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Fixed the voice things!

tags/docs-0.9
Brandon Smith 9 years ago
parent
commit
7e5813dd94
2 changed files with 61 additions and 78 deletions
  1. +53
    -66
      src/Discord.Net/DiscordVoiceSocket.cs
  2. +8
    -12
      src/Discord.Net/DiscordWebSocket.cs

+ 53
- 66
src/Discord.Net/DiscordVoiceSocket.cs View File

@@ -2,7 +2,7 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Linq;
using System.Net;
@@ -36,7 +36,7 @@ namespace Discord

#if !DNXCORE50
private OpusEncoder _encoder;
private Queue<Packet> _sendQueue;
private ConcurrentQueue<Packet> _sendQueue;
private UdpClient _udp;
private IPEndPoint _endpoint;
private bool _isReady;
@@ -51,7 +51,7 @@ namespace Discord
{
_connectWaitOnLogin = new ManualResetEventSlim(false);
#if !DNXCORE50
_sendQueue = new Queue<Packet>();
_sendQueue = new ConcurrentQueue<Packet>();
_encoder = new OpusEncoder(48000, 1, 20, Application.Audio);
#endif
}
@@ -61,6 +61,7 @@ namespace Discord
{
_udp = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
_udp.AllowNatTraversal(true);
_isReady = false;
}
protected override void OnDisconnect()
{
@@ -68,16 +69,16 @@ namespace Discord
}
#endif

protected override Task[] CreateTasks(CancellationToken cancelToken)
protected override Task[] CreateTasks()
{
return new Task[]
{
#if !DNXCORE50
Task.Factory.StartNew(ReceiveAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result,
Task.Factory.StartNew(SendAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result,
ReceiveAsync(),
SendAsync(),
#endif
Task.Factory.StartNew(WatcherAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result
}.Concat(base.CreateTasks(cancelToken)).ToArray();
WatcherAsync()
}.Concat(base.CreateTasks()).ToArray();
}

public async Task Login(string serverId, string userId, string sessionId, string token)
@@ -124,24 +125,9 @@ namespace Discord
private async Task SendAsync()
{
var cancelToken = _disconnectToken.Token;
Packet packet;
try
{
while (!cancelToken.IsCancellationRequested && !_isReady)
{
lock (_sendQueue)
{
while (_sendQueue.Count > 0)
{
var packet = _sendQueue.Dequeue();
_udp.Send(packet.Data, packet.Count);
}
}
await Task.Delay(_sendInterval);
}

if (cancelToken.IsCancellationRequested)
return;

uint timestamp = 0;
double nextTicks = 0.0;
double ticksPerFrame = Stopwatch.Frequency / 1000.0 * _encoder.FrameLength;
@@ -157,38 +143,35 @@ namespace Discord
rtpPacket[10] = (byte)((_ssrc >> 8) & 0xFF);
rtpPacket[11] = (byte)((_ssrc >> 0) & 0xFF);

if (sw.ElapsedTicks > nextTicks)
if (_isReady && sw.ElapsedTicks > nextTicks)
{
lock (_sendQueue)
while (sw.ElapsedTicks > nextTicks)
{
while (sw.ElapsedTicks > nextTicks)
if (_sendQueue.TryDequeue(out packet))
{
if (_sendQueue.Count > 0)
{
var packet = _sendQueue.Dequeue();
ushort sequence = unchecked(_sequence++);
rtpPacket[2] = (byte)((sequence >> 8) & 0xFF);
rtpPacket[3] = (byte)((sequence >> 0) & 0xFF);
rtpPacket[4] = (byte)((timestamp >> 24) & 0xFF);
rtpPacket[5] = (byte)((timestamp >> 16) & 0xFF);
rtpPacket[6] = (byte)((timestamp >> 8) & 0xFF);
rtpPacket[7] = (byte)((timestamp >> 0) & 0xFF);
Buffer.BlockCopy(packet.Data, 0, rtpPacket, 12, packet.Count);
_udp.Send(rtpPacket, packet.Count + 12);
}
timestamp = unchecked(timestamp + samplesPerFrame);
nextTicks += ticksPerFrame;
ushort sequence = unchecked(_sequence++);
rtpPacket[2] = (byte)((sequence >> 8) & 0xFF);
rtpPacket[3] = (byte)((sequence >> 0) & 0xFF);
rtpPacket[4] = (byte)((timestamp >> 24) & 0xFF);
rtpPacket[5] = (byte)((timestamp >> 16) & 0xFF);
rtpPacket[6] = (byte)((timestamp >> 8) & 0xFF);
rtpPacket[7] = (byte)((timestamp >> 0) & 0xFF);
Buffer.BlockCopy(packet.Data, 0, rtpPacket, 12, packet.Count);
await _udp.SendAsync(rtpPacket, packet.Count + 12);
}
timestamp = unchecked(timestamp + samplesPerFrame);
nextTicks += ticksPerFrame;
}
}
/*else
await Task.Delay(1);*/
else
await Task.Delay(1);
}
}
catch { }
finally { _disconnectToken.Cancel(); }
}
#endif
//Closes the UDP socket when _disconnectToken is triggered, since UDPClient doesn't allow passing a canceltoken
private async Task WatcherAsync()
{
try
@@ -212,31 +195,34 @@ namespace Discord
{
case 2: //READY
{
var payload = (msg.Payload as JToken).ToObject<VoiceWebSocketEvents.Ready>();
_heartbeatInterval = payload.HeartbeatInterval;
_ssrc = payload.SSRC;
#if !DNXCORE50
_endpoint = new IPEndPoint((await Dns.GetHostAddressesAsync(_host)).FirstOrDefault(), payload.Port);
//_mode = payload.Modes.LastOrDefault();
_mode = "plain";
_udp.Connect(_endpoint);
if (!_isReady)
{
#endif
var payload = (msg.Payload as JToken).ToObject<VoiceWebSocketEvents.Ready>();
_heartbeatInterval = payload.HeartbeatInterval;
_ssrc = payload.SSRC;
#if !DNXCORE50
_endpoint = new IPEndPoint((await Dns.GetHostAddressesAsync(_host)).FirstOrDefault(), payload.Port);
//_mode = payload.Modes.LastOrDefault();
_mode = "plain";
_udp.Connect(_endpoint);

