Browse Source

Remove payload compression, use stream compression (#853)

tags/2.0.0-beta
Finite Reality Christopher F 7 years ago
parent
commit
759db34146
2 changed files with 35 additions and 10 deletions
  1. +0
    -2
      src/Discord.Net.WebSocket/API/Gateway/IdentifyParams.cs
  2. +35
    -8
      src/Discord.Net.WebSocket/DiscordSocketApiClient.cs

+ 0
- 2
src/Discord.Net.WebSocket/API/Gateway/IdentifyParams.cs View File

@@ -13,8 +13,6 @@ namespace Discord.API.Gateway
public IDictionary<string, string> Properties { get; set; }
[JsonProperty("large_threshold")]
public int LargeThreshold { get; set; }
[JsonProperty("compress")]
public bool UseCompression { get; set; }
[JsonProperty("shard")]
public Optional<int[]> ShardingParams { get; set; }
}


+ 35
- 8
src/Discord.Net.WebSocket/DiscordSocketApiClient.cs View File

@@ -29,7 +29,11 @@ namespace Discord.API
private CancellationTokenSource _connectCancelToken;
private string _gatewayUrl;
private bool _isExplicitUrl;

//Store our decompression streams for zlib shared state
private MemoryStream _compressed;
private DeflateStream _decompressor;

internal IWebSocketClient WebSocketClient { get; }

public ConnectionState ConnectionState { get; private set; }
@@ -43,14 +47,29 @@ namespace Discord.API
_isExplicitUrl = true;
WebSocketClient = webSocketProvider();
//WebSocketClient.SetHeader("user-agent", DiscordConfig.UserAgent); (Causes issues in .NET Framework 4.6+)

WebSocketClient.BinaryMessage += async (data, index, count) =>
{
using (var compressed = new MemoryStream(data, index + 2, count - 2))
using (var decompressed = new MemoryStream())
{
using (var zlib = new DeflateStream(compressed, CompressionMode.Decompress))
zlib.CopyTo(decompressed);
if (data[0] == 0x78)
{
//Strip the zlib header
_compressed.Write(data, index + 2, count - 2);
_compressed.SetLength(count - 2);
}
else
{
_compressed.Write(data, index, count);
_compressed.SetLength(count);
}

//Reset positions so we don't run out of memory
_compressed.Position = 0;
_decompressor.CopyTo(decompressed);
_compressed.Position = 0;
decompressed.Position = 0;

using (var reader = new StreamReader(decompressed))
using (var jsonReader = new JsonTextReader(reader))
{
@@ -76,6 +95,7 @@ namespace Discord.API
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
};
}

internal override void Dispose(bool disposing)
{
if (!_isDisposed)
@@ -84,6 +104,8 @@ namespace Discord.API
{
_connectCancelToken?.Dispose();
(WebSocketClient as IDisposable)?.Dispose();
_decompressor?.Dispose();
_compressed?.Dispose();
}
_isDisposed = true;
}
@@ -105,6 +127,12 @@ namespace Discord.API
if (WebSocketClient == null)
throw new NotSupportedException("This client is not configured with websocket support.");

//Re-create streams to reset the zlib state
_compressed?.Dispose();
_decompressor?.Dispose();
_compressed = new MemoryStream();
_decompressor = new DeflateStream(_compressed, CompressionMode.Decompress);

ConnectionState = ConnectionState.Connecting;
try
{
@@ -115,7 +143,7 @@ namespace Discord.API
if (!_isExplicitUrl)
{
var gatewayResponse = await GetGatewayAsync().ConfigureAwait(false);
_gatewayUrl = $"{gatewayResponse.Url}?v={DiscordConfig.APIVersion}&encoding={DiscordSocketConfig.GatewayEncoding}";
_gatewayUrl = $"{gatewayResponse.Url}?v={DiscordConfig.APIVersion}&encoding={DiscordSocketConfig.GatewayEncoding}&compress=zlib-stream";
}
await WebSocketClient.ConnectAsync(_gatewayUrl).ConfigureAwait(false);

@@ -191,7 +219,7 @@ namespace Discord.API
options = RequestOptions.CreateOrClone(options);
return await SendAsync<GetBotGatewayResponse>("GET", () => "gateway/bot", new BucketIds(), options: options).ConfigureAwait(false);
}
public async Task SendIdentifyAsync(int largeThreshold = 100, bool useCompression = true, int shardID = 0, int totalShards = 1, RequestOptions options = null)
public async Task SendIdentifyAsync(int largeThreshold = 100, int shardID = 0, int totalShards = 1, RequestOptions options = null)
{
options = RequestOptions.CreateOrClone(options);
var props = new Dictionary<string, string>
@@ -202,8 +230,7 @@ namespace Discord.API
{
Token = AuthToken,
Properties = props,
LargeThreshold = largeThreshold,
UseCompression = useCompression,
LargeThreshold = largeThreshold
};
if (totalShards > 1)
msg.ShardingParams = new int[] { shardID, totalShards };


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