| @@ -21,6 +21,7 @@ namespace Discord.API | |||
| { | |||
| internal event EventHandler<SentRequestEventArgs> SentRequest; | |||
| private readonly RequestQueue _requestQueue; | |||
| private readonly IRestClient _restClient; | |||
| private readonly CancellationToken _cancelToken; | |||
| private readonly JsonSerializer _serializer; | |||
| @@ -46,6 +47,7 @@ namespace Discord.API | |||
| _restClient = restClientProvider(DiscordConfig.ClientAPIUrl, cancelToken); | |||
| _restClient.SetHeader("authorization", authToken); | |||
| _restClient.SetHeader("user-agent", DiscordConfig.UserAgent); | |||
| _requestQueue = new RequestQueue(_restClient); | |||
| _serializer = new JsonSerializer(); | |||
| _serializer.Converters.Add(new ChannelTypeConverter()); | |||
| @@ -60,113 +62,73 @@ namespace Discord.API | |||
| } | |||
| //Core | |||
| public async Task<TResponse> Send<TResponse>(string method, string endpoint) | |||
| public Task Send(string method, string endpoint, GlobalBucket bucket = GlobalBucket.General) | |||
| => SendInternal(method, endpoint, null, bucket); | |||
| public Task Send(string method, string endpoint, object payload, GlobalBucket bucket = GlobalBucket.General) | |||
| => SendInternal(method, endpoint, payload, bucket); | |||
| public Task Send(string method, string endpoint, Stream file, IReadOnlyDictionary<string, string> multipartArgs, GlobalBucket bucket = GlobalBucket.General) | |||
| => SendInternal(method, endpoint, multipartArgs, bucket); | |||
| public async Task<TResponse> Send<TResponse>(string method, string endpoint, GlobalBucket bucket = GlobalBucket.General) | |||
| where TResponse : class | |||
| { | |||
| var stopwatch = Stopwatch.StartNew(); | |||
| Stream responseStream; | |||
| try | |||
| { | |||
| responseStream = await _restClient.Send(method, endpoint, (string)null).ConfigureAwait(false); | |||
| } | |||
| catch (HttpException ex) | |||
| { | |||
| if (!HandleException(ex)) | |||
| throw; | |||
| return null; | |||
| } | |||
| int bytes = (int)responseStream.Length; | |||
| stopwatch.Stop(); | |||
| var response = Deserialize<TResponse>(responseStream); | |||
| double milliseconds = ToMilliseconds(stopwatch); | |||
| SentRequest(this, new SentRequestEventArgs(method, endpoint, bytes, milliseconds)); | |||
| => Deserialize<TResponse>(await SendInternal(method, endpoint, null, bucket).ConfigureAwait(false)); | |||
| public async Task<TResponse> Send<TResponse>(string method, string endpoint, object payload, GlobalBucket bucket = GlobalBucket.General) | |||
| where TResponse : class | |||
| => Deserialize<TResponse>(await SendInternal(method, endpoint, payload, bucket).ConfigureAwait(false)); | |||
| public async Task<TResponse> Send<TResponse>(string method, string endpoint, Stream file, IReadOnlyDictionary<string, string> multipartArgs, GlobalBucket bucket = GlobalBucket.General) | |||
| where TResponse : class | |||
| => Deserialize<TResponse>(await SendInternal(method, endpoint, multipartArgs, bucket).ConfigureAwait(false)); | |||
| public Task Send(string method, string endpoint, GuildBucket bucket, ulong guildId) | |||
| => SendInternal(method, endpoint, null, bucket, guildId); | |||
| public Task Send(string method, string endpoint, object payload, GuildBucket bucket, ulong guildId) | |||
| => SendInternal(method, endpoint, payload, bucket, guildId); | |||
| public Task Send(string method, string endpoint, Stream file, IReadOnlyDictionary<string, string> multipartArgs, GuildBucket bucket, ulong guildId) | |||
| => SendInternal(method, endpoint, multipartArgs, bucket, guildId); | |||
| public async Task<TResponse> Send<TResponse>(string method, string endpoint, GuildBucket bucket, ulong guildId) | |||
| where TResponse : class | |||
| => Deserialize<TResponse>(await SendInternal(method, endpoint, null, bucket, guildId).ConfigureAwait(false)); | |||
| public async Task<TResponse> Send<TResponse>(string method, string endpoint, object payload, GuildBucket bucket, ulong guildId) | |||
| where TResponse : class | |||
| => Deserialize<TResponse>(await SendInternal(method, endpoint, payload, bucket, guildId).ConfigureAwait(false)); | |||
| public async Task<TResponse> Send<TResponse>(string method, string endpoint, Stream file, IReadOnlyDictionary<string, string> multipartArgs, GuildBucket bucket, ulong guildId) | |||
| where TResponse : class | |||
| => Deserialize<TResponse>(await SendInternal(method, endpoint, multipartArgs, bucket, guildId).ConfigureAwait(false)); | |||
| return response; | |||
| } | |||
| public async Task Send(string method, string endpoint) | |||
| { | |||
| var stopwatch = Stopwatch.StartNew(); | |||
| try | |||
| { | |||
| await _restClient.Send(method, endpoint, (string)null).ConfigureAwait(false); | |||
| } | |||
| catch (HttpException ex) | |||
| { | |||
| if (!HandleException(ex)) | |||
| throw; | |||
| return; | |||
| } | |||
| stopwatch.Stop(); | |||
| private Task<Stream> SendInternal(string method, string endpoint, object payload, GlobalBucket bucket) | |||
| => SendInternal(method, endpoint, payload, BucketGroup.Global, (int)bucket, 0); | |||
| private Task<Stream> SendInternal(string method, string endpoint, object payload, GuildBucket bucket, ulong guildId) | |||
