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Added ClearVoiceBuffer, thread support (disabled currently), and some minor voice performance improvements

tags/docs-0.9
Brandon Smith 9 years ago
parent
commit
4438f3d35c
3 changed files with 129 additions and 55 deletions
  1. +6
    -0
      src/Discord.Net/DiscordClient.cs
  2. +105
    -43
      src/Discord.Net/DiscordVoiceSocket.cs
  3. +18
    -12
      src/Discord.Net/DiscordWebSocket.cs

+ 6
- 0
src/Discord.Net/DiscordClient.cs View File

@@ -1328,6 +1328,12 @@ namespace Discord
{
_voiceWebSocket.SendPCMFrame(data, count);
}

/// <summary> Clears the PCM buffer. </summary>
public void ClearVoicePCM()
{
_voiceWebSocket.ClearPCMFrames();
}
#endif

//Profile


+ 105
- 43
src/Discord.Net/DiscordVoiceSocket.cs View File

@@ -1,4 +1,6 @@
using Discord.API.Models;
//#define USE_THREAD

using Discord.API.Models;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
@@ -39,11 +41,14 @@ namespace Discord
private ConcurrentQueue<Packet> _sendQueue;
private UdpClient _udp;
private IPEndPoint _endpoint;
private bool _isReady;
private bool _isReady, _isClearing;
private byte[] _secretKey;
private string _myIp;
private ushort _sequence;
private string _mode;
#if USE_THREAD
private Thread _sendThread;
#endif
#endif

public DiscordVoiceSocket(DiscordClient client, int timeout, int interval)
@@ -62,20 +67,31 @@ namespace Discord
_udp = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
_udp.AllowNatTraversal(true);
_isReady = false;
_isClearing = false;
}
protected override void OnDisconnect()
{
_udp = null;
}
#if USE_THREAD
_sendThread.Join();
_sendThread = null;
#endif
}
#endif

protected override Task[] CreateTasks()
{
return new Task[]
#if !DNXCORE50 && USE_THREAD
_sendThread = new Thread(new ThreadStart(() => SendAsync(_disconnectToken)));
_sendThread.Start();
#endif
return new Task[]
{
#if !DNXCORE50
ReceiveAsync(),
#if !USE_THREAD
SendAsync(),
#endif
#endif
WatcherAsync()
}.Concat(base.CreateTasks()).ToArray();
@@ -110,73 +126,109 @@ namespace Discord
#if !DNXCORE50
private async Task ReceiveAsync()
{
var cancelToken = _disconnectToken.Token;
var cancelSource = _disconnectToken;
var cancelToken = cancelSource.Token;
await Task.Yield();

try
{
while (!cancelToken.IsCancellationRequested)
{
var result = await _udp.ReceiveAsync();
var result = await _udp.ReceiveAsync();
ProcessUdpMessage(result);
}
}
catch { }
finally { _disconnectToken.Cancel(); }
finally { cancelSource.Cancel(); }
}

#if USE_THREAD
private void SendAsync(CancellationTokenSource cancelSource)
{
var cancelToken = cancelSource.Token;
#else
private async Task SendAsync()
{
var cancelToken = _disconnectToken.Token;
var cancelSource = _disconnectToken;
var cancelToken = cancelSource.Token;
await Task.Yield();
#endif

Packet packet;
try
{
while (!cancelToken.IsCancellationRequested && !_isReady)
Thread.Sleep(1);

if (cancelToken.IsCancellationRequested)
return;

uint timestamp = 0;
double nextTicks = 0.0;
double ticksPerFrame = Stopwatch.Frequency / 1000.0 * _encoder.FrameLength;
double ticksPerMillisecond = Stopwatch.Frequency / 1000.0;
double ticksPerFrame = ticksPerMillisecond * _encoder.FrameLength;
double spinLockThreshold = 1.5 * ticksPerMillisecond;
uint samplesPerFrame = (uint)_encoder.SamplesPerFrame;
Stopwatch sw = Stopwatch.StartNew();

