs View File

@@ -28,7 +28,8 @@ namespace ShardedClient
// have 1 shard per 1500-2000 guilds your bot is in.
var config = new DiscordSocketConfig
{
TotalShards = 2
TotalShards = 2,
GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.MessageContent
};

// You should dispose a service provider created using ASP.NET


+ 1
- 1
samples/ShardedClient/_ShardedClient.csproj View File

@@ -8,7 +8,7 @@

<ItemGroup>
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="5.0.2" />
<PackageReference Include="Discord.Net" Version="3.6.1" />
<PackageReference Include="Discord.Net" Version="3.8.1" />
</ItemGroup>

</Project>

+ 4
- 0
samples/TextCommandFramework/Program.cs View File

@@ -60,6 +60,10 @@ namespace TextCommandFramework
private ServiceProvider ConfigureServices()
{
return new ServiceCollection()
.AddSingleton(new DiscordSocketConfig
{
GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.MessageContent
})
.AddSingleton<DiscordSocketClient>()
.AddSingleton<CommandService>()
.AddSingleton<CommandHandlingService>()


+ 2
- 2
samples/TextCommandFramework/_TextCommandFramework.csproj View File

@@ -8,8 +8,8 @@

<ItemGroup>
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="5.0.2" />
<PackageReference Include="Discord.Net.Commands" Version="3.6.1" />
<PackageReference Include="Discord.Net.Websocket" Version="3.6.1" />
<PackageReference Include="Discord.Net.Commands" Version="3.8.1" />
<PackageReference Include="Discord.Net.Websocket" Version="3.8.1" />
</ItemGroup>

</Project>

+ 1
- 1
samples/WebhookClient/_WebhookClient.csproj View File

@@ -7,7 +7,7 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Discord.Net.Webhook" Version="3.6.1" />
<PackageReference Include="Discord.Net.Webhook" Version="3.8.1" />
</ItemGroup>

</Project>

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