| => SendInternal(method, endpoint, payload, BucketGroup.Guild, (int)bucket, guildId); | |||
| private Task<Stream> SendInternal(string method, string endpoint, IReadOnlyDictionary<string, object> multipartArgs, GlobalBucket bucket) | |||
| => SendInternal(method, endpoint, multipartArgs, BucketGroup.Global, (int)bucket, 0); | |||
| private Task<Stream> SendInternal(string method, string endpoint, IReadOnlyDictionary<string, object> multipartArgs, GuildBucket bucket, ulong guildId) | |||
| => SendInternal(method, endpoint, multipartArgs, BucketGroup.Guild, (int)bucket, guildId); | |||
| double milliseconds = ToMilliseconds(stopwatch); | |||
| SentRequest(this, new SentRequestEventArgs(method, endpoint, 0, milliseconds)); | |||
| } | |||
| public async Task<TResponse> Send<TResponse>(string method, string endpoint, object payload) | |||
| where TResponse : class | |||
| private async Task<Stream> SendInternal(string method, string endpoint, object payload, BucketGroup group, int bucketId, ulong guildId) | |||
| { | |||
| string requestStream = Serialize(payload); | |||
| var stopwatch = Stopwatch.StartNew(); | |||
| Stream responseStream; | |||
| try | |||
| { | |||
| responseStream = await _restClient.Send(method, endpoint, requestStream).ConfigureAwait(false); | |||
| } | |||
| catch (HttpException ex) | |||
| { | |||
| if (!HandleException(ex)) | |||
| throw; | |||
| return null; | |||
| } | |||
| string json = null; | |||
| if (payload != null) | |||
| json = Serialize(payload); | |||
| var responseStream = await _requestQueue.Send(new RestRequest(method, endpoint, json), group, bucketId, guildId).ConfigureAwait(false); | |||
| int bytes = (int)responseStream.Length; | |||
| stopwatch.Stop(); | |||
| var response = Deserialize<TResponse>(responseStream); | |||
| double milliseconds = ToMilliseconds(stopwatch); | |||
| SentRequest(this, new SentRequestEventArgs(method, endpoint, bytes, milliseconds)); | |||
| return response; | |||
| return responseStream; | |||
| } | |||
| public async Task Send(string method, string endpoint, object payload) | |||
| private async Task<Stream> SendInternal(string method, string endpoint, IReadOnlyDictionary<string, object> multipartArgs, BucketGroup group, int bucketId, ulong guildId) | |||
| { | |||
| string requestStream = Serialize(payload); | |||
| var stopwatch = Stopwatch.StartNew(); | |||
| try | |||
| { | |||
| await _restClient.Send(method, endpoint, requestStream).ConfigureAwait(false); | |||
| } | |||
| catch (HttpException ex) | |||
| { | |||
| if (!HandleException(ex)) | |||
| throw; | |||
| return; | |||
| } | |||
| stopwatch.Stop(); | |||
| double milliseconds = ToMilliseconds(stopwatch); | |||
| SentRequest(this, new SentRequestEventArgs(method, endpoint, 0, milliseconds)); | |||
| } | |||
| public async Task<TResponse> Send<TResponse>(string method, string endpoint, Stream file, IReadOnlyDictionary<string, string> multipartArgs) | |||
| where TResponse : class | |||
| { | |||
| var stopwatch = Stopwatch.StartNew(); | |||
| var responseStream = await _restClient.Send(method, endpoint).ConfigureAwait(false); | |||
| var responseStream = await _requestQueue.Send(new RestRequest(method, endpoint, multipartArgs), group, bucketId, guildId).ConfigureAwait(false); | |||
| int bytes = (int)responseStream.Length; | |||
| stopwatch.Stop(); | |||
| var response = Deserialize<TResponse>(responseStream); | |||
| double milliseconds = ToMilliseconds(stopwatch); | |||
| SentRequest(this, new SentRequestEventArgs(method, endpoint, (int)responseStream.Length, milliseconds)); | |||
| return response; | |||
| } | |||
| public async Task Send(string method, string endpoint, Stream file, IReadOnlyDictionary<string, string> multipartArgs) | |||
| { | |||
| var stopwatch = Stopwatch.StartNew(); | |||
| await _restClient.Send(method, endpoint).ConfigureAwait(false); | |||
| stopwatch.Stop(); | |||
| SentRequest(this, new SentRequestEventArgs(method, endpoint, bytes, milliseconds)); | |||
| double milliseconds = ToMilliseconds(stopwatch); | |||
| SentRequest(this, new SentRequestEventArgs(method, endpoint, 0, milliseconds)); | |||
| return responseStream; | |||
| } | |||
| //Gateway | |||
| @@ -623,29 +585,50 @@ namespace Discord.API | |||
| else | |||
| return result[0]; | |||
| } | |||
| public async Task<Message> CreateMessage(ulong channelId, CreateMessageParams args) | |||
| public Task<Message> CreateMessage(ulong channelId, CreateMessageParams args) | |||
| => CreateMessage(0, channelId, args); | |||
| public async Task<Message> CreateMessage(ulong guildId, ulong channelId, CreateMessageParams args) | |||
| { | |||
| if (args == null) throw new ArgumentNullException(nameof(args)); | |||
| if (channelId == 0) throw new ArgumentOutOfRangeException(nameof(channelId)); | |||
| return await Send<Message>("POST", $"channels/{channelId}/messages", args).ConfigureAwait(false); | |||
| if (guildId != 0) | |||
| return await Send<Message>("POST", $"channels/{channelId}/messages", args, GuildBucket.SendEditMessage, guildId).ConfigureAwait(false); | |||
| else | |||
