Browse Source

Remove RTD docs

tags/1.0-rc
Christopher F 8 years ago
parent
commit
9dae654096
21 changed files with 0 additions and 1334 deletions
  1. +0
    -192
      docs/Makefile
  2. +0
    -288
      docs/conf.py
  3. +0
    -79
      docs/exts/csharp6.py
  4. +0
    -20
      docs/features/commands.rst
  5. +0
    -78
      docs/features/events.rst
  6. +0
    -35
      docs/features/logging.rst
  7. +0
    -75
      docs/features/permissions.rst
  8. +0
    -53
      docs/features/server-management.rst
  9. +0
    -22
      docs/features/user-management.rst
  10. +0
    -13
      docs/features/voice.rst
  11. +0
    -48
      docs/getting_started.rst
  12. +0
    -2
      docs/global.txt
  13. +0
    -37
      docs/index.rst
  14. +0
    -263
      docs/make.bat
  15. +0
    -10
      docs/samples/command.cs
  16. +0
    -21
      docs/samples/command_group.cs
  17. +0
    -9
      docs/samples/command_service_creation.cs
  18. +0
    -27
      docs/samples/events.cs
  19. +0
    -28
      docs/samples/getting_started.cs
  20. +0
    -20
      docs/samples/logging.cs
  21. +0
    -14
      docs/samples/permissions.cs

+ 0
- 192
docs/Makefile View File

@@ -1,192 +0,0 @@
# Makefile for Sphinx documentation
#

# You can set these variables from the command line.
SPHINXOPTS =
SPHINXBUILD = sphinx-build
PAPER =
BUILDDIR = _build

# User-friendly check for sphinx-build
ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
endif

# Internal variables.
PAPEROPT_a4 = -D latex_paper_size=a4
PAPEROPT_letter = -D latex_paper_size=letter
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
# the i18n builder cannot share the environment and doctrees with the others
I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .

.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest coverage gettext

help:
@echo "Please use \`make <target>' where <target> is one of"
@echo " html to make standalone HTML files"
@echo " dirhtml to make HTML files named index.html in directories"
@echo " singlehtml to make a single large HTML file"
@echo " pickle to make pickle files"
@echo " json to make JSON files"
@echo " htmlhelp to make HTML files and a HTML help project"
@echo " qthelp to make HTML files and a qthelp project"
@echo " applehelp to make an Apple Help Book"
@echo " devhelp to make HTML files and a Devhelp project"
@echo " epub to make an epub"
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
@echo " latexpdf to make LaTeX files and run them through pdflatex"
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
@echo " text to make text files"
@echo " man to make manual pages"
@echo " texinfo to make Texinfo files"
@echo " info to make Texinfo files and run them through makeinfo"
@echo " gettext to make PO message catalogs"
@echo " changes to make an overview of all changed/added/deprecated items"
@echo " xml to make Docutils-native XML files"
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
@echo " linkcheck to check all external links for integrity"
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
@echo " coverage to run coverage check of the documentation (if enabled)"

clean:
rm -rf $(BUILDDIR)/*

html:
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."

dirhtml:
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
@echo
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."

singlehtml:
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
@echo
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."

pickle:
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
@echo
@echo "Build finished; now you can process the pickle files."

json:
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
@echo
@echo "Build finished; now you can process the JSON files."

htmlhelp:
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
@echo
@echo "Build finished; now you can run HTML Help Workshop with the" \
".hhp project file in $(BUILDDIR)/htmlhelp."

qthelp:
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
@echo
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/DiscordNet.qhcp"
@echo "To view the help file:"
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/DiscordNet.qhc"

applehelp:
$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
@echo
@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
@echo "N.B. You won't be able to view it unless you put it in" \
"~/Library/Documentation/Help or install it in your application" \
"bundle."

devhelp:
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
@echo
@echo "Build finished."
@echo "To view the help file:"
@echo "# mkdir -p $$HOME/.local/share/devhelp/DiscordNet"
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/DiscordNet"
@echo "# devhelp"

epub:
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
@echo
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."

latex:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
@echo "Run \`make' in that directory to run these through (pdf)latex" \
"(use \`make latexpdf' here to do that automatically)."

latexpdf:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through pdflatex..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."

latexpdfja:
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
@echo "Running LaTeX files through platex and dvipdfmx..."
$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."

text:
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
@echo
@echo "Build finished. The text files are in $(BUILDDIR)/text."

man:
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
@echo
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."

texinfo:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo
@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
@echo "Run \`make' in that directory to run these through makeinfo" \
"(use \`make info' here to do that automatically)."

info:
$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
@echo "Running Texinfo files through makeinfo..."
make -C $(BUILDDIR)/texinfo info
@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."

gettext:
$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
@echo
@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."

changes:
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
@echo
@echo "The overview file is in $(BUILDDIR)/changes."

linkcheck:
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
@echo
@echo "Link check complete; look for any errors in the above output " \
"or in $(BUILDDIR)/linkcheck/output.txt."

doctest:
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
@echo "Testing of doctests in the sources finished, look at the " \
"results in $(BUILDDIR)/doctest/output.txt."

coverage:
$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
@echo "Testing of coverage in the sources finished, look at the " \
"results in $(BUILDDIR)/coverage/python.txt."

xml:
$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
@echo
@echo "Build finished. The XML files are in $(BUILDDIR)/xml."

pseudoxml:
$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
@echo
@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."

