From 5e07d3e39da0055dda25bb74bf9b4f4f0c6714e2 Mon Sep 17 00:00:00 2001 From: quin lynch Date: Tue, 1 Jun 2021 12:07:15 -0300 Subject: [PATCH] Change SocketMessage to SocketUserMessage in MessageComponent --- .../Interaction/Message Components/SocketMessageComponent.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Discord.Net.WebSocket/Entities/Interaction/Message Components/SocketMessageComponent.cs b/src/Discord.Net.WebSocket/Entities/Interaction/Message Components/SocketMessageComponent.cs index a6ad7ed1c..9f9f5c960 100644 --- a/src/Discord.Net.WebSocket/Entities/Interaction/Message Components/SocketMessageComponent.cs +++ b/src/Discord.Net.WebSocket/Entities/Interaction/Message Components/SocketMessageComponent.cs @@ -23,7 +23,7 @@ namespace Discord.WebSocket /// /// The message that contained the trigger for this interaction. /// - public SocketMessage Message { get; private set; } + public SocketUserMessage Message { get; private set; } internal SocketMessageComponent(DiscordSocketClient client, Model model, ISocketMessageChannel channel) : base(client, model.Id, channel) @@ -63,7 +63,7 @@ namespace Discord.WebSocket else author = (this.Channel as SocketChannel).GetUser(model.Message.Value.Author.Value.Id); - this.Message = SocketMessage.Create(this.Discord, this.Discord.State, author, this.Channel, model.Message.Value); + this.Message = SocketUserMessage.Create(this.Discord, this.Discord.State, author, this.Channel, model.Message.Value); } else {