| return await Send<Message>("POST", $"channels/{channelId}/messages", args, GlobalBucket.DirectMessage).ConfigureAwait(false); | |||
| } | |||
| public async Task<Message> UploadFile(ulong channelId, Stream file, UploadFileParams args) | |||
| public Task<Message> UploadFile(ulong channelId, Stream file, UploadFileParams args) | |||
| => UploadFile(0, channelId, file, args); | |||
| public async Task<Message> UploadFile(ulong guildId, ulong channelId, Stream file, UploadFileParams args) | |||
| { | |||
| if (args == null) throw new ArgumentNullException(nameof(args)); | |||
| //if (guildId == 0) throw new ArgumentOutOfRangeException(nameof(guildId)); | |||
| if (channelId == 0) throw new ArgumentOutOfRangeException(nameof(channelId)); | |||
| return await Send<Message>("POST", $"channels/{channelId}/messages", file, args.ToDictionary()).ConfigureAwait(false); | |||
| if (guildId != 0) | |||
| return await Send<Message>("POST", $"channels/{channelId}/messages", file, args.ToDictionary(), GuildBucket.SendEditMessage, guildId).ConfigureAwait(false); | |||
| else | |||
| return await Send<Message>("POST", $"channels/{channelId}/messages", file, args.ToDictionary()).ConfigureAwait(false); | |||
| } | |||
| public async Task DeleteMessage(ulong channelId, ulong messageId) | |||
| public Task DeleteMessage(ulong channelId, ulong messageId) | |||
| => DeleteMessage(0, channelId, messageId); | |||
| public async Task DeleteMessage(ulong guildId, ulong channelId, ulong messageId) | |||
| { | |||
| //if (guildId == 0) throw new ArgumentOutOfRangeException(nameof(guildId)); | |||
| if (channelId == 0) throw new ArgumentOutOfRangeException(nameof(channelId)); | |||
| if (messageId == 0) throw new ArgumentOutOfRangeException(nameof(messageId)); | |||
| await Send("DELETE", $"channels/{channelId}/messages/{messageId}").ConfigureAwait(false); | |||
| if (guildId != 0) | |||
| await Send("DELETE", $"channels/{channelId}/messages/{messageId}", GuildBucket.DeleteMessage, guildId).ConfigureAwait(false); | |||
| else | |||
| await Send("DELETE", $"channels/{channelId}/messages/{messageId}").ConfigureAwait(false); | |||
| } | |||
| public async Task DeleteMessages(ulong channelId, DeleteMessagesParam args) | |||
| public Task DeleteMessages(ulong channelId, DeleteMessagesParam args) | |||
| => DeleteMessages(0, channelId, args); | |||
| public async Task DeleteMessages(ulong guildId, ulong channelId, DeleteMessagesParam args) | |||
| { | |||
| //if (guildId == 0) throw new ArgumentOutOfRangeException(nameof(guildId)); | |||
| if (channelId == 0) throw new ArgumentOutOfRangeException(nameof(channelId)); | |||
| if (args == null) throw new ArgumentNullException(nameof(args)); | |||
| if (args.MessageIds == null) throw new ArgumentNullException(nameof(args.MessageIds)); | |||
| @@ -655,20 +638,29 @@ namespace Discord.API | |||
| case 0: | |||
| throw new ArgumentOutOfRangeException(nameof(args.MessageIds)); | |||
| case 1: | |||
| await DeleteMessage(channelId, messageIds[0]).ConfigureAwait(false); | |||
| await DeleteMessage(guildId, channelId, messageIds[0]).ConfigureAwait(false); | |||
| break; | |||
| default: | |||
| await Send("POST", $"channels/{channelId}/messages/bulk_delete", args).ConfigureAwait(false); | |||
| if (guildId != 0) | |||
| await Send("POST", $"channels/{channelId}/messages/bulk_delete", args, GuildBucket.DeleteMessages, guildId).ConfigureAwait(false); | |||
| else | |||
| await Send("POST", $"channels/{channelId}/messages/bulk_delete", args).ConfigureAwait(false); | |||
| break; | |||
| } | |||
| } | |||
| public async Task<Message> ModifyMessage(ulong channelId, ulong messageId, ModifyMessageParams args) | |||
| public Task<Message> ModifyMessage(ulong channelId, ulong messageId, ModifyMessageParams args) | |||
| => ModifyMessage(0, channelId, messageId, args); | |||
| public async Task<Message> ModifyMessage(ulong guildId, ulong channelId, ulong messageId, ModifyMessageParams args) | |||
| { | |||
| if (args == null) throw new ArgumentNullException(nameof(args)); | |||
| //if (guildId == 0) throw new ArgumentOutOfRangeException(nameof(guildId)); | |||
| if (channelId == 0) throw new ArgumentOutOfRangeException(nameof(channelId)); | |||
| if (messageId == 0) throw new ArgumentOutOfRangeException(nameof(messageId)); | |||
| return await Send<Message>("PATCH", $"channels/{channelId}/messages/{messageId}", args).ConfigureAwait(false); | |||
| if (guildId != 0) | |||
| return await Send<Message>("PATCH", $"channels/{channelId}/messages/{messageId}", args, GuildBucket.SendEditMessage, guildId).ConfigureAwait(false); | |||
| else | |||
| return await Send<Message>("PATCH", $"channels/{channelId}/messages/{messageId}", args).ConfigureAwait(false); | |||
| } | |||
| public async Task AckMessage(ulong channelId, ulong messageId) | |||
| { | |||
| @@ -775,11 +767,5 @@ namespace Discord.API | |||
| using (JsonReader reader = new JsonTextReader(text)) | |||
| return _serializer.Deserialize<T>(reader); | |||
| } | |||
| private bool HandleException(Exception ex) | |||
| { | |||
| //TODO: Implement... maybe via SentRequest? Need to bubble this up to DiscordClient or a MessageQueue | |||
| return false; | |||
| } | |||
