| @@ -67,18 +67,21 @@ | |||
| <Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.Events.cs"> | |||
| <Link>Net\WebSockets\VoiceWebSocket.Events.cs</Link> | |||
| </Compile> | |||
| <Compile Include="..\Discord.Net.Audio\Opus.cs"> | |||
| <Link>Opus.cs</Link> | |||
| <Compile Include="..\Discord.Net.Audio\Opus\Enums.cs"> | |||
| <Link>Opus\Enums.cs</Link> | |||
| </Compile> | |||
| <Compile Include="..\Discord.Net.Audio\OpusDecoder.cs"> | |||
| <Link>OpusDecoder.cs</Link> | |||
| <Compile Include="..\Discord.Net.Audio\Opus\OpusDecoder.cs"> | |||
| <Link>Opus\OpusDecoder.cs</Link> | |||
| </Compile> | |||
| <Compile Include="..\Discord.Net.Audio\OpusEncoder.cs"> | |||
| <Link>OpusEncoder.cs</Link> | |||
| <Compile Include="..\Discord.Net.Audio\Opus\OpusEncoder.cs"> | |||
| <Link>Opus\OpusEncoder.cs</Link> | |||
| </Compile> | |||
| <Compile Include="..\Discord.Net.Audio\Sodium.cs"> | |||
| <Link>Sodium.cs</Link> | |||
| </Compile> | |||
| <Compile Include="..\Discord.Net.Audio\Sodium\SecretBox.cs"> | |||
| <Link>Sodium\SecretBox.cs</Link> | |||
| </Compile> | |||
| <Compile Include="..\Discord.Net.Audio\VoiceBuffer.cs"> | |||
| <Link>VoiceBuffer.cs</Link> | |||
| </Compile> | |||
| @@ -145,27 +145,27 @@ namespace Discord.Audio | |||
| return Task.FromResult(_defaultClient); | |||
| } | |||
| var client = _voiceClients.GetOrAdd(server.Id, _ => | |||
| var client = _voiceClients.GetOrAdd(server.Id, (Func<long, DiscordAudioClient>)(_ => | |||
| { | |||
| int id = unchecked(++_nextClientId); | |||
| var logger = Client.Log().CreateLogger($"Voice #{id}"); | |||
| GatewayWebSocket gatewaySocket = null; | |||
| Net.WebSockets.GatewaySocket gatewaySocket = null; | |||
| var voiceSocket = new VoiceWebSocket(Client.Config, _config, logger); | |||
| var voiceClient = new DiscordAudioClient(this, id, logger, gatewaySocket, voiceSocket); | |||
| var voiceClient = new DiscordAudioClient((AudioService)(this), (int)id, (Logger)logger, (Net.WebSockets.GatewaySocket)gatewaySocket, (VoiceWebSocket)voiceSocket); | |||
| voiceClient.SetServerId(server.Id); | |||
| voiceSocket.OnPacket += (s, e) => | |||
| { | |||
| RaiseOnPacket(e); | |||
| RaiseOnPacket(e); | |||
| }; | |||
| voiceSocket.IsSpeaking += (s, e) => | |||
| { | |||
| var user = Client.GetUser(server, e.UserId); | |||
| RaiseUserIsSpeakingUpdated(user, e.IsSpeaking); | |||
| RaiseUserIsSpeakingUpdated(user, e.IsSpeaking); | |||
| }; | |||
| return voiceClient; | |||
| }); | |||
| })); | |||
| //await client.Connect(gatewaySocket.Host, _client.Token).ConfigureAwait(false); | |||
| return Task.FromResult(client); | |||
| } | |||
| @@ -37,8 +37,12 @@ namespace Discord.Audio | |||
| public int? Bitrate { get { return _bitrate; } set { SetValue(ref _bitrate, value); } } | |||
| private int? _bitrate = null; | |||
| //Lock | |||
| protected bool _isLocked; | |||
| /// <summary> Gets or sets the number of channels (1 or 2) used for outgoing audio. </summary> | |||
| public int Channels { get { return _channels; } set { SetValue(ref _channels, value); } } | |||
| private int _channels = 1; | |||
| //Lock | |||
| protected bool _isLocked; | |||
| internal void Lock() { _isLocked = true; } | |||
| protected void SetValue<T>(ref T storage, T value) | |||
| { | |||
| @@ -10,14 +10,14 @@ namespace Discord.Audio | |||
| public int Id => _id; | |||
| private readonly AudioService _service; | |||
| private readonly GatewayWebSocket _gatewaySocket; | |||
| private readonly GatewaySocket _gatewaySocket; | |||
| private readonly VoiceWebSocket _voiceSocket; | |||
| private readonly Logger _logger; | |||
| public long? ServerId => _voiceSocket.ServerId; | |||
| public long? ChannelId => _voiceSocket.ChannelId; | |||
| public DiscordAudioClient(AudioService service, int id, Logger logger, GatewayWebSocket gatewaySocket, VoiceWebSocket voiceSocket) | |||
| public DiscordAudioClient(AudioService service, int id, Logger logger, GatewaySocket gatewaySocket, VoiceWebSocket voiceSocket) | |||
| { | |||
| _service = service; | |||
| _id = id; | |||
| @@ -1,5 +1,7 @@ | |||
| using Discord.API; | |||
| using Discord.Audio; | |||
| using Discord.Audio.Opus; | |||
| using Discord.Audio.Sodium; | |||
| using Newtonsoft.Json; | |||
| using Newtonsoft.Json.Linq; | |||
| using System; | |||
| @@ -54,7 +56,7 @@ namespace Discord.Net.WebSockets | |||
| _targetAudioBufferLength = _audioConfig.BufferLength / 20; //20 ms frames | |||
| _encodingBuffer = new byte[MaxOpusSize]; | |||
| _ssrcMapping = new ConcurrentDictionary<uint, long>(); | |||
| _encoder = new OpusEncoder(48000, 1, 20, _audioConfig.Bitrate, Opus.Application.Audio); | |||
| _encoder = new OpusEncoder(48000, _audioConfig.Channels, 20, _audioConfig.Bitrate, OpusApplication.Audio); | |||
| _sendBuffer = new VoiceBuffer((int)Math.Ceiling(_audioConfig.BufferLength / (double)_encoder.FrameLength), _encoder.FrameSize); | |||
| } | |||
| @@ -223,7 +225,7 @@ namespace Discord.Net.WebSockets | |||
| return; | |||
| Buffer.BlockCopy(packet, 0, nonce, 0, 12); | |||
| int ret = Sodium.Decrypt(packet, 12, packetLength - 12, decodingBuffer, nonce, _secretKey); | |||
| int ret = SecretBox.Decrypt(packet, 12, packetLength - 12, decodingBuffer, nonce, _secretKey); | |||
| if (ret != 0) | |||
| continue; | |||
| result = decodingBuffer; | |||
| @@ -294,7 +296,7 @@ namespace Discord.Net.WebSockets | |||
| if (_isEncrypted) | |||
| { | |||
| Buffer.BlockCopy(pingPacket, 0, nonce, 0, 8); | |||
| int ret = Sodium.Encrypt(pingPacket, 8, encodedFrame, 0, nonce, _secretKey); | |||
| int ret = SecretBox.Encrypt(pingPacket, 8, encodedFrame, 0, nonce, _secretKey); | |||
| if (ret != 0) | |||
| throw new InvalidOperationException("Failed to encrypt ping packet"); | |||
| pingPacket = new byte[pingPacket.Length + 16]; | |||
| @@ -333,7 +335,7 @@ namespace Discord.Net.WebSockets | |||
| if (_isEncrypted) | |||
| { | |||
| Buffer.BlockCopy(voicePacket, 2, nonce, 2, 6); //Update nonce | |||
| int ret = Sodium.Encrypt(encodedFrame, encodedLength, voicePacket, 12, nonce, _secretKey); | |||
| int ret = SecretBox.Encrypt(encodedFrame, encodedLength, voicePacket, 12, nonce, _secretKey); | |||
| if (ret != 0) | |||
| continue; | |||
| rtpPacketLength = encodedLength + 12 + 16; | |||
| @@ -1,71 +0,0 @@ | |||
| using System; | |||
| using System.Runtime.InteropServices; | |||
| namespace Discord.Audio | |||
| { | |||
| internal unsafe static class Opus | |||
| { | |||
| [DllImport("opus", EntryPoint = "opus_encoder_create", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern IntPtr CreateEncoder(int Fs, int channels, int application, out Error error); | |||
| [DllImport("opus", EntryPoint = "opus_encoder_destroy", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern void DestroyEncoder(IntPtr encoder); | |||
| [DllImport("opus", EntryPoint = "opus_encode", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern int Encode(IntPtr st, byte* pcm, int frame_size, byte[] data, int max_data_bytes); | |||
| [DllImport("opus", EntryPoint = "opus_decoder_create", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern IntPtr CreateDecoder(int Fs, int channels, out Error error); | |||
| [DllImport("opus", EntryPoint = "opus_decoder_destroy", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern void DestroyDecoder(IntPtr decoder); | |||
| [DllImport("opus", EntryPoint = "opus_decode", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern int Decode(IntPtr st, byte* data, int len, byte[] pcm, int frame_size, int decode_fec); | |||