+ 0
- 288
docs/conf.py View File

@@ -1,288 +0,0 @@
# -*- coding: utf-8 -*-
#
# Discord.Net documentation build configuration file, created by
# sphinx-quickstart on Sun Sep 27 16:59:56 2015.
#
# This file is execfile()d with the current directory set to its
# containing dir.
#
# Note that not all possible configuration values are present in this
# autogenerated file.
#
# All configuration values have a default; values that are commented out
# serve to show the default.

import sys
import os
import shlex

# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#sys.path.insert(0, os.path.abspath('.'))

# -- General configuration ------------------------------------------------

# If your documentation needs a minimal Sphinx version, state it here.
#needs_sphinx = '1.0'

# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
sys.path.append(os.path.abspath('exts'))
extensions = ['csharp6']

# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']

# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
# source_suffix = ['.rst', '.md']
source_suffix = '.rst'

# The encoding of source files.
#source_encoding = 'utf-8-sig'

# The master toctree document.
master_doc = 'index'

# General information about the project.
project = u'Discord.Net'
copyright = u'2015, RogueException'
author = u'RogueException'

# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
version = '0.7'
# The full version, including alpha/beta/rc tags.
release = '0.7.1b1'

# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = None

# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
#today = ''
# Else, today_fmt is used as the format for a strftime call.
#today_fmt = '%B %d, %Y'

# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
exclude_patterns = ['_build']

# The reST default role (used for this markup: `text`) to use for all
# documents.
#default_role = None

# If true, '()' will be appended to :func: etc. cross-reference text.
#add_function_parentheses = True

# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
#add_module_names = True

# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
#show_authors = False

# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'

# A list of ignored prefixes for module index sorting.
#modindex_common_prefix = []

# If true, keep warnings as "system message" paragraphs in the built documents.
#keep_warnings = False

# If true, `todo` and `todoList` produce output, else they produce nothing.
todo_include_todos = False

rst_prolog = """
.. include:: /global.txt
"""

# -- Options for HTML output ----------------------------------------------

# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
#html_theme = 'alabaster'

# Theme options are theme-specific and customize the look and feel of a theme
# further. For a list of options available for each theme, see the
# documentation.
#html_theme_options = {}

# Add any paths that contain custom themes here, relative to this directory.
#html_theme_path = []

# The name for this set of Sphinx documents. If None, it defaults to
# "<project> v<release> documentation".
#html_title = None

# A shorter title for the navigation bar. Default is the same as html_title.
#html_short_title = None

# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
#html_logo = None

# The name of an image file (within the static path) to use as favicon of the
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
#html_favicon = None

# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']

# Add any extra paths that contain custom files (such as robots.txt or
# .htaccess) here, relative to this directory. These files are copied
# directly to the root of the documentation.
#html_extra_path = []

# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
# using the given strftime format.
#html_last_updated_fmt = '%b %d, %Y'

# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
#html_use_smartypants = True

# Custom sidebar templates, maps document names to template names.
#html_sidebars = {}

# Additional templates that should be rendered to pages, maps page names to
# template names.
#html_additional_pages = {}

# If false, no module index is generated.
#html_domain_indices = True

# If false, no index is generated.
#html_use_index = True

# If true, the index is split into individual pages for each letter.
#html_split_index = False

# If true, links to the reST sources are added to the pages.
#html_show_sourcelink = True

# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
#html_show_sphinx = True

# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
#html_show_copyright = True

# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it. The value of this option must be the
# base URL from which the finished HTML is served.
#html_use_opensearch = ''

# This is the file name suffix for HTML files (e.g. ".xhtml").
#html_file_suffix = None

# Language to be used for generating the HTML full-text search index.
# Sphinx supports the following languages:
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
#html_search_language = 'en'

# A dictionary with options for the search language support, empty by default.
# Now only 'ja' uses this config value
#html_search_options = {'type': 'default'}

# The name of a javascript file (relative to the configuration directory) that
# implements a search results scorer. If empty, the default will be used.
#html_search_scorer = 'scorer.js'

# Output file base name for HTML help builder.
htmlhelp_basename = 'DiscordNetdoc'

# -- Options for LaTeX output ---------------------------------------------

latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#'papersize': 'letterpaper',

# The font size ('10pt', '11pt' or '12pt').
#'pointsize': '10pt',

# Additional stuff for the LaTeX preamble.
#'preamble': '',

# Latex figure (float) alignment
#'figure_align': 'htbp',
}

# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'DiscordNet.tex', u'Discord.Net Documentation',
u'RogueException', 'manual'),
]