| } | |||
| } | |||
| @@ -95,6 +95,13 @@ | |||
| <Compile Include="API\Rest\ModifyVoiceChannelParams.cs" /> | |||
| <Compile Include="DiscordConfig.cs" /> | |||
| <Compile Include="API\DiscordRawClient.cs" /> | |||
| <Compile Include="Net\RateLimitException.cs" /> | |||
| <Compile Include="Net\Rest\RequestQueue\BucketGroup.cs" /> | |||
| <Compile Include="Net\Rest\RequestQueue\GlobalBucket.cs" /> | |||
| <Compile Include="Net\Rest\RequestQueue\GuildBucket.cs" /> | |||
| <Compile Include="Net\Rest\RequestQueue\RequestQueue.cs" /> | |||
| <Compile Include="Net\Rest\RequestQueue\RequestQueueBucket.cs" /> | |||
| <Compile Include="Net\Rest\RequestQueue\RestRequest.cs" /> | |||
| <Compile Include="Rest\DiscordClient.cs" /> | |||
| <Compile Include="Common\Entities\Guilds\IGuildEmbed.cs" /> | |||
| <Compile Include="Common\Entities\Guilds\IIntegrationAccount.cs" /> | |||
| @@ -181,7 +188,7 @@ | |||
| <Compile Include="Net\Converters\UserStatusConverter.cs" /> | |||
| <Compile Include="Net\HttpException.cs" /> | |||
| <Compile Include="Net\Rest\DefaultRestClient.cs" /> | |||
| <Compile Include="Net\Rest\IMessageQueue.cs" /> | |||
| <Compile Include="Net\Rest\RequestQueue\IRequestQueue.cs" /> | |||
| <Compile Include="Net\Rest\IRestClient.cs" /> | |||
| <Compile Include="Net\Rest\MultipartFile.cs" /> | |||
| <Compile Include="Net\Rest\RestClientProvider.cs" /> | |||
| @@ -8,6 +8,7 @@ namespace Discord.Logging | |||
| void Log(LogSeverity severity, string message, Exception exception = null); | |||
| void Log(LogSeverity severity, FormattableString message, Exception exception = null); | |||
| void Log(LogSeverity severity, Exception exception); | |||
| void Error(string message, Exception exception = null); | |||
| void Error(FormattableString message, Exception exception = null); | |||
| @@ -23,6 +23,11 @@ namespace Discord.Logging | |||
| if (severity <= Level) | |||
| Message(this, new LogMessageEventArgs(severity, source, message.ToString(), ex)); | |||
| } | |||
| public void Log(LogSeverity severity, string source, Exception ex) | |||
| { | |||
| if (severity <= Level) | |||
| Message(this, new LogMessageEventArgs(severity, source, null, ex)); | |||
| } | |||
| void ILogger.Log(LogSeverity severity, string message, Exception ex) | |||
| { | |||
| if (severity <= Level) | |||
| @@ -33,71 +38,76 @@ namespace Discord.Logging | |||
| if (severity <= Level) | |||
| Message(this, new LogMessageEventArgs(severity, "Discord", message.ToString(), ex)); | |||
| } | |||
| void ILogger.Log(LogSeverity severity, Exception ex) | |||
| { | |||
| if (severity <= Level) | |||
| Message(this, new LogMessageEventArgs(severity, "Discord", null, ex)); | |||
| } | |||
| public void Error(string source, string message, Exception ex = null) | |||
| => Log(LogSeverity.Error, source, message, ex); | |||
| public void Error(string source, FormattableString message, Exception ex = null) | |||
| => Log(LogSeverity.Error, source, message, ex); | |||
| public void Error(string source, Exception ex = null) | |||
| => Log(LogSeverity.Error, source, (string)null, ex); | |||
| public void Error(string source, Exception ex) | |||
| => Log(LogSeverity.Error, source, ex); | |||
| void ILogger.Error(string message, Exception ex) | |||
| => Log(LogSeverity.Error, "Discord", message, ex); | |||
| void ILogger.Error(FormattableString message, Exception ex) | |||
| => Log(LogSeverity.Error, "Discord", message, ex); | |||
| void ILogger.Error(Exception ex) | |||
| => Log(LogSeverity.Error, "Discord", (string)null, ex); | |||
| => Log(LogSeverity.Error, "Discord", ex); | |||
| public void Warning(string source, string message, Exception ex = null) | |||
| => Log(LogSeverity.Warning, source, message, ex); | |||
| public void Warning(string source, FormattableString message, Exception ex = null) | |||
| => Log(LogSeverity.Warning, source, message, ex); | |||
| public void Warning(string source, Exception ex = null) | |||
| => Log(LogSeverity.Warning, source, (string)null, ex); | |||
| public void Warning(string source, Exception ex) | |||
| => Log(LogSeverity.Warning, source, ex); | |||
| void ILogger.Warning(string message, Exception ex) | |||
| => Log(LogSeverity.Warning, "Discord", message, ex); | |||
| void ILogger.Warning(FormattableString message, Exception ex) | |||
| => Log(LogSeverity.Warning, "Discord", message, ex); | |||
| void ILogger.Warning(Exception ex) | |||
| => Log(LogSeverity.Warning, "Discord", (string)null, ex); | |||
| => Log(LogSeverity.Warning, "Discord", ex); | |||
| public void Info(string source, string message, Exception ex = null) | |||
| => Log(LogSeverity.Info, source, message, ex); | |||
| public void Info(string source, FormattableString message, Exception ex = null) | |||
| => Log(LogSeverity.Info, source, message, ex); | |||
| public void Info(string source, Exception ex = null) | |||
| => Log(LogSeverity.Info, source, (string)null, ex); | |||
| public void Info(string source, Exception ex) | |||
| => Log(LogSeverity.Info, source, ex); | |||
| void ILogger.Info(string message, Exception ex) | |||
| => Log(LogSeverity.Info, "Discord", message, ex); | |||
| void ILogger.Info(FormattableString message, Exception ex) | |||