byte[] rtpPacket = new byte[4012];
rtpPacket[0] = 0x80; //Flags;
rtpPacket[1] = 0x78; //Payload Type
rtpPacket[8] = (byte)((_ssrc >> 24) & 0xFF);
rtpPacket[9] = (byte)((_ssrc >> 16) & 0xFF);
rtpPacket[10] = (byte)((_ssrc >> 8) & 0xFF);
rtpPacket[11] = (byte)((_ssrc >> 0) & 0xFF);

while (!cancelToken.IsCancellationRequested)
{
byte[] rtpPacket = new byte[4012];
rtpPacket[0] = 0x80; //Flags;
rtpPacket[1] = 0x78; //Payload Type
rtpPacket[8] = (byte)((_ssrc >> 24) & 0xFF);
rtpPacket[9] = (byte)((_ssrc >> 16) & 0xFF);
rtpPacket[10] = (byte)((_ssrc >> 8) & 0xFF);
rtpPacket[11] = (byte)((_ssrc >> 0) & 0xFF);

if (_isReady && sw.ElapsedTicks > nextTicks)
double ticksToNextFrame = nextTicks - sw.ElapsedTicks;
if (ticksToNextFrame <= 0.0)
{
while (sw.ElapsedTicks > nextTicks)
{
if (_sendQueue.TryDequeue(out packet))
if (!_isClearing)
{
ushort sequence = unchecked(_sequence++);
rtpPacket[2] = (byte)((sequence >> 8) & 0xFF);
rtpPacket[3] = (byte)((sequence >> 0) & 0xFF);
rtpPacket[4] = (byte)((timestamp >> 24) & 0xFF);
rtpPacket[5] = (byte)((timestamp >> 16) & 0xFF);
rtpPacket[6] = (byte)((timestamp >> 8) & 0xFF);
rtpPacket[7] = (byte)((timestamp >> 0) & 0xFF);
Buffer.BlockCopy(packet.Data, 0, rtpPacket, 12, packet.Count);
await _udp.SendAsync(rtpPacket, packet.Count + 12);
if (_sendQueue.TryDequeue(out packet))
{
ushort sequence = unchecked(_sequence++);
rtpPacket[2] = (byte)((sequence >> 8) & 0xFF);
rtpPacket[3] = (byte)((sequence >> 0) & 0xFF);
rtpPacket[4] = (byte)((timestamp >> 24) & 0xFF);
rtpPacket[5] = (byte)((timestamp >> 16) & 0xFF);
rtpPacket[6] = (byte)((timestamp >> 8) & 0xFF);
rtpPacket[7] = (byte)((timestamp >> 0) & 0xFF);
Buffer.BlockCopy(packet.Data, 0, rtpPacket, 12, packet.Count);
#if USE_THREAD
_udp.Send(rtpPacket, packet.Count + 12);
#else
await _udp.SendAsync(rtpPacket, packet.Count + 12);
#endif
}
timestamp = unchecked(timestamp + samplesPerFrame);
nextTicks += ticksPerFrame;
}
timestamp = unchecked(timestamp + samplesPerFrame);
nextTicks += ticksPerFrame;
}
}
else
//Dont sleep for 1 millisecond if we need to output audio in the next 1.5
else if (_sendQueue.Count == 0 || ticksToNextFrame >= spinLockThreshold)
#if USE_THREAD
Thread.Sleep(1);
#else
await Task.Delay(1);
#endif
}
}
catch { }
finally { _disconnectToken.Cancel(); }
finally { cancelSource.Cancel(); }
}
#endif
//Closes the UDP socket when _disconnectToken is triggered, since UDPClient doesn't allow passing a canceltoken
//Closes the UDP socket when _disconnectToken is triggered, since UDPClient doesn't allow passing a canceltoken
private async Task WatcherAsync()
{
var cancelToken = _disconnectToken.Token;
try
{
await Task.Delay(-1, _disconnectToken.Token);
await Task.Delay(-1, cancelToken);
}
catch (TaskCanceledException) { }
#if !DNXCORE50
@@ -210,7 +262,7 @@ namespace Discord