# The name of an image file (relative to this directory) to place at the top of
# the title page.
#latex_logo = None

# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
#latex_use_parts = False

# If true, show page references after internal links.
#latex_show_pagerefs = False

# If true, show URL addresses after external links.
#latex_show_urls = False

# Documents to append as an appendix to all manuals.
#latex_appendices = []

# If false, no module index is generated.
#latex_domain_indices = True


# -- Options for manual page output ---------------------------------------

# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'discordnet', u'Discord.Net Documentation',
[author], 1)
]

# If true, show URL addresses after external links.
#man_show_urls = False


# -- Options for Texinfo output -------------------------------------------

# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'DiscordNet', u'Discord.Net Documentation',
author, 'DiscordNet', 'One line description of project.',
'Miscellaneous'),
]

# Documents to append as an appendix to all manuals.
#texinfo_appendices = []

# If false, no module index is generated.
#texinfo_domain_indices = True

# How to display URL addresses: 'footnote', 'no', or 'inline'.
#texinfo_show_urls = 'footnote'

# If true, do not generate a @detailmenu in the "Top" node's menu.
#texinfo_no_detailmenu = False

+ 0
- 79
docs/exts/csharp6.py View File

@@ -1,79 +0,0 @@
# -*- coding: utf-8 -*-
import re

from pygments.lexer import RegexLexer, DelegatingLexer, bygroups, include, using, this, default
from pygments.token import Punctuation, Text, Comment, Operator, Keyword, Name, String, Number, Literal, Other
from pygments.util import get_choice_opt, iteritems
from pygments import unistring as uni

from pygments.lexers.html import XmlLexer

class CSharp6Lexer(RegexLexer):
name = 'C#6'
aliases = ['csharp6', 'c#6']
filenames = ['*.cs']
mimetypes = ['text/x-csharp']

flags = re.MULTILINE | re.DOTALL | re.UNICODE

cs_ident = ('@?[_' + uni.combine('Lu', 'Ll', 'Lt', 'Lm', 'Nl') + ']' +
'[' + uni.combine('Lu', 'Ll', 'Lt', 'Lm', 'Nl', 'Nd', 'Pc',
'Cf', 'Mn', 'Mc') + ']*')

tokens = {
'root': [
# method names
(r'^([ \t]*(?:' + cs_ident + r'(?:\[\])?\s+)+?)' # return type
r'(' + cs_ident + ')' # method name
r'(\s*)(\()', # signature start
bygroups(using(this), Name.Function, Text, Punctuation)),
(r'^\s*\[.*?\]', Name.Attribute),
(r'[^\S\n]+', Text),
(r'\\\n', Text), # line continuation
(r'//.*?\n', Comment.Single),
(r'/[*].*?[*]/', Comment.Multiline),
(r'\n', Text),
(r'[~!%^&*()+=|\[\]:;,.<>/?-]', Punctuation),
(r'[{}]', Punctuation),
(r'@\$?"(""|[^"])*"', String),
(r'"\$?(\\\\|\\"|[^"\n])*["\n]', String),
(r"'\\.'|'[^\\]'", String.Char),
(r"[0-9](\.[0-9]*)?([eE][+-][0-9]+)?"
r"[flFLdD]?|0[xX][0-9a-fA-F]+[Ll]?", Number),
(r'#[ \t]*(if|endif|else|elif|define|undef|'
r'line|error|warning|region|endregion|pragma)\b.*?\n',
Comment.Preproc),
(r'\b(extern)(\s+)(alias)\b', bygroups(Keyword, Text,
Keyword)),
(r'(abstract|as|async|await|base|break|case|catch|'
r'checked|const|continue|default|delegate|'
r'do|else|enum|event|explicit|extern|false|finally|'
r'fixed|for|foreach|goto|if|implicit|in|interface|'
r'internal|is|lock|new|null|operator|'
r'out|override|params|private|protected|public|readonly|'
r'ref|return|sealed|sizeof|stackalloc|static|'
r'switch|this|throw|true|try|typeof|'
r'unchecked|unsafe|virtual|var|void|while|'
r'get|set|new|partial|yield|add|remove|value|alias|ascending|'
r'descending|from|group|into|orderby|select|where|'
r'join|equals)\b', Keyword),
(r'(global)(::)', bygroups(Keyword, Punctuation)),
(r'(bool|byte|char|decimal|double|dynamic|float|int|long|object|'
r'sbyte|short|string|uint|ulong|ushort|var)\b\??', Keyword.Type),
(r'(class|struct)(\s+)', bygroups(Keyword, Text), 'class'),
(r'(namespace|using)(\s+)', bygroups(Keyword, Text), 'namespace'),
(cs_ident, Name),
],
'class': [
(cs_ident, Name.Class, '#pop'),
default('#pop'),
],
'namespace': [
(r'(?=\()', Text, '#pop'), # using (resource)
('(' + cs_ident + r'|\.)+', Name.Namespace, '#pop'),
]
}
def setup(app):
from sphinx.highlighting import lexers
lexers['csharp6'] = CSharp6Lexer()

+ 0
- 20
docs/features/commands.rst View File

@@ -1,20 +0,0 @@
|stub| Commands
===============

The `Discord.Net.Commands`_ package DiscordBotClient extends DiscordClient with support for commands.

