@@ -23,12 +23,12 @@ namespace Discord
private readonly JsonSerializer _serializer;
private readonly Regex _userRegex, _channelRegex;
private readonly MatchEvaluator _userRegexEvaluator, _channelRegexEvaluator;
private readonly ManualResetEventSlim _block Event;
private readonly object _disconnect Event;
private readonly Random _rand;
private readonly ConcurrentQueue<Message> _pendingMessages;
private readonly DiscordClientConfig _config;
private volatile Task _mai nTask;
private volatile Task _ru nTask;
protected volatile string _myId, _sessionId;
/// <summary> Returns the User object for the current logged in user. </summary>
@@ -37,7 +37,7 @@ namespace Discord
/// <summary> Returns true if the user has successfully logged in and the websocket connection has been established. </summary>
public bool IsConnected => _isConnected;
private bool _isConnected;
private bool _isConnected, _isDisconnecting ;
/// <summary> Returns true if this client was requested to disconnect. </summary>
public bool IsClosing => _disconnectToken.IsCancellationRequested;
@@ -56,7 +56,7 @@ namespace Discord
/// <summary> Initializes a new instance of the DiscordClient class. </summary>
public DiscordClient(DiscordClientConfig config = null)
{
_blockEvent = new ManualResetEventSlim(false );
_disconnectEvent = new object( );
_config = config ?? new DiscordClientConfig();
_isDebugMode = _config.EnableDebug;
_rand = new Random();
@@ -521,7 +521,6 @@ namespace Discord
private async Task<string> ConnectInternal(string token)
{
_blockEvent.Reset();
_http.Token = token;
string url = (await _api.GetWebSocketEndpoint().ConfigureAwait(false)).Url;
if (_isDebugMode)
@@ -530,45 +529,62 @@ namespace Discord
await _webSocket.ConnectAsync(url).ConfigureAwait(false);
await _webSocket.Login(token).ConfigureAwait(false);
_disconnectToken = new CancellationTokenSource();
if (_config.UseMessageQueue)
_mainTask = MessageQueueLoop();
else
_mainTask = _disconnectToken.Wait();
_mainTask = _mainTask.ContinueWith(async x =>
{
await _webSocket.DisconnectAsync().ConfigureAwait(false);
#if !DNXCORE50
if (_config.EnableVoice)
await _voiceWebSocket.DisconnectAsync().ConfigureAwait(false);
#endif
//Clear send queue
Message ignored;
while (_pendingMessages.TryDequeue(out ignored)) { }
_channels.Clear();
_messages.Clear();
_roles.Clear();
_servers.Clear();
_users.Clear();
_blockEvent.Set();
_mainTask = null;
}).Unwrap();
_isConnected = true;
_runTask = Run();
return token;
}
/// <summary> Disconnects from the Discord server, canceling any pending requests. </summary>
public async Task Disconnect()
{
if (_mainTask != null)
Task task = _runTask;
if (task != null)
{
try { _disconnectToken.Cancel(); } catch (NullReferenceException) { }
try { await _mainT ask.ConfigureAwait(false); } catch (NullReferenceException) { }
try { await task.ConfigureAwait(false); } catch (NullReferenceException) { }
}
}
private async Task Run()
{
_disconnectToken = new CancellationTokenSource();
//Run Loops
Task task;
if (_config.UseMessageQueue)
task = MessageQueueLoop();
else
task = _disconnectToken.Wait();
_isConnected = true;
await task.ConfigureAwait(false);
await Cleanup();
}
//TODO: What happens if a reconnect occurs and caches havent been cleared yet? Compare to DiscordWebSocket.Cleanup()
private async Task Cleanup()
{
_isDisconnecting = true;
await _webSocket.DisconnectAsync().ConfigureAwait(false);
#if !DNXCORE50
if (_config.EnableVoice)
await _voiceWebSocket.DisconnectAsync().ConfigureAwait(false);
#endif
Message ignored;
while (_pendingMessages.TryDequeue(out ignored)) { }
_channels.Clear();
_messages.Clear();
_roles.Clear();
_servers.Clear();
_users.Clear();
_runTask = null;
_isConnected = false;
_isDisconnecting = false;
Monitor.Pulse(_disconnectEvent);
}
//Voice
public Task JoinVoiceServer(string channelId)
=> JoinVoiceServer(_channels[channelId]);
@@ -647,7 +663,7 @@ namespace Discord
//Helpers
private void CheckReady()
{
if (_blockEvent.IsSet )
if (_isDisconnecting )
throw new InvalidOperationException("The client is currently disconnecting.");
else if (!_isConnected)
throw new InvalidOperationException("The client is not currently connected to Discord");
@@ -669,7 +685,8 @@ namespace Discord
/// <summary> Blocking call that will not return until client has been stopped. This is mainly intended for use in console applications. </summary>
public void Block()
{
_blockEvent.Wait();
while (_isConnected)
Monitor.Wait(_disconnectEvent, TimeSpan.FromSeconds(3));
}
}
}