| [DllImport("opus", EntryPoint = "opus_encoder_ctl", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern int EncoderCtl(IntPtr st, Ctl request, int value); | |||
| public enum Ctl : int | |||
| { | |||
| SetBitrateRequest = 4002, | |||
| GetBitrateRequest = 4003, | |||
| SetInbandFECRequest = 4012, | |||
| GetInbandFECRequest = 4013 | |||
| } | |||
| /// <summary>Supported coding modes.</summary> | |||
| public enum Application : int | |||
| { | |||
| /// <summary> | |||
| /// Gives best quality at a given bitrate for voice signals. It enhances the input signal by high-pass filtering and emphasizing formants and harmonics. | |||
| /// Optionally it includes in-band forward error correction to protect against packet loss. Use this mode for typical VoIP applications. | |||
| /// Because of the enhancement, even at high bitrates the output may sound different from the input. | |||
| /// </summary> | |||
| Voip = 2048, | |||
| /// <summary> | |||
| /// Gives best quality at a given bitrate for most non-voice signals like music. | |||
| /// Use this mode for music and mixed (music/voice) content, broadcast, and applications requiring less than 15 ms of coding delay. | |||
| /// </summary> | |||
| Audio = 2049, | |||
| /// <summary> Low-delay mode that disables the speech-optimized mode in exchange for slightly reduced delay. </summary> | |||
| Restricted_LowLatency = 2051 | |||
| } | |||
| public enum Error : int | |||
| { | |||
| /// <summary> No error. </summary> | |||
| OK = 0, | |||
| /// <summary> One or more invalid/out of range arguments. </summary> | |||
| BadArg = -1, | |||
| /// <summary> The mode struct passed is invalid. </summary> | |||
| BufferToSmall = -2, | |||
| /// <summary> An internal error was detected. </summary> | |||
| InternalError = -3, | |||
| /// <summary> The compressed data passed is corrupted. </summary> | |||
| InvalidPacket = -4, | |||
| /// <summary> Invalid/unsupported request number. </summary> | |||
| Unimplemented = -5, | |||
| /// <summary> An encoder or decoder structure is invalid or already freed. </summary> | |||
| InvalidState = -6, | |||
| /// <summary> Memory allocation has failed. </summary> | |||
| AllocFail = -7 | |||
| } | |||
| } | |||
| } | |||
| @@ -0,0 +1,53 @@ | |||
| using System; | |||
| using System.Runtime.InteropServices; | |||
| using System.Security; | |||
| namespace Discord.Audio.Opus | |||
| { | |||
| internal enum OpusCtl : int | |||
| { | |||
| SetBitrateRequest = 4002, | |||
| GetBitrateRequest = 4003, | |||
| SetInbandFECRequest = 4012, | |||
| GetInbandFECRequest = 4013 | |||
| } | |||
| /// <summary>Supported coding modes.</summary> | |||
| internal enum OpusApplication : int | |||
| { | |||
| /// <summary> | |||
| /// Gives best quality at a given bitrate for voice signals. It enhances the input signal by high-pass filtering and emphasizing formants and harmonics. | |||
| /// Optionally it includes in-band forward error correction to protect against packet loss. Use this mode for typical VoIP applications. | |||
| /// Because of the enhancement, even at high bitrates the output may sound different from the input. | |||
| /// </summary> | |||
| Voip = 2048, | |||
| /// <summary> | |||
| /// Gives best quality at a given bitrate for most non-voice signals like music. | |||
| /// Use this mode for music and mixed (music/voice) content, broadcast, and applications requiring less than 15 ms of coding delay. | |||
| /// </summary> | |||
| Audio = 2049, | |||
| /// <summary> Low-delay mode that disables the speech-optimized mode in exchange for slightly reduced delay. </summary> | |||
| Restricted_LowLatency = 2051 | |||
| } | |||
| internal enum OpusError : int | |||
| { | |||
| /// <summary> No error. </summary> | |||
| OK = 0, | |||
| /// <summary> One or more invalid/out of range arguments. </summary> | |||
| BadArg = -1, | |||
| /// <summary> The mode struct passed is invalid. </summary> | |||
| BufferToSmall = -2, | |||
| /// <summary> An internal error was detected. </summary> | |||
| InternalError = -3, | |||
| /// <summary> The compressed data passed is corrupted. </summary> | |||
| InvalidPacket = -4, | |||
| /// <summary> Invalid/unsupported request number. </summary> | |||
| Unimplemented = -5, | |||
| /// <summary> An encoder or decoder structure is invalid or already freed. </summary> | |||
| InvalidState = -6, | |||
| /// <summary> Memory allocation has failed. </summary> | |||
| AllocFail = -7 | |||
| } | |||
| } | |||
| @@ -1,11 +1,26 @@ | |||
| using System; | |||
| using System.Runtime.InteropServices; | |||
| using System.Security; | |||
| namespace Discord.Audio | |||
| namespace Discord.Audio.Opus | |||
| { | |||
| /// <summary> Opus codec wrapper. </summary> | |||
| internal class OpusDecoder : IDisposable | |||
| { | |||
| private readonly IntPtr _ptr; | |||
| { | |||
| #if NET45 | |||
| [SuppressUnmanagedCodeSecurity] | |||
| #endif | |||
| private unsafe static class UnsafeNativeMethods | |||
| { | |||
| [DllImport("opus", EntryPoint = "opus_decoder_create", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern IntPtr CreateDecoder(int Fs, int channels, out OpusError error); | |||
| [DllImport("opus", EntryPoint = "opus_decoder_destroy", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern void DestroyDecoder(IntPtr decoder); | |||
| [DllImport("opus", EntryPoint = "opus_decode", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern int Decode(IntPtr st, byte* data, int len, byte[] pcm, int frame_size, int decode_fec); | |||
| } | |||
| private readonly IntPtr _ptr; | |||
| /// <summary> Gets the bit rate of the encoder. </summary> | |||
| public const int BitRate = 16; | |||
| @@ -22,7 +37,7 @@ namespace Discord.Audio | |||
| /// <summary> Gets the bytes per frame. </summary> | |||
| public int FrameSize { get; private set; } | |||
| /// <summary> Creates a new Opus encoder. </summary> | |||
| /// <summary> Creates a new Opus decoder. </summary> | |||
| /// <param name="samplingRate">Sampling rate of the input signal (Hz). Supported Values: 8000, 12000, 16000, 24000, or 48000.</param> | |||
| /// <param name="channels">Number of channels (1 or 2) in input signal.</param> | |||
| /// <param name="frameLength">Length, in milliseconds, that each frame takes. Supported Values: 2.5, 5, 10, 20, 40, 60</param> | |||
| @@ -44,45 +59,32 @@ namespace Discord.Audio | |||
| SamplesPerFrame = samplingRate / 1000 * FrameLength; | |||
| FrameSize = SamplesPerFrame * SampleSize; | |||
| Opus.Error error; | |||
| _ptr = Opus.CreateDecoder(samplingRate, channels, out error); | |||
| if (error != Opus.Error.OK) | |||
| OpusError error; | |||
| _ptr = UnsafeNativeMethods.CreateDecoder(samplingRate, channels, out error); | |||
| if (error != OpusError.OK) | |||
| throw new InvalidOperationException($"Error occured while creating decoder: {error}"); | |||
| SetForwardErrorCorrection(true); | |||
| } | |||
| /// <summary> Produces Opus encoded audio from PCM samples. </summary> | |||
| /// <param name="input">PCM samples to encode.</param> | |||
| /// <param name="inputOffset">Offset of the frame in pcmSamples.</param> | |||
| /// <param name="output">Buffer to store the encoded frame.</param> | |||
| /// <returns>Length of the frame contained in outputBuffer.</returns> | |||
| public unsafe int DecodeFrame(byte[] input, int inputOffset, byte[] output) | |||