.. _Discord.Net.Commands: https://www.nuget.org/packages/Discord.Net.Commands

Example (Simple)
----------------

.. literalinclude:: /samples/command.cs
:language: csharp6
:tab-width: 2

Example (Groups)
----------------

.. literalinclude:: /samples/command_group.cs
:language: csharp6
:tab-width: 2

+ 0
- 78
docs/features/events.rst View File

@@ -1,78 +0,0 @@
Events
======

Usage
-----
Messages from the Discord server are exposed via events on the DiscordClient class and follow the standard EventHandler<EventArgs> C# pattern.

.. warning::
Note that all synchronous code in an event handler will run on the gateway socket's thread and should be handled as quickly as possible.
Using the async-await pattern to let the thread continue immediately is recommended and is demonstrated in the examples below.

Connection State
----------------

Connection Events will be raised when the Connection State of your client changes.

.. warning::
You should not use DiscordClient.Connected to run code when your client first connects to Discord.
If you lose connection and automatically reconnect, this code will be ran again, which may lead to unexpected behavior.
Messages
--------

- MessageReceived, MessageUpdated and MessageDeleted are raised when a new message arrives, an existing one has been updated (by the user, or by Discord itself), or deleted.
- MessageAcknowledged is only triggered in client mode, and occurs when a message is read on another device logged-in with your account.

Example of MessageReceived:

.. code-block:: c#

// (Preface: Echo Bots are discouraged, make sure your bot is not running in a public server if you use them)

// Hook into the MessageReceived event using a Lambda
_client.MessageReceived += async (s, e) => {
// Check to make sure that the bot is not the author
if (!e.Message.IsAuthor)
// Echo the message back to the channel
await e.Channel.SendMessage(e.Message);
};

Users
-----

There are several user events:

- UserBanned: A user has been banned from a server.
- UserUnbanned: A user was unbanned.
- UserJoined: A user joins a server.
- UserLeft: A user left (or was kicked from) a server.
- UserIsTyping: A user in a channel starts typing.
- UserUpdated: A user object was updated (presence update, role/permission change, or a voice state update).

.. note::
UserUpdated Events include a ``User`` object for Before and After the change.
When accessing the User, you should only use ``e.Before`` if comparing changes, otherwise use ``e.After``

Examples:

.. code-block:: c#

// Register a Hook into the UserBanned event using a Lambda
_client.UserBanned += async (s, e) => {
// Create a Channel object by searching for a channel named '#logs' on the server the ban occurred in.
var logChannel = e.Server.FindChannels("logs").FirstOrDefault();
// Send a message to the server's log channel, stating that a user was banned.
await logChannel.SendMessage($"User Banned: {e.User.Name}");
};

// Register a Hook into the UserUpdated event using a Lambda
_client.UserUpdated += async (s, e) => {
// Check that the user is in a Voice channel
if (e.After.VoiceChannel == null) return;

// See if they changed Voice channels
if (e.Before.VoiceChannel == e.After.VoiceChannel) return;

await logChannel.SendMessage($"User {e.After.Name} changed voice channels!");
};

+ 0
- 35
docs/features/logging.rst View File

@@ -1,35 +0,0 @@
Logging
=======

Discord.Net will log all of its events/exceptions using a built-in LogManager.
This LogManager can be accessed through DiscordClient.Log

Usage
-----

To handle Log Messages through Discord.Net's Logger, you must hook into the Log.Message<LogMessageEventArgs> Event.

The LogManager does not provide a string-based result for the message, you must put your own message format together using the data provided through LogMessageEventArgs
See the Example for a snippet of logging.

Logging Your Own Data
---------------------

The LogManager included in Discord.Net can also be used to log your own messages.

You can use DiscordClient.Log.Log(LogSeverity, Source, Message, Exception), or one of the shortcut helpers, to log data.

Example:
.. code-block:: c#

_client.MessageReceived += async (s, e) {
// Log a new Message with Severity Info, Sourced from 'MessageReceived', with the Message Contents.
_client.Log.Info("MessageReceived", e.Message.Text, null);
};

Example
-------

.. literalinclude:: /samples/logging.cs
:language: c#
:tab-width: 2

+ 0
- 75
docs/features/permissions.rst View File

@@ -1,75 +0,0 @@
Permissions
===========

There are two types of permissions: *Channel Permissions* and *Server Permissions*.

