Browse Source

Refactored Net.Voice and Interop namespaces

tags/docs-0.9
RogueException 9 years ago
parent
commit
5a8d3f5377
13 changed files with 39 additions and 53 deletions
  1. +24
    -23
      src/Discord.Net.Net45/Discord.Net.csproj
  2. +1
    -1
      src/Discord.Net/Audio/IDiscordVoiceBuffer.cs
  3. +1
    -1
      src/Discord.Net/Audio/IDiscordVoiceClient.cs
  4. +1
    -1
      src/Discord.Net/Audio/Opus.cs
  5. +1
    -1
      src/Discord.Net/Audio/OpusDecoder.cs
  6. +1
    -1
      src/Discord.Net/Audio/OpusEncoder.cs
  7. +1
    -1
      src/Discord.Net/Audio/Sodium.cs
  8. +1
    -1
      src/Discord.Net/Audio/VoiceBuffer.cs
  9. +4
    -4
      src/Discord.Net/DiscordClient.cs
  10. +1
    -15
      src/Discord.Net/DiscordWSClient.Voice.cs
  11. +1
    -1
      src/Discord.Net/HttpException.cs
  12. +1
    -2
      src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs
  13. +1
    -1
      src/Discord.Net/Net/WebSockets/WebSocket.cs

+ 24
- 23
src/Discord.Net.Net45/Discord.Net.csproj View File

@@ -127,6 +127,27 @@
<Compile Include="..\Discord.Net\API\WebSockets.cs">
<Link>API\WebSockets.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Audio\IDiscordVoiceBuffer.cs">
<Link>Audio\IDiscordVoiceBuffer.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Audio\IDiscordVoiceClient.cs">
<Link>Audio\IDiscordVoiceClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Audio\Opus.cs">
<Link>Audio\Opus.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Audio\OpusDecoder.cs">
<Link>Audio\OpusDecoder.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Audio\OpusEncoder.cs">
<Link>Audio\OpusEncoder.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Audio\Sodium.cs">
<Link>Audio\Sodium.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Audio\VoiceBuffer.cs">
<Link>Audio\VoiceBuffer.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Collections\AsyncCollection.cs">
<Link>Collections\AsyncCollection.cs</Link>
</Compile>
@@ -223,17 +244,8 @@
<Compile Include="..\Discord.Net\Helpers\TimeoutException.cs">
<Link>Helpers\TimeoutException.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Interop\Opus.cs">
<Link>Interop\Opus.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Interop\OpusDecoder.cs">
<Link>Interop\OpusDecoder.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Interop\OpusEncoder.cs">
<Link>Interop\OpusEncoder.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Interop\Sodium.cs">
<Link>Interop\Sodium.cs</Link>
<Compile Include="..\Discord.Net\HttpException.cs">
<Link>HttpException.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Models\Channel.cs">
<Link>Models\Channel.cs</Link>
@@ -262,9 +274,6 @@
<Compile Include="..\Discord.Net\Models\User.cs">
<Link>Models\User.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Net\HttpException.cs">
<Link>Net\HttpException.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Net\Rest\IRestEngine.cs">
<Link>Net\Rest\IRestEngine.cs</Link>
</Compile>
@@ -277,15 +286,6 @@
<Compile Include="..\Discord.Net\Net\Rest\SharpRestEngine.cs">
<Link>Net\Rest\SharpRestEngine.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Net\Voice\IDiscordVoiceBuffer.cs">
<Link>Net\Voice\IDiscordVoiceBuffer.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Net\Voice\IDiscordVoiceClient.cs">
<Link>Net\Voice\IDiscordVoiceClient.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Net\Voice\VoiceBuffer.cs">
<Link>Net\Voice\VoiceBuffer.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Net\WebSockets\DataWebSocket.cs">
<Link>Net\WebSockets\DataWebSocket.cs</Link>
</Compile>
@@ -326,6 +326,7 @@
<Link>lib\opus.dll</Link>
</Content>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.


src/Discord.Net/Net/Voice/IDiscordVoiceBuffer.cs → src/Discord.Net/Audio/IDiscordVoiceBuffer.cs View File

@@ -1,4 +1,4 @@
namespace Discord.Net.Voice
namespace Discord.Audio
{
public interface IDiscordVoiceBuffer
{

src/Discord.Net/Net/Voice/IDiscordVoiceClient.cs → src/Discord.Net/Audio/IDiscordVoiceClient.cs View File