| /// <summary> Produces PCM samples from Opus-encoded audio. </summary> | |||
| /// <param name="input">PCM samples to decode.</param> | |||
| /// <param name="inputOffset">Offset of the frame in input.</param> | |||
| /// <param name="output">Buffer to store the decoded frame.</param> | |||
| /// <returns>Length of the frame contained in output.</returns> | |||
| public unsafe int DecodeFrame(byte[] input, int inputOffset, byte[] output) | |||
| { | |||
| if (disposed) | |||
| throw new ObjectDisposedException(nameof(OpusDecoder)); | |||
| int result = 0; | |||
| fixed (byte* inPtr = input) | |||
| result = Opus.Encode(_ptr, inPtr + inputOffset, SamplesPerFrame, output, output.Length); | |||
| result = UnsafeNativeMethods.Decode(_ptr, inPtr + inputOffset, SamplesPerFrame, output, output.Length, 0); | |||
| if (result < 0) | |||
| throw new Exception("Decoding failed: " + ((Opus.Error)result).ToString()); | |||
| throw new Exception("Decoding failed: " + ((OpusError)result).ToString()); | |||
| return result; | |||
| } | |||
| /// <summary> Gets or sets whether Forward Error Correction is enabled. </summary> | |||
| public void SetForwardErrorCorrection(bool value) | |||
| { | |||
| if (disposed) | |||
| throw new ObjectDisposedException(nameof(OpusDecoder)); | |||
| var result = Opus.EncoderCtl(_ptr, Opus.Ctl.SetInbandFECRequest, value ? 1 : 0); | |||
| if (result < 0) | |||
| throw new Exception("Decoder error: " + ((Opus.Error)result).ToString()); | |||
| } | |||
| #region IDisposable | |||
| #region IDisposable | |||
| private bool disposed; | |||
| public void Dispose() | |||
| { | |||
| @@ -92,7 +94,7 @@ namespace Discord.Audio | |||
| GC.SuppressFinalize(this); | |||
| if (_ptr != IntPtr.Zero) | |||
| Opus.DestroyEncoder(_ptr); | |||
| UnsafeNativeMethods.DestroyDecoder(_ptr); | |||
| disposed = true; | |||
| } | |||
| @@ -100,6 +102,6 @@ namespace Discord.Audio | |||
| { | |||
| Dispose(); | |||
| } | |||
| #endregion | |||
| #endregion | |||
| } | |||
| } | |||
| @@ -1,11 +1,28 @@ | |||
| using System; | |||
| using System.Runtime.InteropServices; | |||
| using System.Security; | |||
| namespace Discord.Audio | |||
| namespace Discord.Audio.Opus | |||
| { | |||
| /// <summary> Opus codec wrapper. </summary> | |||
| internal class OpusEncoder : IDisposable | |||
| { | |||
| private readonly IntPtr _ptr; | |||
| { | |||
| #if NET45 | |||
| [SuppressUnmanagedCodeSecurity] | |||
| #endif | |||
| private unsafe static class UnsafeNativeMethods | |||
| { | |||
| [DllImport("opus", EntryPoint = "opus_encoder_create", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern IntPtr CreateEncoder(int Fs, int channels, int application, out OpusError error); | |||
| [DllImport("opus", EntryPoint = "opus_encoder_destroy", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern void DestroyEncoder(IntPtr encoder); | |||
| [DllImport("opus", EntryPoint = "opus_encode", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern int Encode(IntPtr st, byte* pcm, int frame_size, byte[] data, int max_data_bytes); | |||
| [DllImport("opus", EntryPoint = "opus_encoder_ctl", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern int EncoderCtl(IntPtr st, OpusCtl request, int value); | |||
| } | |||
| private readonly IntPtr _ptr; | |||
| /// <summary> Gets the bit rate of the encoder. </summary> | |||
| public const int BitsPerSample = 16; | |||
| @@ -24,7 +41,7 @@ namespace Discord.Audio | |||
| /// <summary> Gets the bit rate in kbit/s. </summary> | |||
| public int? BitRate { get; private set; } | |||
| /// <summary> Gets the coding mode of the encoder. </summary> | |||
| public Opus.Application Application { get; private set; } | |||
| public OpusApplication Application { get; private set; } | |||
| /// <summary> Creates a new Opus encoder. </summary> | |||
| /// <param name="samplingRate">Sampling rate of the input signal (Hz). Supported Values: 8000, 12000, 16000, 24000, or 48000.</param> | |||
| @@ -33,7 +50,7 @@ namespace Discord.Audio | |||
| /// <param name="bitrate">Bitrate (kbit/s) used for this encoder. Supported Values: 1-512. Null will use the recommended bitrate. </param> | |||
| /// <param name="application">Coding mode.</param> | |||
| /// <returns>A new <c>OpusEncoder</c></returns> | |||
| public OpusEncoder(int samplingRate, int channels, int frameLength, int? bitrate, Opus.Application application) | |||
| public OpusEncoder(int samplingRate, int channels, int frameLength, int? bitrate, OpusApplication application) | |||
| { | |||
| if (samplingRate != 8000 && samplingRate != 12000 && | |||
| samplingRate != 16000 && samplingRate != 24000 && | |||
| @@ -53,9 +70,9 @@ namespace Discord.Audio | |||
| FrameSize = SamplesPerFrame * SampleSize; | |||
| BitRate = bitrate; | |||
| Opus.Error error; | |||
| _ptr = Opus.CreateEncoder(samplingRate, channels, (int)application, out error); | |||
| if (error != Opus.Error.OK) | |||
| OpusError error; | |||
| _ptr = UnsafeNativeMethods.CreateEncoder(samplingRate, channels, (int)application, out error); | |||
| if (error != OpusError.OK) | |||
| throw new InvalidOperationException($"Error occured while creating encoder: {error}"); | |||
| SetForwardErrorCorrection(true); | |||
| @@ -75,10 +92,10 @@ namespace Discord.Audio | |||
| int result = 0; | |||
| fixed (byte* inPtr = input) | |||
| result = Opus.Encode(_ptr, inPtr + inputOffset, SamplesPerFrame, output, output.Length); | |||
| result = UnsafeNativeMethods.Encode(_ptr, inPtr + inputOffset, SamplesPerFrame, output, output.Length); | |||
| if (result < 0) | |||
| throw new Exception("Encoding failed: " + ((Opus.Error)result).ToString()); | |||
| throw new Exception("Encoding failed: " + ((OpusError)result).ToString()); | |||
| return result; | |||
| } | |||
| @@ -88,9 +105,9 @@ namespace Discord.Audio | |||
| if (disposed) | |||
| throw new ObjectDisposedException(nameof(OpusEncoder)); | |||
| var result = Opus.EncoderCtl(_ptr, Opus.Ctl.SetInbandFECRequest, value ? 1 : 0); | |||
| var result = UnsafeNativeMethods.EncoderCtl(_ptr, OpusCtl.SetInbandFECRequest, value ? 1 : 0); | |||
| if (result < 0) | |||
| throw new Exception("Encoder error: " + ((Opus.Error)result).ToString()); | |||
| throw new Exception("Encoder error: " + ((OpusError)result).ToString()); | |||
| } | |||
| /// <summary> Gets or sets whether Forward Error Correction is enabled. </summary> | |||
| @@ -99,9 +116,9 @@ namespace Discord.Audio | |||
| if (disposed) | |||
| throw new ObjectDisposedException(nameof(OpusEncoder)); | |||
| var result = Opus.EncoderCtl(_ptr, Opus.Ctl.SetBitrateRequest, value * 1000); | |||
| var result = UnsafeNativeMethods.EncoderCtl(_ptr, OpusCtl.SetBitrateRequest, value * 1000); | |||
| if (result < 0) | |||
| throw new Exception("Encoder error: " + ((Opus.Error)result).ToString()); | |||
| throw new Exception("Encoder error: " + ((OpusError)result).ToString()); | |||
| } | |||
| #region IDisposable | |||
| @@ -114,7 +131,7 @@ namespace Discord.Audio | |||
| GC.SuppressFinalize(this); | |||
| if (_ptr != IntPtr.Zero) | |||
| Opus.DestroyEncoder(_ptr); | |||
| UnsafeNativeMethods.DestroyEncoder(_ptr); | |||
| disposed = true; | |||
| } | |||
| @@ -2,25 +2,4 @@ | |||
| namespace Discord.Audio | |||
| { | |||
| internal unsafe static class Sodium | |||
| { | |||
| [DllImport("libsodium", EntryPoint = "crypto_secretbox_easy", CallingConvention = CallingConvention.Cdecl)] | |||
| private static extern int SecretBoxEasy(byte* output, byte[] input, long inputLength, byte[] nonce, byte[] secret); | |||
