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Converted DataWebSocket events, added state timestamp, added voiceactivity config

tags/docs-0.9
RogueException 9 years ago
parent
commit
64c3409a95
10 changed files with 502 additions and 82 deletions
  1. +24
    -7
      src/Discord.Net/Collections/AsyncCollection.cs
  2. +6
    -3
      src/Discord.Net/DiscordClient.API.cs
  3. +71
    -34
      src/Discord.Net/DiscordClient.Events.cs
  4. +359
    -16
      src/Discord.Net/DiscordClient.cs
  5. +4
    -3
      src/Discord.Net/DiscordClientConfig.cs
  6. +6
    -1
      src/Discord.Net/Models/Member.cs
  7. +2
    -2
      src/Discord.Net/Models/Server.cs
  8. +7
    -4
      src/Discord.Net/Net/WebSockets/DataWebSocket.cs
  9. +4
    -4
      src/Discord.Net/Net/WebSockets/DataWebSockets.Events.cs
  10. +19
    -8
      src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs

+ 24
- 7
src/Discord.Net/Collections/AsyncCollection.cs View File

@@ -16,6 +16,13 @@ namespace Discord.Collections
public TValue Item { get; }
public CollectionItemEventArgs(TValue item) { Item = item; }
}
internal class CollectionItemRemappedEventArgs : EventArgs
{
public TValue Item { get; }
public string OldId { get; }
public string NewId { get; }
public CollectionItemRemappedEventArgs(TValue item, string oldId, string newId) { Item = item; OldId = oldId; NewId = newId; }
}

internal EventHandler<CollectionItemEventArgs> ItemCreated;
private void RaiseItemCreated(TValue item)
@@ -23,18 +30,25 @@ namespace Discord.Collections
if (ItemCreated != null)
ItemCreated(this, new CollectionItemEventArgs(item));
}
internal EventHandler<CollectionItemEventArgs> ItemUpdated;
protected void RaiseItemUpdated(TValue item)
{
if (ItemUpdated != null)
ItemUpdated(this, new CollectionItemEventArgs(item));
}
internal EventHandler<CollectionItemEventArgs> ItemDestroyed;
private void RaiseItemDestroyed(TValue item)
{
if (ItemDestroyed != null)
ItemDestroyed(this, new CollectionItemEventArgs(item));
}
internal EventHandler<CollectionItemRemappedEventArgs> ItemRemapped;
private void RaiseItemRemapped(TValue item, string oldId, string newId)
{
if (ItemRemapped != null)
ItemRemapped(this, new CollectionItemRemappedEventArgs(item, oldId, newId));
}

internal EventHandler Cleared;
private void RaiseCleared()
{
if (Cleared != null)
Cleared(this, EventArgs.Empty);
}

protected readonly DiscordClient _client;
protected readonly ConcurrentDictionary<string, TValue> _dictionary;
@@ -100,8 +114,11 @@ namespace Discord.Collections
protected internal void Clear()
{
lock (_writerLock)
{
_dictionary.Clear();
}
RaiseCleared();
}
}

protected abstract void OnCreated(TValue item);
protected abstract void OnRemoved(TValue item);


+ 6
- 3
src/Discord.Net/DiscordClient.API.cs View File

@@ -404,9 +404,12 @@ namespace Discord
{
var msg = _messages.GetOrAdd(x.Id, x.ChannelId);
msg.Update(x);
var user = msg.User;
if (user != null)
user.UpdateActivity(x.Timestamp);
if (_config.TrackActivity)
{
var user = msg.User;
if (user != null)
user.UpdateActivity(x.Timestamp);
}
return msg;
})
.ToArray();


+ 71
- 34
src/Discord.Net/DiscordClient.Events.cs View File

@@ -15,6 +15,7 @@ namespace Discord
Unknown = 0,
Authentication,
Cache,
Client,
DataWebSocket,
MessageQueue,
Rest,
@@ -26,68 +27,106 @@ namespace Discord
public readonly LogMessageSeverity Severity;
public readonly LogMessageSource Source;
public readonly string Message;

internal LogMessageEventArgs(LogMessageSeverity severity, LogMessageSource source, string msg) { Severity = severity; Source = source; Message = msg; }
}
public sealed class ServerEventArgs : EventArgs
{
public readonly Server Server;
public string ServerId => Server.Id;

internal ServerEventArgs(Server server) { Server = server; }
}
public sealed class ChannelEventArgs : EventArgs
{
public readonly Channel Channel;
public string ChannelId => Channel.Id;
public Server Server => Channel.Server;
public string ServerId => Channel.ServerId;

