* Implement Client Status Support Adds support for using the client_status as sent as part of the Presence model. This value can be used to determine if a user is active on the native desktop app, the mobile app, or the website. * lint: whitespace in IPresence * Remove breaking change to IPresence interface with a note for 2.1 * update comment to not reference 2.1 * re-add interface break to IPresence * add example payload for client_status * use inline declaration for Enum.TryParsetags/2.2.0
| @@ -0,0 +1,21 @@ | |||||
| namespace Discord | |||||
| { | |||||
| /// <summary> | |||||
| /// Defines the types of clients a user can be active on. | |||||
| /// </summary> | |||||
| public enum ClientType | |||||
| { | |||||
| /// <summary> | |||||
| /// The user is active using the mobile application. | |||||
| /// </summary> | |||||
| Mobile, | |||||
| /// <summary> | |||||
| /// The user is active using the desktop application. | |||||
| /// </summary> | |||||
| Desktop, | |||||
| /// <summary> | |||||
| /// The user is active using the web application. | |||||
| /// </summary> | |||||
| Web | |||||
| } | |||||
| } | |||||
| @@ -1,3 +1,5 @@ | |||||
| using System.Collections.Immutable; | |||||
| namespace Discord | namespace Discord | ||||
| { | { | ||||
| /// <summary> | /// <summary> | ||||
| @@ -13,5 +15,9 @@ namespace Discord | |||||
| /// Gets the current status of this user. | /// Gets the current status of this user. | ||||
| /// </summary> | /// </summary> | ||||
| UserStatus Status { get; } | UserStatus Status { get; } | ||||
| /// <summary> | |||||
| /// Gets the set of clients where this user is currently active. | |||||
| /// </summary> | |||||
| IImmutableSet<ClientType> ActiveClients { get; } | |||||
| } | } | ||||
| } | } | ||||
| @@ -1,5 +1,6 @@ | |||||
| #pragma warning disable CS1591 | |||||
| #pragma warning disable CS1591 | |||||
| using Newtonsoft.Json; | using Newtonsoft.Json; | ||||
| using System.Collections.Generic; | |||||
| namespace Discord.API | namespace Discord.API | ||||
| { | { | ||||
| @@ -18,5 +19,12 @@ namespace Discord.API | |||||
| public Optional<ulong[]> Roles { get; set; } | public Optional<ulong[]> Roles { get; set; } | ||||
| [JsonProperty("nick")] | [JsonProperty("nick")] | ||||
| public Optional<string> Nick { get; set; } | public Optional<string> Nick { get; set; } | ||||
| // This property is a Dictionary where each key is the ClientType | |||||
| // and the values are the current client status. | |||||
| // The client status values are all the same. | |||||
| // Example: | |||||
| // "client_status": { "desktop": "dnd", "mobile": "dnd" } | |||||
| [JsonProperty("client_status")] | |||||
| public Optional<Dictionary<string, string>> ClientStatus { get; set; } | |||||
| } | } | ||||
| } | } | ||||
| @@ -1,4 +1,5 @@ | |||||
| using System; | using System; | ||||
| using System.Collections.Immutable; | |||||
| using System.Diagnostics; | using System.Diagnostics; | ||||
| using System.Threading.Tasks; | using System.Threading.Tasks; | ||||
| using Model = Discord.API.User; | using Model = Discord.API.User; | ||||
| @@ -31,6 +32,8 @@ namespace Discord.Rest | |||||
| /// <inheritdoc /> | /// <inheritdoc /> | ||||
| public virtual UserStatus Status => UserStatus.Offline; | public virtual UserStatus Status => UserStatus.Offline; | ||||
| /// <inheritdoc /> | /// <inheritdoc /> | ||||
| public virtual IImmutableSet<ClientType> ActiveClients => ImmutableHashSet<ClientType>.Empty; | |||||
| /// <inheritdoc /> | |||||
| public virtual bool IsWebhook => false; | public virtual bool IsWebhook => false; | ||||
| internal RestUser(BaseDiscordClient discord, ulong id) | internal RestUser(BaseDiscordClient discord, ulong id) | ||||
| @@ -325,7 +325,7 @@ namespace Discord.WebSocket | |||||
| { | { | ||||
| var user = SocketGlobalUser.Create(this, state, model); | var user = SocketGlobalUser.Create(this, state, model); | ||||
| user.GlobalUser.AddRef(); | user.GlobalUser.AddRef(); | ||||
| user.Presence = new SocketPresence(UserStatus.Online, null); | |||||
| user.Presence = new SocketPresence(UserStatus.Online, null, null); | |||||
| return user; | return user; | ||||
| }); | }); | ||||
| } | } | ||||
| @@ -433,7 +433,7 @@ namespace Discord.WebSocket | |||||
| return; | return; | ||||
| var status = Status; | var status = Status; | ||||
| var statusSince = _statusSince; | var statusSince = _statusSince; | ||||
| CurrentUser.Presence = new SocketPresence(status, Activity); | |||||
| CurrentUser.Presence = new SocketPresence(status, Activity, null); | |||||
| var gameModel = new GameModel(); | var gameModel = new GameModel(); | ||||
