Browse Source

Made serveral presence improvements and additions.

tags/docs-0.9
Brandon Smith 9 years ago
parent
commit
a4a9a4b3ae
5 changed files with 95 additions and 27 deletions
  1. +16
    -5
      src/Discord.Net/DiscordClient.API.cs
  2. +33
    -11
      src/Discord.Net/DiscordClient.cs
  3. +1
    -1
      src/Discord.Net/DiscordClientConfig.cs
  4. +21
    -4
      src/Discord.Net/Models/Member.cs
  5. +24
    -6
      src/Discord.Net/Models/User.cs

+ 16
- 5
src/Discord.Net/DiscordClient.API.cs View File

@@ -420,12 +420,23 @@ namespace Discord
else
msg = _messages[x.Id] ?? new Message(this, x.Id, x.ChannelId, x.Author.Id);
if (msg != null)
msg.Update(x);
if (_config.TrackActivity)
{
var user = _users[x.Author.Id];
if (user != null)
user.UpdateActivity(x.Timestamp);
msg.Update(x);
if (_config.TrackActivity)
{
if (channel.IsPrivate)
{
var user = msg.User;
if (user != null)
user.UpdateActivity(msg.EditedTimestamp ?? msg.Timestamp);
}
else
{
var member = msg.Member;
if (member != null)
member.UpdateActivity(msg.EditedTimestamp ?? msg.Timestamp);
}
}
}
return msg;
})


+ 33
- 11
src/Discord.Net/DiscordClient.cs View File

@@ -118,18 +118,14 @@ namespace Discord
{
if (_voiceSocket.CurrentVoiceServerId != null)
{
if (_config.TrackActivity)
{
var user = _users[e.UserId];
if (user != null)
user.UpdateActivity();
}
var member = _members[e.UserId, _voiceSocket.CurrentVoiceServerId];
bool value = e.IsSpeaking;
if (member.IsSpeaking != value)
{
member.IsSpeaking = value;
RaiseUserIsSpeaking(member, value);
if (_config.TrackActivity)
member.UpdateActivity();
}
}
};
@@ -359,10 +355,10 @@ namespace Discord
var data = e.Payload.ToObject<Events.GuildMemberAdd>(_serializer);
var user = _users.GetOrAdd(data.User.Id);
user.Update(data.User);
if (_config.TrackActivity)
user.UpdateActivity();
var member = _members.GetOrAdd(data.User.Id, data.GuildId);
member.Update(data);
if (_config.TrackActivity)
member.UpdateActivity();
RaiseUserAdded(member);
}
break;
@@ -455,7 +451,21 @@ namespace Discord
msg = _messages.GetOrAdd(data.Id, data.ChannelId, data.Author.Id);
msg.Update(data);
if (_config.TrackActivity)
msg.User.UpdateActivity(data.Timestamp);
{
var channel = msg.Channel;
if (channel == null || channel.IsPrivate)
{
var user = msg.User;
if (user != null)
user.UpdateActivity(data.Timestamp);
}
else
{
var member = msg.Member;
if (member != null)
member.UpdateActivity(data.Timestamp);
}
}
if (wasLocal)
RaiseMessageSent(msg);
RaiseMessageCreated(msg);
@@ -537,11 +547,23 @@ namespace Discord

if (user != null)
{
if (_config.TrackActivity)
user.UpdateActivity();
if (channel != null)
RaiseUserIsTyping(user, channel);
}
if (_config.TrackActivity)
{
if (channel.IsPrivate)
{
if (user != null)
user.UpdateActivity();
}
else
{
var member = _members[data.UserId, channel.ServerId];
if (member != null)
member.UpdateActivity();
}
}
}
break;



+ 1
- 1
src/Discord.Net/DiscordClientConfig.cs View File

@@ -41,7 +41,7 @@ namespace Discord
private bool _useMessageQueue = false;
/// <summary> (Experimental) Maintains the LastActivity property for users, showing when they last made an action (sent message, joined server, typed, etc). </summary>
public bool TrackActivity { get { return _trackActivity; } set { SetValue(ref _trackActivity, value); } }
private bool _trackActivity = false;
private bool _trackActivity = true;

//Lock
private bool _isLocked;


