| @@ -45,7 +45,7 @@ Discord.Net's implementation of Modules is influenced heavily from | |||||
| ASP.Net Core's Controller pattern. This means that the lifetime of a | ASP.Net Core's Controller pattern. This means that the lifetime of a | ||||
| module instance is only as long as the command being invoked. | module instance is only as long as the command being invoked. | ||||
| **Avoid using long-running code** in your modules whereever possible. | |||||
| **Avoid using long-running code** in your modules wherever possible. | |||||
| You should **not** be implementing very much logic into your modules; | You should **not** be implementing very much logic into your modules; | ||||
| outsource to a service for that. | outsource to a service for that. | ||||
| @@ -167,8 +167,8 @@ a dependency map. | |||||
| Modules are constructed using Dependency Injection. Any parameters | Modules are constructed using Dependency Injection. Any parameters | ||||
| that are placed in the constructor must be injected into an | that are placed in the constructor must be injected into an | ||||
| @Discord.Commands.IDependencyMap. Alternatively, you may accept an | |||||
| IDependencyMap as an argument and extract services yourself. | |||||
| @System.IServiceProvider. Alternatively, you may accept an | |||||
| IServiceProvider as an argument and extract services yourself. | |||||
| ### Module Properties | ### Module Properties | ||||
| @@ -205,21 +205,20 @@ you use DI when writing your modules. | |||||
| ### Setup | ### Setup | ||||
| First, you need to create an @Discord.Commands.IDependencyMap. | |||||
| The library includes @Discord.Commands.DependencyMap to help with | |||||
| this, however you may create your own IDependencyMap if you wish. | |||||
| First, you need to create an @System.IServiceProvider | |||||
| You may create your own IServiceProvider if you wish. | |||||
| Next, add the dependencies your modules will use to the map. | Next, add the dependencies your modules will use to the map. | ||||
| Finally, pass the map into the `LoadAssembly` method. | Finally, pass the map into the `LoadAssembly` method. | ||||
| Your modules will automatically be loaded with this dependency map. | Your modules will automatically be loaded with this dependency map. | ||||
| [!code-csharp[DependencyMap Setup](samples/dependency_map_setup.cs)] | |||||
| [!code-csharp[IServiceProvider Setup](samples/dependency_map_setup.cs)] | |||||
| ### Usage in Modules | ### Usage in Modules | ||||
| In the constructor of your module, any parameters will be filled in by | In the constructor of your module, any parameters will be filled in by | ||||
| the @Discord.Commands.IDependencyMap you pass into `LoadAssembly`. | |||||
| the @System.IServiceProvider you pass into `LoadAssembly`. | |||||
| Any publicly settable properties will also be filled in the same manner. | Any publicly settable properties will also be filled in the same manner. | ||||
| @@ -228,12 +227,12 @@ Any publicly settable properties will also be filled in the same manner. | |||||
| being injected. | being injected. | ||||
| >[!NOTE] | >[!NOTE] | ||||
| >If you accept `CommandService` or `IDependencyMap` as a parameter in | |||||
| >If you accept `CommandService` or `IServiceProvider` as a parameter in | |||||
| your constructor or as an injectable property, these entries will be filled | your constructor or as an injectable property, these entries will be filled | ||||
| by the CommandService the module was loaded from, and the DependencyMap passed | |||||
| by the CommandService the module was loaded from, and the ServiceProvider passed | |||||
| into it, respectively. | into it, respectively. | ||||
| [!code-csharp[DependencyMap in Modules](samples/dependency_module.cs)] | |||||
| [!code-csharp[ServiceProvider in Modules](samples/dependency_module.cs)] | |||||
| # Preconditions | # Preconditions | ||||
| @@ -1,14 +1,16 @@ | |||||
| using System; | |||||
| using System.Threading.Tasks; | using System.Threading.Tasks; | ||||
| using System.Reflection; | using System.Reflection; | ||||
| using Discord; | using Discord; | ||||
| using Discord.WebSocket; | using Discord.WebSocket; | ||||
| using Discord.Commands; | using Discord.Commands; | ||||
| using Microsoft.Extensions.DependencyInjection; | |||||
| public class Program | public class Program | ||||
| { | { | ||||
| private CommandService commands; | private CommandService commands; | ||||