| => Log(LogSeverity.Info, "Discord", message, ex); | |||
| void ILogger.Info(Exception ex) | |||
| => Log(LogSeverity.Info, "Discord", (string)null, ex); | |||
| => Log(LogSeverity.Info, "Discord", ex); | |||
| public void Verbose(string source, string message, Exception ex = null) | |||
| => Log(LogSeverity.Verbose, source, message, ex); | |||
| public void Verbose(string source, FormattableString message, Exception ex = null) | |||
| => Log(LogSeverity.Verbose, source, message, ex); | |||
| public void Verbose(string source, Exception ex = null) | |||
| => Log(LogSeverity.Verbose, source, (string)null, ex); | |||
| public void Verbose(string source, Exception ex) | |||
| => Log(LogSeverity.Verbose, source, ex); | |||
| void ILogger.Verbose(string message, Exception ex) | |||
| => Log(LogSeverity.Verbose, "Discord", message, ex); | |||
| void ILogger.Verbose(FormattableString message, Exception ex) | |||
| => Log(LogSeverity.Verbose, "Discord", message, ex); | |||
| void ILogger.Verbose(Exception ex) | |||
| => Log(LogSeverity.Verbose, "Discord", (string)null, ex); | |||
| => Log(LogSeverity.Verbose, "Discord", ex); | |||
| public void Debug(string source, string message, Exception ex = null) | |||
| => Log(LogSeverity.Debug, source, message, ex); | |||
| public void Debug(string source, FormattableString message, Exception ex = null) | |||
| => Log(LogSeverity.Debug, source, message, ex); | |||
| public void Debug(string source, Exception ex = null) | |||
| => Log(LogSeverity.Debug, source, (string)null, ex); | |||
| public void Debug(string source, Exception ex) | |||
| => Log(LogSeverity.Debug, source, ex); | |||
| void ILogger.Debug(string message, Exception ex) | |||
| => Log(LogSeverity.Debug, "Discord", message, ex); | |||
| void ILogger.Debug(FormattableString message, Exception ex) | |||
| => Log(LogSeverity.Debug, "Discord", message, ex); | |||
| void ILogger.Debug(Exception ex) | |||
| => Log(LogSeverity.Debug, "Discord", (string)null, ex); | |||
| => Log(LogSeverity.Debug, "Discord", ex); | |||
| internal Logger CreateLogger(string name) => new Logger(this, name); | |||
| } | |||
| @@ -0,0 +1,15 @@ | |||
| using System.Net; | |||
| namespace Discord.Net | |||
| { | |||
| public class HttpRateLimitException : HttpException | |||
| { | |||
| public int RetryAfterMilliseconds { get; } | |||
| public HttpRateLimitException(int retryAfterMilliseconds) | |||
| : base((HttpStatusCode)429) | |||
| { | |||
| RetryAfterMilliseconds = retryAfterMilliseconds; | |||
| } | |||
| } | |||
| } | |||
| @@ -3,6 +3,7 @@ using System; | |||
| using System.Collections.Generic; | |||
| using System.Globalization; | |||
| using System.IO; | |||
| using System.Linq; | |||
| using System.Net; | |||
| using System.Net.Http; | |||
| using System.Text; | |||
| @@ -118,7 +119,11 @@ namespace Discord.Net.Rest | |||
| int statusCode = (int)response.StatusCode; | |||
| if (statusCode < 200 || statusCode >= 300) //2xx = Success | |||
| { | |||
| if (statusCode == 429) | |||
| throw new HttpRateLimitException(int.Parse(response.Headers.GetValues("retry-after").First())); | |||
| throw new HttpException(response.StatusCode); | |||
| } | |||
| return await response.Content.ReadAsStreamAsync().ConfigureAwait(false); | |||
| } | |||
| @@ -1,7 +0,0 @@ | |||
| namespace Discord.Net.Rest | |||
| { | |||
| public interface IMessageQueue | |||
| { | |||
| int Count { get; } | |||
| } | |||
| } | |||
| @@ -0,0 +1,8 @@ | |||
| namespace Discord.Net.Rest | |||
| { | |||
| internal enum BucketGroup | |||
| { | |||
| Global, | |||
| Guild | |||
| } | |||
| } | |||
| @@ -0,0 +1,8 @@ | |||
| namespace Discord.Net.Rest | |||
| { | |||
| public enum GlobalBucket | |||
| { | |||
| General, | |||
| DirectMessage | |||
| } | |||
| } | |||
| @@ -0,0 +1,10 @@ | |||
| namespace Discord.Net.Rest | |||
| { | |||
| public enum GuildBucket | |||
| { | |||
| SendEditMessage, | |||
| DeleteMessage, | |||
| DeleteMessages, | |||
| Nickname | |||
| } | |||
| } | |||
| @@ -0,0 +1,10 @@ | |||
| using System.Threading.Tasks; | |||
| namespace Discord.Net.Rest | |||
| { | |||
| public interface IRequestQueue | |||
| { | |||
| Task Clear(GlobalBucket type); | |||
| Task Clear(GuildBucket type, ulong guildId); | |||
| } | |||
| } | |||
| @@ -0,0 +1,163 @@ | |||
| using System; | |||
| using System.Collections.Generic; | |||
| using System.IO; | |||
| using System.Threading; | |||
| using System.Threading.Tasks; | |||
| namespace Discord.Net.Rest | |||
| { | |||
| public class RequestQueue : IRequestQueue | |||
| { | |||
| private SemaphoreSlim _lock; | |||
| private RequestQueueBucket[] _globalBuckets; | |||
| private Dictionary<ulong, RequestQueueBucket>[] _guildBuckets; | |||
| public IRestClient RestClient { get; } | |||
| public RequestQueue(IRestClient restClient) | |||
| { | |||
| RestClient = restClient; | |||
| _lock = new SemaphoreSlim(1, 1); | |||
| _globalBuckets = new RequestQueueBucket[Enum.GetValues(typeof(GlobalBucket)).Length]; | |||
| _guildBuckets = new Dictionary<ulong, RequestQueueBucket>[Enum.GetValues(typeof(GuildBucket)).Length]; | |||
| } | |||
