| @@ -1,5 +1,5 @@ | |||
| { | |||
| "version": "0.8.1-beta2", | |||
| "version": "0.9.0-alpha1", | |||
| "description": "A Discord.Net extension adding basic command support.", | |||
| "authors": [ "RogueException" ], | |||
| "tags": [ "discord", "discordapp" ], | |||
| @@ -13,10 +13,10 @@ | |||
| "warningsAsErrors": true | |||
| }, | |||
| "dependencies": { | |||
| "Discord.Net": "0.8.1-beta2" | |||
| "Discord.Net": "0.9.0-alpha1" | |||
| }, | |||
| "frameworks": { | |||
| "net45": { }, | |||
| "dotnet5.4": { } | |||
| } | |||
| "frameworks": { | |||
| "net45": { }, | |||
| "dotnet5.4": { } | |||
| } | |||
| } | |||
| @@ -1,5 +1,5 @@ | |||
| { | |||
| "version": "0.8.1-beta2", | |||
| "version": "0.9.0-alpha1", | |||
| "description": "A Discord.Net extension adding basic plugin support.", | |||
| "authors": [ "RogueException" ], | |||
| "tags": [ "discord", "discordapp" ], | |||
| @@ -13,11 +13,11 @@ | |||
| "warningsAsErrors": true | |||
| }, | |||
| "dependencies": { | |||
| "Discord.Net": "0.8.1-beta2", | |||
| "Discord.Net.Commands": "0.8.1-beta2" | |||
| "Discord.Net": "0.9.0-alpha1", | |||
| "Discord.Net.Commands": "0.9.0-alpha1" | |||
| }, | |||
| "frameworks": { | |||
| "net45": { }, | |||
| "dotnet5.4": { } | |||
| } | |||
| "frameworks": { | |||
| "net45": { }, | |||
| "dotnet5.4": { } | |||
| } | |||
| } | |||
| @@ -16,14 +16,14 @@ namespace Discord | |||
| { | |||
| public static readonly string Version = DiscordClient.Version; | |||
| private readonly DiscordAPIClientConfig _config; | |||
| private readonly DiscordConfig _config; | |||
| internal RestClient RestClient => _rest; | |||
| private readonly RestClient _rest; | |||
| public DiscordAPIClient(DiscordAPIClientConfig config = null) | |||
| public DiscordAPIClient(DiscordConfig config = null) | |||
| { | |||
| _config = config ?? new DiscordAPIClientConfig(); | |||
| _config = config ?? new DiscordConfig(); | |||
| _rest = new RestClient(_config); | |||
| } | |||
| @@ -1,52 +0,0 @@ | |||
| using System; | |||
| using System.Net; | |||
| namespace Discord | |||
| { | |||
| public enum LogSeverity : byte | |||
| { | |||
| Error = 1, | |||
| Warning = 2, | |||
| Info = 3, | |||
| Verbose = 4, | |||
| Debug = 5 | |||
| } | |||
| public class DiscordAPIClientConfig | |||
| { | |||
| /// <summary> Specifies the minimum log level severity that will be sent to the LogMessage event. Warning: setting this to debug will really hurt performance but should help investigate any internal issues. </summary> | |||
| public LogSeverity LogLevel { get { return _logLevel; } set { SetValue(ref _logLevel, value); } } | |||
| private LogSeverity _logLevel = LogSeverity.Info; | |||
| /// <summary> Max time (in milliseconds) to wait for an API request to complete. </summary> | |||
| public int APITimeout { get { return _apiTimeout; } set { SetValue(ref _apiTimeout, value); } } | |||
| private int _apiTimeout = 10000; | |||
| /// <summary> The proxy to user for API and WebSocket connections. </summary> | |||
| public string ProxyUrl { get { return _proxyUrl; } set { SetValue(ref _proxyUrl, value); } } | |||
| private string _proxyUrl = null; | |||
| /// <summary> The credentials to use for this proxy. </summary> | |||
| public NetworkCredential ProxyCredentials { get { return _proxyCredentials; } set { SetValue(ref _proxyCredentials, value); } } | |||
| private NetworkCredential _proxyCredentials = null; | |||
| //Internals | |||
| internal static readonly string UserAgent = $"Discord.Net/{DiscordClient.Version} (https://github.com/RogueException/Discord.Net)"; | |||
| //Lock | |||
| protected bool _isLocked; | |||
| internal void Lock() { _isLocked = true; } | |||
| protected void SetValue<T>(ref T storage, T value) | |||
| { | |||
| if (_isLocked) | |||