| public static int Encrypt(byte[] input, long inputLength, byte[] output, int outputOffset, byte[] nonce, byte[] secret) | |||
| { | |||
| fixed (byte* outPtr = output) | |||
| return SecretBoxEasy(outPtr + outputOffset, input, inputLength, nonce, secret); | |||
| } | |||
| [DllImport("libsodium", EntryPoint = "crypto_secretbox_open_easy", CallingConvention = CallingConvention.Cdecl)] | |||
| private static extern int SecretBoxOpenEasy(byte[] output, byte* input, long inputLength, byte[] nonce, byte[] secret); | |||
| public static int Decrypt(byte[] input, int inputOffset, long inputLength, byte[] output, byte[] nonce, byte[] secret) | |||
| { | |||
| fixed (byte* inPtr = input) | |||
| return SecretBoxOpenEasy(output, inPtr + inputLength, inputLength, nonce, secret); | |||
| } | |||
| } | |||
| } | |||
| @@ -0,0 +1,30 @@ | |||
| using System.Runtime.InteropServices; | |||
| using System.Security; | |||
| namespace Discord.Audio.Sodium | |||
| { | |||
| public unsafe static class SecretBox | |||
| { | |||
| #if NET45 | |||
| [SuppressUnmanagedCodeSecurity] | |||
| #endif | |||
| private static class SafeNativeMethods | |||
| { | |||
| [DllImport("libsodium", EntryPoint = "crypto_secretbox_easy", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern int SecretBoxEasy(byte* output, byte[] input, long inputLength, byte[] nonce, byte[] secret); | |||
| [DllImport("libsodium", EntryPoint = "crypto_secretbox_open_easy", CallingConvention = CallingConvention.Cdecl)] | |||
| public static extern int SecretBoxOpenEasy(byte[] output, byte* input, long inputLength, byte[] nonce, byte[] secret); | |||
| } | |||
| public static int Encrypt(byte[] input, long inputLength, byte[] output, int outputOffset, byte[] nonce, byte[] secret) | |||
| { | |||
| fixed (byte* outPtr = output) | |||
| return SafeNativeMethods.SecretBoxEasy(outPtr + outputOffset, input, inputLength, nonce, secret); | |||
| } | |||
| public static int Decrypt(byte[] input, int inputOffset, long inputLength, byte[] output, byte[] nonce, byte[] secret) | |||
| { | |||
| fixed (byte* inPtr = input) | |||
| return SafeNativeMethods.SecretBoxOpenEasy(output, inPtr + inputLength, inputLength, nonce, secret); | |||
| } | |||
| } | |||
| } | |||
| @@ -2,7 +2,7 @@ | |||
| namespace Discord.Commands | |||
| { | |||
| public class CommandEventArgs | |||
| public class CommandEventArgs : EventArgs | |||
| { | |||
| private readonly string[] _args; | |||
| @@ -7,7 +7,7 @@ using System.Threading.Tasks; | |||
| namespace Discord.Commands | |||
| { | |||
| /// <summary> A Discord.Net client with extensions for handling common bot operations like text commands. </summary> | |||
| public partial class CommandService : IService | |||
| public sealed partial class CommandService : IService | |||
| { | |||
| private const string DefaultPermissionError = "You do not have permission to access this command."; | |||
| @@ -224,11 +224,11 @@ | |||
| <Compile Include="..\Discord.Net\Net\TimeoutException.cs"> | |||
| <Link>Net\TimeoutException.cs</Link> | |||
| </Compile> | |||
| <Compile Include="..\Discord.Net\Net\WebSockets\GatewayWebSocket.cs"> | |||
| <Link>Net\WebSockets\GatewayWebSocket.cs</Link> | |||
| <Compile Include="..\Discord.Net\Net\WebSockets\GatewaySocket.cs"> | |||
| <Link>Net\WebSockets\GatewaySocket.cs</Link> | |||
| </Compile> | |||
| <Compile Include="..\Discord.Net\Net\WebSockets\GatewayWebSockets.Events.cs"> | |||
| <Link>Net\WebSockets\GatewayWebSockets.Events.cs</Link> | |||
| <Compile Include="..\Discord.Net\Net\WebSockets\GatewaySocket.Events.cs"> | |||
| <Link>Net\WebSockets\GatewaySocket.Events.cs</Link> | |||
| </Compile> | |||
| <Compile Include="..\Discord.Net\Net\WebSockets\IWebSocketEngine.cs"> | |||
| <Link>Net\WebSockets\IWebSocketEngine.cs</Link> | |||
| @@ -9,165 +9,165 @@ using System.Collections.Generic; | |||
| namespace Discord.API | |||
| { | |||
| public enum GatewayOpCodes : byte | |||
| { | |||
| /// <summary> Client <-- Server - Used to send most events. </summary> | |||
| Dispatch = 0, | |||
| /// <summary> Client <-> Server - Used to keep the connection alive and measure latency. </summary> | |||
| Heartbeat = 1, | |||
| /// <summary> Client --> Server - Used to associate a connection with a token and specify configuration. </summary> | |||
| Identify = 2, | |||
| /// <summary> Client --> Server - Used to update client's status and current game id. </summary> | |||
| StatusUpdate = 3, | |||
| /// <summary> Client --> Server - Used to join a particular voice channel. </summary> | |||
| VoiceStateUpdate = 4, | |||
| /// <summary> Client --> Server - Used to ensure the server's voice server is alive. Only send this if voice connection fails or suddenly drops. </summary> | |||
| VoiceServerPing = 5, | |||
| /// <summary> Client --> Server - Used to resume a connection after a redirect occurs. </summary> | |||
| Resume = 6, | |||
| /// <summary> Client <-- Server - Used to notify a client that they must reconnect to another gateway. </summary> | |||
| Redirect = 7, | |||
| /// <summary> Client --> Server - Used to request all members that were withheld by large_threshold </summary> | |||
| RequestGuildMembers = 8 | |||
| } | |||
| public enum GatewayOpCodes : byte | |||
| { | |||
| /// <summary> Client <-- Server - Used to send most events. </summary> | |||
| Dispatch = 0, | |||
| /// <summary> Client <-> Server - Used to keep the connection alive and measure latency. </summary> | |||
| Heartbeat = 1, | |||
| /// <summary> Client --> Server - Used to associate a connection with a token and specify configuration. </summary> | |||
| Identify = 2, | |||
| /// <summary> Client --> Server - Used to update client's status and current game id. </summary> | |||
| StatusUpdate = 3, | |||
| /// <summary> Client --> Server - Used to join a particular voice channel. </summary> | |||
| VoiceStateUpdate = 4, | |||
| /// <summary> Client --> Server - Used to ensure the server's voice server is alive. Only send this if voice connection fails or suddenly drops. </summary> | |||
| VoiceServerPing = 5, | |||
| /// <summary> Client --> Server - Used to resume a connection after a redirect occurs. </summary> | |||
| Resume = 6, | |||
| /// <summary> Client <-- Server - Used to notify a client that they must reconnect to another gateway. </summary> | |||
| Redirect = 7, | |||
| /// <summary> Client --> Server - Used to request all members that were withheld by large_threshold </summary> | |||
| RequestGuildMembers = 8 | |||
| } | |||
| //Common | |||
| public class WebSocketMessage | |||
| { | |||
| public WebSocketMessage() { } | |||
| public WebSocketMessage(int op) { Operation = op; } | |||
| //Common | |||
| public class WebSocketMessage | |||
| { | |||
| public WebSocketMessage() { } | |||
| public WebSocketMessage(int op) { Operation = op; } | |||
| [JsonProperty("op")] | |||
| public int Operation; | |||
| [JsonProperty("d")] | |||
| public object Payload; | |||
| [JsonProperty("t", NullValueHandling = NullValueHandling.Ignore)] | |||
| public string Type; | |||
| [JsonProperty("s", NullValueHandling = NullValueHandling.Ignore)] | |||
| public int? Sequence; | |||
| } | |||
| public abstract class WebSocketMessage<T> : WebSocketMessage | |||
| where T : new() | |||
| { | |||
| public WebSocketMessage() { Payload = new T(); } | |||
| public WebSocketMessage(int op) : base(op) { Payload = new T(); } | |||
