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[ifcbrk] feature: Implement Client Status Support (#1247)

* Implement Client Status Support

Adds support for using the client_status as sent as part of the Presence model. This value can be used to determine if a user is active on the native desktop app, the mobile app, or the website.

* lint: whitespace in IPresence

* Remove breaking change to IPresence interface with a note for 2.1

* update comment to not reference 2.1

* re-add interface break to IPresence

* add example payload for client_status

* use inline declaration for Enum.TryParse
tags/2.2.0
Chris Johnston Christopher F 5 years ago
parent
commit
9da11b4184
9 changed files with 80 additions and 10 deletions
  1. +21
    -0
      src/Discord.Net.Core/Entities/Users/ClientType.cs
  2. +6
    -0
      src/Discord.Net.Core/Entities/Users/IPresence.cs
  3. +9
    -1
      src/Discord.Net.Rest/API/Common/Presence.cs
  4. +3
    -0
      src/Discord.Net.Rest/Entities/Users/RestUser.cs
  5. +2
    -2
      src/Discord.Net.WebSocket/DiscordSocketClient.cs
  6. +33
    -3
      src/Discord.Net.WebSocket/Entities/Users/SocketPresence.cs
  7. +2
    -2
      src/Discord.Net.WebSocket/Entities/Users/SocketUnknownUser.cs
  8. +2
    -0
      src/Discord.Net.WebSocket/Entities/Users/SocketUser.cs
  9. +2
    -2
      src/Discord.Net.WebSocket/Entities/Users/SocketWebhookUser.cs

+ 21
- 0
src/Discord.Net.Core/Entities/Users/ClientType.cs View File

@@ -0,0 +1,21 @@
namespace Discord
{
/// <summary>
/// Defines the types of clients a user can be active on.
/// </summary>
public enum ClientType
{
/// <summary>
/// The user is active using the mobile application.
/// </summary>
Mobile,
/// <summary>
/// The user is active using the desktop application.
/// </summary>
Desktop,
/// <summary>
/// The user is active using the web application.
/// </summary>
Web
}
}

+ 6
- 0
src/Discord.Net.Core/Entities/Users/IPresence.cs View File

@@ -1,3 +1,5 @@
using System.Collections.Immutable;

namespace Discord
{
/// <summary>
@@ -13,5 +15,9 @@ namespace Discord
/// Gets the current status of this user.
/// </summary>
UserStatus Status { get; }
/// <summary>
/// Gets the set of clients where this user is currently active.
/// </summary>
IImmutableSet<ClientType> ActiveClients { get; }
}
}

+ 9
- 1
src/Discord.Net.Rest/API/Common/Presence.cs View File

@@ -1,5 +1,6 @@
#pragma warning disable CS1591
#pragma warning disable CS1591
using Newtonsoft.Json;
using System.Collections.Generic;

namespace Discord.API
{
@@ -18,5 +19,12 @@ namespace Discord.API
public Optional<ulong[]> Roles { get; set; }
[JsonProperty("nick")]
public Optional<string> Nick { get; set; }
// This property is a Dictionary where each key is the ClientType
// and the values are the current client status.
// The client status values are all the same.
// Example:
// "client_status": { "desktop": "dnd", "mobile": "dnd" }
[JsonProperty("client_status")]
public Optional<Dictionary<string, string>> ClientStatus { get; set; }
}
}

+ 3
- 0
src/Discord.Net.Rest/Entities/Users/RestUser.cs View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Threading.Tasks;
using Model = Discord.API.User;
@@ -31,6 +32,8 @@ namespace Discord.Rest
/// <inheritdoc />
public virtual UserStatus Status => UserStatus.Offline;
/// <inheritdoc />
public virtual IImmutableSet<ClientType> ActiveClients => ImmutableHashSet<ClientType>.Empty;
/// <inheritdoc />
public virtual bool IsWebhook => false;

internal RestUser(BaseDiscordClient discord, ulong id)


