Browse Source

Merge pull request #395 from LassieME/issue/359

Conflicts:
	src/Discord.Net.WebSocket/DiscordSocketClient.cs
tags/1.0-rc
Christopher F 8 years ago
parent
commit
5e1d84d918
5 changed files with 127 additions and 76 deletions
  1. +60
    -0
      src/Discord.Net.Core/Utils/Cacheable.cs
  2. +11
    -10
      src/Discord.Net.WebSocket/DiscordShardedClient.Events.cs
  3. +5
    -5
      src/Discord.Net.WebSocket/DiscordShardedClient.cs
  4. +16
    -16
      src/Discord.Net.WebSocket/DiscordSocketClient.Events.cs
  5. +35
    -45
      src/Discord.Net.WebSocket/DiscordSocketClient.cs

+ 60
- 0
src/Discord.Net.Core/Utils/Cacheable.cs View File

@@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;

namespace Discord
{
/// <summary>
/// Contains an entity that may be cached.
/// </summary>
/// <typeparam name="TEntity">The type of entity that is cached</typeparam>
/// <typeparam name="TId">The type of this entity's ID</typeparam>
public struct Cacheable<TEntity, TId>
where TEntity : IEntity<TId>
where TId : IEquatable<TId>
{
/// <summary>
/// Is this entity cached?
/// </summary>
public bool HasValue { get; }
/// <summary>
/// The ID of this entity.
/// </summary>
public TId Id { get; }
/// <summary>
/// The entity, if it could be pulled from cache.
/// </summary>
/// <remarks>
/// This value is not guaranteed to be set; in cases where the entity cannot be pulled from cache, it is null.
/// </remarks>
public TEntity Value { get; }
private Func<Task<TEntity>> DownloadFunc { get; }

internal Cacheable(TEntity value, TId id, bool hasValue , Func<Task<TEntity>> downloadFunc)
{
Value = value;
Id = id;
HasValue = hasValue;
DownloadFunc = downloadFunc;
}

/// <summary>
/// Downloads this entity to cache.
/// </summary>
/// <returns>An awaitable Task containing the downloaded entity.</returns>
/// <exception cref="Discord.Net.HttpException">Thrown when used from a user account.</exception>
/// <exception cref="NullReferenceException">Thrown when the message is deleted.</exception>
public async Task<TEntity> DownloadAsync()
{
return await DownloadFunc();
}

/// <summary>
/// Returns the cached entity if it exists; otherwise downloads it.
/// </summary>
/// <returns>An awaitable Task containing a cached or downloaded entity.</returns>
/// <exception cref="Discord.Net.HttpException">Thrown when used from a user account.</exception>
/// <exception cref="NullReferenceException">Thrown when the message is deleted and is not in cache.</exception>
public async Task<TEntity> GetOrDownloadAsync() => HasValue ? Value : await DownloadAsync();
}
}

+ 11
- 10
src/Discord.Net.WebSocket/DiscordShardedClient.Events.cs View File

@@ -1,5 +1,6 @@
using System;
using System.Threading.Tasks;
using Discord.Net;

namespace Discord.WebSocket
{
@@ -33,36 +34,36 @@ namespace Discord.WebSocket
remove { _messageReceivedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
public event Func<ulong, Optional<SocketMessage>, Task> MessageDeleted
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted
{
add { _messageDeletedEvent.Add(value); }
remove { _messageDeletedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>> _messageDeletedEvent = new AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>>();
public event Func<Optional<SocketMessage>, SocketMessage, Task> MessageUpdated
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>();
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated
{
add { _messageUpdatedEvent.Add(value); }
remove { _messageUpdatedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>>();
public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionAdded
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>();
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded
{
add { _reactionAddedEvent.Add(value); }
remove { _reactionAddedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>();
public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionRemoved
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved
{
add { _reactionRemovedEvent.Add(value); }
remove { _reactionRemovedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>();
public event Func<ulong, Optional<SocketUserMessage>, Task> ReactionsCleared
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared
{
add { _reactionsClearedEvent.Add(value); }
remove { _reactionsClearedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>> _reactionsClearedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>>();
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();