internal ChannelEventArgs(Channel channel) { Channel = channel; }
}
public sealed class UserEventArgs : EventArgs
{
public readonly User User;
public string UserId => User.Id;

internal UserEventArgs(User user) { User = user; }
}
public sealed class MessageEventArgs : EventArgs
{
public readonly Message Message;
public string MessageId => Message.Id;
public Member Member => Message.Member;
public Channel Channel => Message.Channel;
public string ChannelId => Message.ChannelId;
public Server Server => Message.Server;
public string ServerId => Message.ServerId;
public User User => Member.User;
public string UserId => Message.UserId;

internal MessageEventArgs(Message msg) { Message = msg; }
}
public sealed class RoleEventArgs : EventArgs
{
public readonly Role Role;
public string RoleId => Role.Id;
public Server Server => Role.Server;
public string ServerId => Role.ServerId;

internal RoleEventArgs(Role role) { Role = role; }
}
public sealed class BanEventArgs : EventArgs
{
public readonly User User;
public readonly string UserId;
public readonly Server Server;
internal BanEventArgs(User user, Server server)
public string ServerId => Server.Id;

internal BanEventArgs(User user, string userId, Server server)
{
User = user;
UserId = userId;
Server = server;
}
}
public sealed class MemberEventArgs : EventArgs
{
public readonly Member Member;
public User User => Member.User;
public string UserId => Member.UserId;
public Server Server => Member.Server;
public string ServerId => Member.ServerId;

internal MemberEventArgs(Member member) { Member = member; }
}
public sealed class UserTypingEventArgs : EventArgs
{
public readonly User User;
public readonly Member Member;
public readonly Channel Channel;
internal UserTypingEventArgs(User user, Channel channel)
public string ChannelId => Channel.Id;
public Server Server => Channel.Server;
public string ServerId => Channel.ServerId;
public User User => Member.User;
public string UserId => Member.UserId;

internal UserTypingEventArgs(Member member, Channel channel)
{
User = user;
Member = member;
Channel = channel;
}
}
}
public sealed class VoiceServerUpdatedEventArgs : EventArgs
/*public sealed class VoiceServerUpdatedEventArgs : EventArgs
{
public readonly Server Server;
public string ServerId => Server.Id;
public readonly string Endpoint;
internal VoiceServerUpdatedEventArgs(Server server, string endpoint)
{
Server = server;
Endpoint = endpoint;
}
}
}*/

public partial class DiscordClient
{
@@ -178,11 +217,11 @@ namespace Discord
if (MessageUpdated != null)
MessageUpdated(this, new MessageEventArgs(msg));
}
public event EventHandler<MessageEventArgs> MessageRead;
private void RaiseMessageRead(Message msg)
public event EventHandler<MessageEventArgs> MessageReadRemotely;
private void RaiseMessageReadRemotely(Message msg)
{
if (MessageRead != null)
MessageRead(this, new MessageEventArgs(msg));
if (MessageReadRemotely != null)
MessageReadRemotely(this, new MessageEventArgs(msg));
}
public event EventHandler<MessageEventArgs> MessageSent;
private void RaiseMessageSent(Message msg)
@@ -213,16 +252,16 @@ namespace Discord

//Ban
public event EventHandler<BanEventArgs> BanAdded;
private void RaiseBanAdded(User user, Server server)
private void RaiseBanAdded(string userId, Server server)
{
if (BanAdded != null)
BanAdded(this, new BanEventArgs(user, server));
BanAdded(this, new BanEventArgs(_users[userId], userId, server));
}
public event EventHandler<BanEventArgs> BanRemoved;
private void RaiseBanRemoved(User user, Server server)
private void RaiseBanRemoved(string userId, Server server)
{
if (BanRemoved != null)
BanRemoved(this, new BanEventArgs(user, server));
BanRemoved(this, new BanEventArgs(_users[userId], userId, server));
}

//Member
@@ -244,26 +283,24 @@ namespace Discord
if (MemberUpdated != null)
MemberUpdated(this, new MemberEventArgs(member));
}