Channel Permissions
-------------------
Channel Permissions are controlled using a set of flags:

======================= ======= ==============
Flag Type Description
======================= ======= ==============
AttachFiles Text Send files to a channel.
Connect Voice Connect to a voice channel.
CreateInstantInvite General Create an invite to the channel.
DeafenMembers Voice Prevent users of a voice channel from hearing other users (server-wide).
EmbedLinks Text Create embedded links.
ManageChannel General Manage a channel.
ManageMessages Text Remove messages in a channel.
ManagePermissions General Manage the permissions of a channel.
MentionEveryone Text Use @everyone in a channel.
MoveMembers Voice Move members around in voice channels.
MuteMembers Voice Mute users of a voice channel (server-wide).
ReadMessageHistory Text Read the chat history of a voice channel.
ReadMessages Text Read any messages in a text channel; exposes the text channel to users.
SendMessages Text Send messages in a text channel.
SendTTSMessages Text Send TTS messages in a text channel.
Speak Voice Speak in a voice channel.
UseVoiceActivation Voice Use Voice Activation in a text channel (for large channels where PTT is preferred)
======================= ======= ==============

If a user has a permission, the value is true. Otherwise, it must be null.

Dual Channel Permissions
------------------------
You may also access a user's permissions in a channel with the DualChannelPermissions class.
Unlike normal ChannelPermissions, DualChannelPermissions hold three values:

If a user has a permission, the value is true. If a user is denied a permission, it will be false. If the permission is not set, the value will return null.

Setting Channel Permissions
---------------------------

To set channel permissions, you may use either two ChannelPermissions, or one DualChannelPermissions.

In the case of using two Channel Permissions, you must create one list of allowed permissions, and one list of denied permissions.
Otherwise, you can use a single DualChannelPermissions.

Server Permissions
------------------

Server Permissions can be accessed by ``Server.GetPermissions(User)``, and updated with ``Server.UpdatePermissions(User, ServerPermissions)``

A user's server permissions also contain the default values for it's channel permissions, so the channel permissions listed above are also valid flags for Server Permissions. There are also a few extra Server Permissions:

======================= ======= ==============
Flag Type Description
======================= ======= ==============
BanMembers Server Ban users from the server.
KickMembers Server Kick users from the server. They can still rejoin.
ManageRoles Server Manage roles on the server, and their permissions.
ManageChannels Server Manage channels that exist on the server (add, remove them)
ManageServer Server Manage the server settings.

Roles
-----

Managing permissions for roles is much easier than for users in channels. For roles, just access the flag under `Role.Permissions`.

Example
-------

.. literalinclude:: /samples/permissions.cs
:language: csharp6
:tab-width: 2

+ 0
- 53
docs/features/server-management.rst View File

@@ -1,53 +0,0 @@
Server Management
=================

Discord.Net will allow you to manage most settings of a Discord server.

Usage
-----

You can create Channels, Invites, and Roles on a server using the CreateChannel, CreateInvite, and CreateRole function of a Server, respectively.

You may also edit a server's name, icon, and region.

.. code-block:: c#

// Create a Channel and retrieve the Channel object
var _channel = await _server.CreateChannel("announcements", ChannelType.Text);

// Create an Invite and retrieve the Invite object
var _invite = await _server.CreateInvite(maxAge: null, maxUses: 25, tempMembership: false, withXkcd: false);

// Create a Role and retrieve the Role object
var _role = await _server.CreateRole(name: "Bots", permissions: null, color: Color.DarkMagenta, isHoisted: false);

// Edit a server
var _ioStream = new System.IO.StreamReader("clock-0500-1952.png").BaseStream
_server.Edit(name: "19:52 | UTC-05:00", region: "east", icon: _ioStream, iconType: ImageType.Png);

// Prune Users
var _pruneCount = await _server.PruneUsers(30, true);

Invite Parameters
-----------------

maxAge: The time (in seconds) until the invite expires. Use null for infinite.
maxUses: The maximum amount of uses the invite has before it expires.
tempMembership: Whether or not to kick a user when they disconnect.
withXkcd: Generate the invite with an XKCD 936 style URL

Role Parameters
---------------

name: The name of the role
permissions: A set of ServerPermissions for the role to use by default
color: The color of the role, recommended to use Discord.Color
isHoisted: Whether a role's users should be displayed separately from other users in the user list.

Edit Parameters
---------------

name: The server's name
region: The region the voice server is hosted in
icon: A System.IO.Stream that will read an image file
iconType: The type of image being sent (png/jpeg).

+ 0
- 22
docs/features/user-management.rst View File

@@ -1,22 +0,0 @@
User Management
===============

Banning
-------

To ban a user, invoke the Ban function on a Server object.

.. code-block:: c#

_server.Ban(_user, 30);

The pruneDays parameter, which defaults to 0, will remove all messages from a user dating back to the specified amount of days.

Kicking
-------

To kick a user, invoke the Kick function on the User.

.. code-block:: c#

_user.Kick();

+ 0
- 13
docs/features/voice.rst View File

@@ -1,13 +0,0 @@
|stub| Voice
=================

|stub-desc|

Broadcasting
------------

Multi-Server Broadcasting
-------------------------

Receiving
---------

+ 0
- 48
docs/getting_started.rst View File

@@ -1,48 +0,0 @@
Getting Started
===============

Requirements
------------

Discord.Net currently requires logging in with a claimed account - anonymous logins are not supported. You can `register for a Discord account here`_.