_sequence = (ushort)_rand.Next(0, ushort.MaxValue);
//No thread issue here because SendAsync doesn't start until _isReady is true
_udp.Send(new byte[70] {
await _udp.SendAsync(new byte[70] {
(byte)((_ssrc >> 24) & 0xFF),
(byte)((_ssrc >> 16) & 0xFF),
(byte)((_ssrc >> 8) & 0xFF),
@@ -322,16 +374,26 @@ namespace Discord
if (count != _encoder.FrameSize)
throw new InvalidOperationException($"Invalid frame size. Got {count}, expected {_encoder.FrameSize}.");

byte[] payload = new byte[4000];
int encodedLength = _encoder.EncodeFrame(data, payload);

if (_mode == "xsalsa20_poly1305")
lock (_encoder)
{
//TODO: Encode
byte[] payload = new byte[4000];
int encodedLength = _encoder.EncodeFrame(data, payload);

if (_mode == "xsalsa20_poly1305")
{
//TODO: Encode
}

lock (_sendQueue)
_sendQueue.Enqueue(new Packet(payload, encodedLength));
}
lock (_sendQueue)
_sendQueue.Enqueue(new Packet(payload, encodedLength));
}
public void ClearPCMFrames()
{
_isClearing = true;
Packet ignored;
while (_sendQueue.TryDequeue(out ignored)) { }
_isClearing = false;
}

private void SendIsTalking(bool value)


+ 18
- 12
src/Discord.Net/DiscordWebSocket.cs View File

@@ -55,20 +55,20 @@ namespace Discord
_lastHeartbeat = DateTime.UtcNow;
_tasks = Task.Factory.ContinueWhenAll(CreateTasks(), x =>
{
//Do not clean up until both tasks have ended
_heartbeatInterval = 0;
_lastHeartbeat = DateTime.MinValue;
_webSocket.Dispose();
_webSocket = null;
//Do not clean up until all tasks have ended
OnDisconnect();

_disconnectToken.Dispose();
_disconnectToken = null;

//Clear send queue
_heartbeatInterval = 0;
_lastHeartbeat = DateTime.MinValue;
_webSocket.Dispose();
_webSocket = null;
byte[] ignored;
while (_sendQueue.TryDequeue(out ignored)) { }

OnDisconnect();

if (_isConnected)
{
_isConnected = false;
@@ -106,7 +106,10 @@ namespace Discord

private async Task ReceiveAsync()
{
var cancelToken = _disconnectToken.Token;
var cancelSource = _disconnectToken;
var cancelToken = cancelSource.Token;
await Task.Yield();

var buffer = new byte[ReceiveChunkSize];
var builder = new StringBuilder();

@@ -117,7 +120,7 @@ namespace Discord
WebSocketReceiveResult result;
do
{
result = await _webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), _disconnectToken.Token);
result = await _webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), cancelToken);

if (result.MessageType == WebSocketMessageType.Close)
{
@@ -139,11 +142,14 @@ namespace Discord
}
}
catch { }
finally { _disconnectToken.Cancel(); }
finally { cancelSource.Cancel(); }
}
private async Task SendAsync()
{
var cancelToken = _disconnectToken.Token;
var cancelSource = _disconnectToken;
var cancelToken = cancelSource.Token;
await Task.Yield();

try
{
byte[] bytes;
@@ -164,7 +170,7 @@ namespace Discord
}
}
catch { }
finally { _disconnectToken.Cancel(); }
finally { cancelSource.Cancel(); }
}

protected abstract Task ProcessMessage(string json);


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