//Status
public event EventHandler<MemberEventArgs> PresenceUpdated;
private void RaisePresenceUpdated(Member member)
public event EventHandler<MemberEventArgs> MemberPresenceUpdated;
private void RaiseMemberPresenceUpdated(Member member)
{
if (PresenceUpdated != null)
PresenceUpdated(this, new MemberEventArgs(member));
if (MemberPresenceUpdated != null)
MemberPresenceUpdated(this, new MemberEventArgs(member));
}
public event EventHandler<MemberEventArgs> VoiceStateUpdated;
private void RaiseVoiceStateUpdated(Member member)
public event EventHandler<MemberEventArgs> MemberVoiceStateUpdated;
private void RaiseMemberVoiceStateUpdated(Member member)
{
if (VoiceStateUpdated != null)
VoiceStateUpdated(this, new MemberEventArgs(member));
if (MemberVoiceStateUpdated != null)
MemberVoiceStateUpdated(this, new MemberEventArgs(member));
}
public event EventHandler<UserTypingEventArgs> UserTyping;
private void RaiseUserTyping(User user, Channel channel)
public event EventHandler<UserTypingEventArgs> MemberIsTyping;
private void RaiseMemberIsTyping(Member member, Channel channel)
{
if (UserTyping != null)
UserTyping(this, new UserTypingEventArgs(user, channel));
}
if (MemberIsTyping != null)
MemberIsTyping(this, new UserTypingEventArgs(member, channel));
}

//Voice
public event EventHandler VoiceConnected;
@@ -278,11 +315,11 @@ namespace Discord
if (VoiceDisconnected != null)
VoiceDisconnected(this, EventArgs.Empty);
}
public event EventHandler<VoiceServerUpdatedEventArgs> VoiceServerUpdated;
/*public event EventHandler<VoiceServerUpdatedEventArgs> VoiceServerChanged;
private void RaiseVoiceServerUpdated(Server server, string endpoint)
{
if (VoiceServerUpdated != null)
VoiceServerUpdated(this, new VoiceServerUpdatedEventArgs(server, endpoint));
}
if (VoiceServerChanged != null)
VoiceServerChanged(this, new VoiceServerUpdatedEventArgs(server, endpoint));
}*/
}
}

+ 359
- 16
src/Discord.Net/DiscordClient.cs View File

@@ -3,6 +3,7 @@ using Discord.Helpers;
using Discord.Net;
using Discord.Net.API;
using Discord.Net.WebSockets;
using Newtonsoft.Json;
using System;
using System.Collections.Concurrent;
using System.Net;
@@ -30,6 +31,7 @@ namespace Discord
private readonly ConcurrentQueue<Message> _pendingMessages;
private readonly ManualResetEvent _disconnectedEvent;
private readonly ManualResetEventSlim _connectedEvent;
private readonly JsonSerializer _serializer;
private Task _runTask;
protected ExceptionDispatchInfo _disconnectReason;
private bool _wasDisconnectUnexpected;
@@ -78,7 +80,7 @@ namespace Discord
_dataSocket = new DataWebSocket(this);
_dataSocket.Connected += (s, e) => { if (_state == (int)DiscordClientState.Connecting) CompleteConnect(); };
_voiceSocket = new VoiceWebSocket(this);
_channels = new Channels(this);
_members = new Members(this);
_messages = new Messages(this);
@@ -87,47 +89,380 @@ namespace Discord
_users = new Users(this);