| throw new InvalidOperationException("Unable to modify a discord client's configuration after it has been created."); | |||
| storage = value; | |||
| } | |||
| public DiscordAPIClientConfig Clone() | |||
| { | |||
| var config = MemberwiseClone() as DiscordAPIClientConfig; | |||
| config._isLocked = false; | |||
| return config; | |||
| } | |||
| } | |||
| } | |||
| @@ -45,16 +45,6 @@ namespace Discord | |||
| Channel = channel; | |||
| } | |||
| } | |||
| public class UserIsSpeakingEventArgs : UserChannelEventArgs | |||
| { | |||
| public bool IsSpeaking { get; } | |||
| public UserIsSpeakingEventArgs(User user, Channel channel, bool isSpeaking) | |||
| : base(user, channel) | |||
| { | |||
| IsSpeaking = isSpeaking; | |||
| } | |||
| } | |||
| public class BanEventArgs : EventArgs | |||
| { | |||
| public long UserId { get; } | |||
| @@ -70,8 +70,8 @@ namespace Discord | |||
| private bool _wasDisconnectUnexpected; | |||
| /// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary> | |||
| public DiscordClientConfig Config => _config; | |||
| private readonly DiscordClientConfig _config; | |||
| public DiscordConfig Config => _config; | |||
| private readonly DiscordConfig _config; | |||
| /// <summary> Returns the current connection state of this client. </summary> | |||
| public DiscordClientState State => (DiscordClientState)_state; | |||
| @@ -110,9 +110,9 @@ namespace Discord | |||
| } | |||
| /// <summary> Initializes a new instance of the DiscordClient class. </summary> | |||
| public DiscordClient(DiscordClientConfig config = null) | |||
| public DiscordClient(DiscordConfig config = null) | |||
| { | |||
| _config = config ?? new DiscordClientConfig(); | |||
| _config = config ?? new DiscordConfig(); | |||
| _config.Lock(); | |||
| _rand = new Random(); | |||
| @@ -133,7 +133,7 @@ namespace Discord | |||
| _cacheLock = new object(); | |||
| _channels = new Channels(this, _cacheLock); | |||
| _users = new Users(this, _cacheLock); | |||
| _messages = new Messages(this, _cacheLock, Config.MessageCacheLength > 0); | |||
| _messages = new Messages(this, _cacheLock, Config.MessageCacheSize > 0); | |||
| _roles = new Roles(this, _cacheLock); | |||
| _servers = new Servers(this, _cacheLock); | |||
| _globalUsers = new GlobalUsers(this, _cacheLock); | |||
| @@ -259,7 +259,8 @@ namespace Discord | |||
| private DataWebSocket CreateWebSocket() | |||
| { | |||
| var socket = new DataWebSocket(this, _log.CreateLogger("WebSocket")); | |||
| var socket = new DataWebSocket(_config, _log.CreateLogger("WebSocket")); | |||
| var settings = new JsonSerializerSettings(); | |||
| socket.Connected += (s, e) => | |||
| { | |||
| if (_state == (int)DiscordClientState.Connecting) | |||
| @@ -290,7 +291,6 @@ namespace Discord | |||
| try | |||
| { | |||
| var response = await _api.Login(email, password) | |||
| .Timeout(_config.APITimeout) | |||
| .ConfigureAwait(false); | |||
| token = response.Token; | |||
| if (_config.LogLevel >= LogSeverity.Verbose) | |||
| @@ -311,7 +311,7 @@ namespace Discord | |||
| await Disconnect().ConfigureAwait(false); | |||
| _api.Token = token; | |||
| var gatewayResponse = await _api.Gateway().Timeout(_config.APITimeout).ConfigureAwait(false); | |||
| var gatewayResponse = await _api.Gateway().ConfigureAwait(false); | |||
| string gateway = gatewayResponse.Url; | |||
| if (_config.LogLevel >= LogSeverity.Verbose) | |||
| _logger.Log(LogSeverity.Verbose, $"Websocket endpoint: {gateway}"); | |||
| @@ -400,7 +400,7 @@ namespace Discord | |||
| { | |||
| List<Task> tasks = new List<Task>(); | |||
| tasks.Add(_cancelToken.Wait()); | |||
| if (Config.UseMessageQueue) | |||
| if (_config.UseMessageQueue) | |||
| tasks.Add(MessageQueueLoop()); | |||
| Task[] tasksArray = tasks.ToArray(); | |||
| @@ -1,47 +0,0 @@ | |||
| namespace Discord | |||
| { | |||
| public class DiscordClientConfig : DiscordAPIClientConfig | |||
