diff --git a/docs/guides/int_framework/intro.md b/docs/guides/int_framework/intro.md index a2aebdf75..37c579159 100644 --- a/docs/guides/int_framework/intro.md +++ b/docs/guides/int_framework/intro.md @@ -294,7 +294,7 @@ By nesting commands inside a module that is tagged with [GroupAttribute] you can > [!NOTE] > To not use the command group's name as a prefix for component or modal interaction's custom id set `ignoreGroupNames` parameter to `true` in classes with [GroupAttribute] > -> However, you have to be careful to prevent overlapping ids of buttons and modals +> However, you have to be careful to prevent overlapping ids of buttons and modals. [!code-csharp[Command Group Example](samples/intro/groupmodule.cs)] @@ -347,12 +347,12 @@ Methods like `AddModulesToGuildAsync()`, `AddCommandsToGuildAsync()`, `AddModule can be used to register cherry picked modules or commands to global/guild scopes. > [!NOTE] -> [DontAutoRegisterAttribute] can be used on module classes to to prevent `RegisterCommandsGloballyAsync()` and `RegisterCommandsToGuildAsync()` from registering them to the Discord +> [DontAutoRegisterAttribute] can be used on module classes to prevent `RegisterCommandsGloballyAsync()` and `RegisterCommandsToGuildAsync()` from registering them to the Discord. > [!NOTE] > In debug environment, since Global commands can take up to 1 hour to register/update, > it is adviced to register your commands to a test guild for your changes to take effect immediately. -> You can use preprocessor directives to create a simple logic for registering commands as seen above +> You can use preprocessor directives to create a simple logic for registering commands as seen above. ## Interaction Utility