| public WebSocketMessage(int op, T payload) : base(op) { Payload = payload; } | |||
| [JsonProperty("op")] | |||
| public int Operation; | |||
| [JsonProperty("d")] | |||
| public object Payload; | |||
| [JsonProperty("t", NullValueHandling = NullValueHandling.Ignore)] | |||
| public string Type; | |||
| [JsonProperty("s", NullValueHandling = NullValueHandling.Ignore)] | |||
| public int? Sequence; | |||
| } | |||
| public abstract class WebSocketMessage<T> : WebSocketMessage | |||
| where T : new() | |||
| { | |||
| public WebSocketMessage() { Payload = new T(); } | |||
| public WebSocketMessage(int op) : base(op) { Payload = new T(); } | |||
| public WebSocketMessage(int op, T payload) : base(op) { Payload = payload; } | |||
| [JsonIgnore] | |||
| public new T Payload | |||
| { | |||
| get | |||
| { | |||
| if (base.Payload is JToken) | |||
| base.Payload = (base.Payload as JToken).ToObject<T>(); | |||
| return (T)base.Payload; | |||
| } | |||
| set { base.Payload = value; } | |||
| } | |||
| } | |||
| [JsonIgnore] | |||
| public new T Payload | |||
| { | |||
| get | |||
| { | |||
| if (base.Payload is JToken) | |||
| base.Payload = (base.Payload as JToken).ToObject<T>(); | |||
| return (T)base.Payload; | |||
| } | |||
| set { base.Payload = value; } | |||
| } | |||
| } | |||
| //Commands | |||
| internal sealed class HeartbeatCommand : WebSocketMessage<long> | |||
| { | |||
| public HeartbeatCommand() : base((int)GatewayOpCodes.Heartbeat, EpochTime.GetMilliseconds()) { } | |||
| } | |||
| internal sealed class IdentifyCommand : WebSocketMessage<IdentifyCommand.Data> | |||
| { | |||
| public IdentifyCommand() : base((int)GatewayOpCodes.Identify) { } | |||
| public class Data | |||
| { | |||
| [JsonProperty("token")] | |||
| public string Token; | |||
| [JsonProperty("v")] | |||
| public int Version = 3; | |||
| [JsonProperty("properties")] | |||
| public Dictionary<string, string> Properties = new Dictionary<string, string>(); | |||
| [JsonProperty("large_threshold", NullValueHandling = NullValueHandling.Ignore)] | |||
| public int? LargeThreshold; | |||
| [JsonProperty("compress", NullValueHandling = NullValueHandling.Ignore)] | |||
| public bool? Compress; | |||
| //Commands | |||
| internal sealed class HeartbeatCommand : WebSocketMessage<long> | |||
| { | |||
| public HeartbeatCommand() : base((int)GatewayOpCodes.Heartbeat, EpochTime.GetMilliseconds()) { } | |||
| } | |||
| internal sealed class IdentifyCommand : WebSocketMessage<IdentifyCommand.Data> | |||
| { | |||
| public IdentifyCommand() : base((int)GatewayOpCodes.Identify) { } | |||
| public class Data | |||
| { | |||
| [JsonProperty("token")] | |||
| public string Token; | |||
| [JsonProperty("v")] | |||
| public int Version = 3; | |||
| [JsonProperty("properties")] | |||
| public Dictionary<string, string> Properties = new Dictionary<string, string>(); | |||
| [JsonProperty("large_threshold", NullValueHandling = NullValueHandling.Ignore)] | |||
| public int? LargeThreshold; | |||
| [JsonProperty("compress", NullValueHandling = NullValueHandling.Ignore)] | |||
| public bool? Compress; | |||
| } | |||
| } | |||
| } | |||
| internal sealed class StatusUpdateCommand : WebSocketMessage<StatusUpdateCommand.Data> | |||
| { | |||
| public StatusUpdateCommand() : base((int)GatewayOpCodes.StatusUpdate) { } | |||
| public class Data | |||
| { | |||
| [JsonProperty("idle_since")] | |||
| public long? IdleSince; | |||
| [JsonProperty("game_id")] | |||
| public int? GameId; | |||
| } | |||
| } | |||
| internal sealed class StatusUpdateCommand : WebSocketMessage<StatusUpdateCommand.Data> | |||
| { | |||
| public StatusUpdateCommand() : base((int)GatewayOpCodes.StatusUpdate) { } | |||
| public class Data | |||
| { | |||
| [JsonProperty("idle_since")] | |||
| public long? IdleSince; | |||
| [JsonProperty("game_id")] | |||
| public int? GameId; | |||
| } | |||
| } | |||
| internal sealed class JoinVoiceCommand : WebSocketMessage<JoinVoiceCommand.Data> | |||
| { | |||
| public JoinVoiceCommand() : base((int)GatewayOpCodes.VoiceStateUpdate) { } | |||
| public class Data | |||
| { | |||
| [JsonProperty("guild_id")] | |||
| [JsonConverter(typeof(LongStringConverter))] | |||
| public long ServerId; | |||
| [JsonProperty("channel_id")] | |||
| [JsonConverter(typeof(LongStringConverter))] | |||
| public long ChannelId; | |||
| [JsonProperty("self_mute")] | |||
| public string SelfMute; | |||
| [JsonProperty("self_deaf")] | |||
| public string SelfDeaf; | |||
| } | |||
| } | |||
| internal sealed class JoinVoiceCommand : WebSocketMessage<JoinVoiceCommand.Data> | |||
| { | |||
| public JoinVoiceCommand() : base((int)GatewayOpCodes.VoiceStateUpdate) { } | |||
| public class Data | |||
| { | |||
| [JsonProperty("guild_id")] | |||
| [JsonConverter(typeof(LongStringConverter))] | |||
| public long ServerId; | |||
| [JsonProperty("channel_id")] | |||
| [JsonConverter(typeof(LongStringConverter))] | |||
| public long ChannelId; | |||
| [JsonProperty("self_mute")] | |||
| public string SelfMute; | |||
| [JsonProperty("self_deaf")] | |||
| public string SelfDeaf; | |||
| } | |||
| } | |||
| internal sealed class ResumeCommand : WebSocketMessage<ResumeCommand.Data> | |||
| { | |||
| public ResumeCommand() : base((int)GatewayOpCodes.Resume) { } | |||
| public class Data | |||
| { | |||
| [JsonProperty("session_id")] | |||
| public string SessionId; | |||
| [JsonProperty("seq")] | |||
| public int Sequence; | |||
| } | |||
| } | |||
| internal sealed class ResumeCommand : WebSocketMessage<ResumeCommand.Data> | |||
| { | |||
| public ResumeCommand() : base((int)GatewayOpCodes.Resume) { } | |||
| public class Data | |||
| { | |||
| [JsonProperty("session_id")] | |||
| public string SessionId; | |||
| [JsonProperty("seq")] | |||
| public int Sequence; | |||
| } | |||
| } | |||
| //Events | |||
| internal sealed class ReadyEvent | |||
| { | |||
| public sealed class ReadStateInfo | |||
| { | |||
| [JsonProperty("id")] | |||
| public string ChannelId; | |||
| [JsonProperty("mention_count")] | |||
| public int MentionCount; | |||
| [JsonProperty("last_message_id")] | |||
| public string LastMessageId; | |||
| } | |||
| //Events | |||
| internal sealed class ReadyEvent | |||
| { | |||
| public sealed class ReadStateInfo | |||
| { | |||
| [JsonProperty("id")] | |||
| public string ChannelId; | |||
| [JsonProperty("mention_count")] | |||
| public int MentionCount; | |||
| [JsonProperty("last_message_id")] | |||
| public string LastMessageId; | |||
| } | |||
| [JsonProperty("v")] | |||
| public int Version; | |||
| [JsonProperty("user")] | |||
| public UserInfo User; | |||
| [JsonProperty("session_id")] | |||
| public string SessionId; | |||
| [JsonProperty("read_state")] | |||
| public ReadStateInfo[] ReadState; | |||
| [JsonProperty("guilds")] | |||
| public ExtendedGuildInfo[] Guilds; | |||
| [JsonProperty("private_channels")] | |||
| public ChannelInfo[] PrivateChannels; | |||
| [JsonProperty("heartbeat_interval")] | |||
| public int HeartbeatInterval; | |||
| } | |||
| [JsonProperty("v")] | |||
| public int Version; | |||
| [JsonProperty("user")] | |||
| public UserInfo User; | |||
| [JsonProperty("session_id")] | |||
| public string SessionId; | |||
| [JsonProperty("read_state")] | |||
| public ReadStateInfo[] ReadState; | |||
| [JsonProperty("guilds")] | |||
| public ExtendedGuildInfo[] Guilds; | |||
| [JsonProperty("private_channels")] | |||
| public ChannelInfo[] PrivateChannels; | |||