| { | |||
| /// <summary> Max time in milliseconds to wait for DiscordClient to connect and initialize. </summary> | |||
| public int ConnectionTimeout { get { return _connectionTimeout; } set { SetValue(ref _connectionTimeout, value); } } | |||
| private int _connectionTimeout = 30000; | |||
| /// <summary> Gets or sets the time (in milliseconds) to wait after an unexpected disconnect before reconnecting. </summary> | |||
| public int ReconnectDelay { get { return _reconnectDelay; } set { SetValue(ref _reconnectDelay, value); } } | |||
| private int _reconnectDelay = 1000; | |||
| /// <summary> Gets or sets the time (in milliseconds) to wait after an reconnect fails before retrying. </summary> | |||
| public int FailedReconnectDelay { get { return _failedReconnectDelay; } set { SetValue(ref _failedReconnectDelay, value); } } | |||
| private int _failedReconnectDelay = 10000; | |||
| /// <summary> Gets or sets the time (in milliseconds) to wait when the websocket's message queue is empty before checking again. </summary> | |||
| public int WebSocketInterval { get { return _webSocketInterval; } set { SetValue(ref _webSocketInterval, value); } } | |||
| private int _webSocketInterval = 100; | |||
| /// <summary> Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely. </summary> | |||
| public int MessageCacheLength { get { return _messageCacheLength; } set { SetValue(ref _messageCacheLength, value); } } | |||
| private int _messageCacheLength = 100; | |||
| //Experimental Features | |||
| /// <summary> (Experimental) Instructs Discord to not send send information about offline users, for servers with more than 50 users. </summary> | |||
| public bool UseLargeThreshold { get { return _useLargeThreshold; } set { SetValue(ref _useLargeThreshold, value); } } | |||
| private bool _useLargeThreshold = false; | |||
| //Experimental Features | |||
| /// <summary> (Experimental) Enables or disables the internal message queue. This will allow SendMessage to return immediately and handle messages internally. Messages will set the IsQueued and HasFailed properties to show their progress. </summary> | |||
| public bool UseMessageQueue { get { return _useMessageQueue; } set { SetValue(ref _useMessageQueue, value); } } | |||
| private bool _useMessageQueue = false; | |||
| /// <summary> Gets or sets the time (in milliseconds) to wait when the message queue is empty before checking again. </summary> | |||
| public int MessageQueueInterval { get { return _messageQueueInterval; } set { SetValue(ref _messageQueueInterval, value); } } | |||
| private int _messageQueueInterval = 100; | |||
| /// <summary> (Experimental) Maintains the LastActivity property for users, showing when they last made an action (sent message, joined server, typed, etc). </summary> | |||
| public bool TrackActivity { get { return _trackActivity; } set { SetValue(ref _trackActivity, value); } } | |||
| private bool _trackActivity = true; | |||
| /// <summary> (Experimental) Acknowledges all incoming messages so that they appear read. </summary> | |||
| public bool AckMessages { get { return _ackMessages; } set { SetValue(ref _ackMessages, value); } } | |||
| private bool _ackMessages = false; | |||
| public new DiscordClientConfig Clone() | |||
| { | |||
| var config = MemberwiseClone() as DiscordClientConfig; | |||
| config._isLocked = false; | |||
| return config; | |||
| } | |||
| } | |||
| } | |||
| @@ -124,7 +124,7 @@ namespace Discord | |||
| } | |||
| //Local Cache | |||
| if (client.Config.MessageCacheLength > 0) | |||
| if (client.Config.MessageCacheSize > 0) | |||
| _messages = new ConcurrentDictionary<long, Message>(); | |||
| } | |||
| internal override bool LoadReferences() | |||
| @@ -174,7 +174,7 @@ namespace Discord | |||
| internal void AddMessage(Message message) | |||