_dataSocket.LogMessage += (s, e) => RaiseOnLog(e.Severity, LogMessageSource.DataWebSocket, e.Message);
_voiceSocket.LogMessage += (s, e) => RaiseOnLog(e.Severity, LogMessageSource.DataWebSocket, e.Message);
_voiceSocket.LogMessage += (s, e) => RaiseOnLog(e.Severity, LogMessageSource.VoiceWebSocket, e.Message);
if (_config.LogLevel >= LogMessageSeverity.Info)
{
_dataSocket.Connected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Connected");
_dataSocket.Disconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Disconnected");
_dataSocket.ReceievedEvent += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, $"Receieved {e.Type}");
_voiceSocket.Connected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Connected");
_voiceSocket.Disconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Disconnected");
}
if (_config.LogLevel >= LogMessageSeverity.Verbose)
{
Connected += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, "Connected");
Disconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, "Disconnected");
ServerCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Created Server: {e.Server.Name} ({e.Server.Id})");
ServerDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Destroyed Server: {e.Server.Name} ({e.Server.Id})");
ServerUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Updated Server: {e.Server.Name} ({e.Server.Id})");
UserUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Updated User: {e.User.Name} ({e.UserId})");
ChannelCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Created Channel: {e.Server.Name}/{e.Channel.Name} ({e.ServerId}/{e.ChannelId})");
ChannelDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Destroyed Channel: {e.Server.Name}/{e.Channel.Name} ({e.ServerId}/{e.ChannelId})");
ChannelUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Updated Channel: {e.Server.Name}/{e.Channel.Name} ({e.ServerId}/{e.ChannelId})");
MessageCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Created Message: {e.Server.Name}/{e.Channel.Name}/{e.MessageId} ({e.ServerId}/{e.ChannelId}/{e.MessageId})");
MessageDeleted += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Deleted Message: {e.Server.Name}/{e.Channel.Name}/{e.MessageId} ({e.ServerId}/{e.ChannelId}/{e.MessageId})");
MessageUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Updated Message: {e.Server.Name}/{e.Channel.Name}/{e.MessageId} ({e.ServerId}/{e.ChannelId}/{e.MessageId})");
MessageReadRemotely += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Read Message (Remotely): {e.Server.Name}/{e.Channel.Name}/{e.MessageId} ({e.ServerId}/{e.ChannelId}/{e.MessageId})");
MessageSent += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Sent Message: {e.Server.Name}/{e.Channel.Name}/{e.MessageId} ({e.ServerId}/{e.ChannelId}/{e.MessageId})");
RoleCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Created Role: {e.Server.Name}/{e.Role.Name} ({e.ServerId}/{e.RoleId}).");
RoleUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Update Role: {e.Server.Name}/{e.Role.Name} ({e.ServerId}/{e.RoleId}).");
RoleDeleted += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Deleted Role: {e.Server.Name}/{e.Role.Name} ({e.ServerId}/{e.RoleId}).");
BanAdded += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Added Ban: {e.Server.Name}/{e.User?.Name ?? "Unknown"} ({e.ServerId}/{e.UserId}).");
BanRemoved += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Removed Ban: {e.Server.Name}/{e.User?.Name ?? "Unknown"} ({e.ServerId}/{e.UserId}).");
MemberAdded += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Added Member: {e.Server.Name}/{e.User.Name} ({e.ServerId}/{e.UserId}).");
MemberRemoved += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Removed Member: {e.Server.Name}/{e.User.Name} ({e.ServerId}/{e.UserId}).");
MemberUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Updated Member: {e.Server.Name}/{e.User.Name} ({e.ServerId}/{e.UserId}).");
MemberPresenceUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Updated Member (Presence): {e.Server.Name}/{e.User.Name} ({e.ServerId}/{e.UserId})");
MemberVoiceStateUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Updated Member (Voice State): {e.Server.Name}/{e.User.Name} ({e.ServerId}/{e.UserId})");
MemberIsTyping += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Updated Member (Is Typing): {e.Server.Name}/{e.Channel.Name}/{e.User.Name} ({e.ServerId}/{e.ChannelId}/{e.UserId})");
VoiceConnected += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Voice Connected");
VoiceDisconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Voice Disconnected");
_channels.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Created Channel {e.Item.ServerId}/{e.Item.Id}");
_channels.ItemUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Updated Channel {e.Item.ServerId}/{e.Item.Id}");
_channels.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Destroyed Channel {e.Item.ServerId}/{e.Item.Id}");
_channels.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Cleared Channels");
_members.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Created Member {e.Item.ServerId}/{e.Item.UserId}");
_members.ItemUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Updated Member {e.Item.ServerId}/{e.Item.UserId}");
_members.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Destroyed Member {e.Item.ServerId}/{e.Item.UserId}");
_members.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Cleared Members");
_messages.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Created Message {e.Item.ServerId}/{e.Item.ChannelId}/{e.Item.Id}");
_messages.ItemUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Updated Message {e.Item.ServerId}/{e.Item.ChannelId}/{e.Item.Id}");
_messages.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Destroyed Message {e.Item.ServerId}/{e.Item.ChannelId}/{e.Item.Id}");
_messages.ItemRemapped += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Remapped Message {e.Item.ServerId}/{e.Item.ChannelId}/[{e.OldId} -> {e.NewId}]");
_messages.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Cleared Members");
_roles.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Created Role {e.Item.ServerId}/{e.Item.Id}");
_roles.ItemUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Updated Role {e.Item.ServerId}/{e.Item.Id}");
_roles.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Destroyed Role {e.Item.ServerId}/{e.Item.Id}");
_roles.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Cleared Members");
_servers.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Created Server {e.Item.Id}");
_servers.ItemUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Updated Server {e.Item.Id}");
_servers.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Destroyed Server {e.Item.Id}");
_servers.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Cleared Members");
_users.ItemCreated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Created User {e.Item.Id}");
_users.ItemUpdated += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Updated User {e.Item.Id}");
_users.ItemDestroyed += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Destroyed User {e.Item.Id}");
_users.Cleared += (s, e) => RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Cache, $"Cleared Members");

