| @@ -51,8 +51,19 @@ namespace Discord.Net.WebSockets | |||
| public async Task ConnectAsync(string host) | |||
| { | |||
| //Assume locked | |||
| await DisconnectAsync().ConfigureAwait(false); | |||
| await _sendLock.WaitAsync(_cancelToken).ConfigureAwait(false); | |||
| try | |||
| { | |||
| await ConnectInternalAsync(host); | |||
| } | |||
| finally | |||
| { | |||
| _sendLock.Release(); | |||
| } | |||
| } | |||
| private async Task ConnectInternalAsync(string host) | |||
| { | |||
| await DisconnectInternalAsync().ConfigureAwait(false); | |||
| _cancelTokenSource = new CancellationTokenSource(); | |||
| _cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _cancelTokenSource.Token).Token; | |||
| @@ -69,19 +80,30 @@ namespace Discord.Net.WebSockets | |||
| await _client.ConnectAsync(new Uri(host), _cancelToken).ConfigureAwait(false); | |||
| _task = RunAsync(_cancelToken); | |||
| } | |||
| public async Task DisconnectAsync() | |||
| { | |||
| //Assume locked | |||
| await _sendLock.WaitAsync(_cancelToken).ConfigureAwait(false); | |||
| try | |||
| { | |||
| await DisconnectInternalAsync(); | |||
| } | |||
| finally | |||
| { | |||
| _sendLock.Release(); | |||
| } | |||
| } | |||
| private async Task DisconnectInternalAsync() | |||
| { | |||
| try { _cancelTokenSource.Cancel(false); } catch { } | |||
| await (_task ?? Task.CompletedTask).ConfigureAwait(false); | |||
| if (_client != null && _client.State == WebSocketState.Open) | |||
| { | |||
| var task = _client?.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "", CancellationToken.None); | |||
| if (task != null) | |||
| await task.ConfigureAwait(false); | |||
| _client.Dispose(); | |||
| _client = null; | |||
| } | |||
| await (_task ?? Task.CompletedTask).ConfigureAwait(false); | |||
| } | |||
| public void SetHeader(string key, string value) | |||
| @@ -99,7 +121,8 @@ namespace Discord.Net.WebSockets | |||
| await _sendLock.WaitAsync(_cancelToken).ConfigureAwait(false); | |||
| try | |||
| { | |||
| //TODO: If connection is temporarily down, retry? | |||
| if (_client == null) return; | |||
| int frameCount = (int)Math.Ceiling((double)count / SendChunkSize); | |||
| for (int i = 0; i < frameCount; i++, index += SendChunkSize) | |||
| @@ -111,16 +134,9 @@ namespace Discord.Net.WebSockets | |||
| frameSize = count - (i * SendChunkSize); | |||
| else | |||
| frameSize = SendChunkSize; | |||
| try | |||
| { | |||
| var type = isText ? WebSocketMessageType.Text : WebSocketMessageType.Binary; | |||
| await _client.SendAsync(new ArraySegment<byte>(data, index, count), type, isLast, _cancelToken).ConfigureAwait(false); | |||
| } | |||
| catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT) | |||
| { | |||
| return; | |||
| } | |||
| var type = isText ? WebSocketMessageType.Text : WebSocketMessageType.Binary; | |||
| await _client.SendAsync(new ArraySegment<byte>(data, index, count), type, isLast, _cancelToken).ConfigureAwait(false); | |||
| } | |||
| } | |||
| finally | |||