@@ -1,6 +1,6 @@
using System.Threading.Tasks;

namespace Discord.Net.Voice
namespace Discord.Audio
{
public interface IDiscordVoiceClient
{

src/Discord.Net/Interop/Opus.cs → src/Discord.Net/Audio/Opus.cs View File

@@ -1,7 +1,7 @@
using System;
using System.Runtime.InteropServices;

namespace Discord.Interop
namespace Discord.Audio
{
internal unsafe static class Opus
{

src/Discord.Net/Interop/OpusDecoder.cs → src/Discord.Net/Audio/OpusDecoder.cs View File

@@ -1,6 +1,6 @@
using System;

namespace Discord.Interop
namespace Discord.Audio
{
/// <summary> Opus codec wrapper. </summary>
internal class OpusDecoder : IDisposable

src/Discord.Net/Interop/OpusEncoder.cs → src/Discord.Net/Audio/OpusEncoder.cs View File

@@ -1,6 +1,6 @@
using System;

namespace Discord.Interop
namespace Discord.Audio
{
/// <summary> Opus codec wrapper. </summary>
internal class OpusEncoder : IDisposable

src/Discord.Net/Interop/Sodium.cs → src/Discord.Net/Audio/Sodium.cs View File

@@ -1,6 +1,6 @@
using System.Runtime.InteropServices;

namespace Discord.Interop
namespace Discord.Audio
{
internal unsafe static class Sodium
{

src/Discord.Net/Net/Voice/VoiceBuffer.cs → src/Discord.Net/Audio/VoiceBuffer.cs View File

@@ -1,7 +1,7 @@
using System;
using System.Threading;

namespace Discord.Net.Voice
namespace Discord.Audio
{
internal class VoiceBuffer : IDiscordVoiceBuffer
{

+ 4
- 4
src/Discord.Net/DiscordClient.cs View File

@@ -1,7 +1,7 @@
using Discord.API;
using Discord.Audio;
using Discord.Collections;
using Discord.Net;
using Discord.Net.Voice;
using Discord.Net.WebSockets;
using Newtonsoft.Json;
using System;
@@ -780,19 +780,19 @@ namespace Discord
=> LeaveVoiceServer(server?.Id);
public async Task LeaveVoiceServer(string serverId)
{
CheckReady(); //checkVoice is done inside the voice client
CheckReady(checkVoice: true);
if (serverId == null) throw new ArgumentNullException(nameof(serverId));

if (Config.EnableVoiceMultiserver)
{
DiscordWSClient client;
if (_voiceClients.TryRemove(serverId, out client))
await client.Disconnect();
await client.Disconnect().ConfigureAwait(false);
}
else
{
await _voiceSocket.Disconnect().ConfigureAwait(false);
_dataSocket.SendLeaveVoice(serverId);
await _voiceSocket.Disconnect();
}
}



+ 1
- 15
src/Discord.Net/DiscordWSClient.Voice.cs View File

@@ -1,4 +1,4 @@
using Discord.Net.Voice;
using Discord.Audio;
using System;
using System.Threading.Tasks;

@@ -20,20 +20,6 @@ namespace Discord
await _voiceSocket.WaitForConnection(_config.ConnectionTimeout);
}

/*async Task IDiscordVoiceClient.Disconnect()
{
CheckReady(checkVoice: true);

if (_voiceSocket.State != WebSocketState.Disconnected)
{
if (_voiceSocket.CurrentServerId != null)
{
await _voiceSocket.Disconnect().ConfigureAwait(false);
_dataSocket.SendLeaveVoice(_voiceSocket.CurrentServerId);
}
}
}*/

/// <summary> Sends a PCM frame to the voice server. Will block until space frees up in the outgoing buffer. </summary>
/// <param name="data">PCM frame to send. This must be a single or collection of uncompressed 48Kz monochannel 20ms PCM frames. </param>
/// <param name="count">Number of bytes in this frame. </param>


src/Discord.Net/Net/HttpException.cs → src/Discord.Net/HttpException.cs View File

@@ -1,7 +1,7 @@
using System;
using System.Net;

namespace Discord.Net
namespace Discord
{
public class HttpException : Exception
{

+ 1
- 2
src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs View File

@@ -1,7 +1,6 @@
#define USE_THREAD
using Discord.API;
using Discord.Interop;
using Discord.Net.Voice;
using Discord.Audio;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;


+ 1
- 1
src/Discord.Net/Net/WebSockets/WebSocket.cs View File

@@ -8,7 +8,7 @@ using System.Threading.Tasks;

namespace Discord.Net.WebSockets
{
public enum WebSocketState : byte
internal enum WebSocketState : byte
{
Disconnected,
Connecting,


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