_api.RestClient.OnRequest += (s, e) =>
{
if (e.Payload != null)
RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Rest, $"{e.Method.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ({e.Payload})");
RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Rest, $"{e.Method.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms ({e.Payload})");
else
RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Rest, $"{e.Method.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)}");
RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Rest, $"{e.Method.Method} {e.Path}: {Math.Round(e.ElapsedMilliseconds, 2)} ms");
};
}

if (_config.UseMessageQueue)
_pendingMessages = new ConcurrentQueue<Message>();
}

_serializer = new JsonSerializer();
#if TEST_RESPONSES
_serializer.CheckAdditionalContent = true;
_serializer.MissingMemberHandling = MissingMemberHandling.Error;
#endif

_dataSocket.ReceievedEvent += async (s, e) =>
{
switch (e.Type)
{
//Global
case "READY": //Resync
{
var data = e.Payload.ToObject<Events.Ready>(_serializer);

_servers.Clear();
_channels.Clear();
_users.Clear();

_currentUserId = data.User.Id;
_currentUser = _users.GetOrAdd(data.User.Id);
_currentUser.Update(data.User);
foreach (var model in data.Guilds)
{
var server = _servers.GetOrAdd(model.Id);
server.Update(model);
}
foreach (var model in data.PrivateChannels)
{
var channel = _channels.GetOrAdd(model.Id, null, model.Recipient?.Id);
channel.Update(model);
}
}
break;

//Servers
case "GUILD_CREATE":
{
var model = e.Payload.ToObject<Events.GuildCreate>(_serializer);
var server = _servers.GetOrAdd(model.Id);
server.Update(model);
RaiseEvent(nameof(ServerCreated), () => RaiseServerCreated(server));
}
break;
case "GUILD_UPDATE":
{
var model = e.Payload.ToObject<Events.GuildUpdate>(_serializer);
var server = _servers.GetOrAdd(model.Id);
server.Update(model);
RaiseEvent(nameof(ServerUpdated), () => RaiseServerUpdated(server));
}
break;
case "GUILD_DELETE":
{
var data = e.Payload.ToObject<Events.GuildDelete>(_serializer);
var server = _servers.TryRemove(data.Id);
if (server != null)
RaiseEvent(nameof(ServerDestroyed), () => RaiseServerDestroyed(server));
}
break;

//Channels
case "CHANNEL_CREATE":
{
var data = e.Payload.ToObject<Events.ChannelCreate>(_serializer);
var channel = _channels.GetOrAdd(data.Id, data.GuildId, data.Recipient?.Id);
channel.Update(data);
RaiseEvent(nameof(ChannelCreated), () => RaiseChannelCreated(channel));
}
break;
case "CHANNEL_UPDATE":
{
var data = e.Payload.ToObject<Events.ChannelUpdate>(_serializer);
var channel = _channels.GetOrAdd(data.Id, data.GuildId, data.Recipient?.Id);
channel.Update(data);
RaiseEvent(nameof(ChannelUpdated), () => RaiseChannelUpdated(channel));
}
break;
case "CHANNEL_DELETE":
{
var data = e.Payload.ToObject<Events.ChannelDelete>(_serializer);
var channel = _channels.TryRemove(data.Id);
if (channel != null)
RaiseEvent(nameof(ChannelDestroyed), () => RaiseChannelDestroyed(channel));
}
break;

//Members
case "GUILD_MEMBER_ADD":
{
var data = e.Payload.ToObject<Events.GuildMemberAdd>(_serializer);
var member = _members.GetOrAdd(data.UserId, data.GuildId);
member.Update(data);
RaiseEvent(nameof(MemberAdded), () => RaiseMemberAdded(member));
}
break;
case "GUILD_MEMBER_UPDATE":
{
var data = e.Payload.ToObject<Events.GuildMemberUpdate>(_serializer);
var member = _members.GetOrAdd(data.UserId, data.GuildId);
member.Update(data);
RaiseEvent(nameof(MemberUpdated), () => RaiseMemberUpdated(member));
}
break;
case "GUILD_MEMBER_REMOVE":
{
var data = e.Payload.ToObject<Events.GuildMemberRemove>(_serializer);
var member = _members.TryRemove(data.UserId, data.GuildId);
if (member != null)
try { RaiseMemberRemoved(member); } catch { }
}
break;

