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Don't raise the Disconnected event if the first connection fails.

tags/docs-0.9
Brandon Smith 9 years ago
parent
commit
69c9cc33f1
1 changed files with 7 additions and 1 deletions
  1. +7
    -1
      src/Discord.Net/DiscordWebSocket.cs

+ 7
- 1
src/Discord.Net/DiscordWebSocket.cs View File

@@ -24,6 +24,7 @@ namespace Discord
private int _heartbeatInterval; private int _heartbeatInterval;
private DateTime _lastHeartbeat; private DateTime _lastHeartbeat;
private AutoResetEvent _connectWaitOnLogin, _connectWaitOnLogin2; private AutoResetEvent _connectWaitOnLogin, _connectWaitOnLogin2;
private bool _isConnected;


public async Task ConnectAsync(string url, bool autoLogin) public async Task ConnectAsync(string url, bool autoLogin)
{ {
@@ -54,7 +55,11 @@ namespace Discord
_cancelToken = null; _cancelToken = null;
_tasks = null; _tasks = null;


RaiseDisconnected();
if (_isConnected)
{
_isConnected = false;
RaiseDisconnected();
}
}); });


if (autoLogin) if (autoLogin)
@@ -75,6 +80,7 @@ namespace Discord
throw new Exception("No reply from Discord server"); throw new Exception("No reply from Discord server");
_connectWaitOnLogin2.WaitOne(); //Post-Event _connectWaitOnLogin2.WaitOne(); //Post-Event


_isConnected = true;
RaiseConnected(); RaiseConnected();
} }
public async Task DisconnectAsync() public async Task DisconnectAsync()


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