| internal async Task<Stream> Send(RestRequest request, BucketGroup group, int bucketId, ulong guildId) | |||
| { | |||
| RequestQueueBucket bucket; | |||
| await Lock().ConfigureAwait(false); | |||
| try | |||
| { | |||
| bucket = GetBucket(group, bucketId, guildId); | |||
| bucket.Queue(request); | |||
| } | |||
| finally { Unlock(); } | |||
| //There is a chance the bucket will send this request on its own, but this will simply become a noop then. | |||
| var _ = bucket.ProcessQueue(acquireLock: true).ConfigureAwait(false); | |||
| return await request.Promise.Task.ConfigureAwait(false); | |||
| } | |||
| private RequestQueueBucket CreateBucket(GlobalBucket bucket) | |||
| { | |||
| switch (bucket) | |||
| { | |||
| //Globals | |||
| case GlobalBucket.General: return new RequestQueueBucket(this, bucket, int.MaxValue, 0); //Catch-all | |||
| case GlobalBucket.DirectMessage: return new RequestQueueBucket(this, bucket, 5, 5); | |||
| default: throw new ArgumentException($"Unknown global bucket: {bucket}", nameof(bucket)); | |||
| } | |||
| } | |||
| private RequestQueueBucket CreateBucket(GuildBucket bucket, ulong guildId) | |||
| { | |||
| switch (bucket) | |||
| { | |||
| //Per Guild | |||
| case GuildBucket.SendEditMessage: return new RequestQueueBucket(this, bucket, guildId, 5, 5); | |||
| case GuildBucket.DeleteMessage: return new RequestQueueBucket(this, bucket, guildId, 5, 1); | |||
| case GuildBucket.DeleteMessages: return new RequestQueueBucket(this, bucket, guildId, 1, 1); | |||
| case GuildBucket.Nickname: return new RequestQueueBucket(this, bucket, guildId, 1, 1); | |||
| default: throw new ArgumentException($"Unknown guild bucket: {bucket}", nameof(bucket)); | |||
| } | |||
| } | |||
| private RequestQueueBucket GetBucket(BucketGroup group, int bucketId, ulong guildId) | |||
| { | |||
| switch (group) | |||
| { | |||
| case BucketGroup.Global: | |||
| return GetGlobalBucket((GlobalBucket)bucketId); | |||
| case BucketGroup.Guild: | |||
| return GetGuildBucket((GuildBucket)bucketId, guildId); | |||
| default: | |||
| throw new ArgumentException($"Unknown bucket group: {group}", nameof(group)); | |||
| } | |||
| } | |||
| private RequestQueueBucket GetGlobalBucket(GlobalBucket type) | |||
| { | |||
| var bucket = _globalBuckets[(int)type]; | |||
| if (bucket == null) | |||
| { | |||
| bucket = CreateBucket(type); | |||
| _globalBuckets[(int)type] = bucket; | |||
| } | |||
| return bucket; | |||
| } | |||
| private RequestQueueBucket GetGuildBucket(GuildBucket type, ulong guildId) | |||
| { | |||
| var bucketGroup = _guildBuckets[(int)type]; | |||
| if (bucketGroup == null) | |||
| { | |||
| bucketGroup = new Dictionary<ulong, RequestQueueBucket>(); | |||
| _guildBuckets[(int)type] = bucketGroup; | |||
| } | |||
| RequestQueueBucket bucket; | |||
| if (!bucketGroup.TryGetValue(guildId, out bucket)) | |||
| { | |||
| bucket = CreateBucket(type, guildId); | |||
| bucketGroup[guildId] = bucket; | |||
| } | |||
| return bucket; | |||
| } | |||
| internal void DestroyGlobalBucket(GlobalBucket type) | |||
| { | |||
| //Assume this object is locked | |||
| _globalBuckets[(int)type] = null; | |||
| } | |||
| internal void DestroyGuildBucket(GuildBucket type, ulong guildId) | |||
| { | |||
| //Assume this object is locked | |||
| var bucketGroup = _guildBuckets[(int)type]; | |||
| if (bucketGroup != null) | |||
| bucketGroup.Remove(guildId); | |||
| } | |||
| public async Task Lock() | |||
| { | |||
| await _lock.WaitAsync(); | |||
| } | |||
| public void Unlock() | |||
| { | |||
| _lock.Release(); | |||
| } | |||
| public async Task Clear(GlobalBucket type) | |||
| { | |||
| var bucket = _globalBuckets[(int)type]; | |||
| if (bucket != null) | |||
| { | |||
| try | |||
| { | |||
| await bucket.Lock(); | |||
| bucket.Clear(); | |||
| } | |||
| finally { bucket.Unlock(); } | |||
| } | |||
| } | |||
| public async Task Clear(GuildBucket type, ulong guildId) | |||
| { | |||
| var bucketGroup = _guildBuckets[(int)type]; | |||
| if (bucketGroup != null) | |||
| { | |||
| RequestQueueBucket bucket; | |||
| if (bucketGroup.TryGetValue(guildId, out bucket)) | |||
| { | |||
| try | |||
| { | |||
| await bucket.Lock(); | |||
| bucket.Clear(); | |||
| } | |||
| finally { bucket.Unlock(); } | |||
| } | |||
| } | |||
| } | |||
| } | |||
| } | |||
| @@ -0,0 +1,223 @@ | |||
| using System; | |||
| using System.Collections.Concurrent; | |||
| using System.IO; | |||
| using System.Net; | |||
| using System.Threading; | |||
| using System.Threading.Tasks; | |||
| namespace Discord.Net.Rest | |||
| { | |||
| internal class RequestQueueBucket | |||
| { | |||
| private readonly RequestQueue _parent; | |||
| private readonly BucketGroup _bucketGroup; | |||
| private readonly int _bucketId; | |||
| private readonly ulong _guildId; | |||
| private readonly ConcurrentQueue<RestRequest> _queue; | |||
| private readonly SemaphoreSlim _lock; | |||
| private Task _resetTask; | |||
| private DateTime? _retryAfter; | |||
| private bool _waitingToProcess; | |||
| public int WindowMaxCount { get; } | |||
| public int WindowSeconds { get; } | |||
| public int WindowCount { get; private set; } | |||