| [JsonProperty("heartbeat_interval")] | |||
| public int HeartbeatInterval; | |||
| } | |||
| internal sealed class RedirectEvent | |||
| { | |||
| [JsonProperty("url")] | |||
| public string Url; | |||
| } | |||
| internal sealed class ResumeEvent | |||
| { | |||
| [JsonProperty("heartbeat_interval")] | |||
| public int HeartbeatInterval; | |||
| } | |||
| internal sealed class RedirectEvent | |||
| { | |||
| [JsonProperty("url")] | |||
| public string Url; | |||
| } | |||
| internal sealed class ResumeEvent | |||
| { | |||
| [JsonProperty("heartbeat_interval")] | |||
| public int HeartbeatInterval; | |||
| } | |||
| } | |||
| @@ -58,7 +58,7 @@ namespace Discord | |||
| } | |||
| } | |||
| public partial class DiscordClient | |||
| public partial class DiscordClient : IDisposable | |||
| { | |||
| public event EventHandler<UserEventArgs> UserJoined; | |||
| private void RaiseUserJoined(User user) | |||
| @@ -305,5 +305,5 @@ namespace Discord | |||
| _webSocket.SendStatusUpdate(_status == UserStatus.Idle ? EpochTime.GetMilliseconds() - (10 * 60 * 1000) : (long?)null, _gameId); | |||
| return TaskHelper.CompletedTask; | |||
| } | |||
| } | |||
| } | |||
| } | |||
| @@ -4,7 +4,6 @@ using Newtonsoft.Json; | |||
| using System; | |||
| using System.Collections.Concurrent; | |||
| using System.Collections.Generic; | |||
| using System.Linq; | |||
| using System.Reflection; | |||
| using System.Runtime.ExceptionServices; | |||
| using System.Threading; | |||
| @@ -82,8 +81,8 @@ namespace Discord | |||
| private readonly DiscordAPIClient _api; | |||
| /// <summary> Returns the internal websocket object. </summary> | |||
| public GatewayWebSocket WebSocket => _webSocket; | |||
| private readonly GatewayWebSocket _webSocket; | |||
| public GatewaySocket WebSocket => _webSocket; | |||
| private readonly GatewaySocket _webSocket; | |||
| public string GatewayUrl => _gateway; | |||
| private string _gateway; | |||
| @@ -140,11 +139,24 @@ namespace Discord | |||
| CreateCacheLogger(); | |||
| //Networking | |||
| _webSocket = CreateWebSocket(); | |||
| _api = new DiscordAPIClient(_config); | |||
| _webSocket = new GatewaySocket(_config, _log.CreateLogger("WebSocket")); | |||
| var settings = new JsonSerializerSettings(); | |||
| _webSocket.Connected += (s, e) => | |||
| { | |||
| if (_state == (int)DiscordClientState.Connecting) | |||
| EndConnect(); | |||
| }; | |||
| _webSocket.Disconnected += (s, e) => | |||
| { | |||
| RaiseDisconnected(e); | |||
| }; | |||
| _webSocket.ReceivedDispatch += async (s, e) => await OnReceivedEvent(e).ConfigureAwait(false); | |||
| _api = new DiscordAPIClient(_config); | |||
| if (Config.UseMessageQueue) | |||
| _pendingMessages = new ConcurrentQueue<Message>(); | |||
| this.Connected += async (s, e) => | |||
| Connected += async (s, e) => | |||
| { | |||
| _api.CancelToken = _cancelToken; | |||
| await SendStatus().ConfigureAwait(false); | |||
| @@ -257,24 +269,6 @@ namespace Discord | |||
| } | |||
| } | |||
| private GatewayWebSocket CreateWebSocket() | |||
| { | |||
| var socket = new GatewayWebSocket(_config, _log.CreateLogger("WebSocket")); | |||
| var settings = new JsonSerializerSettings(); | |||
| socket.Connected += (s, e) => | |||
| { | |||
| if (_state == (int)DiscordClientState.Connecting) | |||
| CompleteConnect(); | |||
| }; | |||
| socket.Disconnected += (s, e) => | |||
| { | |||
| RaiseDisconnected(e); | |||
| }; | |||
| socket.ReceivedDispatch += async (s, e) => await OnReceivedEvent(e).ConfigureAwait(false); | |||
| return socket; | |||
| } | |||
| /// <summary> Connects to the Discord server with the provided email and password. </summary> | |||
| /// <returns> Returns a token for future connections. </returns> | |||
| public async Task<string> Connect(string email, string password) | |||
| @@ -285,73 +279,73 @@ namespace Discord | |||
| if (State != DiscordClientState.Disconnected) | |||
| await Disconnect().ConfigureAwait(false); | |||
| string token; | |||
| try | |||
| { | |||
| var response = await _api.Login(email, password) | |||
| .ConfigureAwait(false); | |||
| token = response.Token; | |||
| if (_config.LogLevel >= LogSeverity.Verbose) | |||
| _logger.Log(LogSeverity.Verbose, "Login successful, got token."); | |||
| await Connect(token); | |||
| return token; | |||
| } | |||
| catch (TaskCanceledException) { throw new TimeoutException(); } | |||
| } | |||
| var response = await _api.Login(email, password) | |||
| .ConfigureAwait(false); | |||
| _token = response.Token; | |||
| _api.Token = response.Token; | |||
| if (_config.LogLevel >= LogSeverity.Verbose) | |||
| _logger.Log(LogSeverity.Verbose, "Login successful, got token."); | |||
| await BeginConnect(); | |||
| return response.Token; | |||
| } | |||
| /// <summary> Connects to the Discord server with the provided token. </summary> | |||
| public async Task Connect(string token) | |||
| { | |||
| if (!_sentInitialLog) | |||
| SendInitialLog(); | |||
| if (State != (int)DiscordClientState.Disconnected) | |||
| await Disconnect().ConfigureAwait(false); | |||
| { | |||
| if (!_sentInitialLog) | |||
| SendInitialLog(); | |||
| _api.Token = token; | |||
| var gatewayResponse = await _api.Gateway().ConfigureAwait(false); | |||
| string gateway = gatewayResponse.Url; | |||
| if (_config.LogLevel >= LogSeverity.Verbose) | |||
| _logger.Log(LogSeverity.Verbose, $"Websocket endpoint: {gateway}"); | |||
| try | |||
| { | |||
| _state = (int)DiscordClientState.Connecting; | |||
| _disconnectedEvent.Reset(); | |||
| _gateway = gateway; | |||
| _token = token; | |||
| if (State != (int)DiscordClientState.Disconnected) | |||
| await Disconnect().ConfigureAwait(false); | |||
| _cancelTokenSource = new CancellationTokenSource(); | |||
| _cancelToken = _cancelTokenSource.Token; | |||
| _webSocket.Host = gateway; | |||
| _webSocket.ParentCancelToken = _cancelToken; | |||
| await _webSocket.Connect(token).ConfigureAwait(false); | |||
| _runTask = RunTasks(); | |||
| try | |||
| { | |||
| //Cancel if either Disconnect is called, data socket errors or timeout is reached | |||
| var cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelToken, _webSocket.CancelToken).Token; | |||
| _connectedEvent.Wait(cancelToken); | |||
| } | |||
| catch (OperationCanceledException) | |||
| { | |||
| _webSocket.ThrowError(); //Throws data socket's internal error if any occured | |||
| throw; | |||
| } | |||
| _token = token; | |||
| _api.Token = token; | |||
| await BeginConnect(); | |||
| } | |||
| //_state = (int)DiscordClientState.Connected; | |||
| } | |||
| catch | |||
| { | |||
| await Disconnect().ConfigureAwait(false); | |||
| throw; | |||
| } | |||
| } | |||
| private void CompleteConnect() | |||
| private async Task BeginConnect() | |||
| { | |||
| try | |||
| { | |||
| _state = (int)DiscordClientState.Connecting; | |||
| var gatewayResponse = await _api.Gateway().ConfigureAwait(false); | |||
| string gateway = gatewayResponse.Url; | |||
| if (_config.LogLevel >= LogSeverity.Verbose) | |||
| _logger.Log(LogSeverity.Verbose, $"Websocket endpoint: {gateway}"); | |||
| _disconnectedEvent.Reset(); | |||
| _gateway = gateway; | |||
| _cancelTokenSource = new CancellationTokenSource(); | |||
| _cancelToken = _cancelTokenSource.Token; | |||
| _webSocket.Host = gateway; | |||
| _webSocket.ParentCancelToken = _cancelToken; | |||
| await _webSocket.Connect(_token).ConfigureAwait(false); | |||
| _runTask = RunTasks(); | |||
| try | |||