//Roles
public event Func<SocketRole, Task> RoleCreated


+ 5
- 5
src/Discord.Net.WebSocket/DiscordShardedClient.cs View File

@@ -275,11 +275,11 @@ namespace Discord.WebSocket
client.ChannelUpdated += (oldChannel, newChannel) => _channelUpdatedEvent.InvokeAsync(oldChannel, newChannel);

client.MessageReceived += (msg) => _messageReceivedEvent.InvokeAsync(msg);
client.MessageDeleted += (id, msg) => _messageDeletedEvent.InvokeAsync(id, msg);
client.MessageUpdated += (oldMsg, newMsg) => _messageUpdatedEvent.InvokeAsync(oldMsg, newMsg);
client.ReactionAdded += (id, msg, reaction) => _reactionAddedEvent.InvokeAsync(id, msg, reaction);
client.ReactionRemoved += (id, msg, reaction) => _reactionRemovedEvent.InvokeAsync(id, msg, reaction);
client.ReactionsCleared += (id, msg) => _reactionsClearedEvent.InvokeAsync(id, msg);
client.MessageDeleted += (cache, channel) => _messageDeletedEvent.InvokeAsync(cache, channel);
client.MessageUpdated += (oldMsg, newMsg, channel) => _messageUpdatedEvent.InvokeAsync(oldMsg, newMsg, channel);
client.ReactionAdded += (cache, channel, reaction) => _reactionAddedEvent.InvokeAsync(cache, channel, reaction);
client.ReactionRemoved += (cache, channel, reaction) => _reactionRemovedEvent.InvokeAsync(cache, channel, reaction);
client.ReactionsCleared += (cache, channel) => _reactionsClearedEvent.InvokeAsync(cache, channel);

client.RoleCreated += (role) => _roleCreatedEvent.InvokeAsync(role);
client.RoleDeleted += (role) => _roleDeletedEvent.InvokeAsync(role);


+ 16
- 16
src/Discord.Net.WebSocket/DiscordSocketClient.Events.cs View File

@@ -59,36 +59,36 @@ namespace Discord.WebSocket
remove { _messageReceivedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
public event Func<ulong, Optional<SocketMessage>, Task> MessageDeleted
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted
{
add { _messageDeletedEvent.Add(value); }
remove { _messageDeletedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>> _messageDeletedEvent = new AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>>();
public event Func<Optional<SocketMessage>, SocketMessage, Task> MessageUpdated
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>();
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated
{
add { _messageUpdatedEvent.Add(value); }
remove { _messageUpdatedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>>();
public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionAdded
private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>();
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded
{
add { _reactionAddedEvent.Add(value); }
remove { _reactionAddedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>();
public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionRemoved
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved
{
add { _reactionRemovedEvent.Add(value); }
remove { _reactionRemovedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>();
public event Func<ulong, Optional<SocketUserMessage>, Task> ReactionsCleared
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared
{
add { _reactionsClearedEvent.Add(value); }
remove { _reactionsClearedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>> _reactionsClearedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>>();
private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();

//Roles
public event Func<SocketRole, Task> RoleCreated
@@ -116,37 +116,37 @@ namespace Discord.WebSocket
add { _joinedGuildEvent.Add(value); }
remove { _joinedGuildEvent.Remove(value); }
}
private AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
private readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
public event Func<SocketGuild, Task> LeftGuild
{
add { _leftGuildEvent.Add(value); }
remove { _leftGuildEvent.Remove(value); }
}
private AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
private readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
public event Func<SocketGuild, Task> GuildAvailable
{
add { _guildAvailableEvent.Add(value); }
remove { _guildAvailableEvent.Remove(value); }
}
private AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
public event Func<SocketGuild, Task> GuildUnavailable
{
add { _guildUnavailableEvent.Add(value); }
remove { _guildUnavailableEvent.Remove(value); }
}
private AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
public event Func<SocketGuild, Task> GuildMembersDownloaded
{
add { _guildMembersDownloadedEvent.Add(value); }
remove { _guildMembersDownloadedEvent.Remove(value); }
}
private AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
private readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated
{
add { _guildUpdatedEvent.Add(value); }
remove { _guildUpdatedEvent.Remove(value); }
}
private AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
private readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();

