diff --git a/src/Discord.Net/WebSocket/Entities/Channels/SocketVoiceChannel.cs b/src/Discord.Net/WebSocket/Entities/Channels/SocketVoiceChannel.cs index b13cc04cc..b448980b0 100644 --- a/src/Discord.Net/WebSocket/Entities/Channels/SocketVoiceChannel.cs +++ b/src/Discord.Net/WebSocket/Entities/Channels/SocketVoiceChannel.cs @@ -45,8 +45,9 @@ namespace Discord await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, Id, (audioMode & AudioMode.Incoming) == 0, (audioMode & AudioMode.Outgoing) == 0).ConfigureAwait(false); - return null; - //TODO: Block and return + + await Guild.AudioPromise.ConfigureAwait(false); + return Guild.AudioClient; } public SocketVoiceChannel Clone() => MemberwiseClone() as SocketVoiceChannel; diff --git a/src/Discord.Net/WebSocket/Entities/Guilds/SocketGuild.cs b/src/Discord.Net/WebSocket/Entities/Guilds/SocketGuild.cs index 03fff4d98..378707108 100644 --- a/src/Discord.Net/WebSocket/Entities/Guilds/SocketGuild.cs +++ b/src/Discord.Net/WebSocket/Entities/Guilds/SocketGuild.cs @@ -24,7 +24,7 @@ namespace Discord internal override bool IsAttached => true; private readonly SemaphoreSlim _audioLock; - private TaskCompletionSource _syncPromise, _downloaderPromise; + private TaskCompletionSource _syncPromise, _downloaderPromise, _audioPromise; private ConcurrentHashSet _channels; private ConcurrentDictionary _members; private ConcurrentDictionary _voiceStates; @@ -39,6 +39,7 @@ namespace Discord public bool IsSynced => _syncPromise.Task.IsCompleted; public Task SyncPromise => _syncPromise.Task; public Task DownloaderPromise => _downloaderPromise.Task; + public Task AudioPromise => _audioPromise.Task; public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient; public SocketGuildUser CurrentUser => GetUser(Discord.CurrentUser.Id); @@ -307,6 +308,7 @@ namespace Discord _audioLock.Release(); } await audioClient.ConnectAsync(url, CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false); + _audioPromise.TrySetResult(true); } public SocketGuild Clone() => MemberwiseClone() as SocketGuild;