| // Discord only accepts rich presence over RPC, don't even bother building a payload | // Discord only accepts rich presence over RPC, don't even bother building a payload | ||||
| @@ -1,3 +1,6 @@ | |||||
| using System; | |||||
| using System.Collections.Generic; | |||||
| using System.Collections.Immutable; | |||||
| using System.Diagnostics; | using System.Diagnostics; | ||||
| using Model = Discord.API.Presence; | using Model = Discord.API.Presence; | ||||
| @@ -13,15 +16,42 @@ namespace Discord.WebSocket | |||||
| public UserStatus Status { get; } | public UserStatus Status { get; } | ||||
| /// <inheritdoc /> | /// <inheritdoc /> | ||||
| public IActivity Activity { get; } | public IActivity Activity { get; } | ||||
| internal SocketPresence(UserStatus status, IActivity activity) | |||||
| /// <inheritdoc /> | |||||
| public IImmutableSet<ClientType> ActiveClients { get; } | |||||
| internal SocketPresence(UserStatus status, IActivity activity, IImmutableSet<ClientType> activeClients) | |||||
| { | { | ||||
| Status = status; | Status = status; | ||||
| Activity= activity; | Activity= activity; | ||||
| ActiveClients = activeClients; | |||||
| } | } | ||||
| internal static SocketPresence Create(Model model) | internal static SocketPresence Create(Model model) | ||||
| { | { | ||||
| return new SocketPresence(model.Status, model.Game?.ToEntity()); | |||||
| var clients = ConvertClientTypesDict(model.ClientStatus.GetValueOrDefault()); | |||||
| return new SocketPresence(model.Status, model.Game?.ToEntity(), clients); | |||||
| } | |||||
| /// <summary> | |||||
| /// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all of the client types | |||||
| /// where a user is active from the data supplied in the Presence update frame. | |||||
| /// </summary> | |||||
| /// <param name="clientTypesDict"> | |||||
| /// A dictionary keyed by the <see cref="ClientType"/> | |||||
| /// and where the value is the <see cref="UserStatus"/>. | |||||
| /// </param> | |||||
| /// <returns> | |||||
| /// A collection of all <see cref="ClientType"/>s that this user is active. | |||||
| /// </returns> | |||||
| private static IImmutableSet<ClientType> ConvertClientTypesDict(IDictionary<string, string> clientTypesDict) | |||||
| { | |||||
| if (clientTypesDict == null || clientTypesDict.Count == 0) | |||||
| return ImmutableHashSet<ClientType>.Empty; | |||||
| var set = new HashSet<ClientType>(); | |||||
| foreach (var key in clientTypesDict.Keys) | |||||
| { | |||||
| if (Enum.TryParse(key, true, out ClientType type)) | |||||
| set.Add(type); | |||||
| // quietly discard ClientTypes that do not match | |||||
| } | |||||
| return set.ToImmutableHashSet(); | |||||
| } | } | ||||
| /// <summary> | /// <summary> | ||||
| @@ -24,8 +24,8 @@ namespace Discord.WebSocket | |||||
| /// <inheritdoc /> | /// <inheritdoc /> | ||||
| public override bool IsWebhook => false; | public override bool IsWebhook => false; | ||||
| internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null); } set { } } | |||||
| /// <inheritdoc /> | |||||
| internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null); } set { } } | |||||
| /// <inheritdoc /> | /// <inheritdoc /> | ||||
| /// <exception cref="NotSupportedException">This field is not supported for an unknown user.</exception> | /// <exception cref="NotSupportedException">This field is not supported for an unknown user.</exception> | ||||
| internal override SocketGlobalUser GlobalUser => | internal override SocketGlobalUser GlobalUser => | ||||
| @@ -38,6 +38,8 @@ namespace Discord.WebSocket | |||||
| public IActivity Activity => Presence.Activity; | public IActivity Activity => Presence.Activity; | ||||
| /// <inheritdoc /> | /// <inheritdoc /> | ||||
| public UserStatus Status => Presence.Status; | public UserStatus Status => Presence.Status; | ||||
| /// <inheritdoc /> | |||||
| public IImmutableSet<ClientType> ActiveClients => Presence.ActiveClients; | |||||
| /// <summary> | /// <summary> | ||||
| /// Gets mutual guilds shared with this user. | /// Gets mutual guilds shared with this user. | ||||
| /// </summary> | /// </summary> | ||||
| @@ -29,8 +29,8 @@ namespace Discord.WebSocket | |||||
| /// <inheritdoc /> | /// <inheritdoc /> | ||||
| public override bool IsWebhook => true; | public override bool IsWebhook => true; | ||||
| internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null); } set { } } | |||||
| /// <inheritdoc /> | |||||
| internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null); } set { } } | |||||
| internal override SocketGlobalUser GlobalUser => | internal override SocketGlobalUser GlobalUser => | ||||
| throw new NotSupportedException(); | throw new NotSupportedException(); | ||||