New accounts are also useless when not connected to a server, so you should create an invite code for whatever server you intend to test on using the official Discord client.

.. _register for a Discord account here: https://discordapp.com/register

Installation
------------

You can get Discord.Net from NuGet:

* `Discord.Net`_
* `Discord.Net.Commands`_
* `Discord.Net.Modules`_
* `Discord.Net.Audio`_

If you have trouble installing from NuGet, try installing dependencies manually.

You can also pull the latest source from `GitHub`_

.. _Discord.Net: https://www.nuget.org/packages/Discord.Net
.. _Discord.Net.Commands: https://www.nuget.org/packages/Discord.Net.Commands
.. _Discord.Net.Modules: https://www.nuget.org/packages/Discord.Net.Modules
.. _Discord.Net.Modules: https://www.nuget.org/packages/Discord.Net.Audio
.. _GitHub: https://github.com/RogueException/Discord.Net/

Async
-----

Discord.Net uses C# tasks extensively - nearly all operations return one. It is highly recommended that these tasks be awaited whenever possible.
To do so requires the calling method be marked as async, which can be problematic in a console application. An example of how to get around this is provided below.

For more information, go to `MSDN's Await-Async section`_.

.. _MSDN's Await-Async section: https://msdn.microsoft.com/en-us/library/hh191443.aspx

Example
-------
.. literalinclude:: samples/getting_started.cs
:language: csharp6
:tab-width: 2

+ 0
- 2
docs/global.txt View File

@@ -1,2 +0,0 @@
.. |stub| unicode:: U+1F527
.. |stub-desc| replace:: This page is a placeholder and has not been written yet. It should be coming soon!

+ 0
- 37
docs/index.rst View File

@@ -1,37 +0,0 @@
Discord.Net
===========

Discord.Net is an unofficial C# wrapper around the `Discord Chat Service`.
It offers several methods to create automated operations, bots, or even custom clients.

Feel free to join us in the `Discord API chat`_.

.. _Discord chat service: https://discordapp.com
.. _Discord API chat: https://discord.gg/0SBTUU1wZTVjAMPx

.. warn::

This is a beta!

This library has been built thanks to a community effort reverse engineering the Discord client.
As the API is still unofficial, it may change at any time without notice, breaking this library as well.
Discord.Net itself is still in development (and is currently undergoing a rewrite) and you may encounter breaking changes throughout development until the official Discord API is released.

It is highly recommended that you always use the latest version and please report any bugs you find to our `Discord chat`_.

.. _Discord chat: https://discord.gg/0SBTUU1wZTVjAMPx

This Documentation is **currently undergoing a rewrite**. Some pages (marked with a wrench) are not updated, or are not completed yet.

.. toctree::
:caption: Documentation
:maxdepth: 2

getting_started
features/logging
features/server-management
features/user-management
features/permissions
features/commands
features/voice
features/events

+ 0
- 263
docs/make.bat View File

@@ -1,263 +0,0 @@
@ECHO OFF

REM Command file for Sphinx documentation

if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set BUILDDIR=_build
set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% .
set I18NSPHINXOPTS=%SPHINXOPTS% .
if NOT "%PAPER%" == "" (
set ALLSPHINXOPTS=-D latex_paper_size=%PAPER% %ALLSPHINXOPTS%
set I18NSPHINXOPTS=-D latex_paper_size=%PAPER% %I18NSPHINXOPTS%
)

if "%1" == "" goto help

if "%1" == "help" (
:help
echo.Please use `make ^<target^>` where ^<target^> is one of
echo. html to make standalone HTML files
echo. dirhtml to make HTML files named index.html in directories
echo. singlehtml to make a single large HTML file
echo. pickle to make pickle files
echo. json to make JSON files
echo. htmlhelp to make HTML files and a HTML help project
echo. qthelp to make HTML files and a qthelp project
echo. devhelp to make HTML files and a Devhelp project
echo. epub to make an epub
echo. latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter
echo. text to make text files
echo. man to make manual pages
echo. texinfo to make Texinfo files
echo. gettext to make PO message catalogs
echo. changes to make an overview over all changed/added/deprecated items
echo. xml to make Docutils-native XML files
echo. pseudoxml to make pseudoxml-XML files for display purposes
echo. linkcheck to check all external links for integrity
echo. doctest to run all doctests embedded in the documentation if enabled
echo. coverage to run coverage check of the documentation if enabled
goto end
)

if "%1" == "clean" (
for /d %%i in (%BUILDDIR%\*) do rmdir /q /s %%i
del /q /s %BUILDDIR%\*
goto end
)


REM Check if sphinx-build is available and fallback to Python version if any
%SPHINXBUILD% 2> nul
if errorlevel 9009 goto sphinx_python
goto sphinx_ok

:sphinx_python

set SPHINXBUILD=python -m sphinx.__init__
%SPHINXBUILD% 2> nul
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)