| { | |||
| //Race conditions are okay here - it just means the queue will occasionally go higher than the requested cache size, and fixed later. | |||
| var cacheLength = _client.Config.MessageCacheLength; | |||
| var cacheLength = _client.Config.MessageCacheSize; | |||
| if (cacheLength > 0) | |||
| { | |||
| var oldestIds = _messages.Where(x => x.Value.Timestamp < message.Timestamp).Select(x => x.Key).OrderBy(x => x).Take(_messages.Count - cacheLength); | |||
| @@ -10,11 +10,11 @@ namespace Discord.Net.Rest | |||
| { | |||
| internal sealed partial class RestClient | |||
| { | |||
| private readonly DiscordAPIClientConfig _config; | |||
| private readonly DiscordConfig _config; | |||
| private readonly IRestEngine _engine; | |||
| private CancellationToken _cancelToken; | |||
| public RestClient(DiscordAPIClientConfig config) | |||
| public RestClient(DiscordConfig config) | |||
| { | |||
| _config = config; | |||
| #if !DOTNET5_4 | |||
| @@ -3,7 +3,6 @@ using Discord.API; | |||
| using RestSharp; | |||
| using System; | |||
| using System.IO; | |||
| using System.Net; | |||
| using System.Threading; | |||
| using System.Threading.Tasks; | |||
| @@ -11,22 +10,22 @@ namespace Discord.Net.Rest | |||
| { | |||
| internal sealed class RestSharpEngine : IRestEngine | |||
| { | |||
| private readonly DiscordAPIClientConfig _config; | |||
| private readonly DiscordConfig _config; | |||
| private readonly RestSharp.RestClient _client; | |||
| public RestSharpEngine(DiscordAPIClientConfig config) | |||
| public RestSharpEngine(DiscordConfig config) | |||
| { | |||
| _config = config; | |||
| _client = new RestSharp.RestClient(Endpoints.BaseApi) | |||
| { | |||
| PreAuthenticate = false, | |||
| ReadWriteTimeout = _config.APITimeout, | |||
| UserAgent = DiscordAPIClientConfig.UserAgent | |||
| ReadWriteTimeout = _config.RestTimeout, | |||
| UserAgent = config.UserAgent | |||
| }; | |||
| if (_config.ProxyUrl != null) | |||
| /*if (_config.ProxyUrl != null) | |||
| _client.Proxy = new WebProxy(_config.ProxyUrl, true, new string[0], _config.ProxyCredentials); | |||
| else | |||
| _client.Proxy = null; | |||
| else*/ | |||
| _client.Proxy = null; | |||
| _client.RemoveDefaultParameter("Accept"); | |||
| _client.AddDefaultHeader("accept", "*/*"); | |||
| _client.AddDefaultHeader("accept-encoding", "gzip,deflate"); | |||
| @@ -26,8 +26,8 @@ namespace Discord.Net.WebSockets | |||
| public string SessionId => _sessionId; | |||
| private string _sessionId; | |||
| public DataWebSocket(DiscordClient client, Logger logger) | |||
| : base(client, logger) | |||
| public DataWebSocket(DiscordConfig config, Logger logger) | |||
| : base(config, logger) | |||
| { | |||
| } | |||
| @@ -39,7 +39,7 @@ namespace Discord.Net.WebSockets | |||
| LoginCommand msg = new LoginCommand(); | |||
| msg.Payload.Token = token; | |||
| msg.Payload.Properties["$device"] = "Discord.Net"; | |||
| if (_client.Config.UseLargeThreshold) | |||
| if (_config.UseLargeThreshold) | |||
| msg.Payload.LargeThreshold = 100; | |||
| msg.Payload.Compress = true; | |||
| QueueMessage(msg); | |||
| @@ -61,7 +61,7 @@ namespace Discord.Net.WebSockets | |||
| try | |||
| { | |||
| var cancelToken = ParentCancelToken.Value; | |||
| await Task.Delay(_client.Config.ReconnectDelay, cancelToken).ConfigureAwait(false); | |||
| await Task.Delay(_config.ReconnectDelay, cancelToken).ConfigureAwait(false); | |||
| while (!cancelToken.IsCancellationRequested) | |||
| { | |||
| try | |||
| @@ -74,7 +74,7 @@ namespace Discord.Net.WebSockets | |||
| { | |||
| _logger.Log(LogSeverity.Error, $"Reconnect failed", ex); | |||
| //Net is down? We can keep trying to reconnect until the user runs Disconnect() | |||
| await Task.Delay(_client.Config.FailedReconnectDelay, cancelToken).ConfigureAwait(false); | |||