//Roles
case "GUILD_ROLE_CREATE":
{
var data = e.Payload.ToObject<Events.GuildRoleCreate>(_serializer);
var role = _roles.GetOrAdd(data.Data.Id, data.GuildId);
role.Update(data.Data);
RaiseEvent(nameof(RoleUpdated), () => RaiseRoleUpdated(role));
}
break;
case "GUILD_ROLE_UPDATE":
{
var data = e.Payload.ToObject<Events.GuildRoleUpdate>(_serializer);
var role = _roles.GetOrAdd(data.Data.Id, data.GuildId);
role.Update(data.Data);
RaiseEvent(nameof(RoleUpdated), () => RaiseRoleUpdated(role));
}
break;
case "GUILD_ROLE_DELETE":
{
var data = e.Payload.ToObject<Events.GuildRoleDelete>(_serializer);
var role = _roles.TryRemove(data.RoleId);
if (role != null)
RaiseEvent(nameof(RoleDeleted), () => RaiseRoleDeleted(role));
}
break;

//Bans
case "GUILD_BAN_ADD":
{
var data = e.Payload.ToObject<Events.GuildBanAdd>(_serializer);
var server = _servers[data.GuildId];
if (server != null)
{
server.AddBan(data.UserId);
RaiseEvent(nameof(BanAdded), () => RaiseBanAdded(data.UserId, server));
}
}
break;
case "GUILD_BAN_REMOVE":
{
var data = e.Payload.ToObject<Events.GuildBanRemove>(_serializer);
var server = _servers[data.GuildId];
if (server != null && server.RemoveBan(data.UserId))
RaiseEvent(nameof(BanRemoved), () => RaiseBanRemoved(data.UserId, server));
}
break;

//Messages
case "MESSAGE_CREATE":
{
var data = e.Payload.ToObject<Events.MessageCreate>(_serializer);
Message msg = null;

bool wasLocal = _config.UseMessageQueue && data.Author.Id == _currentUserId && data.Nonce != null;
if (wasLocal)
{
msg = _messages.Remap("nonce" + data.Nonce, data.Id);
if (msg != null)
{
msg.IsQueued = false;
msg.Id = data.Id;
}
}
if (msg == null)
msg = _messages.GetOrAdd(data.Id, data.ChannelId);
msg.Update(data);
if (_config.TrackActivity)
msg.User.UpdateActivity(data.Timestamp);
if (wasLocal)
RaiseEvent(nameof(MessageSent), () => RaiseMessageSent(msg));
RaiseEvent(nameof(MessageCreated), () => RaiseMessageCreated(msg));
}
break;
case "MESSAGE_UPDATE":
{
var data = e.Payload.ToObject<Events.MessageUpdate>(_serializer);
var msg = _messages.GetOrAdd(data.Id, data.ChannelId);
msg.Update(data);
RaiseEvent(nameof(MessageUpdated), () => RaiseMessageUpdated(msg));
}
break;
case "MESSAGE_DELETE":
{
var data = e.Payload.ToObject<Events.MessageDelete>(_serializer);
var msg = _messages.TryRemove(data.Id);
if (msg != null)
RaiseEvent(nameof(MessageDeleted), () => RaiseMessageDeleted(msg));
}
break;
case "MESSAGE_ACK":
{
var data = e.Payload.ToObject<Events.MessageAck>(_serializer);
var msg = GetMessage(data.MessageId);
if (msg != null)
RaiseEvent(nameof(MessageReadRemotely), () => RaiseMessageReadRemotely(msg));
}
break;

//Statuses
case "PRESENCE_UPDATE":
{
var data = e.Payload.ToObject<Events.PresenceUpdate>(_serializer);
var member = _members[data.UserId, data.GuildId];
/*if (_config.TrackActivity)
{
var user = _users[data.User.Id];
if (user != null)
user.UpdateActivity(DateTime.UtcNow);
}*/
if (member != null)
{
member.Update(data);
RaiseEvent(nameof(MemberPresenceUpdated), () => RaiseMemberPresenceUpdated(member));
}
}
break;
case "VOICE_STATE_UPDATE":
{
var data = e.Payload.ToObject<Events.VoiceStateUpdate>(_serializer);
var member = _members[data.UserId, data.GuildId];
/*if (_config.TrackActivity)
{
var user = _users[data.User.Id];
if (user != null)
user.UpdateActivity(DateTime.UtcNow);
}*/
if (member != null)
{
member.Update(data);
RaiseEvent(nameof(MemberVoiceStateUpdated), () => RaiseMemberVoiceStateUpdated(member));
}
}
break;
case "TYPING_START":
{
var data = e.Payload.ToObject<Events.TypingStart>(_serializer);
var channel = _channels[data.ChannelId];
if (_config.TrackActivity)
{
var user = _users[data.UserId];
user.UpdateActivity(DateTime.UtcNow);
}
if (channel != null)
{
var member = _members[data.UserId, channel.ServerId];
if (member != null)
RaiseEvent(nameof(MemberIsTyping), () => RaiseMemberIsTyping(member, channel));
}
}
break;