//Users
public event Func<SocketGuildUser, Task> UserJoined


+ 35
- 45
src/Discord.Net.WebSocket/DiscordSocketClient.cs View File

@@ -1101,13 +1101,8 @@ namespace Discord.WebSocket
return;
}

SocketUser author;
if (guild != null)
author = guild.GetUser(data.Author.Value.Id);
else
author = (channel as SocketChannel).GetUser(data.Author.Value.Id);
if (author == null)
author = SocketSimpleUser.Create(this, State, data.Author.Value);
var author = (guild != null ? guild.GetUser(data.Author.Value.Id) : (channel as SocketChannel).GetUser(data.Author.Value.Id)) ??
SocketSimpleUser.Create(this, State, data.Author.Value);

if (author != null)
{
@@ -1138,14 +1133,15 @@ namespace Discord.WebSocket
{
var guild = (channel as SocketGuildChannel)?.Guild;
if (guild != null && !guild.IsSynced)
{
{
await _gatewayLogger.DebugAsync("Ignored MESSAGE_UPDATE, guild is not synced yet.").ConfigureAwait(false);
return;
}

SocketMessage before = null, after = null;
SocketMessage cachedMsg = channel.GetCachedMessage(data.Id);
if (cachedMsg != null)
bool isCached = cachedMsg != null;
if (isCached)
{
before = cachedMsg.Clone();
cachedMsg.Update(State, data);
@@ -1164,10 +1160,9 @@ namespace Discord.WebSocket

after = SocketMessage.Create(this, State, author, channel, data);
}
if (before != null)
await _messageUpdatedEvent.InvokeAsync(before, after).ConfigureAwait(false);
else
await _messageUpdatedEvent.InvokeAsync(Optional.Create<SocketMessage>(), after).ConfigureAwait(false);
var cacheableBefore = new Cacheable<IMessage, ulong>(before, data.Id, isCached , async () => await channel.GetMessageAsync(data.Id));

await _messageUpdatedEvent.InvokeAsync(cacheableBefore, after, channel).ConfigureAwait(false);
}
else
{
@@ -1179,22 +1174,22 @@ namespace Discord.WebSocket
case "MESSAGE_DELETE":
{
await _gatewayLogger.DebugAsync("Received Dispatch (MESSAGE_DELETE)").ConfigureAwait(false);
var data = (payload as JToken).ToObject<API.Message>(_serializer);
var channel = State.GetChannel(data.ChannelId) as ISocketMessageChannel;
if (channel != null)
{
if (!((channel as SocketGuildChannel)?.Guild.IsSynced ?? true))
{
{
await _gatewayLogger.DebugAsync("Ignored MESSAGE_DELETE, guild is not synced yet.").ConfigureAwait(false);
return;
}

var msg = SocketChannelHelper.RemoveMessage(channel, this, data.Id);
if (msg != null)
await _messageDeletedEvent.InvokeAsync(data.Id, msg).ConfigureAwait(false);
else
await _messageDeletedEvent.InvokeAsync(data.Id, Optional.Create<SocketMessage>()).ConfigureAwait(false);
bool isCached = msg != null;
var cacheable = new Cacheable<IMessage, ulong>(msg, data.Id, isCached, async () => await channel.GetMessageAsync(data.Id));
await _messageDeletedEvent.InvokeAsync(cacheable, channel).ConfigureAwait(false);
}
else
{
@@ -1212,15 +1207,14 @@ namespace Discord.WebSocket
if (channel != null)
{
SocketUserMessage cachedMsg = channel.GetCachedMessage(data.MessageId) as SocketUserMessage;
bool isCached = cachedMsg != null;
var user = await channel.GetUserAsync(data.UserId, CacheMode.CacheOnly);
SocketReaction reaction = SocketReaction.Create(data, channel, cachedMsg, Optional.Create(user));
if (cachedMsg != null)
{
cachedMsg.AddReaction(reaction);
await _reactionAddedEvent.InvokeAsync(data.MessageId, cachedMsg, reaction).ConfigureAwait(false);
return;
}
await _reactionAddedEvent.InvokeAsync(data.MessageId, Optional.Create<SocketUserMessage>(), reaction).ConfigureAwait(false);
var cacheable = new Cacheable<IUserMessage, ulong>(cachedMsg, data.MessageId, isCached, async () => await channel.GetMessageAsync(data.MessageId) as IUserMessage);

