| @@ -15,10 +15,10 @@ namespace Discord | |||||
| internal Game() { } | internal Game() { } | ||||
| /// <summary> | /// <summary> | ||||
| /// Creates a <see cref="Game"/> with the provided <paramref name="name"/> and <see cref="ActivityType"/>. | |||||
| /// Creates a <see cref="Game"/> with the provided name and <see cref="ActivityType"/>. | |||||
| /// </summary> | /// </summary> | ||||
| /// <param name="name">The name of the game.</param> | /// <param name="name">The name of the game.</param> | ||||
| /// <param name="type">The type of activity. Default is <see cref="Discord.ActivityType.Playing"/>.</param> | |||||
| /// <param name="type">The type of activity.</param> | |||||
| public Game(string name, ActivityType type = ActivityType.Playing) | public Game(string name, ActivityType type = ActivityType.Playing) | ||||
| { | { | ||||
| Name = name; | Name = name; | ||||
| @@ -27,7 +27,9 @@ namespace Discord | |||||
| /// A generic channel that the invite points to. | /// A generic channel that the invite points to. | ||||
| /// </returns> | /// </returns> | ||||
| IChannel Channel { get; } | IChannel Channel { get; } | ||||
| /// <summary> Gets the type of the channel this invite is linked to. </summary> | |||||
| /// <summary> | |||||
| /// Gets the type of the channel this invite is linked to. | |||||
| /// </summary> | |||||
| ChannelType ChannelType { get; } | ChannelType ChannelType { get; } | ||||
| /// <summary> | /// <summary> | ||||
| /// Gets the ID of the channel this invite is linked to. | /// Gets the ID of the channel this invite is linked to. | ||||
| @@ -4,7 +4,8 @@ namespace Discord | |||||
| /// Properties that are used to modify an <see cref="IUserMessage" /> with the specified changes. | /// Properties that are used to modify an <see cref="IUserMessage" /> with the specified changes. | ||||
| /// </summary> | /// </summary> | ||||
| /// <remarks> | /// <remarks> | ||||
| /// The content of a message can be cleared with <see cref="System.String.Empty"/> if and only if an <see cref="Discord.Embed"/> is present. | |||||
| /// The content of a message can be cleared with <see cref="System.String.Empty"/> if and only if an | |||||
| /// <see cref="Discord.Embed"/> is present. | |||||
| /// </remarks> | /// </remarks> | ||||
| /// <seealso cref="IUserMessage.ModifyAsync"/> | /// <seealso cref="IUserMessage.ModifyAsync"/> | ||||
| public class MessageProperties | public class MessageProperties | ||||