lock (_rand)
_sequence = (ushort)_rand.Next(0, ushort.MaxValue);
_isReady = false;
_sendQueue.Enqueue(new Packet(new byte[70] {
(byte)((_ssrc >> 24) & 0xFF),
(byte)((_ssrc >> 16) & 0xFF),
(byte)((_ssrc >> 8) & 0xFF),
(byte)((_ssrc >> 0) & 0xFF),
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0
}, 70));
//No thread issue here because SendAsync doesn't start until _isReady is true
_udp.Send(new byte[70] {
(byte)((_ssrc >> 24) & 0xFF),
(byte)((_ssrc >> 16) & 0xFF),
(byte)((_ssrc >> 8) & 0xFF),
(byte)((_ssrc >> 0) & 0xFF),
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, 70);
}
#else
_connectWaitOnLogin.Set();
_connectWaitOnLogin.Set();
#endif
}
break;
@@ -246,7 +232,7 @@ namespace Discord
var payload = (msg.Payload as JToken).ToObject<VoiceWebSocketEvents.JoinServer>();
_secretKey = payload.SecretKey;
SendIsTalking(true);
_connectWaitOnLogin.Set();
_connectWaitOnLogin.Set();
}
break;
#endif
@@ -275,6 +261,7 @@ namespace Discord

_myIp = Encoding.ASCII.GetString(buffer, 4, 70 - 6).TrimEnd('\0');

_isReady = true;
var login2 = new VoiceWebSocketCommands.Login2();
login2.Payload.Protocol = "udp";
login2.Payload.SocketData.Address = _myIp;


+ 8
- 12
src/Discord.Net/DiscordWebSocket.cs View File

@@ -53,8 +53,7 @@ namespace Discord
OnConnect();

_lastHeartbeat = DateTime.UtcNow;
_tasks = Task.WhenAll(CreateTasks(cancelToken))
.ContinueWith(x =>
_tasks = Task.Factory.ContinueWhenAll(CreateTasks(), x =>
{
//Do not clean up until both tasks have ended
_heartbeatInterval = 0;
@@ -96,12 +95,12 @@ namespace Discord
RaiseConnected();
}

protected virtual Task[] CreateTasks(CancellationToken cancelToken)
protected virtual Task[] CreateTasks()
{
return new Task[]
{
Task.Factory.StartNew(ReceiveAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result,
Task.Factory.StartNew(SendAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result
ReceiveAsync(),
SendAsync()
};
}

@@ -132,8 +131,7 @@ namespace Discord
while (!result.EndOfMessage);

//TODO: Remove this
if (this is DiscordVoiceSocket)
System.Diagnostics.Debug.WriteLine(">>> " + builder.ToString());
System.Diagnostics.Debug.WriteLine(">>> " + builder.ToString());
await ProcessMessage(builder.ToString());

builder.Clear();
@@ -161,7 +159,7 @@ namespace Discord
}
while (_sendQueue.TryDequeue(out bytes))
await SendMessage(bytes, cancelToken);
await Task.Delay(_sendInterval);
await Task.Delay(_sendInterval, cancelToken);
}
}
catch { }
@@ -174,16 +172,14 @@ namespace Discord
protected void QueueMessage(object message)
{
//TODO: Remove this
if (this is DiscordVoiceSocket)
System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
var bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message));
_sendQueue.Enqueue(bytes);
}
protected Task SendMessage(object message, CancellationToken cancelToken)
{
//TODO: Remove this
if (this is DiscordVoiceSocket)
System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
System.Diagnostics.Debug.WriteLine("<<< " + JsonConvert.SerializeObject(message));
return SendMessage(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), cancelToken);
}
protected async Task SendMessage(byte[] message, CancellationToken cancelToken)


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