| public RequestQueueBucket(RequestQueue parent, GlobalBucket bucket, int windowMaxCount, int windowSeconds) | |||
| : this(parent, windowMaxCount, windowSeconds) | |||
| { | |||
| _bucketGroup = BucketGroup.Global; | |||
| _bucketId = (int)bucket; | |||
| _guildId = 0; | |||
| } | |||
| public RequestQueueBucket(RequestQueue parent, GuildBucket bucket, ulong guildId, int windowMaxCount, int windowSeconds) | |||
| : this(parent, windowMaxCount, windowSeconds) | |||
| { | |||
| _bucketGroup = BucketGroup.Guild; | |||
| _bucketId = (int)bucket; | |||
| _guildId = guildId; | |||
| } | |||
| private RequestQueueBucket(RequestQueue parent, int windowMaxCount, int windowSeconds) | |||
| { | |||
| _parent = parent; | |||
| WindowMaxCount = windowMaxCount; | |||
| WindowSeconds = windowSeconds; | |||
| _queue = new ConcurrentQueue<RestRequest>(); | |||
| _lock = new SemaphoreSlim(1, 1); | |||
| } | |||
| public void Queue(RestRequest request) | |||
| { | |||
| //Assume this obj's parent is under lock | |||
| _queue.Enqueue(request); | |||
| Debug($"Request queued ({WindowCount}/{WindowMaxCount} + {_queue.Count})"); | |||
| } | |||
| public async Task ProcessQueue(bool acquireLock = false) | |||
| { | |||
| //Assume this obj is under lock | |||
| int nextRetry = 1000; | |||
| //If we have another ProcessQueue waiting to run, dont bother with this one | |||
| if (_waitingToProcess) return; | |||
| _waitingToProcess = true; | |||
| if (acquireLock) | |||
| await Lock().ConfigureAwait(false); | |||
| try | |||
| { | |||
| _waitingToProcess = false; | |||
| while (true) | |||
| { | |||
| RestRequest request; | |||
| //If we're waiting to reset (due to a rate limit exception, or preemptive check), abort | |||
| if (WindowCount == WindowMaxCount) return; | |||
| //Get next request, return if queue is empty | |||
| if (!_queue.TryPeek(out request)) return; | |||
| try | |||
| { | |||
| Stream stream; | |||
| if (request.IsMultipart) | |||
| stream = await _parent.RestClient.Send(request.Method, request.Endpoint, request.MultipartParams).ConfigureAwait(false); | |||
| else | |||
| stream = await _parent.RestClient.Send(request.Method, request.Endpoint, request.Json).ConfigureAwait(false); | |||
| request.Promise.SetResult(stream); | |||
| } | |||
| catch (HttpRateLimitException ex) //Preemptive check failed, use Discord's time instead of our own | |||
| { | |||
| if (_resetTask == null) | |||
| { | |||
| //No reset has been queued yet, lets create one as if this *was* preemptive | |||
| _resetTask = ResetAfter(ex.RetryAfterMilliseconds); | |||
| Debug($"External rate limit: Reset in {ex.RetryAfterMilliseconds} ms"); | |||
| } | |||
| else | |||
| { | |||
| //A preemptive reset is already queued, set RetryAfter to extend it | |||
| _retryAfter = DateTime.UtcNow.AddMilliseconds(ex.RetryAfterMilliseconds); | |||
| Debug($"External rate limit: Extended to {ex.RetryAfterMilliseconds} ms"); | |||
| } | |||
| return; | |||
| } | |||
| catch (HttpException ex) | |||
| { | |||
| if (ex.StatusCode == HttpStatusCode.BadGateway) //Gateway unavailable, retry | |||
| { | |||
| await Task.Delay(nextRetry).ConfigureAwait(false); | |||
| nextRetry *= 2; | |||
| if (nextRetry > 30000) | |||
| nextRetry = 30000; | |||
| continue; | |||
| } | |||
| else | |||
| { | |||
| //We dont need to throw this here, pass the exception via the promise | |||
| request.Promise.SetException(ex); | |||
| } | |||
| } | |||
| //Request completed or had an error other than 429 | |||
| _queue.TryDequeue(out request); | |||
| WindowCount++; | |||
| nextRetry = 1000; | |||
| Debug($"Request succeeded ({WindowCount}/{WindowMaxCount} + {_queue.Count})"); | |||
| if (WindowCount == 1 && WindowSeconds > 0) | |||
| { | |||
| //First request for this window, schedule a reset | |||
| _resetTask = ResetAfter(WindowSeconds * 1000); | |||
| Debug($"Internal rate limit: Reset in {WindowSeconds * 1000} ms"); | |||
| } | |||
| } | |||
| } | |||
| finally | |||
| { | |||
| if (acquireLock) | |||
| Unlock(); | |||
| } | |||
| } | |||
| public void Clear() | |||
| { | |||
| //Assume this obj is under lock | |||
| RestRequest request; | |||
| while (_queue.TryDequeue(out request)) { } | |||
| } | |||
| private async Task ResetAfter(int milliseconds) | |||
| { | |||
| if (milliseconds > 0) | |||
| await Task.Delay(milliseconds).ConfigureAwait(false); | |||
| try | |||
| { | |||
| await Lock().ConfigureAwait(false); | |||
| //If an extension has been planned, start a new wait task | |||
| if (_retryAfter != null) | |||
| { | |||
| _resetTask = ResetAfter((int)(_retryAfter.Value - DateTime.UtcNow).TotalMilliseconds); | |||
| _retryAfter = null; | |||
| return; | |||
| } | |||
| Debug($"Reset"); | |||
| //Reset the current window count and set our state back to normal | |||
| WindowCount = 0; | |||
| _resetTask = null; | |||
| //Wait is over, work through the current queue | |||
| await ProcessQueue().ConfigureAwait(false); | |||
| //If queue is empty and non-global, remove this bucket | |||
| if (_bucketGroup == BucketGroup.Guild && _queue.IsEmpty) | |||
| { | |||
| try | |||
| { | |||
| await _parent.Lock().ConfigureAwait(false); | |||
| if (_queue.IsEmpty) //Double check, in case a request was queued before we got both locks | |||