//Voice
case "VOICE_SERVER_UPDATE":
{
var data = e.Payload.ToObject<Events.VoiceServerUpdate>(_serializer);
var server = _servers[data.GuildId];
if (_config.EnableVoice)
{
string host = "wss://" + data.Endpoint.Split(':')[0];
await _voiceSocket.Login(host, data.GuildId, _currentUserId, _dataSocket.SessionId, data.Token).ConfigureAwait(false);
}
}
break;

//Settings
case "USER_UPDATE":
{
var data = e.Payload.ToObject<Events.UserUpdate>(_serializer);
var user = _users[data.Id];
if (user != null)
{
user.Update(data);
try { RaiseUserUpdated(user); } catch { }
}
}
break;
case "USER_SETTINGS_UPDATE":
{
//TODO: Process this
}
break;

//Others
default:
RaiseOnLog(LogMessageSeverity.Warning, LogMessageSource.DataWebSocket, $"Unknown message type: {e.Type}");
break;
}
};
}

private void _dataSocket_Connected(object sender, EventArgs e)
{
@@ -262,10 +597,8 @@ namespace Discord
_disconnectedEvent.Set();

await _dataSocket.Disconnect().ConfigureAwait(false);
#if !DNXCORE50
if (_config.EnableVoice)
await _voiceSocket.Disconnect().ConfigureAwait(false);
#endif

Message ignored;
while (_pendingMessages.TryDequeue(out ignored)) { }
@@ -282,6 +615,12 @@ namespace Discord
}

//Helpers
/// <summary> Blocking call that will not return until client has been stopped. This is mainly intended for use in console applications. </summary>
public void Block()
{
_disconnectedEvent.WaitOne();
}

private void CheckReady(bool checkVoice = false)
{
switch (_state)
@@ -301,10 +640,14 @@ namespace Discord
#endif
throw new InvalidOperationException("Voice is not enabled for this client.");
}
/// <summary> Blocking call that will not return until client has been stopped. This is mainly intended for use in console applications. </summary>
public void Block()
private void RaiseEvent(string name, Action action)
{
_disconnectedEvent.WaitOne();
try { action(); }
catch (Exception ex)
{
RaiseOnLog(LogMessageSeverity.Error, LogMessageSource.Client,
$"{name} event handler raised an exception: ${ex.GetBaseException().Message}");
}
}

//Experimental


+ 4
- 3
src/Discord.Net/DiscordClientConfig.cs View File

@@ -29,14 +29,15 @@ namespace Discord
private int _voiceBufferLength = 3000;

//Experimental Features
#if !DNXCORE50
/// <summary> (Experimental) Enables the voice websocket and UDP client (Experimental!). This option requires the opus .dll or .so be in the local lib/ folder. </remarks>
/// <summary> (Experimental) Enables the voice websocket and UDP client. This option requires the opus .dll or .so be in the local lib/ folder. </remarks>
public bool EnableVoice { get { return _enableVoice; } set { SetValue(ref _enableVoice, value); } }
private bool _enableVoice = false;
#endif
/// <summary> (Experimental) Enables or disables the internal message queue. This will allow SendMessage to return immediately and handle messages internally. Messages will set the IsQueued and HasFailed properties to show their progress. </summary>
public bool UseMessageQueue { get { return _useMessageQueue; } set { SetValue(ref _useMessageQueue, value); } }
private bool _useMessageQueue = false;
/// <summary> (Experimental) Maintains the LastActivity property for users, showing when they last made an action (sent message, joined server, typed, etc). </summary>
public bool TrackActivity { get { return _trackActivity; } set { SetValue(ref _trackActivity, value); } }
private bool _trackActivity = false;

//Lock
private bool _isLocked;