| { | |||
| //Cancel if either Disconnect is called, data socket errors or timeout is reached | |||
| var cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelToken, _webSocket.CancelToken).Token; | |||
| _connectedEvent.Wait(cancelToken); | |||
| } | |||
| catch (OperationCanceledException) | |||
| { | |||
| _webSocket.ThrowError(); //Throws data socket's internal error if any occured | |||
| throw; | |||
| } | |||
| } | |||
| catch | |||
| { | |||
| await Disconnect().ConfigureAwait(false); | |||
| throw; | |||
| } | |||
| } | |||
| private void EndConnect() | |||
| { | |||
| _state = (int)DiscordClientState.Connected; | |||
| _connectedEvent.Set(); | |||
| @@ -359,8 +353,8 @@ namespace Discord | |||
| } | |||
| /// <summary> Disconnects from the Discord server, canceling any pending requests. </summary> | |||
| public Task Disconnect() => DisconnectInternal(new Exception("Disconnect was requested by user."), isUnexpected: false); | |||
| private async Task DisconnectInternal(Exception ex = null, bool isUnexpected = true, bool skipAwait = false) | |||
| public Task Disconnect() => SignalDisconnect(new Exception("Disconnect was requested by user."), isUnexpected: false); | |||
| private async Task SignalDisconnect(Exception ex = null, bool isUnexpected = true, bool wait = false) | |||
| { | |||
| int oldState; | |||
| bool hasWriterLock; | |||
| @@ -386,7 +380,7 @@ namespace Discord | |||
| await Cleanup().ConfigureAwait(false);*/ | |||
| } | |||
| if (!skipAwait) | |||
| if (wait) | |||
| { | |||
| Task task = _runTask; | |||
| if (_runTask != null) | |||
| @@ -407,10 +401,10 @@ namespace Discord | |||
| //Wait until the first task ends/errors and capture the error | |||
| try { await firstTask.ConfigureAwait(false); } | |||
| catch (Exception ex) { await DisconnectInternal(ex: ex, skipAwait: true).ConfigureAwait(false); } | |||
| catch (Exception ex) { await SignalDisconnect(ex: ex, wait: true).ConfigureAwait(false); } | |||
| //Ensure all other tasks are signaled to end. | |||
| await DisconnectInternal(skipAwait: true).ConfigureAwait(false); | |||
| await SignalDisconnect(wait: true).ConfigureAwait(false); | |||
| //Wait for the remaining tasks to complete | |||
| try { await allTasks.ConfigureAwait(false); } | |||
| @@ -453,35 +447,6 @@ namespace Discord | |||
| _privateUser = null; | |||
| } | |||
| public T AddSingleton<T>(T obj) | |||
| where T : class | |||
| { | |||
| _singletons.Add(typeof(T), obj); | |||
| return obj; | |||
| } | |||
| public T GetSingleton<T>(bool required = true) | |||
| where T : class | |||
| { | |||
| object singleton; | |||
| T singletonT = null; | |||
| if (_singletons.TryGetValue(typeof(T), out singleton)) | |||
| singletonT = singleton as T; | |||
| if (singletonT == null && required) | |||
| throw new InvalidOperationException($"This operation requires {typeof(T).Name} to be added to {nameof(DiscordClient)}."); | |||
| return singletonT; | |||
| } | |||
| public T AddService<T>(T obj) | |||
| where T : class, IService | |||
| { | |||
| AddSingleton(obj); | |||
| obj.Install(this); | |||
| return obj; | |||
| } | |||
| public T GetService<T>(bool required = true) | |||
| where T : class, IService | |||
| => GetSingleton<T>(required); | |||
| private async Task OnReceivedEvent(WebSocketEventEventArgs e) | |||
| { | |||
| @@ -851,45 +816,99 @@ namespace Discord | |||
| _sentInitialLog = true; | |||
| } | |||
| #region Async Wrapper | |||
| /// <summary> Blocking call that will not return until client has been stopped. This is mainly intended for use in console applications. </summary> | |||
| public void Run(Func<Task> asyncAction) | |||
| { | |||
| try | |||
| { | |||
| asyncAction().GetAwaiter().GetResult(); //Avoids creating AggregateExceptions | |||
| } | |||
| catch (TaskCanceledException) { } | |||
| _disconnectedEvent.WaitOne(); | |||
| } | |||
| /// <summary> Blocking call that will not return until client has been stopped. This is mainly intended for use in console applications. </summary> | |||
| public void Run() | |||
| { | |||
| _disconnectedEvent.WaitOne(); | |||
| } | |||
| #endregion | |||
| #region Services | |||
| public T AddSingleton<T>(T obj) | |||
| where T : class | |||
| { | |||
| _singletons.Add(typeof(T), obj); | |||
| return obj; | |||
| } | |||
| public T GetSingleton<T>(bool required = true) | |||
| where T : class | |||
| { | |||
| object singleton; | |||
| T singletonT = null; | |||
| if (_singletons.TryGetValue(typeof(T), out singleton)) | |||
| singletonT = singleton as T; | |||
| if (singletonT == null && required) | |||
| throw new InvalidOperationException($"This operation requires {typeof(T).Name} to be added to {nameof(DiscordClient)}."); | |||
| return singletonT; | |||
| } | |||
| public T AddService<T>(T obj) | |||
| where T : class, IService | |||
| { | |||
| AddSingleton(obj); | |||
| obj.Install(this); | |||
| return obj; | |||
| } | |||
| public T GetService<T>(bool required = true) | |||
| where T : class, IService | |||
| => GetSingleton<T>(required); | |||
| #endregion | |||
| #region IDisposable | |||
| private bool _isDisposed = false; | |||
| protected virtual void Dispose(bool isDisposing) | |||
| { | |||
| if (!_isDisposed) | |||
| { | |||
| if (isDisposing) | |||
| { | |||
| _disconnectedEvent.Dispose(); | |||
| _connectedEvent.Dispose(); | |||
| } | |||
| _isDisposed = true; | |||
| } | |||
| } | |||
| public void Dispose() | |||
| { | |||
| Dispose(true); | |||
| } | |||
| #endregion | |||
| //Helpers | |||
| private void CheckReady() | |||
| { | |||
| switch (_state) | |||
| { | |||
| case (int)DiscordClientState.Disconnecting: | |||
| throw new InvalidOperationException("The client is disconnecting."); | |||
| case (int)DiscordClientState.Disconnected: | |||
| throw new InvalidOperationException("The client is not connected to Discord"); | |||
| case (int)DiscordClientState.Connecting: | |||
| throw new InvalidOperationException("The client is connecting."); | |||
| } | |||
| } | |||
| //Helpers | |||
| /// <summary> Blocking call that will not return until client has been stopped. This is mainly intended for use in console applications. </summary> | |||
| public void Run(Func<Task> asyncAction) | |||
| { | |||
| try | |||
| { | |||
| asyncAction().GetAwaiter().GetResult(); //Avoids creating AggregateExceptions | |||
| } | |||
| catch (TaskCanceledException) { } | |||
| _disconnectedEvent.WaitOne(); | |||
| } | |||
| /// <summary> Blocking call that will not return until client has been stopped. This is mainly intended for use in console applications. </summary> | |||
| public void Run() | |||
| { | |||
| _disconnectedEvent.WaitOne(); | |||
| } | |||
| private void CheckReady() | |||
| { | |||
| switch (_state) | |||
| { | |||
| case (int)DiscordClientState.Disconnecting: | |||
| throw new InvalidOperationException("The client is disconnecting."); | |||
| case (int)DiscordClientState.Disconnected: | |||
| throw new InvalidOperationException("The client is not connected to Discord"); | |||
| case (int)DiscordClientState.Connecting: | |||
| throw new InvalidOperationException("The client is connecting."); | |||
| } | |||
| } | |||
| public void GetCacheStats(out int serverCount, out int channelCount, out int userCount, out int uniqueUserCount, out int messageCount, out int roleCount) | |||
| { | |||
| serverCount = _servers.Count; | |||
| channelCount = _channels.Count; | |||
| userCount = _users.Count; | |||