:sphinx_ok


if "%1" == "html" (
%SPHINXBUILD% -b html %ALLSPHINXOPTS% %BUILDDIR%/html
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/html.
goto end
)

if "%1" == "dirhtml" (
%SPHINXBUILD% -b dirhtml %ALLSPHINXOPTS% %BUILDDIR%/dirhtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/dirhtml.
goto end
)

if "%1" == "singlehtml" (
%SPHINXBUILD% -b singlehtml %ALLSPHINXOPTS% %BUILDDIR%/singlehtml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The HTML pages are in %BUILDDIR%/singlehtml.
goto end
)

if "%1" == "pickle" (
%SPHINXBUILD% -b pickle %ALLSPHINXOPTS% %BUILDDIR%/pickle
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the pickle files.
goto end
)

if "%1" == "json" (
%SPHINXBUILD% -b json %ALLSPHINXOPTS% %BUILDDIR%/json
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can process the JSON files.
goto end
)

if "%1" == "htmlhelp" (
%SPHINXBUILD% -b htmlhelp %ALLSPHINXOPTS% %BUILDDIR%/htmlhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run HTML Help Workshop with the ^
.hhp project file in %BUILDDIR%/htmlhelp.
goto end
)

if "%1" == "qthelp" (
%SPHINXBUILD% -b qthelp %ALLSPHINXOPTS% %BUILDDIR%/qthelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished; now you can run "qcollectiongenerator" with the ^
.qhcp project file in %BUILDDIR%/qthelp, like this:
echo.^> qcollectiongenerator %BUILDDIR%\qthelp\DiscordNet.qhcp
echo.To view the help file:
echo.^> assistant -collectionFile %BUILDDIR%\qthelp\DiscordNet.ghc
goto end
)

if "%1" == "devhelp" (
%SPHINXBUILD% -b devhelp %ALLSPHINXOPTS% %BUILDDIR%/devhelp
if errorlevel 1 exit /b 1
echo.
echo.Build finished.
goto end
)

if "%1" == "epub" (
%SPHINXBUILD% -b epub %ALLSPHINXOPTS% %BUILDDIR%/epub
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The epub file is in %BUILDDIR%/epub.
goto end
)

if "%1" == "latex" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
if errorlevel 1 exit /b 1
echo.
echo.Build finished; the LaTeX files are in %BUILDDIR%/latex.
goto end
)

if "%1" == "latexpdf" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf
cd %~dp0
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)

if "%1" == "latexpdfja" (
%SPHINXBUILD% -b latex %ALLSPHINXOPTS% %BUILDDIR%/latex
cd %BUILDDIR%/latex
make all-pdf-ja
cd %~dp0
echo.
echo.Build finished; the PDF files are in %BUILDDIR%/latex.
goto end
)

if "%1" == "text" (
%SPHINXBUILD% -b text %ALLSPHINXOPTS% %BUILDDIR%/text
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The text files are in %BUILDDIR%/text.
goto end
)

if "%1" == "man" (
%SPHINXBUILD% -b man %ALLSPHINXOPTS% %BUILDDIR%/man
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The manual pages are in %BUILDDIR%/man.
goto end
)

if "%1" == "texinfo" (
%SPHINXBUILD% -b texinfo %ALLSPHINXOPTS% %BUILDDIR%/texinfo
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The Texinfo files are in %BUILDDIR%/texinfo.
goto end
)

if "%1" == "gettext" (
%SPHINXBUILD% -b gettext %I18NSPHINXOPTS% %BUILDDIR%/locale
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The message catalogs are in %BUILDDIR%/locale.
goto end
)

if "%1" == "changes" (
%SPHINXBUILD% -b changes %ALLSPHINXOPTS% %BUILDDIR%/changes
if errorlevel 1 exit /b 1
echo.
echo.The overview file is in %BUILDDIR%/changes.
goto end
)

if "%1" == "linkcheck" (
%SPHINXBUILD% -b linkcheck %ALLSPHINXOPTS% %BUILDDIR%/linkcheck
if errorlevel 1 exit /b 1
echo.
echo.Link check complete; look for any errors in the above output ^
or in %BUILDDIR%/linkcheck/output.txt.
goto end
)

if "%1" == "doctest" (
%SPHINXBUILD% -b doctest %ALLSPHINXOPTS% %BUILDDIR%/doctest
if errorlevel 1 exit /b 1
echo.
echo.Testing of doctests in the sources finished, look at the ^
results in %BUILDDIR%/doctest/output.txt.
goto end
)

if "%1" == "coverage" (
%SPHINXBUILD% -b coverage %ALLSPHINXOPTS% %BUILDDIR%/coverage
if errorlevel 1 exit /b 1
echo.
echo.Testing of coverage in the sources finished, look at the ^
results in %BUILDDIR%/coverage/python.txt.
goto end
)

if "%1" == "xml" (
%SPHINXBUILD% -b xml %ALLSPHINXOPTS% %BUILDDIR%/xml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The XML files are in %BUILDDIR%/xml.
goto end
)

if "%1" == "pseudoxml" (
%SPHINXBUILD% -b pseudoxml %ALLSPHINXOPTS% %BUILDDIR%/pseudoxml
if errorlevel 1 exit /b 1
echo.
echo.Build finished. The pseudo-XML files are in %BUILDDIR%/pseudoxml.
goto end
)