| private DiscordSocketClient client; | private DiscordSocketClient client; | ||||
| private DependencyMap map; | |||||
| private IServiceProvider services; | |||||
| static void Main(string[] args) => new Program().Start().GetAwaiter().GetResult(); | static void Main(string[] args) => new Program().Start().GetAwaiter().GetResult(); | ||||
| @@ -19,38 +21,40 @@ public class Program | |||||
| string token = "bot token here"; | string token = "bot token here"; | ||||
| map = new DependencyMap(); | |||||
| services = new ServiceCollection() | |||||
| .BuildServiceProvider(); | |||||
| await InstallCommands(); | await InstallCommands(); | ||||
| await client.LoginAsync(TokenType.Bot, token); | await client.LoginAsync(TokenType.Bot, token); | ||||
| await client.ConnectAsync(); | |||||
| await client.StartAsync(); | |||||
| await Task.Delay(-1); | await Task.Delay(-1); | ||||
| } | } | ||||
| public async Task InstallCommands() | public async Task InstallCommands() | ||||
| { | { | ||||
| // Hook the MessageReceived Event into our Command Handler | // Hook the MessageReceived Event into our Command Handler | ||||
| client.MessageReceived += HandleCommand; | client.MessageReceived += HandleCommand; | ||||
| // Discover all of the commands in this assembly and load them. | |||||
| // Discover all of the commands in this assembly and load them. | |||||
| await commands.AddModulesAsync(Assembly.GetEntryAssembly()); | await commands.AddModulesAsync(Assembly.GetEntryAssembly()); | ||||
| } | } | ||||
| public async Task HandleCommand(SocketMessage messageParam) | public async Task HandleCommand(SocketMessage messageParam) | ||||
| { | |||||
| { | |||||
| // Don't process the command if it was a System Message | // Don't process the command if it was a System Message | ||||
| var message = messageParam as SocketUserMessage; | var message = messageParam as SocketUserMessage; | ||||
| if (message == null) return; | if (message == null) return; | ||||
| // Create a number to track where the prefix ends and the command begins | |||||
| int argPos = 0; | |||||
| // Determine if the message is a command, based on if it starts with '!' or a mention prefix | |||||
| if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(client.CurrentUser, ref argPos))) return; | |||||
| // Create a number to track where the prefix ends and the command begins | |||||
| int argPos = 0; | |||||
| // Determine if the message is a command, based on if it starts with '!' or a mention prefix | |||||
| if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(client.CurrentUser, ref argPos))) return; | |||||
| // Create a Command Context | // Create a Command Context | ||||
| var context = new CommandContext(client, message); | var context = new CommandContext(client, message); | ||||
| // Execute the command. (result does not indicate a return value, | // Execute the command. (result does not indicate a return value, | ||||
| // rather an object stating if the command executed succesfully) | |||||
| var result = await commands.ExecuteAsync(context, argPos, map); | |||||
| // rather an object stating if the command executed successfully) | |||||
| var result = await commands.ExecuteAsync(context, argPos, service); | |||||
| if (!result.IsSuccess) | if (!result.IsSuccess) | ||||
| await context.Channel.SendMessageAsync(result.ErrorReason); | await context.Channel.SendMessageAsync(result.ErrorReason); | ||||
| } | |||||
| } | |||||
| } | } | ||||
| @@ -7,12 +7,11 @@ public class Commands | |||||
| { | { | ||||
| public async Task Install(DiscordSocketClient client) | public async Task Install(DiscordSocketClient client) | ||||
| { | { | ||||
| // Here, we will inject the Dependency Map with | |||||
| // Here, we will inject the ServiceProvider with | |||||
| // all of the services our client will use. | // all of the services our client will use. | ||||
| _map.Add(client); | |||||
| _map.Add(commands); | |||||
| _map.Add(new NotificationService(_map)); | |||||
| _map.Add(new DatabaseService(_map)); | |||||
| _serviceCollection.AddSingleton(client) | |||||
| _serviceCollection.AddSingleton(new NotificationService()) | |||||
| _serviceCollection.AddSingleton(new DatabaseService()) | |||||
| // ... | // ... | ||||
| await _commands.AddModulesAsync(Assembly.GetEntryAssembly()); | await _commands.AddModulesAsync(Assembly.GetEntryAssembly()); | ||||
| } | } | ||||