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Add TryAdd to DependencyMaps

tags/1.0-rc
Christopher F 8 years ago
parent
commit
6352cbebef
2 changed files with 45 additions and 0 deletions
  1. +18
    -0
      src/Discord.Net.Commands/Dependencies/DependencyMap.cs
  2. +27
    -0
      src/Discord.Net.Commands/Dependencies/IDependencyMap.cs

+ 18
- 0
src/Discord.Net.Commands/Dependencies/DependencyMap.cs View File

@@ -18,12 +18,21 @@ namespace Discord.Commands
public void Add<T>(T obj) where T : class
=> AddFactory(() => obj);
/// <inheritdoc />
public bool TryAdd<T>(T obj) where T : class
=> TryAddFactory(() => obj);
/// <inheritdoc />
public void AddTransient<T>() where T : class, new()
=> AddFactory(() => new T());
/// <inheritdoc />
public bool TryAddTransient<T>() where T : class, new()
=> TryAddFactory(() => new T());
/// <inheritdoc />
public void AddTransient<TKey, TImpl>() where TKey : class
where TImpl : class, TKey, new()
=> AddFactory<TKey>(() => new TImpl());
public bool TryAddTransient<TKey, TImpl>() where TKey : class
where TImpl : class, TKey, new()
=> TryAddFactory<TKey>(() => new TImpl());
/// <inheritdoc />
public void AddFactory<T>(Func<T> factory) where T : class
@@ -33,6 +42,15 @@ namespace Discord.Commands
throw new InvalidOperationException($"The dependency map already contains \"{t.FullName}\"");
map.Add(t, factory);
}
/// <inheritdoc />
public bool TryAddFactory<T>(Func<T> factory) where T : class
{
var t = typeof(T);
if (map.ContainsKey(t))
return false;
map.Add(t, factory);
return true;
}

/// <inheritdoc />
public T Get<T>()


+ 27
- 0
src/Discord.Net.Commands/Dependencies/IDependencyMap.cs View File

@@ -11,11 +11,24 @@ namespace Discord.Commands
/// <param name="obj">The instance of a service.</param>
void Add<T>(T obj) where T : class;
/// <summary>
/// Tries to add an instance of a service to be injected.
/// </summary>
/// <typeparam name="T">The type of service.</typeparam>
/// <param name="obj">The instance of a service.</param>
/// <returns>A bool, indicating if the service was successfully added to the DependencyMap.</returns>
bool TryAdd<T>(T obj) where T : class;
/// <summary>
/// Add a service that will be injected by a new instance every time.
/// </summary>
/// <typeparam name="T">The type of instance to inject.</typeparam>
void AddTransient<T>() where T : class, new();
/// <summary>
/// Tries to add a service that will be injected by a new instance every time.
/// </summary>
/// <typeparam name="T">The type of instance to inject.</typeparam>
/// <returns>A bool, indicating if the service was successfully added to the DependencyMap.</returns>
bool TryAddTransient<T>() where T : class, new();
/// <summary>
/// Add a service that will be injected by a new instance every time.
/// </summary>
/// <typeparam name="TKey">The type to look for when injecting.</typeparam>
@@ -25,11 +38,25 @@ namespace Discord.Commands
/// </example>
void AddTransient<TKey, TImpl>() where TKey: class where TImpl : class, TKey, new();
/// <summary>
/// Tries to add a service that will be injected by a new instance every time.
/// </summary>
/// <typeparam name="TKey">The type to look for when injecting.</typeparam>
/// <typeparam name="TImpl">The type to inject when injecting.</typeparam>
/// <returns>A bool, indicating if the service was successfully added to the DependencyMap.</returns>
bool TryAddTransient<TKey, TImpl>() where TKey : class where TImpl : class, TKey, new();
/// <summary>
/// Add a service that will be injected by a factory.
/// </summary>
/// <typeparam name="T">The type to look for when injecting.</typeparam>
/// <param name="factory">The factory that returns a type of this service.</param>
void AddFactory<T>(Func<T> factory) where T : class;
/// <summary>
/// Tries to add a service that will be injected by a factory.
/// </summary>
/// <typeparam name="T">The type to look for when injecting.</typeparam>
/// <param name="factory">The factory that returns a type of this service.</param>
/// <returns>A bool, indicating if the service was successfully added to the DependencyMap.</returns>
bool TryAddFactory<T>(Func<T> factory) where T : class;

/// <summary>
/// Pull an object from the map.


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