/// <summary> Gets or sets the time, in milliseconds, to wait for a connection to complete before aborting. </summary>
public int ConnectionTimeout { get; set; } = 30000;
/// <summary> Gets or sets the id for this shard. Must be less than TotalShards. </summary>
public int ShardId { get; set; } = 0;
/// <summary> Gets or sets the total number of shards for this application. </summary>
@@ -16,8 +19,7 @@ namespace Discord.WebSocket
/// <summary> Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely. </summary>
public int MessageCacheSize { get; set; } = 0;
/// <summary>
/// Gets or sets the max number of users a guild may have for offline users to be included in the READY packet. Max is 250.
/// Decreasing this may reduce CPU usage while increasing login time and network usage.
/// Gets or sets the max number of users a guild may have for offline users to be included in the READY packet. Max is 250.
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