| uniqueUserCount = _globalUsers.Count; | |||
| messageCount = _messages.Count; | |||
| roleCount = _roles.Count; | |||
| } | |||
| } | |||
| public void GetCacheStats(out int serverCount, out int channelCount, out int userCount, out int uniqueUserCount, out int messageCount, out int roleCount) | |||
| { | |||
| serverCount = _servers.Count; | |||
| channelCount = _channels.Count; | |||
| userCount = _users.Count; | |||
| uniqueUserCount = _globalUsers.Count; | |||
| messageCount = _messages.Count; | |||
| roleCount = _roles.Count; | |||
| } | |||
| } | |||
| } | |||
| @@ -42,6 +42,7 @@ namespace Discord | |||
| public bool IsServerDeafened { get; private set; } | |||
| public bool IsServerSuppressed { get; private set; } | |||
| public bool IsPrivate => _server.Id == null; | |||
| public bool IsOwner => _server.Value.OwnerId == Id; | |||
| public string SessionId { get; private set; } | |||
| public string Token { get; private set; } | |||
| @@ -101,9 +102,23 @@ namespace Discord | |||
| { | |||
| if (_server.Id != null) | |||
| { | |||
| return Server.Channels | |||
| .Where(x => (x.Type == ChannelType.Text && x.GetPermissions(this).ReadMessages) || | |||
| (x.Type == ChannelType.Voice && x.GetPermissions(this).Connect)); | |||
| if (_client.Config.UsePermissionsCache) | |||
| { | |||
| return Server.Channels | |||
| .Where(x => (x.Type == ChannelType.Text && x.GetPermissions(this).ReadMessages) || | |||
| (x.Type == ChannelType.Voice && x.GetPermissions(this).Connect)); | |||
| } | |||
| else | |||
| { | |||
| ChannelPermissions perms = new ChannelPermissions(); | |||
| return Server.Channels | |||
| .Where(x => | |||
| { | |||
| x.UpdatePermissions(this, perms); | |||
| return (x.Type == ChannelType.Text && perms.ReadMessages) || | |||
| (x.Type == ChannelType.Voice && perms.Connect); | |||
| }); | |||
| } | |||
| } | |||
| else | |||
| { | |||
| @@ -1,8 +1,12 @@ | |||
| using System; | |||
| using System.Net; | |||
| using System.Runtime.Serialization; | |||
| namespace Discord.Net | |||
| { | |||
| #if NET45 | |||
| [Serializable] | |||
| #endif | |||
| public class HttpException : Exception | |||
| { | |||
| public HttpStatusCode StatusCode { get; } | |||
| @@ -11,6 +15,10 @@ namespace Discord.Net | |||
| : base($"The server responded with error {(int)statusCode} ({statusCode})") | |||
| { | |||
| StatusCode = statusCode; | |||
| } | |||
| } | |||
| } | |||
| #if NET45 | |||
| public override void GetObjectData(SerializationInfo info, StreamingContext context) | |||
| => base.GetObjectData(info, context); | |||
| #endif | |||
| } | |||
| } | |||
| @@ -2,7 +2,10 @@ | |||
| namespace Discord.Net | |||
| { | |||
| public sealed class TimeoutException : OperationCanceledException | |||
| #if NET45 | |||
| [Serializable] | |||
| #endif | |||
| public sealed class TimeoutException : OperationCanceledException | |||
| { | |||
| public TimeoutException() | |||
| : base("An operation has timed out.") | |||
| @@ -14,7 +14,7 @@ namespace Discord.Net.WebSockets | |||
| } | |||
| } | |||
| public partial class GatewayWebSocket | |||
| public partial class GatewaySocket | |||
| { | |||
| public event EventHandler<WebSocketEventEventArgs> ReceivedDispatch; | |||
| private void RaiseReceivedDispatch(string type, JToken payload) | |||
| @@ -6,7 +6,7 @@ using System.Threading.Tasks; | |||
| namespace Discord.Net.WebSockets | |||
| { | |||
| public partial class GatewayWebSocket : WebSocket | |||
| public partial class GatewaySocket : WebSocket | |||
| { | |||
| public int LastSequence => _lastSeq; | |||
| private int _lastSeq; | |||
| @@ -17,7 +17,7 @@ namespace Discord.Net.WebSockets | |||
| public string SessionId => _sessionId; | |||
| private string _sessionId; | |||
| public GatewayWebSocket(DiscordConfig config, Logger logger) | |||
| public GatewaySocket(DiscordConfig config, Logger logger) | |||
| : base(config, logger) | |||
| { | |||
| Disconnected += async (s, e) => | |||
| @@ -28,14 +28,18 @@ namespace Discord.Net.WebSockets | |||
| } | |||
| public async Task Connect(string token) | |||
| { | |||
| _token = token; | |||
| { | |||
| await SignalDisconnect(wait: true).ConfigureAwait(false); | |||
| _token = token; | |||
| await BeginConnect().ConfigureAwait(false); | |||
| SendIdentify(token); | |||
| } | |||
| private async Task Redirect(string server) | |||
| { | |||
| await BeginConnect().ConfigureAwait(false); | |||
| { | |||
| await SignalDisconnect(wait: true).ConfigureAwait(false); | |||
| await BeginConnect().ConfigureAwait(false); | |||
| SendResume(); | |||
| } | |||
| private async Task Reconnect() | |||
| @@ -47,8 +51,8 @@ namespace Discord.Net.WebSockets | |||
| while (!cancelToken.IsCancellationRequested) | |||
| { | |||
| try | |||
| { | |||
| await Connect(_token).ConfigureAwait(false); | |||
| { | |||
| await Connect(_token).ConfigureAwait(false); | |||
| break; | |||
| } | |||
| catch (OperationCanceledException) { throw; } | |||
| @@ -114,7 +114,6 @@ namespace Discord.Net.WebSockets | |||
| { | |||
| try | |||
| { | |||
| await SignalDisconnect(wait: true).ConfigureAwait(false); | |||
| _state = (int)WebSocketState.Connecting; | |||
| if (ParentCancelToken == null) | |||
| @@ -173,7 +172,7 @@ namespace Discord.Net.WebSockets | |||
| await Cleanup().ConfigureAwait(false); | |||
| } | |||
| if (!wait) | |||
| if (wait) | |||
| { | |||
| Task task = _runTask; | |||
| if (_runTask != null) | |||
| @@ -0,0 +1 @@ | |||
| <StyleCopSettings Version="105" /> | |||
| @@ -28,9 +28,10 @@ | |||
| } | |||
| }, | |||
| "dependencies": { | |||
| "Newtonsoft.Json": "7.0.1" | |||
| }, | |||
| "dependencies": { | |||
| "Newtonsoft.Json": "7.0.1", | |||
| "StyleCop.Analyzers": "1.0.0-rc2" | |||
| }, | |||
| "frameworks": { | |||
| "net45": { | |||
| @@ -40,22 +41,22 @@ | |||
| } | |||
| }, | |||
| "dotnet5.4": { | |||
| "dependencies": { | |||
| "System.Collections": "4.0.11-beta-23516", | |||
| "System.Collections.Concurrent": "4.0.11-beta-23516", | |||
| "System.Dynamic.Runtime": "4.0.11-beta-23516", | |||
| "System.IO.FileSystem": "4.0.1-beta-23516", | |||
| "System.IO.Compression": "4.1.0-beta-23516", | |||
| "System.Linq": "4.0.1-beta-23516", | |||
| "System.Net.NameResolution": "4.0.0-beta-23516", | |||
| "System.Net.Sockets": "4.1.0-beta-23409", | |||
| "System.Net.Requests": "4.0.11-beta-23516", | |||
| "System.Net.WebSockets.Client": "4.0.0-beta-23516", | |||
| "System.Runtime.InteropServices": "4.0.21-beta-23516", | |||
| "System.Text.RegularExpressions": "4.0.11-beta-23516", | |||
| "System.Threading": "4.0.11-beta-23516", | |||
| "System.Threading.Thread": "4.0.0-beta-23516" | |||
| } | |||
| "dependencies": { | |||
| "System.Collections": "4.0.11-beta-23516", | |||
| "System.Collections.Concurrent": "4.0.11-beta-23516", | |||
| "System.Dynamic.Runtime": "4.0.11-beta-23516", | |||
| "System.IO.FileSystem": "4.0.1-beta-23516", | |||
| "System.IO.Compression": "4.1.0-beta-23516", | |||
| "System.Linq": "4.0.1-beta-23516", | |||
| "System.Net.NameResolution": "4.0.0-beta-23516", | |||
| "System.Net.Sockets": "4.1.0-beta-23409", | |||
| "System.Net.Requests": "4.0.11-beta-23516", | |||
| "System.Net.WebSockets.Client": "4.0.0-beta-23516", | |||
| "System.Runtime.InteropServices": "4.0.21-beta-23516", | |||
| "System.Text.RegularExpressions": "4.0.11-beta-23516", | |||
| "System.Threading": "4.0.11-beta-23516", | |||
| "System.Threading.Thread": "4.0.0-beta-23516" | |||
| } | |||
| } | |||
| } | |||
| } | |||