diff --git a/docs/guides/intro.md b/docs/guides/intro.md index 5790734c1..0a8dd6311 100644 --- a/docs/guides/intro.md +++ b/docs/guides/intro.md @@ -20,6 +20,8 @@ You can install Discord.Net 1.0 from our [MyGet Feed](https://www.myget.org/feed You may add the MyGet feed to Visual Studio directly from `https://www.myget.org/F/discord-net/api/v3/index.json`. +**You will need to enable Enclude Pre-Releases in Visual Studio to see `Discord.Net.WebSocket`!** + You can also pull the latest source from [GitHub](https://github.com/RogueException/Discord.Net). >[!WARNING] @@ -45,4 +47,4 @@ For more information, go to [MSDN's Async-Await section.](https://msdn.microsoft >[!NOTE] >In previous versions of Discord.Net, you had to hook into the `Ready` and `GuildAvailable` events to determine when your client was ready for use. ->In 1.0, the [ConnectAsync](xref:Discord.DiscordSocketClient#ConnectAsync) method will automatically wait for the Ready event, and for all guilds to stream. To avoid this, pass `false` into `ConnectAsync`. \ No newline at end of file +>In 1.0, the [ConnectAsync](xref:Discord.DiscordSocketClient#ConnectAsync) method will automatically wait for the Ready event, and for all guilds to stream. To avoid this, pass `false` into `ConnectAsync`.