:end

+ 0
- 10
docs/samples/command.cs View File

@@ -1,10 +0,0 @@
//Since we have setup our CommandChar to be '~', we will run this command by typing ~greet
commands.CreateCommand("greet") //create command greet
.Alias(new string[] { "gr", "hi" }) //add 2 aliases, so it can be run with ~gr and ~hi
.Description("Greets a person.") //add description, it will be shown when ~help is used
.Parameter("GreetedPerson", ParameterType.Required) //as an argument, we have a person we want to greet
.Do(async e =>
{
await client.SendMessage(e.Channel, e.User.Name + " greets " + e.GetArg("GreetedPerson"));
//sends a message to channel with the given text
});

+ 0
- 21
docs/samples/command_group.cs View File

@@ -1,21 +0,0 @@
//we would run our commands with ~do greet X and ~do bye X
commands.CreateGroup("do", cgb =>
{
cgb.CreateCommand("greet")
.Alias(new string[] { "gr", "hi" })
.Description("Greets a person.")
.Parameter("GreetedPerson", ParameterType.Required)
.Do(async e =>
{
await client.SendMessage(e.Channel, e.User.Name + " greets " + e.GetArg("GreetedPerson"));
});

cgb.CreateCommand("bye")
.Alias(new string[] { "bb", "gb" })
.Description("Greets a person.")
.Parameter("GreetedPerson", ParameterType.Required)
.Do(async e =>
{
await client.SendMessage(e.Channel, e.User.Name + " says goodbye to " + e.GetArg("GreetedPerson"));
});
});

+ 0
- 9
docs/samples/command_service_creation.cs View File

@@ -1,9 +0,0 @@
//create command service
var commandService = new CommandService(new CommandServiceConfig
{
CommandChar = '~', // prefix char for commands
HelpMode = HelpMode.Public
});

//add command service
var commands = client.AddService(commandService);

+ 0
- 27
docs/samples/events.cs View File

@@ -1,27 +0,0 @@
class Program
{
private static DiscordBotClient _client;
static void Main(string[] args)
{
var client = new DiscordClient();

// Handle Events using Lambdas
client.MessageCreated += (s, e) =>
{
if (!e.Message.IsAuthor)
await client.SendMessage(e.Message.ChannelId, "foo");
}

// Handle Events using Event Handlers
EventHandler<MessageEventArgs> handler = new EventHandler<MessageEventArgs>(HandleMessageCreated);
client.MessageCreated += handler;
}


// NOTE: When using this method, 'client' must be accessible from outside the Main function.
static void HandleMessageCreated(object sender, EventArgs e)
{
if (!e.Message.IsAuthor)
await client.SendMessage(e.Message.ChannelId, "foo");
}
}

+ 0
- 28
docs/samples/getting_started.cs View File

@@ -1,28 +0,0 @@
class Program
{
static void Main(string[] args)
{
var client = new DiscordClient();

//Display all log messages in the console
client.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");

//Echo back any message received, provided it didn't come from the bot itself
client.MessageReceived += async (s, e) =>
{
if (!e.Message.IsAuthor)
await e.Channel.SendMessage(e.Message.Text);
};

//Convert our sync method to an async one and block the Main function until the bot disconnects
client.ExecuteAndWait(async () =>
{
//Connect to the Discord server using our email and password
await client.Connect("discordtest@email.com", "Password123");

//If we are not a member of any server, use our invite code (made beforehand in the official Discord Client)
if (!client.Servers.Any())
await client.AcceptInvite(client.GetInvite("aaabbbcccdddeee"));
});
}
}

+ 0
- 20
docs/samples/logging.cs View File

@@ -1,20 +0,0 @@
class Program
{
private static DiscordBotClient _client;
static void Main(string[] args)
{
var client = new DiscordClient(x =>
{
LogLevel = LogSeverity.Info
});

_client.Log.Message += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");

client.ExecuteAndWait(async () =>
{
await client.Connect("discordtest@email.com", "Password123");
if (!client.Servers.Any())
await client.AcceptInvite("aaabbbcccdddeee");
});
}
}

+ 0
- 14
docs/samples/permissions.cs View File

@@ -1,14 +0,0 @@
// Find a User's Channel Permissions
var userChannelPermissions = user.GetPermissions(channel);

// Find a User's Server Permissions
var userServerPermissions = user.ServerPermissions();
var userServerPermissions = server.GetPermissions(user);

// Set a User's Channel Permissions (using DualChannelPermissions)

var userPerms = user.GetPermissions(channel);
userPerms.ReadMessageHistory = false;
userPerms.AttachFiles = null;
channel.AddPermissionsRule(user, userPerms);
}

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