+ 6
- 1
src/Discord.Net/Models/Member.cs View File

@@ -23,6 +23,7 @@ namespace Discord
public string GameId { get; internal set; }
/// <summary> Returns the current status for this user. </summary>
public string Status { get; internal set; }
public DateTime StatusSince { get; internal set; }

public string UserId { get; }
[JsonIgnore]
@@ -66,7 +67,11 @@ namespace Discord
}
internal void Update(Net.API.PresenceMemberInfo model)
{
Status = model.Status;
if (Status != model.Status)
{
Status = model.Status;
StatusSince = DateTime.UtcNow;
}
GameId = model.GameId;
}
internal void Update(Net.API.VoiceMemberInfo model)


+ 2
- 2
src/Discord.Net/Models/Server.cs View File

@@ -23,8 +23,8 @@ namespace Discord
public DateTime JoinedAt { get; internal set; }
/// <summary> Returns the region for this server (see Regions). </summary>
public string Region { get; internal set; }
/// <summary> Returns the endpoint for this server's voice server. </summary>
internal string VoiceServer { get; set; }
/*/// <summary> Returns the endpoint for this server's voice server. </summary>
internal string VoiceServer { get; set; }*/

/// <summary> Returns true if the current user created this server. </summary>
public bool IsOwner => _client.CurrentUserId == OwnerId;


+ 7
- 4
src/Discord.Net/Net/WebSockets/DataWebSocket.cs View File

@@ -7,9 +7,12 @@ namespace Discord.Net.WebSockets
{
internal partial class DataWebSocket : WebSocket
{
private string _lastSession, _redirectServer;
private string _redirectServer;
private int _lastSeq;

public string SessionId => _sessionId;
private string _sessionId;

public DataWebSocket(DiscordClient client)
: base(client)
{
@@ -35,7 +38,7 @@ namespace Discord.Net.WebSockets
if (_redirectServer != null)
{
var resumeMsg = new Commands.Resume();
resumeMsg.Payload.SessionId = _lastSession;
resumeMsg.Payload.SessionId = _sessionId;
resumeMsg.Payload.Sequence = _lastSeq;
QueueMessage(resumeMsg);
_redirectServer = null;
@@ -57,11 +60,11 @@ namespace Discord.Net.WebSockets
if (msg.Type == "READY")
{
var payload = token.ToObject<Events.Ready>();
_lastSession = payload.SessionId;
_sessionId = payload.SessionId;
_heartbeatInterval = payload.HeartbeatInterval;
QueueMessage(new Commands.UpdateStatus());
}
RaiseOnEvent(msg.Type, token);
RaiseReceievedEvent(msg.Type, token);
if (msg.Type == "READY")
CompleteConnect();
if (_logLevel >= LogMessageSeverity.Info)


+ 4
- 4
src/Discord.Net/Net/WebSockets/DataWebSockets.Events.cs View File

@@ -16,11 +16,11 @@ namespace Discord.Net.WebSockets

internal partial class DataWebSocket
{
public event EventHandler<WebSocketEventEventArgs> OnEvent;
private void RaiseOnEvent(string type, JToken payload)
public event EventHandler<WebSocketEventEventArgs> ReceievedEvent;
private void RaiseReceievedEvent(string type, JToken payload)
{
if (OnEvent != null)
OnEvent(this, new WebSocketEventEventArgs(type, payload));
if (ReceievedEvent != null)
ReceievedEvent(this, new WebSocketEventEventArgs(type, payload));
}
}
}

+ 19
- 8
src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs View File

@@ -52,6 +52,25 @@ namespace Discord.Net.WebSockets
_targetAudioBufferLength = client.Config.VoiceBufferLength / 20; //20 ms frames
}

public async Task Login(string host, string serverId, string userId, string sessionId, string token)
{
_serverId = serverId;
_userId = userId;
_sessionId = sessionId;
_token = token;

await base.Connect(host);

Commands.Login msg = new Commands.Login();
msg.Payload.Token = token;
//msg.Payload.Properties["$os"] = "";
//msg.Payload.Properties["$browser"] = "";
msg.Payload.Properties["$device"] = "Discord.Net";
//msg.Payload.Properties["$referrer"] = "";
//msg.Payload.Properties["$referring_domain"] = "";
QueueMessage(msg);
}

protected override Task[] Run()
{
_udp = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
@@ -98,14 +117,6 @@ namespace Discord.Net.WebSockets
return base.Cleanup();
}

public void SetSessionData(string serverId, string userId, string sessionId, string token)
{
_serverId = serverId;
_userId = userId;
_sessionId = sessionId;
_token = token;
}

private async Task ReceiveVoiceAsync()
{
var cancelSource = _cancelToken;


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