| await Task.Delay(_config.FailedReconnectDelay, cancelToken).ConfigureAwait(false); | |||
| } | |||
| } | |||
| } | |||
| @@ -16,7 +16,7 @@ namespace Discord.Net.WebSockets | |||
| public partial class DataWebSocket | |||
| { | |||
| internal event EventHandler<WebSocketEventEventArgs> ReceivedEvent; | |||
| public event EventHandler<WebSocketEventEventArgs> ReceivedEvent; | |||
| private void RaiseReceivedEvent(string type, JToken payload) | |||
| { | |||
| if (ReceivedEvent != null) | |||
| @@ -21,14 +21,14 @@ namespace Discord.Net.WebSockets | |||
| public abstract partial class WebSocket | |||
| { | |||
| protected readonly IWebSocketEngine _engine; | |||
| protected readonly DiscordClient _client; | |||
| protected readonly DiscordConfig _config; | |||
| protected readonly ManualResetEventSlim _connectedEvent; | |||
| protected ExceptionDispatchInfo _disconnectReason; | |||
| protected bool _wasDisconnectUnexpected; | |||
| protected WebSocketState _disconnectState; | |||
| protected int _loginTimeout, _heartbeatInterval; | |||
| protected int _heartbeatInterval; | |||
| private DateTime _lastHeartbeat; | |||
| private Task _runTask; | |||
| @@ -66,19 +66,18 @@ namespace Discord.Net.WebSockets | |||
| Disconnected(this, new DisconnectedEventArgs(wasUnexpected, error)); | |||
| } | |||
| public WebSocket(DiscordClient client, Logger logger) | |||
| public WebSocket(DiscordConfig config, Logger logger) | |||
| { | |||
| _client = client; | |||
| _config = config; | |||
| _logger = logger; | |||
| _loginTimeout = client.Config.ConnectionTimeout; | |||
| _cancelToken = new CancellationToken(true); | |||
| _connectedEvent = new ManualResetEventSlim(false); | |||
| #if !DOTNET5_4 | |||
| _engine = new WebSocketSharpEngine(this, client.Config, _logger); | |||
| _engine = new WebSocketSharpEngine(this, _config, _logger); | |||
| #else | |||
| //_engine = new BuiltInWebSocketEngine(this, client.Config, _logger); | |||
| //_engine = new BuiltInWebSocketEngine(this, _config, _logger); | |||
| #endif | |||
| _engine.BinaryMessage += (s, e) => | |||
| { | |||
| @@ -10,7 +10,7 @@ namespace Discord.Net.WebSockets | |||
| { | |||
| internal class WebSocketSharpEngine : IWebSocketEngine | |||
| { | |||
| private readonly DiscordClientConfig _config; | |||
| private readonly DiscordConfig _config; | |||
| private readonly Logger _logger; | |||
| private readonly ConcurrentQueue<string> _sendQueue; | |||
| private readonly WebSocket _parent; | |||
| @@ -29,7 +29,7 @@ namespace Discord.Net.WebSockets | |||
| TextMessage(this, new WebSocketTextMessageEventArgs(msg)); | |||
| } | |||
| internal WebSocketSharpEngine(WebSocket parent, DiscordClientConfig config, Logger logger) | |||
| internal WebSocketSharpEngine(WebSocket parent, DiscordConfig config, Logger logger) | |||
| { | |||
| _parent = parent; | |||
| _config = config; | |||
| @@ -42,8 +42,9 @@ namespace Discord.Net.WebSockets | |||
| _webSocket = new WSSharpWebSocket(host); | |||
| _webSocket.EmitOnPing = false; | |||
| _webSocket.EnableRedirection = true; | |||
| _webSocket.Compression = WebSocketSharp.CompressionMethod.Deflate; | |||
| _webSocket.SetProxy(_config.ProxyUrl, _config.ProxyCredentials?.UserName, _config.ProxyCredentials?.Password); | |||
| _webSocket.Compression = WebSocketSharp.CompressionMethod.Deflate; | |||
| _webSocket.SetProxy(null, null, null); //Disable | |||
| //_webSocket.SetProxy(_config.ProxyUrl, _config.ProxyCredentials?.UserName, _config.ProxyCredentials?.Password); | |||
| _webSocket.OnMessage += (s, e) => | |||
| { | |||
| if (e.IsBinary) | |||
| @@ -1,5 +1,5 @@ | |||
| { | |||
| "version": "0.8.1-beta2", | |||
| "version": "0.9.0-alpha1", | |||
| "description": "An unofficial .Net API wrapper for the Discord client.", | |||
| "authors": [ | |||
| "RogueException" | |||