cachedMsg?.AddReaction(reaction);

await _reactionAddedEvent.InvokeAsync(cacheable, channel, reaction).ConfigureAwait(false);
}
else
{
@@ -1238,15 +1232,14 @@ namespace Discord.WebSocket
if (channel != null)
{
SocketUserMessage cachedMsg = channel.GetCachedMessage(data.MessageId) as SocketUserMessage;
bool isCached = cachedMsg != null;
var user = await channel.GetUserAsync(data.UserId, CacheMode.CacheOnly);
SocketReaction reaction = SocketReaction.Create(data, channel, cachedMsg, Optional.Create(user));
if (cachedMsg != null)
{
cachedMsg.RemoveReaction(reaction);
await _reactionRemovedEvent.InvokeAsync(data.MessageId, cachedMsg, reaction).ConfigureAwait(false);
return;
}
await _reactionRemovedEvent.InvokeAsync(data.MessageId, Optional.Create<SocketUserMessage>(), reaction).ConfigureAwait(false);
var cacheable = new Cacheable<IUserMessage, ulong>(cachedMsg, data.MessageId, isCached, async () => await channel.GetMessageAsync(data.MessageId) as IUserMessage);

cachedMsg?.RemoveReaction(reaction);

await _reactionRemovedEvent.InvokeAsync(cacheable, channel, reaction).ConfigureAwait(false);
}
else
{
@@ -1264,20 +1257,18 @@ namespace Discord.WebSocket
if (channel != null)
{
SocketUserMessage cachedMsg = channel.GetCachedMessage(data.MessageId) as SocketUserMessage;
if (cachedMsg != null)
{
cachedMsg.ClearReactions();
await _reactionsClearedEvent.InvokeAsync(data.MessageId, cachedMsg).ConfigureAwait(false);
return;
}
await _reactionsClearedEvent.InvokeAsync(data.MessageId, Optional.Create<SocketUserMessage>());
bool isCached = cachedMsg != null;
var cacheable = new Cacheable<IUserMessage, ulong>(cachedMsg, data.MessageId, isCached, async () => await channel.GetMessageAsync(data.MessageId) as IUserMessage);

cachedMsg?.ClearReactions();

await _reactionsClearedEvent.InvokeAsync(cacheable, channel).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("MESSAGE_REACTION_REMOVE_ALL referenced an unknown channel.").ConfigureAwait(false);
return;
}

break;
}
case "MESSAGE_DELETE_BULK":
@@ -1297,10 +1288,9 @@ namespace Discord.WebSocket
foreach (var id in data.Ids)
{
var msg = SocketChannelHelper.RemoveMessage(channel, this, id);
if (msg != null)
await _messageDeletedEvent.InvokeAsync(id, msg).ConfigureAwait(false);
else
await _messageDeletedEvent.InvokeAsync(id, Optional.Create<SocketMessage>()).ConfigureAwait(false);
bool isCached = msg != null;
var cacheable = new Cacheable<IMessage, ulong>(msg, id, isCached, async () => await channel.GetMessageAsync(id));
await _messageDeletedEvent.InvokeAsync(cacheable, channel).ConfigureAwait(false);
}
}
else


Loading…
Cancel
Save