+ 2
- 2
src/Discord.Net.WebSocket/DiscordSocketClient.cs View File

@@ -325,7 +325,7 @@ namespace Discord.WebSocket
{
var user = SocketGlobalUser.Create(this, state, model);
user.GlobalUser.AddRef();
user.Presence = new SocketPresence(UserStatus.Online, null);
user.Presence = new SocketPresence(UserStatus.Online, null, null);
return user;
});
}
@@ -433,7 +433,7 @@ namespace Discord.WebSocket
return;
var status = Status;
var statusSince = _statusSince;
CurrentUser.Presence = new SocketPresence(status, Activity);
CurrentUser.Presence = new SocketPresence(status, Activity, null);

var gameModel = new GameModel();
// Discord only accepts rich presence over RPC, don't even bother building a payload


+ 33
- 3
src/Discord.Net.WebSocket/Entities/Users/SocketPresence.cs View File

@@ -1,3 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using Model = Discord.API.Presence;

@@ -13,15 +16,42 @@ namespace Discord.WebSocket
public UserStatus Status { get; }
/// <inheritdoc />
public IActivity Activity { get; }

internal SocketPresence(UserStatus status, IActivity activity)
/// <inheritdoc />
public IImmutableSet<ClientType> ActiveClients { get; }
internal SocketPresence(UserStatus status, IActivity activity, IImmutableSet<ClientType> activeClients)
{
Status = status;
Activity= activity;
ActiveClients = activeClients;
}
internal static SocketPresence Create(Model model)
{
return new SocketPresence(model.Status, model.Game?.ToEntity());
var clients = ConvertClientTypesDict(model.ClientStatus.GetValueOrDefault());
return new SocketPresence(model.Status, model.Game?.ToEntity(), clients);
}
/// <summary>
/// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all of the client types
/// where a user is active from the data supplied in the Presence update frame.
/// </summary>
/// <param name="clientTypesDict">
/// A dictionary keyed by the <see cref="ClientType"/>
/// and where the value is the <see cref="UserStatus"/>.
/// </param>
/// <returns>
/// A collection of all <see cref="ClientType"/>s that this user is active.
/// </returns>
private static IImmutableSet<ClientType> ConvertClientTypesDict(IDictionary<string, string> clientTypesDict)
{
if (clientTypesDict == null || clientTypesDict.Count == 0)
return ImmutableHashSet<ClientType>.Empty;
var set = new HashSet<ClientType>();
foreach (var key in clientTypesDict.Keys)
{
if (Enum.TryParse(key, true, out ClientType type))
set.Add(type);
// quietly discard ClientTypes that do not match
}
return set.ToImmutableHashSet();
}

/// <summary>


+ 2
- 2
src/Discord.Net.WebSocket/Entities/Users/SocketUnknownUser.cs View File

@@ -24,8 +24,8 @@ namespace Discord.WebSocket
/// <inheritdoc />
public override bool IsWebhook => false;
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null); } set { } }
/// <inheritdoc />
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null); } set { } }
/// <inheritdoc />
/// <exception cref="NotSupportedException">This field is not supported for an unknown user.</exception>
internal override SocketGlobalUser GlobalUser =>


+ 2
- 0
src/Discord.Net.WebSocket/Entities/Users/SocketUser.cs View File

@@ -38,6 +38,8 @@ namespace Discord.WebSocket
public IActivity Activity => Presence.Activity;
/// <inheritdoc />
public UserStatus Status => Presence.Status;
/// <inheritdoc />
public IImmutableSet<ClientType> ActiveClients => Presence.ActiveClients;
/// <summary>
/// Gets mutual guilds shared with this user.
/// </summary>


+ 2
- 2
src/Discord.Net.WebSocket/Entities/Users/SocketWebhookUser.cs View File

@@ -29,8 +29,8 @@ namespace Discord.WebSocket

/// <inheritdoc />
public override bool IsWebhook => true;
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null); } set { } }
/// <inheritdoc />
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null); } set { } }
internal override SocketGlobalUser GlobalUser =>
throw new NotSupportedException();



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