| _parent.DestroyGuildBucket((GuildBucket)_bucketId, _guildId); | |||
| } | |||
| finally | |||
| { | |||
| _parent.Unlock(); | |||
| } | |||
| } | |||
| } | |||
| finally | |||
| { | |||
| Unlock(); | |||
| } | |||
| } | |||
| public async Task Lock() | |||
| { | |||
| await _lock.WaitAsync(); | |||
| } | |||
| public void Unlock() | |||
| { | |||
| _lock.Release(); | |||
| } | |||
| //TODO: Remove | |||
| private void Debug(string text) | |||
| { | |||
| string name; | |||
| switch (_bucketGroup) | |||
| { | |||
| case BucketGroup.Global: | |||
| name = ((GlobalBucket)_bucketId).ToString(); | |||
| break; | |||
| case BucketGroup.Guild: | |||
| name = ((GuildBucket)_bucketId).ToString(); | |||
| break; | |||
| default: | |||
| name = "Unknown"; | |||
| break; | |||
| } | |||
| System.Diagnostics.Debug.WriteLine($"[{name}] {text}"); | |||
| } | |||
| } | |||
| } | |||
| @@ -0,0 +1,38 @@ | |||
| using System.Collections.Generic; | |||
| using System.IO; | |||
| using System.Threading.Tasks; | |||
| namespace Discord.Net.Rest | |||
| { | |||
| internal struct RestRequest | |||
| { | |||
| public string Method { get; } | |||
| public string Endpoint { get; } | |||
| public string Json { get; } | |||
| public IReadOnlyDictionary<string, object> MultipartParams { get; } | |||
| public TaskCompletionSource<Stream> Promise { get; } | |||
| public bool IsMultipart => MultipartParams != null; | |||
| public RestRequest(string method, string endpoint, string json) | |||
| : this(method, endpoint) | |||
| { | |||
| Json = json; | |||
| } | |||
| public RestRequest(string method, string endpoint, IReadOnlyDictionary<string, object> multipartParams) | |||
| : this(method, endpoint) | |||
| { | |||
| MultipartParams = multipartParams; | |||
| } | |||
| private RestRequest(string method, string endpoint) | |||
| { | |||
| Method = method; | |||
| Endpoint = endpoint; | |||
| Json = null; | |||
| MultipartParams = null; | |||
| Promise = new TaskCompletionSource<Stream>(); | |||
| } | |||
| } | |||
| } | |||
| @@ -60,7 +60,7 @@ namespace Discord.Rest | |||
| var cancelTokenSource = new CancellationTokenSource(); | |||
| BaseClient = new API.DiscordRawClient(_restClientProvider, cancelTokenSource.Token, tokenType, token); | |||
| BaseClient.SentRequest += (s, e) => _log.Verbose($"{e.Method} {e.Endpoint}: {e.Milliseconds} ms"); | |||
| BaseClient.SentRequest += (s, e) => _log.Verbose("Rest", $"{e.Method} {e.Endpoint}: {e.Milliseconds} ms"); | |||
| //MessageQueue = new MessageQueue(RestClient, _restLogger); | |||
| //await MessageQueue.Start(_cancelTokenSource.Token).ConfigureAwait(false); | |||
| @@ -64,7 +64,7 @@ namespace Discord.Rest | |||
| public async Task<Message> SendMessage(string text, bool isTTS = false) | |||
| { | |||
| var args = new CreateMessageParams { Content = text, IsTTS = isTTS }; | |||
| var model = await Discord.BaseClient.CreateMessage(Id, args).ConfigureAwait(false); | |||
| var model = await Discord.BaseClient.CreateMessage(Guild.Id, Id, args).ConfigureAwait(false); | |||
| return new Message(this, model); | |||
| } | |||
| /// <inheritdoc /> | |||
| @@ -74,7 +74,7 @@ namespace Discord.Rest | |||
| using (var file = File.OpenRead(filePath)) | |||
| { | |||
| var args = new UploadFileParams { Filename = filename, Content = text, IsTTS = isTTS }; | |||
| var model = await Discord.BaseClient.UploadFile(Id, file, args).ConfigureAwait(false); | |||
| var model = await Discord.BaseClient.UploadFile(Guild.Id, Id, file, args).ConfigureAwait(false); | |||
| return new Message(this, model); | |||
| } | |||
| } | |||
| @@ -82,14 +82,14 @@ namespace Discord.Rest | |||
| public async Task<Message> SendFile(Stream stream, string filename, string text = null, bool isTTS = false) | |||
| { | |||
| var args = new UploadFileParams { Filename = filename, Content = text, IsTTS = isTTS }; | |||
| var model = await Discord.BaseClient.UploadFile(Id, stream, args).ConfigureAwait(false); | |||
| var model = await Discord.BaseClient.UploadFile(Guild.Id, Id, stream, args).ConfigureAwait(false); | |||
| return new Message(this, model); | |||
| } | |||
| /// <inheritdoc /> | |||
| public async Task DeleteMessages(IEnumerable<IMessage> messages) | |||
| { | |||
| await Discord.BaseClient.DeleteMessages(Id, new DeleteMessagesParam { MessageIds = messages.Select(x => x.Id) }).ConfigureAwait(false); | |||
| await Discord.BaseClient.DeleteMessages(Guild.Id, Id, new DeleteMessagesParam { MessageIds = messages.Select(x => x.Id) }).ConfigureAwait(false); | |||
| } | |||
| /// <inheritdoc /> | |||
| @@ -121,7 +121,13 @@ namespace Discord.Rest | |||
| var args = new ModifyMessageParams(); | |||
| func(args); | |||
| var model = await Discord.BaseClient.ModifyMessage(Channel.Id, Id, args).ConfigureAwait(false); | |||
| var guildChannel = Channel as GuildChannel; | |||
| Model model; | |||
| if (guildChannel != null) | |||
| model = await Discord.BaseClient.ModifyMessage(guildChannel.Guild.Id, Channel.Id, Id, args).ConfigureAwait(false); | |||
| else | |||
| model = await Discord.BaseClient.ModifyMessage(Channel.Id, Id, args).ConfigureAwait(false); | |||
| Update(model); | |||
| } | |||