+ 21
- 4
src/Discord.Net/Models/Member.cs View File

@@ -20,11 +20,18 @@ namespace Discord

public string SessionId { get; internal set; }
public string Token { get; internal set; }

/// <summary> Returns the id for the game this user is currently playing. </summary>
public string GameId { get; internal set; }
/// <summary> Returns the current status for this user. </summary>
public string Status { get; internal set; }
/// <summary> Returns the time this user's status was last changed in this server. </summary>
public DateTime StatusSince { get; internal set; }
/// <summary> Returns the time this user last sent/edited a message, started typing or sent voice data in this server. </summary>
public DateTime? LastActivity { get; private set; }
/// <summary> Returns the time this user was last seen online in this server. </summary>
public DateTime? LastOnline => Status != UserStatus.Offline ? DateTime.UtcNow : _lastOnline;
private DateTime _lastOnline;

public string UserId { get; }
[JsonIgnore]
@@ -50,7 +57,8 @@ namespace Discord
_client = client;
UserId = userId;
ServerId = serverId;
}
Status = UserStatus.Offline;
}

public override string ToString() => UserId;

@@ -70,8 +78,11 @@ namespace Discord
{
if (Status != model.Status)
{
Status = model.Status;
StatusSince = DateTime.UtcNow;
var now = DateTime.UtcNow;
Status = model.Status;
StatusSince = now;
if (Status == UserStatus.Offline)
_lastOnline = now;
}
GameId = model.GameId;
}
@@ -90,5 +101,11 @@ namespace Discord
if (model.IsSuppressed.HasValue)
IsSuppressed = model.IsSuppressed.Value;
}
}

internal void UpdateActivity(DateTime? activity = null)
{
if (LastActivity == null || activity > LastActivity.Value)
LastActivity = activity ?? DateTime.UtcNow;
}
}
}

+ 24
- 6
src/Discord.Net/Models/User.cs View File

@@ -11,6 +11,7 @@ namespace Discord
{
private readonly DiscordClient _client;
private int _refs;
private DateTime? _lastPrivateActivity;

/// <summary> Returns the unique identifier for this user. </summary>
public string Id { get; }
@@ -44,9 +45,27 @@ namespace Discord
public IEnumerable<Server> Servers => _client.Servers.Where(x => x.HasMember(Id));
/// <summary> Returns a collection of all messages this user has sent that are still in cache. </summary>
public IEnumerable<Message> Messages => _client.Messages.Where(x => x.UserId == Id);
/// <summary> Returns the time this user last sent a message. </summary>
public DateTime? LastActivity { get; private set; }

/// <summary> Returns the id for the game this user is currently playing. </summary>
public string GameId => Memberships.Where(x => x.GameId != null).Select(x => x.GameId).FirstOrDefault();
/// <summary> Returns the current status for this user. </summary>
public string Status => Memberships.OrderByDescending(x => x.StatusSince).Select(x => x.Status).FirstOrDefault();
/// <summary> Returns the time this user's status was last changed. </summary>
public DateTime StatusSince => Memberships.OrderByDescending(x => x.StatusSince).Select(x => x.StatusSince).First();
/// <summary> Returns the time this user last sent/edited a message, started typing or sent voice data. </summary>
public DateTime? LastActivity
{
get
{
var lastServerActivity = Memberships.OrderByDescending(x => x.LastActivity).Select(x => x.LastActivity).FirstOrDefault();
if (lastServerActivity == null || (_lastPrivateActivity != null && _lastPrivateActivity.Value > lastServerActivity.Value))
return _lastPrivateActivity;
else
return lastServerActivity;
}
}
/// <summary> Returns the time this user was last seen online. </summary>
public DateTime? LastOnline => Memberships.OrderByDescending(x => x.LastOnline).Select(x => x.LastOnline).FirstOrDefault();

internal User(DiscordClient client, string id)
{
@@ -66,11 +85,10 @@ namespace Discord
Email = model.Email;
IsVerified = model.IsVerified;
}

internal void UpdateActivity(DateTime? activity = null)
{
if (LastActivity == null || activity > LastActivity.Value)
LastActivity = activity ?? DateTime.UtcNow;
if (_lastPrivateActivity == null || activity > _lastPrivateActivity.Value)
_lastPrivateActivity = activity ?? DateTime.UtcNow;
}

public override string ToString() => Name;


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