diff --git a/src/Discord.Net/DiscordClient.Voice.cs b/src/Discord.Net/DiscordClient.Voice.cs
index 1d6fa39df..8e5962f1f 100644
--- a/src/Discord.Net/DiscordClient.Voice.cs
+++ b/src/Discord.Net/DiscordClient.Voice.cs
@@ -6,24 +6,25 @@ namespace Discord
{
public partial class DiscordClient
{
- public Task JoinVoiceServer(string channelId)
- => JoinVoiceServer(_channels[channelId]);
- public async Task JoinVoiceServer(Channel channel)
+ public Task JoinVoiceServer(Channel channel)
+ => JoinVoiceServer(channel.ServerId, channel.Id);
+ public async Task JoinVoiceServer(string serverId, string channelId)
{
CheckReady(checkVoice: true);
- if (channel == null) throw new ArgumentNullException(nameof(channel));
+ if (serverId == null) throw new ArgumentNullException(nameof(serverId));
+ if (channelId == null) throw new ArgumentNullException(nameof(channelId));
await LeaveVoiceServer().ConfigureAwait(false);
- _dataSocket.SendJoinVoice(channel);
+ _voiceSocket.SetServer(serverId);
+ _dataSocket.SendJoinVoice(serverId, channelId);
//await _voiceSocket.WaitForConnection().ConfigureAwait(false);
//TODO: Add another ManualResetSlim to wait on here, base it off of DiscordClient's setup
}
-
public async Task LeaveVoiceServer()
{
CheckReady(checkVoice: true);
- if (_voiceSocket.CurrentVoiceServerId != null)
+ if (_voiceSocket.State != Net.WebSockets.WebSocketState.Disconnected)
{
await _voiceSocket.Disconnect().ConfigureAwait(false);
await TaskHelper.CompletedTask.ConfigureAwait(false);
@@ -43,7 +44,6 @@ namespace Discord
_voiceSocket.SendPCMFrames(data, count);
}
-
/// Clears the PCM buffer.
public void ClearVoicePCM()
{
diff --git a/src/Discord.Net/DiscordClient.cs b/src/Discord.Net/DiscordClient.cs
index b5793fd49..8e1856cec 100644
--- a/src/Discord.Net/DiscordClient.cs
+++ b/src/Discord.Net/DiscordClient.cs
@@ -121,7 +121,7 @@ namespace Discord
};
_voiceSocket.IsSpeaking += (s, e) =>
{
- if (_voiceSocket.CurrentVoiceServerId != null)
+ if (_voiceSocket.State == WebSocketState.Connected)
{
var member = _members[e.UserId, _voiceSocket.CurrentVoiceServerId];
bool value = e.IsSpeaking;
@@ -586,11 +586,14 @@ namespace Discord
case "VOICE_SERVER_UPDATE":
{
var data = e.Payload.ToObject(_serializer);
- var server = _servers[data.GuildId];
- if (_config.EnableVoice)
+ if (data.GuildId == _voiceSocket.CurrentVoiceServerId)
{
- _voiceSocket.Host = "wss://" + data.Endpoint.Split(':')[0];
- await _voiceSocket.Login(data.GuildId, _currentUserId, _dataSocket.SessionId, data.Token, _cancelToken).ConfigureAwait(false);
+ var server = _servers[data.GuildId];
+ if (_config.EnableVoice)
+ {
+ _voiceSocket.Host = "wss://" + data.Endpoint.Split(':')[0];
+ await _voiceSocket.Login(_currentUserId, _dataSocket.SessionId, data.Token, _cancelToken).ConfigureAwait(false);
+ }
}
}
break;
diff --git a/src/Discord.Net/DiscordClientConfig.cs b/src/Discord.Net/DiscordClientConfig.cs
index 17bc947a3..7c623ae3e 100644
--- a/src/Discord.Net/DiscordClientConfig.cs
+++ b/src/Discord.Net/DiscordClientConfig.cs
@@ -29,7 +29,7 @@ namespace Discord
private int _messageQueueInterval = 100;
/// Gets or sets the max buffer length (in milliseconds) for outgoing voice packets. This value is the target maximum but is not guaranteed, the buffer will often go slightly above this value.
public int VoiceBufferLength { get { return _voiceBufferLength; } set { SetValue(ref _voiceBufferLength, value); } }
- private int _voiceBufferLength = 3000;
+ private int _voiceBufferLength = 1000;
//Experimental Features
#if !DNXCORE50
diff --git a/src/Discord.Net/Net/WebSockets/DataWebSocket.cs b/src/Discord.Net/Net/WebSockets/DataWebSocket.cs
index 59e8ba9b8..ccba18bd8 100644
--- a/src/Discord.Net/Net/WebSockets/DataWebSocket.cs
+++ b/src/Discord.Net/Net/WebSockets/DataWebSocket.cs
@@ -112,11 +112,11 @@ namespace Discord.Net.WebSockets
return new Commands.KeepAlive();
}
- public void SendJoinVoice(Channel channel)
+ public void SendJoinVoice(string serverId, string channelId)
{
var joinVoice = new Commands.JoinVoice();
- joinVoice.Payload.ServerId = channel.ServerId;
- joinVoice.Payload.ChannelId = channel.Id;
+ joinVoice.Payload.ServerId = serverId;
+ joinVoice.Payload.ChannelId = channelId;
QueueMessage(joinVoice);
}
public void SendLeaveVoice()
diff --git a/src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs b/src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs
index b39a9fc37..6da093bb4 100644
--- a/src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs
+++ b/src/Discord.Net/Net/WebSockets/VoiceWebSocket.cs
@@ -53,16 +53,19 @@ namespace Discord.Net.WebSockets
_targetAudioBufferLength = client.Config.VoiceBufferLength / 20; //20 ms frames
}
- public async Task Login(string serverId, string userId, string sessionId, string token, CancellationToken cancelToken)
+ public void SetServer(string serverId)
{
- if (_serverId == serverId && _userId == userId && _sessionId == sessionId && _token == token)
+ _serverId = serverId;
+ }
+ public async Task Login(string userId, string sessionId, string token, CancellationToken cancelToken)
+ {
+ if ((WebSocketState)_state != WebSocketState.Disconnected)
{
//Adjust the host and tell the system to reconnect
await DisconnectInternal(new Exception("Server transfer occurred."), isUnexpected: false);
return;
}
- _serverId = serverId;
_userId = userId;
_sessionId = sessionId;
_token = token;
@@ -135,7 +138,6 @@ namespace Discord.Net.WebSockets
ClearPCMFrames();
if (!_wasDisconnectUnexpected)
{
- _serverId = null;
_userId = null;
_sessionId = null;
_token = null;